Squad update 3.4 is now available to download on PC. According to the official Squad patch notes, the latest update brings a long list of changes and fixes.
Previously, a major update added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release.
Today’s Squad patch 3.4 will fix a few of these issues.
Squad Patch 3.4 Notes – November 8, 2022
Changelog & New Features
Added a new map, Harju:
After the fighting in Narva, opposition forces have begun raiding towns on the southern coastline of Finland. A NATO carrier group is deploying to back local defense forces to repel the invasion.
Harju will release with the following layers:
- AAS
- v1: USMC / RUS
- v2: USA / RUS
- Invasion
- v1: USMC / RUS
- v2: RUS / MIL
- v3: GB / MIL
- v4: CAF / RUS
- RAAS
- v1: USMC / RUS
- v2: GB/ RUS
- v3: USA / RUS
- v4: CAF / RUS
- v5: RUS / MIL
- Skirmish
- v1: USMC / RUS
- v2: CAF/ RUS
- Seed
- v1: USMC / RUS
System & Gameplay Updates
- The Chat HUD now clears older messages once it has faded out so that only new ones appear when the Chat HUD reappears.
- Players will now take damage underwater within the main base protection zone. This will prevent players from becoming stuck underwater indefinitely.
- Adjusted the ammo cost on 40mm HE grenades for Grenadier kits to 7 ammo points (was 10).
- Improved general water performance
General Bug Fixes
- Fixed an issue where under certain circumstances one could have infinite rally points.
- Fixed a crash relating to the map marker manager
- Fixed a crash relating to vehicles
- Fixed an issue where an inappropriately large amount of force would occasionally be applied to the Minsk while pushing it.
- Fixed a crash that would occasionally occur at match’s end
- Fixed an issue where the woodland USMC M1151 CROWS variant turret was unable to be repaired by a hand repair kit.
- Fixed an issue where the woodland USMC M1151 CROWS variant turret was incorrectly set to pass damage to the vehicle
- Fixed a crash relating to smoke grenades
- Fixed a problem with Militia role icons
- Fixed an issue where player shadows were bleeding through walls on low shadow settings
- Fixed an issue where LAT and Medic kits were showing incorrect role counts
- Fixed an issue where USMC logis were missing their smoke pop sound
- Fixed woodland sandbags being used on a desert MEA deployable
- Fixed an issue where Zu-23 vehicle turrets had a gratuitous amount of ammo.
- Fixed an issue where viewports would “flood” inappropriately
- Fixed a crash that rarely occurred after changing the graphics settings on the main menu
- Fixed an issue where an INS/MIL player could not detonate an IED if they had also placed an ammo bag on the map.
- Fixed an issue where USMC M1A1 turret armor values were mismatched
- Fixed an issue with the Minsk’s anti-flip system
- Fixed an issue where wake plates had no impact VFX for any projectiles
- Fixed an issue where vehicles could not be damaged after exiting the main base
- Contact shadows are now forced “on” for Low and Medium shadow quality.
- Color grading settings will now remain consistent after restarting
- Fixed an issue where default settings were not being applied universally
- Fixed an issue where the anisotropic slider wasn’t working properly
- Fixed an issue where ambient occlusion wasn’t being updated properly
- Fixed several issues with the squad list HUD
- Fixed an issue with the squad list not appearing centered at lower resolutions
- Fixed an issue where player status icons on the squad list were stretched horizontally instead of scaling at a fixed aspect ratio
- Fixed an issue where the “Leave Squad” button would be pushed to the bottom of the screen when the player’s squad is large.
- Fixed an issue with the scroll bar in the squad list not functioning properly.
Map Updates & Bug Fixes
- General
- Improved optimization of some buildings
- Black Coast
- Improved lighting on the USS Essex
- Fixed an issue where the MIL main base had no logi resupply area near the beach where MIL boats spawn on Invasion v4
- Fixed a gameplay issue with an exploitable collision on the rooftop of the Coal Tipple Building.
- Fixed an issue where players could fall through the terrain at a certain location
- Fallujah
- Fixed an issue where water splash VFX would appear inappropriately.
- Various optimizations
- Mestia
- Fixed an issue with MEA not always spawning every vehicle at the start of a round on Skirmish v1
- Manic-5
- Fixed an issue with CAF main not always spawning every vehicle at the start of a round on RAAS v1
- Narva
- Fixed an issue with the RUS T72B3 MBT not spawning at main on Destruction v1
- Improved water levels in some buildings in RAAS v5
- Tallil
- Fixed an issue with INS Minsk bikes never spawning on Seed v2
- Fixed an issue where USMC were able to deploy emplacements on Seed v1
- Skorpo
- Fixed an issue where the Militia temporary spawn was not working at grid 010-5-4 on Invasion v4.
- Removed CAS Helicopter from Invasion v3
- Fixed an issue where attackers do not see the staging phase UI on Invasion v3 and Invasion v4
- Fixed an issue with lighting where a beam of light appeared to come from the ocean on Invasion v3
- Sumari
- Fixed an issue with INS main not spawning all Minsk bikes at start of a round on Seed v2
- Yehorivka
- Fixed an issue where not all vehicles would spawn at RUS main at the start of a round on RAAS v11
Server Admin Updates & Bug Fixes
- Fixed an issue where Black Coast layers were missing from the server layer rotation configuration
SDK Updates & Bug Fixes
- Updated mod SDK to v3.4
- Updated mod versioning to v3.4. This requires mods to be re-cooked with the v3.4 SDK—any mods using the v3.3 SDK will be incompatible with v3.4.