A new Splatoon 3 update 11.0 details are now available for Nintendo Switch players. According to the Splatoon 3 11.0 patch notes, the latest update adds the new Flow Aura mechanic with movement buffs, health indicators for damaged players, and refined collision detection. Apart from this, Splatoon 3 version 11.0.0 also brings weapons balancing adjustments, including major Reefslider changes. Special-point requirements shift for several weapons, and SplatNet 3 now displays most-used X Battle weapons.
Splatoon 7 Update 11.0 Patch Notes – January 29, 2026
Game Content Adjustments – Multiplayer
Flow Aura System
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Players earn a temporary Flow Aura by achieving rapid consecutive eliminations.
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Aura duration extends when the player or assisted teammates secure eliminations.
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Ground beneath the player inks on aura gain or extension.
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Aura grants Run Speed Up, Swim Speed Up, Ink Resistance Up, and Intensify Action.
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Frequent assists or inking increases aura activation likelihood.
Health Visibility
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Damaged players now show approximate remaining health.
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Opponent health displays for three seconds after damage.
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Health does not show if the opponent’s body is obscured.
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Abilities or effects that reveal enemy positions also reveal their health.
Collision and Movement Adjustments
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Reduced swim-form collision size to lessen hit susceptibility.
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Increased weapon hit collision sizes, with shorter-range weapons receiving larger boosts.
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Stealth Jump long-distance Super Jumps now take up to one second longer, affecting only airtime.
Special Interaction Adjustments
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Reefslider explosion indicator now matches the 220.0-damage radius.
Weapon Adjustments – Main Weapons
L-3 Nozzlenose Series
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Shot speed increased by ~24%.
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Impact ink splatter radius reduced by ~15%.
Dynamo Roller Series
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Increased spray droplet inking for all swings.
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Adjusted falloff to allow 100.0+ damage at longer ranges.
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Ink consumption increased by ~17%.
Blaster Series
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Reduced post-shot movement restriction by ~1/30s.
H-3 Nozzlenose Series
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Max damage raised from 44.0 to 45.0.
Splat Roller Series
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Ink recovery now begins ~1/30s sooner after swings.
Heavy Splatling Series
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Spray droplet inking radius increased by ~12%.
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Impact splatter radius increased by ~12%.
Tetra Dualies Series
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Shot speed increased by ~19%.
Splat Brella Series
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Ink consumption per shot reduced by ~9%.
S-BLAST ’91 / ’92
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Short-range explosive radius reduced by ~11%.
Special Weapon Adjustments
Reefslider
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220.0-damage radius increased by ~20%.
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Explosion center height raised for reduced avoidance.
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Inked radius decreased by ~7%.
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Charge distance reduced by ~19%.
Special Gauge Requirements
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New Squiffer: 200 → 190
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Z+F Splat Charger: 210 → 200
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Z+F Splatterscope: 210 → 200
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Tri-Slosher Nouveau: 210 → 200
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Sloshing Machine: 220 → 210
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Splattershot Pro: 180 → 190
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S-BLAST ’91: 200 → 210
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Mini Splatling: 190 → 200
SplatNet 3 Adjustments
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X Rankings now show most-used weapon for the period instead of last used.
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Weapon used to determine top-player lists updated to match this rule.
Previously, a minor Splatoon 3 update 1.20 added various tweaks and changes. Unfortunately, players are still experiencing several issues while playing the game. Splatoon 3 patch 11.0.0 will fix a few of these issues.
