Spelunky 2 Update 1.14 Patch Notes for PS4

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Spelunky 2 update 1.14 is now rolling out for PS4 players. According to Spelunky 2 1.14 patch notes, the latest update added various quality of life fixes and balancing. Apart from this, Spelunky 2 version 1.14 also includes general stability improvements.

Previously, a big update added various quality of life changes and fixes. Unfortunately, since the release, players are facing several issues while playing the game.

Today’s Spelunky 2 version 1.14 will fix a few of these issues. Check out more details below.

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Spelunky 2 1.14 patch notes (Updated)

PS4

  • Achievements should now be working again.

Others

  • Reduced memory usage at during initial load.
  • Fixed lots of blocked passages.
  • Small physics tweak that should make the player less likely to be unjustly crushed.
  • Players can now fall through platforms and attack immediately.
  • Players can now fall through platforms while attacking.
  • Players can now jump while climbing even if they were in the middle of an attack.
  • Players can now enter doors during their attack animation.
  • Vlad’s Cape now auto-deploys after the second jump if holding the button.
  • Players can now toss presents, crates and treasure chests while climbing without falling afterwards.
  • Fixed issue where jumping after throwing while climbing immediately triggered the hoverpack.
  • Fixed issue where jumping after attacking while climbing immediately triggered the jetpack, hoverpack, cape and teleporter backpack.
  • Turkeys can once again fall through platforms while holding the jump button.
  • Fixed issue where equippables were triggering if tossing something at the same time as jumping.
  • Fixed tossing animation while wearing a jetpack, cape or Vlad’s Cape.
  • Jumping away from a tree or from a regular wall while wearing gloves should now be more responsive.
  • Attacking while jumping will no longer force the maximum height jump.
  • Telepack is no longer triggered when receiving damage while climbing, hanging or riding a mount.
  • Poison ticks no longer trigger the telepack.
  • Completing the sun challenge will now only kill enemies inside the challenge (sorry, Waddler).
  • Prevented camera from affecting transitioning entities.
  • Fixed flip in falling platforms.
  • Added one more treasure to Yang’s hideout.
  • Bomb bags and bomb boxes now react to lava.
  • Fixed pause button icon in the controller settings.
  • Paused time now gets added to the total time immediately.
  • Added new background art to the hard ending.
  • Replaced hardcoded text to a dynamic text in the journal’s progression sticker.
  • Prevented backpack from activating while being webbed.
  • Lasers will now affect players when they are climbing, hanging, or pushing.
  • Black market items won’t be free anymore if one of the shopkeepers dies due to a non-player attack.
  • Increased max score to 99999999.
  • Fixed internal sisters’ order (saving a specific sister should now correctly appear in Olmec).
  • Increased the run visual timer to 9 : 59 : 59.999.
  • Prevented secondary players from carrying untamed or forbidden mounts through levels.
  • Items tossed with the pitcher’s mitt will now lose their flying effect on contact with water.
  • Items tossed against laser beams using the pitcher’s mitt now lose their flying status.
  • Bombs tossed using the pitcher’s mitt now have the same speed as regular stuff.
  • Prevented spear traps from appearing in the entrance room in a specific theme.
  • Balance: Added gold on top of snap traps as bait so they’re easier to spot.
  • Fixed AI issues when the player travels on a pipe or enters a pipe holding a Hired Hands.
  • Removed ice caves breath from LISE.
  • Prevented Pilot’s coffin from spawning in seeded and daily runs.
  • Dialogs’ and descriptions’ text box size now also changes depending on the player setting together with the text inside them.
  • Opening the game menu now clears the current description and dialog texts.
  • Mounts’ hitboxes slightly widened so they should be harder to miss and easier to ride.
  • Prevented Hired Hands from dropping his held item from ledges.
  • Prevented Hired Hands from entering in stay put state if they are forced dropped from the player.
  • Parachutes now detach once the wearer gets rebound upwards.
  • Killing a certain shopkeeper will now free its purchasable items.
  • A certain shopkeeper now unlocks in the journal on entering to its shop.
  • Vendors no longer drop treasure when killed after being revived.
  • Ironman, Speedlunky, and Low Scorer achievements will now unlock on any ending.
  • Hired Hands now is able to detect spear traps.
  • Mantraps no longer deal regular damage if a player touches them while they’re eating something else.
  • Fixed issue with deathmatch starting powerups.
  • Tweaked certain equippables’ position while crouching.
  • Added more logging at multiple locations.
  • Fixed issue where high speed arrows were sometimes not triggering arrow traps.
  • Renamed “score” leaderboard to “depth” to better reflect that level takes precedence.
  • Fixed looking direction if the flip state is canceled before the animation has completed.
  • Fixed issue where octopus could stunlock and kill you in mid air.
  • Killed players’ clones can now be sacrificed.
  • Prevented killed players’ clones from appearing in the next level.
  • Made it safer to drop an arrow near a purchasable equippable.
  • Added platform to the Udjat eye’s socket to ensure that drill can be enabled even if the floor has disappeared.
  • Prevented Best Time from updating when using shortcuts.
  • Fixed punish ball position on reviving with the ankh.
  • Fixed visual glitch of an NPC when being webbed, frozen, or bubbled.
  • Fixed issue when a player receives damage in mid air while mounted and wearing a telepack.
  • Fixed bag cloning.
  • Fixed vendors speed on being eaten by a mantrap.
  • Vendors will now drop their weapon when eaten by a mantrap.
  • Fixed axolotl head states on entering a door.
  • On-sale items that went out of the shop are now purchasable.
  • Prevented vendors from picking up weapons while being inside a mantrap.
  • Fixed HUD’s Udjat Eye visual glitch.
  • Minor improvements to collision detection.
  • Fixed case where a caveman could spawn asleep while also riding a mount.
  • Prevented idol from being delivered to the exit door if it is being carried by a caveman.
  • Removed curse and poison of players when becoming a constellation.
  • Ankh animation will once again correctly play all its pulse sounds.
  • Snail attach sound will no longer play at the start of the basecamp.
  • Some basecamp creature now spawns at the floor instead of mid-air.
  • Snap trap should no longer play the damaged sound after triggering.
  • Fixed crash related to mantraps.
  • Fixed crash related to hired hands.
  • Pets can now enter through special worlds’ doors.
  • Fixed crash when the ghost jellyfish spawns after the player has already been killed.
  • Fixed a potential crash on jellyfish.
  • Fixed multiple crashes in Arena.
  • Fixed soft-locks due to an infinite sticky trap stunlock.
  • Added resolution scaling option to the settings.
  • Added controller button prompt selector to the settings.

Download free Spelunky 2 update 1.14 for PlayStation 4.

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