Spelunky 2 update 1.14 is now rolling out for PS4 players. According to Spelunky 2 1.14 patch notes, the latest update added various quality of life fixes and balancing. Apart from this, Spelunky 2 version 1.14 also includes general stability improvements.
Previously, a big update added various quality of life changes and fixes. Unfortunately, since the release, players are facing several issues while playing the game.
Today’s Spelunky 2 version 1.14 will fix a few of these issues. Check out more details below.
Spelunky 2 1.14 patch notes (Updated)
PS4
- Achievements should now be working again.
Others
- Reduced memory usage at during initial load.
- Fixed lots of blocked passages.
- Small physics tweak that should make the player less likely to be unjustly crushed.
- Players can now fall through platforms and attack immediately.
- Players can now fall through platforms while attacking.
- Players can now jump while climbing even if they were in the middle of an attack.
- Players can now enter doors during their attack animation.
- Vlad’s Cape now auto-deploys after the second jump if holding the button.
- Players can now toss presents, crates and treasure chests while climbing without falling afterwards.
- Fixed issue where jumping after throwing while climbing immediately triggered the hoverpack.
- Fixed issue where jumping after attacking while climbing immediately triggered the jetpack, hoverpack, cape and teleporter backpack.
- Turkeys can once again fall through platforms while holding the jump button.
- Fixed issue where equippables were triggering if tossing something at the same time as jumping.
- Fixed tossing animation while wearing a jetpack, cape or Vlad’s Cape.
- Jumping away from a tree or from a regular wall while wearing gloves should now be more responsive.
- Attacking while jumping will no longer force the maximum height jump.
- Telepack is no longer triggered when receiving damage while climbing, hanging or riding a mount.
- Poison ticks no longer trigger the telepack.
- Completing the sun challenge will now only kill enemies inside the challenge (sorry, Waddler).
- Prevented camera from affecting transitioning entities.
- Fixed flip in falling platforms.
- Added one more treasure to Yang’s hideout.
- Bomb bags and bomb boxes now react to lava.
- Fixed pause button icon in the controller settings.
- Paused time now gets added to the total time immediately.
- Added new background art to the hard ending.
- Replaced hardcoded text to a dynamic text in the journal’s progression sticker.
- Prevented backpack from activating while being webbed.
- Lasers will now affect players when they are climbing, hanging, or pushing.
- Black market items won’t be free anymore if one of the shopkeepers dies due to a non-player attack.
- Increased max score to 99999999.
- Fixed internal sisters’ order (saving a specific sister should now correctly appear in Olmec).
- Increased the run visual timer to 9 : 59 : 59.999.
- Prevented secondary players from carrying untamed or forbidden mounts through levels.
- Items tossed with the pitcher’s mitt will now lose their flying effect on contact with water.
- Items tossed against laser beams using the pitcher’s mitt now lose their flying status.
- Bombs tossed using the pitcher’s mitt now have the same speed as regular stuff.
- Prevented spear traps from appearing in the entrance room in a specific theme.
- Balance: Added gold on top of snap traps as bait so they’re easier to spot.
- Fixed AI issues when the player travels on a pipe or enters a pipe holding a Hired Hands.
- Removed ice caves breath from LISE.
- Prevented Pilot’s coffin from spawning in seeded and daily runs.
- Dialogs’ and descriptions’ text box size now also changes depending on the player setting together with the text inside them.
- Opening the game menu now clears the current description and dialog texts.
- Mounts’ hitboxes slightly widened so they should be harder to miss and easier to ride.
- Prevented Hired Hands from dropping his held item from ledges.
- Prevented Hired Hands from entering in stay put state if they are forced dropped from the player.
- Parachutes now detach once the wearer gets rebound upwards.
- Killing a certain shopkeeper will now free its purchasable items.
- A certain shopkeeper now unlocks in the journal on entering to its shop.
- Vendors no longer drop treasure when killed after being revived.
- Ironman, Speedlunky, and Low Scorer achievements will now unlock on any ending.
- Hired Hands now is able to detect spear traps.
- Mantraps no longer deal regular damage if a player touches them while they’re eating something else.
- Fixed issue with deathmatch starting powerups.
- Tweaked certain equippables’ position while crouching.
- Added more logging at multiple locations.
- Fixed issue where high speed arrows were sometimes not triggering arrow traps.
- Renamed “score” leaderboard to “depth” to better reflect that level takes precedence.
- Fixed looking direction if the flip state is canceled before the animation has completed.
- Fixed issue where octopus could stunlock and kill you in mid air.
- Killed players’ clones can now be sacrificed.
- Prevented killed players’ clones from appearing in the next level.
- Made it safer to drop an arrow near a purchasable equippable.
- Added platform to the Udjat eye’s socket to ensure that drill can be enabled even if the floor has disappeared.
- Prevented Best Time from updating when using shortcuts.
- Fixed punish ball position on reviving with the ankh.
- Fixed visual glitch of an NPC when being webbed, frozen, or bubbled.
- Fixed issue when a player receives damage in mid air while mounted and wearing a telepack.
- Fixed bag cloning.
- Fixed vendors speed on being eaten by a mantrap.
- Vendors will now drop their weapon when eaten by a mantrap.
- Fixed axolotl head states on entering a door.
- On-sale items that went out of the shop are now purchasable.
- Prevented vendors from picking up weapons while being inside a mantrap.
- Fixed HUD’s Udjat Eye visual glitch.
- Minor improvements to collision detection.
- Fixed case where a caveman could spawn asleep while also riding a mount.
- Prevented idol from being delivered to the exit door if it is being carried by a caveman.
- Removed curse and poison of players when becoming a constellation.
- Ankh animation will once again correctly play all its pulse sounds.
- Snail attach sound will no longer play at the start of the basecamp.
- Some basecamp creature now spawns at the floor instead of mid-air.
- Snap trap should no longer play the damaged sound after triggering.
- Fixed crash related to mantraps.
- Fixed crash related to hired hands.
- Pets can now enter through special worlds’ doors.
- Fixed crash when the ghost jellyfish spawns after the player has already been killed.
- Fixed a potential crash on jellyfish.
- Fixed multiple crashes in Arena.
- Fixed soft-locks due to an infinite sticky trap stunlock.
- Added resolution scaling option to the settings.
- Added controller button prompt selector to the settings.
Download free Spelunky 2 update 1.14 for PlayStation 4.