Sniper Elite Resistance update 1.11 is available to download on PS4, Xbox, and PC. According to the official Sniper Elite Resistance version 1.11 patch notes, the latest update brings brings a new map, weapons, skins, and several free multiplayer maps. Major fixes include campaign unlock issues, weapon bugs, and UI improvements. Weapon-specific visuals and unlock requirements have been polished across the board. Today’s Sniper Elite Resistance patch 1.11 also improves missions, weapons, and overall gameplay.
Sniper Elite Resistance 1.11 Patch Notes – June 17, 2025

New Paid Content (Season Pass)
DLC Content
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New Map: Mud and Thunder
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New Propaganda Challenge: Résistance, Révolution, Vengeance
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New Weapons:
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Auto-5 Shotgun
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MAS 36 Rifle
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Weapon Skins:
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Golden Hex
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Brushstroke Camo
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Free Content (Store Redeemable)
Characters & Weapons
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Weapon: Sniper Elite 5 – Mod.712
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Skins:
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Marie
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Lady of Liberty
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Free Multiplayer Content
Maps
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Survival Map: The Gallant Few
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Deathmatch Map: Trident Beachhead
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Survival Map: Unwanted Guests
General Fixes
Campaign & Co-op
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Improved unlocks for campaign missions played out of order in co-op
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Resolved mission completion tracking errors
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Fixed loading screen dialogue bug after patch updates
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Reduced crashes upon mission completion
UI & Visuals
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Scope visual improvements at extreme angles
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Player card no longer overlaps chat in some languages
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Corrected DLC attachment labels
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Fixed missing Paratrooper Beret on US skin
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Resolved mislabeled medals for “Vercors Vendetta” & “Lights Camera Achtung!”
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Voice chat settings now refresh correctly
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Added missing survival medals
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Fixed cutoff text for “That’s a wrap” medal notification
Weapon-Specific Fixes
General Weapon Fixes
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Fixed unlock progress issues for some weapons
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7.5mm Conversion Magazine now boosts Muzzle Velocity correctly
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“Magazine Pouch” now unlocked via campaign, not MP
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“Leather Charging Handle” now shows correct requirements
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Fixed pistol stock clipping on loadout screen
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Resolved Russian text cut-off issues
Weapon Adjustments
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Gewehr 43: Liberation wrap displays correctly with Extended Marksman barrel
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Trench Gun: Fixed visual glitch with shotgun shell near trigger (female characters)
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Karabiner 98: Resolved clipping between Thin Grip Tape & Ghillie Rifle Elite wrap
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M1A1 Gov.: Cosmetic skins now appear on stock
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DL Carbine: Unlock progress for Extended Suppressor Barrel fixed
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Armaguerra OG-44:
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Corrected Extended Magazine description
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Improved reload animation
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ZK-420S: Reenforced Band no longer clips into rifle wraps
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Mars Automatic: Skins now render in high resolution on all platforms
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SVT-40: Ghillie Elite wrap now displays correctly with certain barrels
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M1918 BAR: Rubber Buttplate attachment displays correctly on all platforms
Campaign
Behind Enemy Lines
- Fixed an issue where co-op partners could fall out of the game world if they joined whilst the host player was stood close to the generator objective
- Fixed an issue where if both Flak cannons were destroyed at the same time in co-op, the flak cannons could display incorrectly
Dead Drop
- Corrected an issue where a set of vines was not climbable in invasion mode
- Fixed a case where co-op partners would spawn inside a wooden platform if the ‘Scaffold Yard’ alternative start location was used.
- Fixed an issue where if the player knocked the kill list target unconscious, placed him near the rat bomb and shot it, the challenge would not register as completed
Sonderzuge Sabotage
- Fixed an issue where the player character’s feet would clip through the floor at an overlook close to the default mission start point
- Fixed an ammo pick-up that did not give the correct amount of ammo
- Fixed an issue where the player character could get stuck permanently falling if they stood in a certain spot between some train couplings
- Fixed an issue where a body crate would remain lit even after surrounding lights had been shot out
- Fixed a case where one of Harry’s dialogue lines would still play even if the player was not playing as Harry
- Fixed an issue where a duplicate intact tank model could appear as one got destroyed
- Fixed an issue where players could pass through a railing
- Removed a visual bug where players could see out of the game world in the garden area
- Fixed an issue where the player could not go prone on one of the metal walkways
Collision Course
- Fixed an issue where players can hang but not be able to get back up on the railing used for the kill list challenge
- Added a window frame that was missing from one of the windows near the railway station
- Added a missing prompt for the drop-down option on one of the ladders on the Damn
- Fixed an issue to ensure co-op partners spawn with the player when they use an alternate start point to start the level
Devil’s Cauldron
- Removed some invisible collision around the submarine dock so it doesn’t stop bullets
Assault on Fort Rouge
- Fixed a ledge takedown being briefly delayed before the kill actually occurs
- Improved the collision of a ladder by an AA gun so the player can no longer occasionally run through it
Lock, Stock and Barrels
- Fixed a rock wall so it now correctly uses its high-resolution textures
- Removed some invisible collision around a body crate so it doesn’t stop bullets
- Fixed a ladder so the player can now climb up it
- Fixed an issue where if you threw a knocked out sniper of the top of the windmill the objective marker wouldn’t be removed from the now dead body
- Adjusted some curtains so they no longer go through some open windows
End of the Line
- Removed some invisible collision in a crater
- Fixed a rare instance where enemies could go through a set of stairs
- Removed an unnecessary section of floating railing
- Adjusted a rock so its no longer floating a bit above the ground
- Modified the walls on turret locations so they have higher detailed textures
- Fixed the distance to a flak gun when tracking the objective
- Fixed the Zugwerfer turret so its now destroyed after shooting it
- Fixed a rare instance where you could spawn at the wrong start location
- Fixed a ladder on a roof where looking down it would cause terrain to disappear
- Improved the lighting on the outro cutscene
DLC: Lights, Camera, Achtung!
- Fixed rare instance when picking up a body would leave the body on the floor
- Adjusted the lighting in a few places to help them match the surroundings
- Removed the ability to get stuck when dropping off a caged ladder
- Fixed a small visible hole in the terrain by the battery cannon
- Fixed the spawn location for a client when the host is in a few locations in the level
- Fixed the biography of the hidden gnome as it was displaying the wrong one
- Fixed a flicker shadow in the church
- Fixed the black sections of ears on the loading screen
- Fixed objects not appearing when looking out of a warehouse
- Fixed the Xbox app progression bar for ‘Take 5, and.. ACHTUNG!’ so it now tracks correctly
DLC: Vercors Vendetta
- Fixed the “Lucky Rabbit’s Foot” collectible displaying the wrong description
- Fixed some collision where you could climb down and through the ground
- Fixed a lantern so it can now be destroyed
- Adjust some collision to stop the player being able to fall into and then get stuck in a mine cart
- Adjust the geometry so the player can no longer see a motorbike in the distance from the start point
- Removed some invisible collision outside the windmill so the player can shoot through it
- Fixed the propaganda poster pickup notification not correctly showing the level name
- Fixed the spawn location for a client when the host is in a few locations in the level
- Adjusted the lighting on the player when they are by some sandbags at the Artillery Battery
- Fixed the lighting in a couple of spots in the windmill
- Removed the ability to go prone on stairs around the North Nerbelwerfer
- Fixed the propaganda poster sometimes appearing low resolution
DLC: Striking Range
- Fixed the lighting when using the Harbour Cave workbench
- Fixed one of the German voice lines was not being played correctly
- Fixed the collision on a wooden crate
- Removed a section of invisible collision on some railings stopping bullets passing through it
- Improved the collision at the bottom of some stairs
- Fixed If the kill list target runs to the nearby stairs he no longer gets stuck
- Fixed some instances where doing a stealth takedown near boxes could cause the body to fall through the geometry
- Fixed a small area of missing geometry to stop falling through the map
- Fixed a section of invisible collision stopping the flare guns flare by some stairs
- Moved a Schu-mine so its no longer partially in a crate
- Removed some invisible collision a section of a battlement so it can be shot through
- Added the end of a small wall that was missing
- Fixed a rare instance where enemies could shoot through a section of the floor
- Add a few extra sets of bolt cutters to the level
- Adjusted a couple of paintings so they are now flush against the walls
- Fixed the ability to climb up a vine by the bridge
- Added collision to some sandbags on a wall to stop the player being able to see through them when next to them
- Fixed a zipline which wasn’t able to be used
- Fixed enemy reinforcements that arrive now patrolling once they are no longer in an alerted state
- Modified the name of one of the keys to help explain what its for
- Removed the ability to get out of the playable area at one of the lookout towers
- Add a few more satchel charges to the level
- Adjusted a poster near the church so it is now flush against the wall
- Fixed a hole the player could drop down and be stuck on some barrels
- Moved a small patch of grass so its positioned correctly
- The information on the in-game store page now scrolls so you can see all the content in the DLC
- Fixed a few textures on a battlement so they appear correctly
- Adjusted the lighting on the water in the sewers to closer match the surroundings
- Fixed some light bleeding through a wall by a road
- Added shadows to a few crates that were missing them
- Fixed one of the subtitles not displaying correctly when in the underground area with the kill target
- Improved a couple of translations for the tagged info on the kill target
- Fixed subtitles not displaying correctly for a Jager
- Fixed the spelling of the ‘Vergeltungswaffe’ medal in Portuguese (Brazil)
- Fixed the biography information of the tagged reinforcements around the Castle
- Adjusted a couple of textures on the road near the Castle
- Added more glow to one of the lamps in the basement
- Adjusted the level description box on the menu so it doesn’t get overlapped by the objective star
- Fixed up a small black area underneath a sandbag wall
- Fixed the ability for the camera to clip into a few things in the Sea Cave
- Lowered the amount of invasion phones in the level
- Switched the idle animations for a Spotter
- Improved the lighting in a tent in Castle area
- Fixed the Kill Target so when he is pacified his body falls correctly
- Removed any light bleeding through the stairs near the jail
- Adjusted the collision on some rubble when the player is prone
- Improved the lighting in one of the side rooms in the facility
- Modified a few small textures in a corridor so they aren’t so dark
- Adjusted the height position of an enemy leaning against a wall
Propaganda
General
- Fixed where if the player had unlocked a propaganda challenge and tried to load it but had uninstalled that DLC, it will now take you to the correct store page to re-install that DLC
- Fixed an exploit where the player could use traps to kill enemies but not start the timer
Vivre Libre Ou Mourir
- The loading screen now shows the date of the operation
- Updated the amount of enemies on the menu to match the amount in level
Pour Les Français
- Updated the amount of enemies on the menu to match the amount in level
Multiplayer
Deathmatch St.Raymond
- Fixed when shooting through the open café windows they no lower have glass effects
Deathmatch Landing Zone
- Improved the lighting in certain areas so places no longer feel overly dark
No Cross Alpine Gorge
- Fixed an exploit to be able to get out of the level boundary
No Cross Fortress
- Improved the collision on the wooden platform near the ‘Stream Crossing’
- Fixed an exploit to be able to get out of the level boundary
Survival Specific Bug Fixes
General
- On the menu the lines connecting the command posts now all connect correctly
- The ‘Survivor’ ribbon now also unlocks when completing a DLC survival map
- Fixed that completing a DLC survival map now counts to skin unlocks
Pest control
- Fixed the map zoom level when selecting Operation Monarch on the menu
- There is now a best score medal for the survival map
Fortress Command
- The vines at the back of a building are no able to be climbed up
- Generator near the Central Apartment Block is now correctly position at ground level
Mark of the Eagle
- Fixed a chest high wall not able to be vaulted over
Tide of War
- Fixed enemies being able to shoot through a specific wall in the Courtyard Apartments
- Fixed a small amount of terrain not correctly appearing when hidden behind a wall
Recently, the major Sniper Elite Resistance update 1.05 added 3 new maps and various other changes. Unfortunately, players have been experiencing several issues with the game. Today’s Sniper Elite Resistance version 1.11 will address a few of these errors.
Download free Sniper Elite Resistance update 1.11 for PlayStation 4, PC, and Xbox One.