Smite Update 12.78 Patch Notes (Smite 11.3)

Smite update 12.78 (v11.3) is available to download on PS4, PC, and Xbox One. According to the official Smite 12.78 patch notes, the latest update adds new editions, god skins, events, bug fixes, balance updates, and quality of life improvements. Apart from this, Smite version 12.78 also includes stability fixes.

Previously, a big season Smite update 8.9 added Shiva – The Destroyer to the game. Unfortunately, players have been experiencing several issues with the game since the last major patch. Today’s Smite patch 12.78 will fix a few of these issues.

Read more details below.

Smite 12.78 Patch Notes – March 19, 2024

BUG FIXES
  • UI
      • Celestial Syndicate Loading Frame
        • Fixed an issue where this Loading Frame was displaying incorrectly.
    • General Gameplay
      • Rejuvenating Heart
        • Resolved an issue where this item could sometimes heal unintended targets. Note: It is expected, and intended, that this item may heal the Titan.
  • Gods
    • Nut
      • Corrected several VGS lines that were misconfigured.
      • Fixed an issue where Crashing Comet could not hit targets that it could not predict (eg. invisible targets).
      • Fixed an issue where Convergence could hit a target multiple times from the initial shot if they were standing at a very specific angle and distance from Nut.
      • Fixed an issue where the Sound Effects and Animation of Convergence could double up at the end of the cast.
    • Janus
      • Fixed an issue where Through Space and Time would be immuned by targets standing in a Secret Shop.
    • Bastet
      • Fixed an issue where hitting a Lancelot who is mounted on his horse with Huntress of Bast would not correctly pull him to Bastet.
  • Items
    • Stacking Items
      • Fixed an issue where Gods that cannot proc items such as Telkhines Ring or Death’s Toll with their basic attacks, could also not properly stack the updated stacking items such as Transcendence, Book of Thoth, and more.

Game Modes:

  • Ranked: Nut is now available in all ranked modes, and there’s been a soft reset across all ranked modes.
  • Domination Returns: Domination mode makes a comeback with significant improvements. Scoring and capturing processes have been revamped to reward capturing points over pushing minions. Here’s what’s changed:
    • Scoring: Capture points now deduct 1 ticket from the enemy team every 3 seconds. Holding all 3 points gives Total Domination, subtracting 4 points each interval from the enemy team. Kills now subtract 2 tickets, while shutdowns subtract 5.
    • Capture Points: Neutralized once a Sand Guardian is defeated. Players need to stick around to capture it after clearing a Sand Guardian. Standing on the point now affects the capture rate.
  • Speed Orbs: New pickups across the map provide additional Movement Speed for 5 seconds.
  • Collision Pass: The collision on the map has been improved for better alignment with visuals.

Ranked:

  • Joust: Pre-match time increased from 45 seconds to 60 seconds.

Duel: The banlist for this patch includes every god from SMITE’s alpha and beta phases. Additionally, certain gods are now unbanned, while others are newly banned.

Balance Changes:

  • Gold Spooling: Increased to 7 per second.
  • Sand Guardians: Received adjustments for increased durability as the match progresses, scaling up every minute.
  • Jungle Shop in Conquest: Receives a color change for better differentiation.

Items:

  • Envenomed Executioner: Antiheal and antishield effects now stack with 4 stacks, providing 10% antiheal and 12.5% antishield per stack.
  • Manikin Scepter & Manikin Mace: Now always heals when killing jungle monsters.
  • Wing Shard & Vision Shard: Cooldown decreased from 120s to 90s.
  • Various Magical Power Items: Several items receive adjustments to their stats and effects for better balance and diversity in builds.

Conquest Adjustments:

  • Quality of Life God Adjustments: Aiming to improve the playing experience for a variety of gods, with changes ranging from small adjustments to significant updates.
  • Terra: Now has access to Force of Nature from level 1 for a more balanced early game.
  • Cthulhu: The Mire ability no longer channels, allowing for more fluid combos.
  • Agni: Rain Fire ability no longer roots Agni, but instead slows him by 50% for the duration.
  • Zeus: Chain Lightning and Aegis Assault abilities receive adjustments for improved control and consistency.
  • Odin: Raven Shout ability no longer deals bonus damage if the shield is full, and Gungnir’s Might ability now has simplified mechanics for better clarity.
  • Arachne: Cocoon ability no longer requires consecutive Basic Attacks to stun an enemy.
  • Xing Tian: Smouldering Rage ability now grants temporary Maximum Health stacks, providing more sustain options.
  • Shiva: Pillar of Dawn ability adjusted for smoother functionality and maintained safety during dashes.
  • Athena: Preemptive Strike and Shield Wall abilities receive changes to block stacks and Damage Mitigation for a more engaging gameplay loop.

God Balance:

  • Chronos: Cooldown of Stop Time ability decreased.
  • Serqet: Cooldown of Cobra’s Kiss ability decreased.
  • Hel: Protection reduction of Hinder (Cleanse) ability increased.
  • Guan Yu: Healing of Conviction ability increased.
  • Bacchus: Damage of Belly Flop ability increased.
  • Various Gods: Quality of life adjustments and balance tweaks aimed at improving the gameplay experience and viability of specific gods.

Quality of Life Improvements:

  • Chiron: Can now fire Masterful Shot while charging Giddyup.
  • Various Gods: Firing timing of basic attacks and abilities adjusted for better synchronization with animations.
  • New Mechanics: Introduction of new mechanics like temporary Maximum Health stacks for Xing Tian.
  • Adjustments for Consistency: Tweaks made to abilities to ensure consistency in functionality and player experience.
  • Respawn Adjustments: Tiamat now respawns in Flying stance, regardless of the stance she died in.
  • Ability Cancellation: Some abilities can now be canceled for more strategic use and cooldown management.
  • Buffed Stack Mechanics: Buffed stack mechanics for certain abilities, providing more options and flexibility in gameplay.
  • Improved Responsiveness: Enhanced responsiveness for certain abilities, improving the overall feel and flow of gameplay.
  • Visual Clarity: Adjustments made to ability FX and activation times for better visual clarity and feedback.
  • Enhanced Utility: Changes aimed at enhancing the utility and effectiveness of certain abilities, making them more impactful in combat situations.
  • Consistent Damage Output: Changes made to abilities to ensure consistent damage output and performance across different scenarios.

Download free Smite update 12.78 on PlayStation 4, PC, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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