Smite Update 12.43 Patch Notes (Smite 10.2 Bonus Update)

Smite update 12.43 is rolling out on PS4, PC, and Xbox One. According to the official Smite 12.43 patch notes, the latest update adds balancing changes and improvements. Apart from this, Smite version 12.43 also includes a long list of bug fixes.

Previously, a major Smite update 9.11 added a new Runescape event to the game. Unfortunately, players are still facing bugs and errors. Today’s Smite patch 12.43 will fix a few of these issues.

Read more details below.

Smite 12.43 Patch Notes – March 7, 2023

Items

(STARTER UPGRADE) HEROISM NERF
  • This effect no longer stacks with itself or other shields, it will overwrite existing smaller shields, and new larger shields will overwrite it
  • Increased Cooldown from 8s to 15s
  • Note that this item will be gaining Gold per 5s in 10.3 main update (not in this bonus update)

TELKHINE’S RING NERF
  • Decreased Attack Speed from 20% to 15%
  • Decreased the Basic Attack bonus damage 10+3 per level to 10+2 per level on this item’s passive effect

CYCLOPEAN RING NERF
  • Decreased Magical Power from 80 to 70
  • Decreased % Max Health Damage from 8% to 7% on the item’s passive
ASSASSIN CLASS NERF
  • Shifted Assassins Class Penetration Bonus from 5+0.25 per level to 2+0.4 per level

JOTUNN’S WRATH NERF
  • Decreased Physical Power from 45 to 40
(GLYPH) JOTUNN’S CUNNING NERF
  • Decreased Physical Power from 45 to 40

(GLYPH) JOTUNN’S VIGOR NERF
  • Decreased Physical Power from 45 to 40

BOOK OF THOTH NERF
  • Decreased Magical Power from 80 to 70
  • Decreased Bonus Magical Power from Item Mana from 7% to 6%

EVOLVED BOOK OF THOTH NERF
  • Decreased Magical Power from 80 to 70
  • Decreased Bonus Magical Power from Item Mana from 10% to 8%

TABLET OF DESTINIES NERF
  • Decreased Bonus Damage from 0.14% to 0.12% of your Max Mana as True Damage per stack.

GLADIATOR’S SHIELD NERF
  • Last but not least we have Warriors. We are continuing to focus on the items that allow them to have high damage output, even while building tanky. These changes can also apply to Guardians, especially in Non-Conquest modes. We want these classes to continue to be tanky, but its important to bring their damage output down if that’s true. Additionally we have a buff to the Tier 2 item in the Shield tree, that had stats that were especially out of sync with its cost. This specific change wont affect any full-build power, but it will smooth out the journey to the items in the tree.
  • Decreased Bonus Damage Scaling from 35% to 30% of your Protections from items and abilities as Physical
SUNDERING AXE NERF
  • Decreased % Current Health Bonus Damage (and healing) from Protection Scaling from 2% to 1% of your total Protections from Items

TOWER SHIELD BUFF (T2)
  • Increased Physical Protections from 15 to 30
Gods
MERCURY NERF
FASTEST GOD ALIVE
  • Decreased Passive Physical Power bonus per unit traveled from 0.06% to 0.04%
    • (decreased max from 30% to 20%)
  • Fixed Merucry’s ability text to describe that the Movement Speed gained by all gods when leveling up to level 7 is intended to count toward his passive.

MADE YOU LOOK
  • Increased Cooldown from 8s to 9s
SURTR NERF
EMBERWALK
  • Decreased Max Stacks on the Movement Speed buff from 4 to 3
    • (Decreased Max Movement Speed from this ability from 30% to 25%)
  • Decreased Slow from 20% to 15%
HEIMDALLR BUFF

PIERCING SIGHT
  • Fixed an issue where this ability had a buff unintentionally reverted
  • Should deal 90/145/200/255/310 base damage

Download and play free Smite patch 12.43 on PlayStation 4, PC, and Xbox One.

Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.
Ad