Smite Update 12.41 Patch Notes (Smite 10.2) for PS4, PC & Xbox

Smite update 12.41 is rolling out on PS4, PC, and Xbox One. According to the official Smite 12.41 patch notes, the latest update adds a new greek god Martichoras. Apart from this, Smite version 12.41 also includes a long list of bug fixes and balancing changes.

Previously, a major Smite update 9.11 added a new Runescape event to the game. Unfortunately, players are still facing bugs and errors. Today’s Smite patch 12.41 will fix a few of these issues.

Read more details below.

Smite 12.42 Patch Notes – February 21, 2023

Martichoras

The Manticore King
Basic Attack
  • Basics apply Venom, dealing 5% Basic Attack Power over 2s. Initial hit applies 4 stacks, hits refresh and increase damage by 1 stack, max 8 stacks.

Monstrosity
  • Martichoras gains up to 100 stacks of Ferocity for hitting Basics, Abilities, and earning kills or assists. Once maxed, he loses all Ferocity and gains an Attack Speed buff that increases in duration by Basic Attacking gods. He also gains a permanent Monstrosity stack of 1% Physical Lifesteal and 1% Physical Ability Lifesteal.
  • Attack Speed: 15% + 1% per level for 6s, up to 12s
  • Max Monstrosity Stacks: 30

Acid Rain
  • Martichoras fires hundreds of venomous spikes from his wings, creating a circular rain of spikes that deals damage as it rolls forward. As the rain moves, it leaves behind a toxic trail that slows and damages all enemies within the trail.
  • Range/Radius: 40,60/11
  • Initial Damage: 80/120/160/200/240 +70% of your Physical Power
  • Trail Damage: 6/10/14/18/22 +10% of your Physical Power every 0.5s
  • Slow: 25/27.5/30/32.5/35%
  • Trail Duration: 3s
  • Cooldown: 14s
  • Cost: 60/65/70/75/80

Poisoned Barb
  • Martichoras shoots a stinger, dealing damage, piercing minions, and stopping on the first enemy god hit. The stinger then persists for 3s attached to the enemy god, reducing their healing, or at a point on the ground. Martichoras can explode it by hitting it with a basic attack or ability. The explosion deals damage, reduces healing, and Roots the god who held the stinger.
  • Range/Radius: 55/20
  • Projectile Damage: 45/80/115/150/185 +55% of your Physical Power
  • Explosion Damage: 30/65/100/135/170 +50% of your Physical Power
  • Root Duration: 1/1.2/1.4/1.6/1.8s
  • Healing Reduction: 50% for 5s
  • Cooldown: 12/11.5/11/10.5/10

Stalk Prey
  • Martichoras creates a patch of stealth grass in which he and all allied gods may hide. While inside and on exiting the patch, Martichoras gains Movement Speed. Martichoras’ Basic Attacks from stealth gain 10% additional Basic Attack Damage up front and apply 8 stacks of Venom. Enemies may reveal anyone hidden in the patch by entering it or by placing a ward inside its range.
  • Range/Radius: 55/27
  • Patch Duration: 180s
  • Max Patches: 3
  • Movement Speed: 20/25/30/35/40% for 3s
  • Cooldown: 25/22.5/20/18.5/15s
  • Cost: 60/65/70/75/80

Death from Above
  • Martichoras becomes CC immune and untargetable as he soars into the air, raining down 12 bursts of damaging toxins over 3s. Each time an enemy is hit with a burst, their Physical Protections are reduced.
  • Range/Radius: 55/10
  • Damage per Burst: 35/50/65/80/95 + 20% of your Physical Power
  • Protection Reduction: 5% per stack, max 8 stacks
  • Debuff Duration: 4s
  • Cooldown: 90s
  • Cost: 100
QUALITY OF LIFE
  • General
    • Updated the Profile Stats Ranked Placement tab with new Conquest and Joust art
    • Updated the Play and Gods background UI images with new Conquest art
BUG FIXES
  • UI
    • Fixed an issue where parties of mixed PC and Console players couldn’t queue for Ranked
    • Fixed an issue with Ranked wins not displaying correctly and showing Season 9 progress on the Ranked Rewards tab
    • Fixed an issue where enemy player names were being shown in the Pre-selection Lobby for count up queues
    • Fixed an issue where the Gold Fury and Pyromancer were missing UI Objective HP Bars in Conquest
    • Fixed an issue where Relic Shards couldn’t be included in a Custom Build in the God Builder along with a second Relic
    • Fixed an issue where if someone joined a Clan, their player level was incorrect on the Roster page
    • Fixed an issue where after the match accept timer reached zero, it reset to an incorrect number when the match accepted
    • Fixed an issue with Shard Relic cooldowns being reset when un-doing purchases in the item store
    • Fixed an issue with Ranked God Leaderboard entries not being shown on Console
    • Fixed an issue with the Console HUD Mana bar being the wrong color
    • Pre-Match Lobby Console Freezes
      • Implemented a fix that should decrease the chances of crashing in Lobby for Consoles. We’ve seen good results from a 10.1 hotfix for Xbox and are doing a similar change for Playstation. We will continue to closely monitor this issue after the release of this update
    • Localization
      • Fixed an issue with Evolved Prophetic Cloak displaying in English and displaying the wrong Cooldown Reduction %
  • General Gameplay
    • Conquest
      • Fixed an issue where the Fire Giant could be auto attacked outside of the pit range by Gods that have longer base auto attack range
      • Fixed an issue with the damaging fire pool around the Fire Giant’s waist not placing players into combat when they became damaged
      • Fixed an issue with the Fire Giant’s blocking volume being larger than intended for abilities and wards
      • Fixed an issue with the Fire Giant’s fire ring ability being on a cooldown and not re-triggering properly when at 80% HP
      • Fixed an issue where the Fire Giant debuff icons did not have tooltip descriptions
      • Fixed an issue where the Order and Chaos Fountains had dead zones along the back wall that didn’t count as being in fountain to buy items
      • Fixed an issue where God pets were getting stuck on the Titans (Baba Yaga, Chang’e, Skadi, etc)
      • Fixed an issue where the Bastions could be moved out of place by certain God abilities
      • Fixed an issue where Gods could become stuck behind the Totem in the Solo lane if they dashed towards it
      • Fixed an issue with the Chaos side Blue Buff wall geometry causing Gods to be knocked up if they walked over the specific area
      • Increased the size of the UI icons of Jungle Camps following a player
      • Increased the size of the UI icons of Dropped Jungle Buffs
    • Assault
      • Fixed an issue where some Chaos side rock geometry was appearing black and untextured
      • Fixed an issue where the map was brighter than intended
    • Jungle Practice
      • Fixed an issue where the Fire Giant was missing
  • Gods
    • Baba Yaga
      • Fixed an issue where her passive was not stacking Prophetic Cloak
    • Kukulkan
      • Fixed an issue with his Infernal Winds skin having an unintended expanded hitbox
    • Sobek
      • Updated the tooltip description of his Charge Prey ability to clarify he becomes briefly CC immune while throwing an enemy
    • Arachne
      • Fixed an issue with her Web of Fate skin’s voice lines playing on the wrong abilities and voice line audio cutting out during abilities
    • Fenrir
      • Fixed an issue where his Brutalize was following Surtr through his ultimate ability
      • Fixed an issue where his Brutalize was following Ishtar through her third ability backflip
    • Eset
      • Fixed an issue with the animation of her first ability on all base skins using an unintended animation
    • Persephone
      • Fixed an issue with her flowers being untextured in Lobby and EOML on her base skins
    • Yemoja
      • Fixed an issue where her basic attacks could proc Cannoneer’s Cuirass passive on allied minions
  • Items
    • (Starter) Gilded Arrow
      • Fixed an issue where this is providing 25 Basic attack Damage to Magical Gods instead of the intended 20
    • Divine Ruin
      • fixed from dealing Physical damage, now appropriately deals Magical damage
    • Contagion
      • Fixed an issue where the initial hit of the passive would reapply if an enemy refreshed the passive by walking in and out of a hard crowd control field
      • Fixed an issue where Nox’s third ability was doing too much damage while inside teammates with the passive applied
    • Frostbound
      • Fixed an issue where triggering the passive was causing a short postfire delay where the owning player couldn’t cast abilities normally afterwards
    • Runeforged Hammer
      • Fixed an issue where the passive would sometimes fail to apply a damage taken debuff to a target that was crowd controlled
    • Absolution
      • Fixed an issue with this item’s passive breaking Tsukuyomi’s and Mulan’s ultimate abilities
      • Fixed the tooltip stat text to say Crowd Control Reduction instead of CCR
      • Fixed an issue with the passive playing FX when not properly triggered
    • Phalanx
      • Fixed an issue where the passive was affecting pets when it should only apply to minions
    • Rod of Asclepius
      • Added text to state this item’s passive does not stack with similar Auras
    • Caduceus Club
      • Added text to state this item’s passive does not stack with similar Auras
    • Gladiator’s Shield
      • Added text to state the bonus damage type from the passive is Physical
    • Fail-Not
      • Added text to state this item is for Hunters only
    • Arondight
      • Added text to state this item is for Assassins and Warriors only
    • Wing Shard
      • Fixed the tooltip text typo where Attack Speed had an extra “t”
    • Claw Shard
      • Fixed missing tooltip text for “per level” on Magical Power
    • Horn Shard
      • Fixed the tooltip text to specify that this shard decreases CDR by 0.5s every 0.5s (3 seconds total)
    • Tablet of Destinies
      • Fixed an issue with The Morrigan where stacks would reset after each use of her ultimate ability
      • Fixed the tooltip text to clarify that the bonus damage and stacking of this item work on a Internal Cooldown of 2 seconds
    • Heroism
      • Fixed an issue where the Buff bar icon was showing the Heroes Axe icon
    • War Flag (and upgrades)
      • These items will be re-enabled
      • Fixed an issue where this item was double triggering the bonus effect
BALANCE LIVE WITH THE 10.2 UPDATE – FEBRUARY 21
Game Modes
  • Conquest
    • Titan
      • Titan Basic attacks now hit multiple enemies in the area. This was in the 10.1 update was left off patch notes.
    • Elder Dryad (Green Buff Holder)
      • Special ability is that it will heal all other allied camps 20 health a second on top of 10 HP5. Does not heal himself.
    • Fire Giant
      • The center of the Fire Giant pit is now permanently impassable terrain that blocks ground placement for wards, but allows targeting for abilities and projectiles to pass over it
    • Pyromancer
      • Decreased initial spawn time from 10 minutes to 7 minutes
    • Mana Camp
      • Blue Buff Holder no longer summons spirit minions
    • Health Camp
      • Green Buff now also provides 10 MP5
    • Totem
      • Reduced the physical size of this NPC by 15%

Download and play free Smite patch 12.41 on PlayStation 4, PC, and Xbox One.

Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.
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