Smite update 12.32 details are now available for PS4, PC, and Xbox One players. According to the official Smite 12.32 patch notes, the latest Smite 9.10 update added a new polynesian god Maui to the game. Apart from this, Smite version 12.32 also includes various balancing changes and bug fixes.
Previously, a major update 9.8 added a new Goddess and a new Odyssey Event to the game. Recently, a hotfix was also released. Unfortunately, players are still experiencing issues with the game. Today’s Smite patch 12.32 will fix a few of these issues.
Read more details below.
Smite 12.32 Patch Notes (Smite Update 9.10) – October 18, 2022
Maui (Hero of Hawai)
Manaiakalani
- When an enemy god is Hard Crowd Controlled near Maui, they are marked for the duration of the Crowd Control and for an additional 2s afterwards. If Maui basic attacks an enemy with this mark, his next basic attack becomes enhanced. Any gods hit by Maui’s enhanced basic attack are pulled to him. This passive has a 10s Cooldown.
Master Fisherman
- Maui charges up, spinning his hook and preparing it to go farther the longer he charges. When he refires, the projectile damages enemies and stops on first god hit. If Maui hits an enemy god he reels them in, crippling and vortexing them towards himself for 1.5s. Maui can cancel this ability at any time.
- Hook damage: 100/165/230/285/360 +50% of your Magical Power
- Max Range: 55
- Cost: 60/65/70/75/80
- Cooldown: 16/15.5/15/14.5/14s
Mystical Ulua
- Maui throws an Ulua made of magical water that explodes on landing, giving all allied gods within 35 units Protections and Movement Speed for 5s. The Ulua creates a pillar of water that lasts for 10s. If an allied god stands on the water for 1s, a bubble forms around them and carries them to Maui’s location, where they receive Protections and Movement Speed for 5s. If Maui leaves the aura radius and no ally is interacting with the water, it is destroyed.
- Protections: 5/10/15/20/25
- Movement Speed: 4/8/12/16/20%
- Aura Radius: 110
- Cost: 55/60/65/70/75
- Cooldown: 14/13/12/11/10s
Solar Swing
- Maui leaps, latches his hook onto a ray of sunlight, and swings from it. He swings back and forth before he leaps from the rope and slams his hook into the ground, damaging and stunning all enemies in the area. While he swings, Maui can reactivate this ability at any time to leap early.
- Landing damage: 110/165/220/275/335 + 60% of your Magical Power
- Radius: 17.5
- Cost: 70/75/80/85/90
- Cooldown: 16s
Landfall
- Maui selects an area, becomes CC immune and leaps into the air. He throws his hook at the target area and pulls up an island, knocking all enemies in the area up into the air and pulls them in front of himself. The island remains on the battleground, blocking player movement for 4s. Maui can reactivate this ability to destroy the island early.
- Knockup damage: 275/375/475/575/675 + 80% of your Magical Power
- Knockup area: 22.5
- Island Area: 18
- Cost: 100
- Cooldown: 90s
THE REAPING
Welcome to this year’s Reaping Event!
Every time you purchase an item from the Reaping event you will also receive a Pumpkin. You can collect three Pumpkins from the three direct purchase Skins and three Pumpkins by rolling any three items from the Halloween Chest or directly purchasing the Halloween Chest Skins. Collecting 3 Pumpkins will unlock the Dark Magic Aphrodite Skin and collect up to a total of six Pumpkins to unlock the collection reward Toony Terror Scylla Skin!
- Reaping Event Skins
- Honey Bunny Bastet
- Plague Purger Ra
- Cyberwolf Skadi
- Detoxify Maui
- Blood Moon Nox
- Dark Magic Aphrodite (Reward)
- Toony Terror Scylla (Reward)
QUALITY OF LIFE
- General
- Updated CC bar Icons
- When a player is affected by Hard CC, an icon appears above their head with a bar displaying its duration. When we reclassified Roots as Hard CC in 9.7, an icon started appearing as it should. However, because Roots did not have their own icon, the image it was showing was misleading. As such, we have created a new icon for Roots as well as several other Hard CCs to increase clarity as to what kind of Hard CC a player is affected by.
- The following Hard CCs have brand new icons:
- Root
- Mesmerize
- The following Hard CCs have had their icons adjusted to better align with their effects:
- Banish now uses the Stun icon
- Madness now uses the Taunt icon
- Disorient now uses the Stun icon
- Slippery Surface now uses the Fear icon
- Knockup/Knockback now uses no icon
- This is consistent with how Knockup/Knockback has previously functioned
- Updated CC bar Icons
BUG FIXES
- UI
- Pre-Match Lobby Console Freezes
- Fixed an issue that is likely causing most of the freezes. We will continue to closely monitor this issue after the release of this update
- Fixed an issue where the Loading Screen was showing card art incorrectly at lower and higher screen resolutions
- Fixed an issue where the Loading Screen card art was appearing at the bottom of the screen in Jungle Practice
- Fixed an issue in the 9.9 Houses at War Battle Pass week 1 quest rewarding 0 Battle Points
- Fixed an issue with the House Phoenix Announcer Pack playing the incorrect audio
- Fixed an issue where player stats wouldn’t update after buying an item in the store. Players no longer have to re-open the store to see stats change
- Fixed an issue where Evolved Hide of the Urchin was missing it’s blue item tier markers
- Fixed an issue with the Entertained Yet Global Emote not working correctly in-game
- Fixed an issue with the Spirit World Level-Up Skin not showing FX
- Fixed an issue where Console clients couldn’t view available loadouts to purchase in the Profile Loadout tab
- Fixed an issue where the Houses at War Loading Frame wasn’t loading properly for Switch clients
- Fixed an issue with the vignettes on Console being too dark on the Gods Page and Home Screen
- Pre-Match Lobby Console Freezes
- General Gameplay
- Fixed an issue where Auto Build would not purchase Relic Upgrades
- Gods
- King Arthur
- Fixed an issue where his basic attack charge would often pull him towards another direction instead of towards the target
- Tiamat
- Fixed an issue where her Summon Beast Minotaur would dash backwards or towards the initial spawn location instead of towards enemy Gods
- Kumbhakarna
- Fixed an issue where he could gain HP in his passive due to HP Auras
- Ratatoskr
- Updated his passive tooltip and removed the mention of boots
- Xbalanque
- Fixed an issue with his Nightbringer Demon skin showing player circles and Buff FX to enemies during his ultimate ability
- Thor
- Fixed an issue with his Brimstone Demon skin playing a basic attack audio sound before landing with his ultimate
- King Arthur
- Items
- Fixed text names for Sphinx’s Baubles & Manticore’s Spikes to be plural
- Manticore’s Spikes
- Fixed the tooltip to mention the bonus damage done by the passive is magical
- Fixed spike drop inconsistencies for multiple God abilities:
- Shiva Emblazoned Sweep
- Lancelot Skilled Strikes
- Nike Barrier Formation
- Gilgamesh Drop Kick
- Charybdis The Maw Hungers
- Fenrir Ragnarok
- Merlin Vortex
- Yu Huang Dueling Dragons
- Atlas Gravity Pull
- Xing Tian Whirlwind of Rage and Steel
- Manikin Hidden Blade
- Fixed an issue where the passive was not proccing correctly on Jungle Monsters or Bosses
- Breastplate of Vigilance
- Fixed the passive aura FX to match the increased in-game radius
BALANCE LIVE WITH THE 9.10 UPDATE – OCTOBER 18
Game Modes
conquest
The new Conquest Map update is definitely causing some shifts in the meta. The early game objective in the duo lane is leading to more early aggression and value. We are making this camp a little harder to clear, while also nerfing the reward, to make sure this isn’t causing too much snowballing. Additionally, we are adjusting the Gold Fury and the Pyromancer to be easier to secure earlier in the game. These base stat nerfs will make them deal less damage and die faster so that players can attempt more unique plays with early game advantages, instead of waiting for clear team fight wipes. THis will also come at a cost of a small gold and XP loss to the base values of these objectives, with a heavier penalty on Pyromancer. Currently the Pyromancer is often killed when a team knows that their opponent is going to secure gold fury, we want this tradeoff to favor the Gold Fury killing team more than it currently does.
- Naga
- Increased Base Physical Protection from 6 to 12
- Increased Base Magical Protection from 2 to 6
- Increased Health scaling from +145 to +175 every 3 minutes
- Increased Physical Power scaling from +4 to +6 every 3 minutes
- Indra’s Scepter
- Decreased base damage from 20/40/60 to 15/35/55 per shot
- Gold Fury
- Decreased Base Team Gold reward from 150 to 130
- Decreased Base Health from 3500 to 3000
- Decreased Base Physical and Magical Protections from 35 to 30
- Decreased Base Magical Power from 40 to 25
- Increased Magical Power Scaling from +2 to +3 every 1 minute
- Primal, Oni Fury
- Decreased Base Magical Power from 40 to 25
- Increased Magical Power Scaling from +2 to +3 every 1 minute
- Pyromancer
- Decreased Base Team Gold reward from 100 to 70
- Decreased Base Team XP reward from 100 to 50
- Decreased Base Health from 2750 to 2500
Items
PURIFICATION BEADS
Purification Beads are a core counter to one of Smite’s strongest mechanics: crowd control. Over the years, we have investigated ways to make the relic feel more responsive and user-friendly
- Players are now able to use Beads at any time they are alive, including:
- During the pre- and post-fire of abilities
- During leaps, dashes, and other channeled abilities
- During untargetability and other immunities
Usually we focus on mostly Buffs in the main update, and Nerfs in the bonus, but going forward we will start moving key nerfs into the main patch as needed. Bonus updates will still likely contain only nerfs, but we want to always be as responsive as possible to balance issues that are overperforming.
WARLOCK’S STAFF
Many of the nerfs in today’s patch are also closely tied to buffs of similar items. We are continuing to shift some key items across multiple roles to smooth out power spikes and to help even the playing field between tanks and dps. Warlock’s Staff provides huge power, a lot of HP, and % penetration making it an all around strong item, when its competitors like Book of Thoth and Charon’s Coin were more limited in their range and provided less overall stats. We are nerfing Warlock’s and buffing the others to balance this out.
- This item now only provides % Penetration once its fully evolved
BOOK OF THOTH
Book is getting an especially interesting buff this week, and will now offer a brand new stat of 10 Magical Penetration (flat) upon evolving. This gives mages another option for building into flat pen and creates a nice rivalry between the two mage stacking items.
- This item now provides 10 Magical Penetration when Evolved
CHARON’S COIN
- Increased Magical Power from 80 to 90
SILVERBRANCH BOW
This item has been powerful for most of the year, and has seen a few nerfs because of it. However, we still see people building this item even without using the passive, so its going through another round of nerfs. A significant cost increase paired with a slight power nerf should bring its stat efficiency more in line with other items.
- Increased Cost from 2400 to 2550
- Decreased Physical Power from 30 to 25
DEVOURER’S GAUNTLET
In the spirit of introducing some exciting new options to builds, we are attempting to bring back Devourer’s Gauntlets in a big way. This item has fallen out of favor and has seen very little play, so we are giving it a new stat in Physical Penetration (flat) to give Physical gods another choice outside the mage tree.
- This item now provides 10 Physical Penetration on it when Evolved
HEARTSEEKER
This change is most closely related to the Transcendence nerf we saw in the last Bonus Update. We want to keep helping out ability-based Assassins who have fallen in many metrics since 9.5. We are seeing them climb back up slowly, but the nerf on Transcendence could hurt that. Since it felt quite necessary to nerf that Item for Hunters and Warriors, we want to buff an item more specifically for Assassins to make up for it.
- Decreased Cost from 2900 to 2750
- Decreased the Physical Power requirement to reach the maximum 6% bonus damage from 400 to 350
HEARTWARD AMULET
Tanks are also getting some new changes. We took away a lot of their possible damage output in the last bonus patch so today we are going to give them back some tankiness. Heartward Amulet and its Glyphs will provide a better protections aura, and Hide of the Nemean Lion is going to gain its block staks faster.
- Increased Magical Protections on the Aura from 15 to 20
AMULET OF THE STRONGHOLD
- Increased Magical Protections on the Aura from 15 to 20
AMULET OF SILENCE
- Increased Magical Protections on the Aura from 15 to 20
HIDE OF THE NEMEAN LION
- Decreased Time to gain stacks from 10s to 8s
BANCROFT’S CLAW
Hades in the SPL!? It sure is exciting but this god has been cruising at the top of the win% charts for years, and finally this is being recognized at higher levels of play. Hades was just one of the gods who has recently risen in strength, all because of this powerful glyph. This item provides so much damage and survivability that nearly any mage that could use it has shot up noticeably, and its about time we toned it down.
- Decreased Shield from 1% of your max HP per hit to 0.75% of your max HP per hit
MANTICORE’S SPIKE
And to conclude this update, we have two more changes to these earrings. The items are still quite stat efficient and instead of nerfing those stats, we are increasing their costs. This should make building them feel a bit more fair and hopefully they are approaching a solid balance point. We are also doing some adjustment to the visual FX associated with these items so that allies can better see the pickups and so that opponents have a better idea of who is currently buffed by them.
- Increased cost from 2200 to 2400
- Adjusted the visual FX on the deployable and the self buff for better clarity and visuals
FAE BLESSED HOOPS
- Increased cost from 2200 to 2300
- Adjusted the visual FX on the deployable and the self buff for better clarity and visuals
Gods
CAMAZOTZ
We have a few buffs for each class in today’s update, starting with Assassins. Camazotz has fallen off through the back half of this season. We know he can be a multi-role force, so we are taking small steps when buffing him. Increasing Screech’s Scaling helps him clear and poke and encourages high power builds.
- Increased Physical Power Scaling from 70% to 80%
THOR
- Decreased Mana Cost from 70/75/80/85/90 mana to 55/60/65/70/75
- This ability now deals damage equal to 30/50/70/90/110 (+40% of your physical power) to all targets hit by the initial line attack (which stuns)
- The bonus effects of this ability will also trigger on the damage added to Tectonic Rift
GANESHA
- Decreased Self Slow while firing this ability from 20% to 15%
- Decreased Cooldown from 15s to 14/13.5/13/12.5/12s
ATHENA
- Decreased Cooldown from 18s to 18/17.5/17/16.5/16s
- Athena now gains 35% Damage Mitigation while channeling this ability
- Increased the Damage Mitigation on the target ally from 30% to 35%
HERCULES
- Increased Basic attack speed per level from 0.8 to 1
- Increased base Physical Power per stack from from 2 to 4 per stack
TYR
- This ability now provides 50% of the benefits while in the opposing Stance in addition to the current bonuses.
- Now Adds 0/9/13/17/21/25 Physical Power to Defense Stance
- Now Adds 0/9/13/17/21/25 Protections to Assault Stance
SHIVA
- Increased Movement Speed buff from 20% to 25% in Bliss Stance
- Increased Protection reduction debuff from 4/8/12/16/20 to 5/10/15/20/25 In Destruction Stance
- Increased Attack Speed Buff In Bliss stance and the Attack Speed Debuff in Destruction Stance on this ability from 25% to 30%
MORGAN LE FAY
SOL
- Increased Magical Power Scaling from 35% to 40% per hit
- Increased Magical Power Scaling from 45% to 50% per hit
JANUS
- Decreased Cooldown from 15s to 13s
- Increased Magical Power Scaling from 65% to 80% of your Magical Power
ANHUR
- Increased Base Damage from 90/155/220/285/350 to 105/170/235/300/365
- Increased Physical Power Scaling from 75% to 80%
CHARYBDIS
- Increased Splinter Base Damage from 10/15/20/25/30 to 20/25/30/35/40
- Increased Base Damage from 80/130/180/230/280 to 90/140/190/240/290
ISHTAR
- Increased Duration from 5s to 6s
- Increased Damage on Storm Shot from 80% to 85% of Ishtar’s Basic Attack Damage
- Increased Bonus Damage on Strike Shot from 8/12/18/24/30 to 14/18/22/26/30
- Increased Base Damage per hit from 40/60/80/100/120 to 50/75/100/125/150
Download and play free Smite patch 12.32 on PlayStation 4, PC, and Xbox One.