Smite Update 12.29 Patch Notes for PS4 (Smite 9.9 Update)

Smite update 12.29 details are now available for PS4, PC, and Xbox One players. According to the official Smite 12.29 patch notes, the latest Smite 9.9 update added new changes, fixes and improvements. Apart from this, Smite version 12.29 also includes stability improvements.

Previously, a major update 9.8 added a new Goddess and a new Odyssey Event to the game. Recently, a hotfix was also released. Unfortunately, players are still experiencing issues with the game. Today’s Smite patch 12.29 will fix a few of these issues.

Read more details below.

Smite 12.29 Patch Notes – September 20, 2022

9.9 SMITE NIGHTS
  • SMITE NIGHT
    • Week 1 – Joust the Two of Us
    • Week 2 – Classic Conquest
    • Week 3 – Corrupted Arena
    • Week 4 – All Out Slash
    • Rewards:
      • Week 1:
        • Bubble Party Fountain Skin
        • SMITE NIGHT Avatar Chest
      • Week 2:
        • SMITE NIGHT Voice Pack Chest
        • Pick Your Own God Chest
      • Week 3:
        • SMITE NIGHT Emote Chest
        • SMITE NIGHT Cosmetic Chest
      • Week 4:
        • SMITE NIGHT Skins Chest
        • 3 day Account Booster
      • Milestone:
        • Forge of Power Recall
        • SMITE NIGHT Skins Chest
HOUSES AT WAR BATTLE PASS
  • Battle Pass: Houses at War (600 Gems)
  • Battle Pass: Houses at War Plus (1200)
  • Paid Track Items:
    • House Dragon Yu Huang
    • House Phoenix Amaterasu
    • House Unicorn Chang’e
    • House of the Unicorn Avatar
    • Houses at War Loading Frame
    • House of the Unicorn Loading Screen
    • House of the Phoenix Loading Screen
    • House Phoenix Announcer Pack
    • House of the Unicorn Recall Skin
    • House of the Phoenix Ward
    • House at War Jump Stamp
    • House of the Dragon Level Up Skin
    • House of the Unicorn Global Emote
  • Free Track Items
    • House Jackal Anubis
    • House Phoenix Avatar
    • House Dragon Avatar
    • Enemy Felled Death Stamp
    • Victorious Player Title
    • Ballad of War Music Theme
QUALITY OF LIFE
  • SMITE Roadmap Update
    • As we finalize plans and resources for Year 10 we’ve had to shift some of our roadmap for the end of the year.
    • Specifically, this means that the God originally planned for the end of the year will not be launching as originally scheduled. This God will be shifted further into the future or potentially pivoted to be an entirely different God. It will not be one of the first gods of the next year.
    • The major features for the upcoming updates are:
    • September Update
      • 9.9 Volcanic Chaos Conquest (this current update)
    • October Update
      • 9.10 New God
      • A highly requested character from an underpopulated pantheon will be arriving as SMITE’s newest Guardian, completing the cycle of a Season 9 god in every Class.
    • November Update
      • 9.11 Runescape Crossover Event
      • Our first crossover with another game brings one-of-a-kind cosmetics and Runescape inspired progression systems for those cosmetics.
    • December Update
      • 9.12 New PvP Adventure Mode
      • We visit the realms of the Norse pantheon for this unique take on SMITE PvP combat.
    • January Update
      • 10.1 SMITE’s 10th Year Celebration Gameplay Update + New God
      • Jan 13th-15th: In Person SWC
      • Jan 15th: The SMITE Year 10 Keynote revealing all the new content for SMITE’s 10th year
      • The launch of a new year is upon us and it’s the big 1-0. This update will bring many exciting things that we can’t reveal yet, but we do want players to know that a new God will be launching here.
    • February Update
      • 10.2 New God
      • Another new God launch will quickly follow the first of next year. This will be a unique occurrence and the following gods will be more spaced out.
    • All of these Updates will have a variety of additional features and content not mentioned here, but this should give everyone a good idea of the upcoming God schedule and the main features launching in between each God. Thank you for your understanding and support. We are all very excited for the return of in-person SWC and the launch of SMITE’s Ten Year Anniversary!
  • General
    • Added 80 additional Exclusive skins to the Awesome Chest
  • God Avatars
    • Unlock these Avatars by playing as the god, allied with the god, or against the god a total of 3 times
    • Avatars available this update:
      • Artio
      • Cernunnos
      • Cu Chulainn
      • Da Ji
      • Discordia
      • Ganesha
      • Hachiman
      • Kuzenbo
      • The Morrigan
  • SCC Avatars
    • Cosmetic Avatars for all of the SCC teams will be added for direct purchase. To celebrate their arrival these items will be discounted for this Update only!
      • Eldritch Hounds
      • Athenian Sages
      • Kaolin Wardens
      • Xibalba Storm
      • Yomi Tanuki
      • Anansi Weavers
      • Highland Ravens
      • Gilded Gladiators
      • Hex Mambo
      • Niflheim Wargs
      • Styx Ferrymen
      • Aaru Scorpions
BUG FIXES

 

  • UI
    • Fixed an issue with the choose your own roll Favor purchase option for the Voice Pack chest. This chest will be returning in 9.9
    • Fixed an issue with the Earn Free Rewards not playing automatically after watching an Ad
    • Fixed an issue with the EOML screen displaying Battle Pass icons on the Progress tab
    • Fixed an issue with the in game God icons showing Undefined tooltip boxes
  • Odyssey
    • Fixed an issue where Consoles couldn’t navigate to and start the Egyptian Barge voyage Quest on Sobek Isle
    • Fixed an issue with the Odyssey Start Voyage button text being blank
  • Custom Games 
    • Fixed an issue where players couldn’t increase the Team Size on the Jade Corruption Joust Map due to the map being changed for Duel
  • Localization
    • Fixed some item tooltip issues for Relic Dagger, Eye of the Jungle, Spiked Gauntlet, Berserker’s Shield, and Transcendence for Localized clients
    • Updated the name of Bun Hatz for Localized clients
    • Updated the Support role text for Conquest on the Spanish client
  • General Gameplay
    • Fixed an issue with the Season 9 Caster Announcer Pack being too quiet
  • Gods
    • Shiva
      • Fixed an issue where he could sometimes become invisible to enemies and allies
    • Ishtar
      • Adjusted the ability text of her 1st Ability to clearly show the effects that it gains from ranking the ability up
      • Fixed an issue where after getting knocked up as she landed from Jolt, her bow would disappear
    • Lancelot
      • Fixed an issue where he could be grabbed by Fenrir’s ultimate ability while mounted
    • Discordia
      • Fixed an issue with a missing texture on her Bad Apple skin
    • Skadi
      • Fixed an issue where her Husky Handler skin was appearing as the Default skin
    • Nu Wa
      • Fixed an issue with the VGS voice line of Enemies Incoming on her Fairy Dust skin
    • Hades
      • Fixed an issue with the VGS voice line of Defend Middle Lane on his Crow of Torment skin
    • Amaterasu
      • Fixed an issue where she wasn’t entering into the correct posture after activating her Heavenly Reflection ability
    • Atlas
      • Fixed an issue where Nike’s passive Laurel was on his cheek instead of above his head
    • Ganesha
      • Fixed an issue where his ultimate ability would continue to slow players even after they cleansed the effect and left the area
  • Items
    • Lono’s Mask, Rangda’s Mask
      • These items and the lower tiered items now have the proper UI art to indicate they are starter items and upgrades. This is shown through a special border that all starter items have.
BALANCE LIVE WITH THE 9.9 UPDATE – SEPTEMBER 20
Game Modes

Ranked Modes

  • Players in Masters and Grandmasterswill reset to Diamond 1 and 2750 MMR
  • This will apply to Ranked Conquest, Ranked Joust, and Ranked Duel
  • No changes made to god leaderboards
  • No other changes will be made to players at lower ranks

Conquest

  • Environment
    • The Fire Giant’s area has been reworked into a Polynesian themed Volcano.
    • Players in the duo lane will also notice a new tropical beachy scene on the outside of the map, just north or south of the Knight’s Keep, behind their Tier 1 towers.
  • Obelisks
    • Obelisks have been re-themed in Polynesian style, and Lost Knights in the Jungle have been replaced with weary monsters that hold the Offerings, and the Chalices have been replaced with Bubbles with a jungle crab happily floating inside.
  • Gold Fury
    • Added Gold Fury into the pool of Furies that can spawn past 20 minutes
    • Awards Erinyes’ Vengeance when slain (previously, Draugr’s Boon)
      • Standing under an allied Tower or Phoenix will boost its Physical Power and reduce its damage taken by 7%. Stacks up to 3 times.
  • Duo XP Camps
    • Merged into one contestable Naga Camp
    • The Naga now drops Indra’s Scepter for the team that scores the last hit
    • Naga
      • Increased base Health from 500 to 850
      • Increase base Physical Power from 28 to 34
      • Increased base Gold Reward from 24 to 33
      • Increased base XP Reward from 40 to 60
    • Indra’s Scepter
      • Lifetime reduced from 4 to 3 minutes
      • Maximum targets reduced from 5 to 3
      • Damage dealt to Gods now deals 2% of current Health instead of maximum Health
      • Damage dealt to Minions reduced from 100 to 20/40/60 (Scales every 3 minutes)
      • Reduced HP5 aura from 25 to 10
  • Solo XP Camps
    • The Nagas in each camp have been replaced with Lesser Scorpions
      • Increased base Gold Reward from 24 to 30
      • Increased base XP Reward from 40 to 45
  • Damage Camp
    • Damage Buff Holder
      • Increased Physical Power from 18 to 24
      • Increased Physical Power scaling from 4 to 6
      • Decreased Manticore Berserk Physical Power scaling from 75% to 55%
      • Reduced Berserk activation threshold from 45% to 30% Max Health
      • Reduced Berserk maximum duration from 10 to 5 seconds
    • Damage Buff Guards (Minis)
      • Increased Physical Power from 10 to 12
  • Mana Camp
    • Mana Buff Holder
      • Increased base Physical Power from 18 to 24
  • Speed Camp
    • Speed Buff Holder
      • Increased Max Health from 675 to 700
      • Increased Physical Power from 18 to 24
      • Decreased Physical Protection from 6 to 4
      • Increased Magical Protection from 4 to 6
    • Speed Buff Guards (Minis)
      • Increased Physical Power from 10 to 12
      • Decreased Physical Protection from 5 to 2
      • Increased Magical Protection from 2 to 5
  • Void Camp
    • Void Buff Holder
      • Decreased Max Health from 775 to 700
      • Increased Physical Power from 18 to 24
  • Support Camp
    • Support Buff Holder
      • Decreased Max Health from 480 to 440
      • Increased Physical Power from 12 to 14
    • Support Buff Guards (Minis)
      • Increased Physical Power from 6 to 8
  • Harpy XP Camps
    • Elder Mid Harpy
      • Increased Max Health from 580 to 600
      • Increased Physical Power from 18 to 20
    • Elder Duo Harpy
      • Increased Max Health from 580 to 620
      • Increased Physical Power from 18 to 22
    • Duo Harpy
      • Increased Max Health from 210 to 225
      • Increased Physical Power from 12 to 14
    • Elder Back Harpy
      • Increased Physical Power from 14 to 18
    • Back Harpy
      • Increased Physical Power from 8 to 10
Items
DIVINE RUIN
  • Increased Magical Penetration from 12 to 15
SPEAR OF THE MAGUS
  • Increased Magical Penetration from 12 to 15
SPEAR OF DESOLATION
  • Increased Magical Penetration from 12 to 15
SPHINX’S BAUBLE
  • Decreased Protection Debuff from 15% to 10%
MAGI’S SHELTER
  • Increased the range that this item’s passive can buff an ally from 25 to 40
  • Increased Duration of the ally buff effect from 5s to 8s
THE HEAVY EXECUTIONER
  • Increased your God’s Attack Speed Cap from 1.75 to 1.9 while using this item
SOVEREIGNTY
  • Decreased Passive Effect Aura’s HP5 from 35 to 25
SENTINEL’S GIFT
  • Increased Healing per assist from 12 to 15
BENEVOLENCE
  • Increased HP5 from 7 to 10
WAR FLAG
  • Increased Health and Mana restored per passive trigger from 15 to 18
SOUL EATER
  • Increased the Stacks it takes to evolve this item from 75 to 100
  • Decreased Passive Ability Lifesteal from 25% to 20%
BLACKTHORN HAMMER
  • Increased Physical Power from 25 to 3
WARRIOR’S AXE
  • Increased Passive God Damage and Self Heal from 20 to 30
BREASTPLATE OF VIGILANCE
  • Increase Basic Attack Damage Reduction Aura Range from 40 to 60
    • The FX for this Aura will not reflect this change, but the Aura will be 60 Units in-game
Gods
MULAN
GRAPPLE
  • Decreased Cooldown from 16/15.5/15/14.5/14s to 14s
DIVINE MASTERY
  • Increased Base Damage on the Arrow shot from 150/200/250/300/350 to 175/225/275/325/375
NIKE
BARRIER FORMATION
  • Decreased Cooldown from 15 to 15/14.5/14/13.5/13s
AO KUANG
GENERAL
  • Increased Magical Power Scaling on the the 2nd and 3rd hits of the hit chain from 50% to 70%
  • Written as: 1/.7/.7/1x damage and 1/.5/.5/1x swing time

WILD STORM
  • Increased Magical Power Scaling from 40% to 50%
AWILIX
INITIATIVE
  • Increased the duration of the physical power buff from 2.5s to 4s

GRAVITY SURGE
  • Decreased Cooldown from 90/85/80/75/70 to 80/75/70/65/60
NE ZHA
ARMILLARY SASH
  • Increased Base Damage from 70/120/170/220/270 to 90/140/190/240/290
  • Decreased Cooldown from 14s to 12s

WIND FIRE WHEELS
  • Increased the protections after landing from 20/25/30/35/40 to 30/35/40/45/50
  • This ability now provides 30/35/40/45/50 Protections for 4s on fire, even if missed or cleansed.
  • Updated Tooltip to include that the target and enemies in the landing zone are knocked up upon landing
SUSANO
WIND SIPHON
  • Increased Physical Power Scaling from 60% to 75%
TYPHOON
  • Increased Initial Base Damage when refiring Typhoon Immediately from 175/225/275/325/375 to 195/245/295/345/395
    • (Increased Base Damage on fully charged Typhoon from 215/280/345/410/475 to 235/300/365/430/495)
  • Decreased Cooldown from 100s to 90s
NON-CONQUEST BALANCE
  • +5% longer non-Ultimate cooldowns
  • +5% longer Ultimate cooldown
  • -5% God Damage
KUKULKAN
ZEPHYR
  • Increased Base Damage from 60/105/150/195/240 to 85/130/185/220/265
RA
SEARING PAIN
  • Increased Magical Power Scaling from 100% to 115%
VULCAN
BACKFIRE
  • No longer counts as a movement ability (can be fired when crippled)
INFERNO CANNON
  • Decreased Cooldown from 15s to 13s
  • Decreased Mana Cost from 65/70/75/80/85 mana to 50/55/60/65/70

SCYLLA

CRUSH
  • The Slow that applies for 1s after hit will now also apply the Max Rank Debuff of 15% Magical Protection Reduced
AH PUCH
FLEETING BREATH
  • Increased Damage per Tick from 30/35/40/45/50 to 30/40/50/60/70
EMPTY THE CRYPTS (REVERT)
  • Increased Duration from 5s to 6s
NON-CONQUEST BALANCE
  • Increase Ultimate Cooldown Penalty from 10% to 15%
KUZENBO
WATER BOWL
  • Update Description to specify how this interacts with the new “True Hard CC” category and to include the cooldown on losing stacks
WATERY GRAVE
  • Increased Damage after the first spin from 50% to 60% (decreased the decrease from 50% to 40%)
  • Kuzenbo now gains 10% damage mitigation while this ability is channel
RAMA
ASTRAL STRIKE
  • Increased damage done to targets beyond the first from 75% to 80%
  • Decreased Mana Cost from 20 per shot to 15 per shot
ASTRAL BARRAGE (REVERT)
  • Increased Base Damage from 180/270/360/450/540 to 190/280/370/460/550
CERNUNNOS
HEAVY GLAIVE
  • Increased Damage from 25% to 35% of his basic attack damage
BRAMBLE BLAST
  • Increased Initial Damage from 60/95/130/165/200 to 70/105/140/175/210
  • Increased Area Damage from 6/10/14/18/22 to 8/12/16/20/24

Download and play free Smite patch 12.29 on PlayStation 4, PC, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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