Smite Update 12.20 Patch Notes (Smite 9.6 Bonus Update)

Smite update 12.20 (Smite 9.6 Update) details released for PS4, PC, and Xbox One. According to the official Smite 12.20 patch notes, the latest update added balancing changes and various tweaks. Apart from this, Smite version 12.20 also includes performance improvements.

Previously, the Slipknot update 9.6 added a new Arthurian god as well as various balancing and bug fixes. Unfortunately, players are still experiencing issues with the game. Today’s Smite patch 12.20 will fix a few of these issues.

Read more details below.

Smite 12.20 Patch Notes – June 28, 2022


We have been happy to see the player excitement around Lancelot, but it seems he may be lancing a little bit too much! We are toning down his damage in this update and have chosen to focus on Base Damage instead of scaling in order to preserve his identity as a hard hitting Assassin.
  • Decreased Base Damage per hit from 60/105/150/195/240 to 50/90/130/170/210
  • Decreased Lance Damage (2nd swing) from 70/120/170/220/270 to 70/110/150/190/230
The Lord of Darkness has really stolen the spotlight recently! We have seen this god rise heavily in Win Rate and Popularity, and his pro presence has extended beyond the duo lane. We are toning down his burst damage, which should also affect his wave clear. We are also removing some survivability and chase down potential from his Ultimate.
  • Decreased Detonate Base Damage from 50/80/110/140/170 to 40/70/100/130/160
  • Decreased Detonate Physical Power Scaling from 80% to 70%
  • Decreased Bonus Movement Speed from 30% to 25%
The Glorious One has been a bit too Glorious for his own good recently. With some recent buffs to itemization that benefit him and a consistently high pick rate in both ranked and pro play, this time Ullr is the one getting the axe.
  • Decreased Base Damage from 80/130/180/230/280 to 60/110/160/210/260
  • Decreased Movement Speed from 20/25/30/35/40% to 20/22.5/25/27.5/30
Justice may be blind, but it’s easy to see that Nemesis has been strong since the 9.5 update. Divine Judgement in particular saw a rise in strength due to all gods receiving increases to their Health and Physical Protections, so it is what we are focusing on for her nerf.
  • Decreased Protections Debuff from 30% to 25%
  • Decreased Protections Self Buff from 30% to 25%
  • Decreased Movement Slow from 15/15/20/20/25% to 10/10/15/15/20%
  • Decreased Movement Speed Self Buff from 15/15/20/20/25% to 10/10/15/15/20%
While we respect Mercury’s need to go fast, he has sped to the top echelon of Win Rate and Popularity and we have to slow him down a little bit. We are making his opening punch a little bit less potent and making him wait a bit longer in between breaking the sound barrier.
  • Decreased the Physical Power bonus on his next Basic Attack from  0.08% per unit traveled to 0.06% (Decreases max damage from 40% to 30%)

  • Increased Cooldown from 90s to 100s
We’ve been seeing an increase in bee stings across the battlefield, and it looks like the main perpetrator, Ah Muzen Cab, has been caught at last! Stinger has the potential to be used frequently if it gets picked up, so increasing its overall cooldown will ensure he’s stinging fewer folks.

  • Increased cooldown from 90s to 100s
The Queen of the Valkyries saw a massive increase in popularity and win rate in 9.6, and while we’re glad she’s back, we think her potential needs to be dulled just a smidge. As such, we’re splitting the difference between her old values and her most recent buff to put her in just the right place.
  • Decreased base damage from 35/45/55/65/75 to 30/40/50/60/70

Download and play free Smite patch 12.20 on PlayStation 4, PC, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.