Smite update 12.08 (Smite 9.3 Bonus Update) is now available to download on PS4, PC, and Xbox One. According to the official Smite 12.08 patch notes, the latest update brings balancing, changes, adjustments to the game. Apart from this, Smite version 12.08 also includes various changes, fixes, and improvements
Previously, a big season update added Shiva – The Destroyer to the game. Unfortunately, since the last major patch, players are experiencing several issues with the game. Today’s Smite patch 12.08 will fix a few of these issues.
Read more details below.
Smite 12.08 Patch Notes (Smite 9.3 Bonus Update)? – March 22, 2022
General
- All items in the Viewer Store will now rotate every 2 weeks
- Once at Main Update Release time
- Once at Bonus Update Release time
- One more time on any 6 Week Updates
Custom Matches
- Creating Custom Games
- Pre-Saved Defaults
- Players can now choose these options as a starting point to more quickly create custom games in common configurations:
- Competitive Conquest (SPL and Scrim format)
- Play Conquest with drafting to practice, coordinate, and compete in competitive games!
- Ranked (All-Ban draft format)
- Play Conquest with bans to mimic a true ranked experience!
- Infinite Assault
- Cast abilities to your heart’s content in Asgard as all of the costs have been removed!
- Omnipotence
- Sling spells freely and frequently in this battle for ultimate control over Olympus!
- Grab Bag
- Spend your way to victory in this fast-paced Conquest match before the enemy can adapt!
- Cup Runneth Over
- Wealth and resources abound in an endgame battle in the Arena!
- Joust the Two of Us
- Join up with a friend and defend the Joust lane in this close-quarter combat!
- Competitive Conquest (SPL and Scrim format)
- Players can now choose these options as a starting point to more quickly create custom games in common configurations:
- Player Pick Setting has new options
- All-Pick
- Players on the same team can lock in duplicate gods
- Enemy Pick
- Players pick the team that their opponents will play
- All-Pick
- New Advanced Options that players can now modify
- Mana Costs
- Base Cooldown Reduction
- Max Cooldown Reduction
- Gold Spooling
- XP Spooling
- Starting Arena Ticket Count
- Pre-Saved Defaults
- Browsing Custom Matches
- You will now be able to see Map and pick/ban type on the list while browsing to join custom games
UI
- Home Screen
- The background environment art has been updated for Season 9
- Order and Chaos Lobbies
- The background environment art has been updated for Season 9
- Item Shop
- Selecting a bought relic in your inventory will now route you to that Relic’s tree, as opposed to the all Relic view
New Tier 5 Skin – Queen of Cards Izanami
- General
- This tier 5 skin has 4 forms – Hearts, Spades, Diamonds, Clubs
- Izanami changes forms when she uses her “Fade Away” ability, it always cycles in the order described above
- This skin has a special emote or VXG – it does not cause her to change forms
- This skins special emote has a built in quest system and upgrade system
- Emote Upgrade Quest
- Every time Izanami gets a kill or assist she will draw 4 cards.
- These will appear behind her god model facing the player camera
- If the cards are a 4 of a kind match, she will unlock an upgraded special emote for the form she is currently in
- The upgraded special emote will be an entirely different animation
- The upgrades special emote will also toggle on or off additional material and particle FX on that form each time that it is used
- Players will need to complete this quest 4 times, one for each form
- All progress is permanent and tracked across any number of normal or ranked matches, once you unlock a form’s special emote, you will have access to it forever.
- If you toggle on a form’s special FX, it will remain on that form forever across multiple matches until toggled off by using that emote again.
Community Avatars
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Community Jump Stamps
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Community Global Emotes
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UI
- Fixed an issue where players could get stuck in the end of match lobby new acquisitions screen (fix already live)
- Fixed an issue where PC version of the new end of match lobby acquisition screen would sometimes show controller button prompts (fix already live)
- Fixed an issue where Ranked leaderboards would display the wrong player at the number one spot (fix already live)
- Fixed an issue where players names in Streamer Mode would be shown in the system text and notifications when getting kills or being killed.
General Gameplay
- Fixed an issue when picking up an Offering in Conquest would grant enemies mana regeneration
- Jungle Camp Vision Rules
- These are being restated to clarify the intended mechanics and how they relate to bug fixes in this update
- A player should gain complete timer information of the Jungle Camps when:
- For enemy-side camps on the map:
- the player, one of their teammates, or a friendly ward gained vision of the camp location at the exact moment the camp dies (the last remaining monster is killed)
- For neutral camps and friendly-side camps:
- the player, one of their teammates, or a friendly ward gained vision of the camp location anytime after the camp was completely cleared (all monsters are dead and preparing to respawn)
- This is includes Boss camps (Gold Furies, Pyromancer, Fire Giant)
- the player, one of their teammates, or a friendly ward gained vision of the camp location anytime after the camp was completely cleared (all monsters are dead and preparing to respawn)
- For enemy-side camps on the map:
- A player will gain partial information where they see no timer but will see the icon appear on the map at the time it respawns when:
- For enemy-side camps
- the player, one of their teammates, or a friendly ward gained vision of the camp location anytime after the camp was completely cleared.
- For enemy-side camps
- Jungle Buff Vision Bug Fixes
- Fixed an issue where players could get full timers for camps even though they didn’t see them cleared (fix in hotfix already live)
- Fixed an issue where players would not get full timers on jungle bosses even though their allies could (fixed in 9.3 main)
Gods
- Mulan
- Fixed an issue where her Grapple targeter would indicate it could pull to walls but would not hit. This targeter should be much more accurate now.
- Terra
- Fixed an issue where some invisible collision could linger after collapsing her Crushing Earth
- Eset
- Fixed an issue where her Ultimate would auto detonate on death. This ability won’t refire until the end of the duration or re-activate manually, which can be done even while dead
- Charybdis
- Fixed an issue where Magi’s Cloak would not trigger or immune the knockback from her ultimate
- Tiamat Issues
- Updated text on her Passive and Ruination Ability to match actual in game values
- Cliodhna
- Fixed the text on Flickering Visions to describe the right mana costs
- Updated text on her Ultimate, Tear the Veil, to make the various damage amounts dealt by the ability more clearly described
- Shiva
- Hotfixed Friday 2/25:
- Emblazoned Sweep
- Fixed an issue with fire ring dealing persistent damage
- Fixed Shiva sometimes becoming invisible
- Damaru’s Tempo
- Fixed double damage issue from knocked up targets
- Pillar of Dawn
- Fixed instance crash related to Shiva dying at a particular time.
- Emblazoned Sweep
- Will be fixed in main 9.3 patch:
- Pillar of Dawn
- Fixed an issue where this ability could sometimes not allow Shiva to use the 2nd dash of this ability
- Fixed an issue where Shiva could get into a bad state if interrupted out of the 2nd dash of this ability
- Pillar of Dawn
- Hotfixed Friday 2/25:
Items
- Calamitous Rod of Tahuti
- Fixed an issue where the text of this item still stated 1.5s delay on the meteor even though it was buffed to be 1s
- Magic Shell Relic (All forms)
- Fixed an issue where both Shell icons would appear on the buff bar even though the 2nd one used would have no effect. Multiple Shells cannot stack and are not intended to stack
- Meditation Cloak Relic (All forms)
- Fixed an issue where this item would appear to be activating but not actually apply its healing effects until it was reactivated at a later time
- Nimble Rod of Tahuti
- Fixed an issue where this item would not provide the correct attack speed conversion if bought while dead
- Seer of the jungle
- Fixed an issue where this item’s passive was not triggering on camps marked by the obelisk to provide offerings
Game Modes
Conquest
- Conquest Towers
- Tier 1 and 2 Towers
- Increased Base Damage Dealt to Enemy Gods by 10%
- Damage dealt to minions is unchanged
- Increased Base Damage Dealt to Enemy Gods by 10%
- Obelisk
- Decreased The Sight Radius that the Obelisk provides from 30 units to 20 units
- Increased the amount of time it takes to steal an offering from 3s to 4s
- Nagas
- These no longer provide team gold
- Fixed an issue where these monsters level scaling was not capping appropriately
- These will now be marked on the Mini Map and have the proper visual FX to convey that drop Offerings
- Tier 1 and 2 Towers
Arena
- Decrease Gold and XP spooling from 12 to 11
Items
- Each player can now only buy 1 Glyph total
- This item will now only trigger and consume the cooldown if it successfully applies to an enemy god
- Increased the radius of the bonus buffs from 40 units to 55 units
- Increased the duration from 2s to 3s
- Decreased Cooldown from 100s to 90s
- Increased the Range on the Patrolling Ward from 60 to 80
- Increased the Speed by 15% from its current speed
- 2400 gold
- +30 Physical Power
- +60 Physical Protection
- +25% Attack Speed
- +15 HP5
- PASSIVE – If you drop below 40% Health you become Berserk for 5s. Berserk provides 7% Damage Mitigation. Can only occur once every 15 seconds.
- Can Now be built by all physical gods
- Updated text to clarify how it functions differently than Berserker’s Shield
- Asi will reactivate immediately upon taking or dealing a hit while at low HP once it comes off cooldown, Berserkers only triggers at the time you cross into low HP, and will not reactivate unless you heal up and drop below again.
- While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
- Increased Physical Power from 25 to 30
- Decreased Cost from 1600 to 1400
- Add 50 Health
- Void Shield still costs 2600
- Increased Health from 200 to 250
- Increased Physical Power from 15 to 20
- Increased Physical Power from from 40 to 50
- Decreased Cost from 2700 to 2600
- Decreased this item’s internal cooldown from 60s to 30s
- Decreased Cost from 650 to 600
- Decreased Cost from 1300 to 1250
- Decreased Cost from 2250 to 2200
- Decreased Cost from 2500 2450
- Will remain at the current total cost by increasing the gold it takes to upgrade them from T2 to T3
- Will remain at the current total cost by increasing the gold it takes to upgrade them from T2 to T3
- Increased Health from 300 to 350
- Increased Power Debuff from 10% to 15%
- Increased Health from 100 to 200
Gods
- Removed the self root on He Bo while firing this ability
- Mana cost reduced from 65/70/75/80/85 to 55/60/65/70/75
- Mana cost reduced from 100/110/120/130/140 to 100 at all ranks
- Decreased Self Slow from 60% to 40%
- Increased Tick damage scaling from 6% of your Magical Power to 8%
- Shifted damage on a basic attack that consumes 2 poisons from 10% Max HP to 5% Max HP + 70% of your physical power
- Shifted damage on a basic attack that consumes 3 poisons from 20% Max HP to 10% Max HP + 100% of your physical power
- Decreased Base Damage from 50/70/90/110/130 to 50/65/80/95/110
- Increased Physical Power Scaling from 45% to 50% of your Physical Power per hit
- Decreased Base Damage from 50/75/100/125/150 to 40/55/70/85/100 per shot
- Increased Physical Power Scaling from 50% to 70% per shot
- Decreased Leap Range from 65 to 55
- Decreased Base Damage from 80/140/200/260/320 to 80/125/170/215/260
- Increase Physical Power Scaling from 70% to 90%
- Decreased Base Damage from 100/175/250/325/400 to 102/150/198/252/300
- (new damage per tick across 6 ticks is 17/25/33/42/50)
- Increased Physical Power Scaling from 80% to 120%
- (new scaling per tick across 6 ticks is 20%)
- While firing this ability Serqet will now gain 35% damage mitigation
- Lightning Damage Increased from 15/25/35/45/55 to 20/30/40/50/60
- Increased range on lightning arcs from 30 to 35
- Increased Physical Power Scaling from 75% to 80% (10% increase total if hit by the initial and explosion)
- Increased Damage per Shot from 110% to 120% of Jing Wei’s Physical Power
- Decreased cooldown from 18/17/16/15/14s to 16/15.5/15/14.5/14
- Decreased Cooldown from 16s to 16/15.5/15/14.5/14s
- Increased Protection buff from 10/15/20/25/30 to 20/25/30/35/40
- Increased Duration of the Protection buff from 3s to 4s
- Increased Base Damage from 90/135/180/225/270 to 100/150/200/250/300
- Increased Health Shield from 10 +10 per level to 10 +15 per level
- Decreased cooldown from 16s to 15s
Items
These Nerfs should be a significant decrease in damage for Mages, and with the Berserkers Shield rework in the main patch we will see a significant damage reduction from them as well, the two biggest sources of frustration in SMITE right now.
- Decreased Magical Penetration from 15 to 12
- Decreased Magical Penetration from 15 to 12
- Decreased Magical Penetration from 15 to 12
- Decreased Magical Power from 90 to 80
- Decrease Physical Power from 70 to 65
- Decrease Magical Power from 105 to 95
- Decreased Attack Speed from 30% to 25%
- Remove internal cooldown of 15s
- Decreased Initial Damage Buff from 30% to 25%
- Decreased Initial Attack Speed Buff from 50% to 40%
Gods
- Decreased Base Damage from 60/90/120/150/180 to 50/80/110/140/170
- Through the 1.7 and 2.4x multiplier this has the following effects on Detonate at 2 and 3 stacks:
- Decreased from 102/153/204/255/306 to 85/136/187/238/289 at 2 stacks
- Decreased from 144/216/288/360/432 to 120/192/264/336/408 at 3 stacks
- Through the 1.7 and 2.4x multiplier this has the following effects on Detonate at 2 and 3 stacks:
- Unstable Manifestation
- Decreased the buff on Sol’s basic attacks while at max Heat from +20% Damage to +15% Damage
- Decreased Base Physical Power from 36 to 34
- Decreased Base Attack Speed from 0.95 to 0.92
- Decreased Physical Power Scaling from 60% to 55% on the initial hit
- Decreased Physical Power Scaling from 50% to 45% to the Destruction Dance per hit
- Which also decreases scaling from 25% to 22.5% on the Amplification Dance per hit
- Decreased Damage Mitigation from 40% to 30%
- Decreased Physical Power Scaling from 50% to 40%
- Decreased Physical Power Scaling from 50% to 40%
- Decreased Base Damage from 80/145/210/275/340 to 80/135/190/245/300
- Decrease Physical Power Scaling from 100% to 90%
- Decreased the duration of this ability from 5s to 4s
- Decreased the time that Fenrir can hold an enemy after biting them from 2s to 1.75s
- This applies for its full length after the initial duration, even if fenrir grabs someone at the last second
- Now Gives 20/30/40/50/60 Magical and Physical Protections instead of 2x Protections
Download and play free Smite patch 12.08 on PlayStation 4, PC, and Xbox One.