Smite update 11.99 (Smite 8.11 Transformers Update) is now available to download on PS4, PC, and Xbox One. According to the official Smite 11.97 patch notes, the latest update added a new Transformers battle pass, quality of life improvements, fixes, and changes. Apart from this, Smite version 11.99 also includes various performance improvements.
Previously, a big season update added quality of life improvements. Unfortunately, since the last major patch, players are experiencing several issues with the game.
Today’s Smite patch 11.99 will fix a few of these issues.
Smite 11.99 Patch Notes (Smite 8.11 Transformers Update) – November 16, 2021
BATTLE PASS
TRANSFORMERS Battle Pass (750 Gems)
TRANSFORMERS Battle Pass Plus (1450 Gems)
Paid Track Items:
- Geb Optimus Prime
- Jing Wei Starscream
- Ra Megatron
- Bumblebee Avatar
- Megatron Announcer Pack
- Autobots vs. Decepticons Loading Frame
- Cybertron Pedestal
- Cybertron Ward Skin
- Teleport Grid Recall Skin
- Cybertronian Level Up Skin
- Starscream Announcer Pack
- Grimlock Dino Avatar
- Universal Greetings Global Emote
- Kremzeek Ward
- Transformers Jump Stamp
- Insecticon Avatar
- …and more!
Prestige Track Items:
- Geb G1 Optimus Prime
- Jing Wei G1 Starscream
- Ra G1 Megatron
- Matrix of Leadership Avatar
- Megatron Avatar
- Transformers Loading Screen
- Optimus Prime Avatar
- Autobots vs. Decepticons Loading Screen
- Planet Unicron Avatar
- Sharkticon Avatar
- Starscream Avatar
- G1 Transformers Loading Screen
- …and more!
Free Track Items:
- Cybertron Avatar
- More than meets the Eye Global Emote
- Optimus Prime Announcer Pack
- Cybertronian Player Title
- …and more!
QUALITY OF LIFE
General
- NEW Ranked Conquest Draft System: All Ban
- This new Draft System will apply only to Ranked Conquest mode for Keyboard + Mouse and Controller queues
- It will not be applied to any competitive play
- It will also be a custom draft type option: All Ban
- All “Bank Time” has been removed
- Planning Phase – 30 Seconds
- The first phase before bans, returns to SMITE
- Each player will be able to mark up to one god they intend to pick, to show to their team mates
- They can also show up to one god they suggest their team should ban
- Players can also use this time to attempt to trade roles
- Ban Phase – 30 Seconds
- All 5 players on each team will get to ban 1 god at the start of the draft
- Opponents bans will not be revealed until after every ban is locked or the time expires
- Duplicate bans can occur (Order and Chaos team each ban the same god)
- Picks – 20 Seconds each with NO bank time
- This will follow the same pick order as previous
- Order – 1st Pick
- Chaos – 1st and 2nd Picks
- Order – 2nd and 3rd Picks
- Chaos – 3rd and 4th Picks
- Order – 4th and 5th Picks
- Chaos – 5th Pick
- This will follow the same pick order as previous
- Trade Phase – 30s
- Launch Phase – 10s
UI
- Players can now see their allies’ Relic cooldowns on the scoreboard
- Updated God Leaderboards Formula (OLYMPIAN)
- Wins at higher MMR ranked matches will now count for more MMR on the god leaderboards (high rank players should be able to reach higher tiers of the god leaderboards more easily)
UI
- Addressed a bug where the UI would prevent relics from being Purchased, Sold, or Undone (Shipped in an earlier hotfix)
Updated the ranked queue text to describe the Ranked Requirements that were recently added. As a reminder the new requirements are :
- Conquest
- 20 Owned Gods at level 2 mastery or greater
- 30 PvP Normal Conquest Matches played
- Joust
- 14 Owned Gods at level 2 mastery or greater.
- 30 PvP Normal Joust Matches played
- Duel
- No requirement changes to be updated.
- Conquest
General Gameplay
- Joust
- Addressed a bug where there was some invisible collision that would block attacks.
Gods
- Cliodhna
- Addressed a bug where she could get stuck in walls (shipped in an earlier hotfix)
- Decreased the volume of the sound effects on her first ability for Cliodhna and her Allies
- Ratatoskr
- Addressed a bug where his acorn glow could be seen from long distances and through walls
- Zeus
- Addressed a bug on the Omniscient Oracle skin where the additional chained hits of Chain Lightning played no audio
- Jing Wei
- Addressed a bug where the camera would make an unintended jump during her ultimate
- Addressed a bug where a muzzle flash FX would play after landing
- Ra
- Ra’s Ultimate will now always be visible to all players, at any distance (not through walls)
- Addressed a bug where Ra’s Divine Light would deal damage but not slow and blind if it detonated when he was banished or knocked up
- Geb
- Addressed a bug where shockwave could sometimes miss targets who were standing in the area and jump spamming
- Susano
- Addressed a bug where Susano’s other abilities would not trigger item effects if used while Susano’s Storm Kata 2nd or 3rd strike were still active
- Baba Yaga
- Baba can no longer stack Gem of Focus quickly through changing potions
- Odin
- Addressed a bug where Gungnir’s Might had the wrong text for its Mana cost
- Loki
- Addressed a bug where Assassinate had the wrong text for its Mana cost
- Set (OLYMPIAN)
- Addressed a bug where if Set gets interrupted during the startup of a teleport to his clone, he wouldnt be able to use sandstorm until he does teleport.
- Jormungandr
- Addressed a bug where he was glowing CC immune at unintended times during his ultimate.
- Ao Kuang
- Addressed a bug where he was glowing CC immune at unintended times during his ultimate.
Items
- Manikin Hidden Blade (OLYMPIAN)
- Fixed text to read current health damage to bosses, not max
- Addressed a bug where this did not always deal the right amount damage to bosses
- Bumbas Dagger (OLYMPIAN)
- No longer provides a flat heal for destroying enemy towers/phoenixes
- Hide of the Nemean Lion
- Fixed description to be more clear and consistent that the bonus comes from your Protections from items and abilities
- Pridwen
- Fixed description to be more clear and consistent that the bonus comes from your Protections from items and abilities
BALANCE LIVE WITH THE TRANSFORMERS UPDATE
Game Modes:
Corrupted Arena Returns!
- It will be its own Queue
- Or can be chosen as a game mode for custom games
Slash Game Mode Update
- SLASH will now be launching in 9.1 with the arrival of the new season of SMITE
- Thanks so much for your patience. We know the community has been anticipating this mode and we want to make sure we take the time to do it right!
Conquest
- Increased the amount of time at the start of the match (from when players spawn in until minion spawn) by 5 seconds
- Added a Goldfinch character and nest to the environment near the Gold Fury objective as a memorial to John Finch
Items
- Increased Physical Power from 15 to 20
- Increased Magical Power from 30 to 35
- Increased Basic Attack Damage from 20 to 25
- If you are at 50 stacks and gain another stack for any reason and you are near and ally that stack will be automatically consumed for gold and you will remain at 50 stacks
- Decreased Health from 100 to 75
- Increased Power from 25 to 30
Sigil of the Old Guard should be the defensive go to for Warriors. A bonus of 5% always on Damage Mitigation with an easy to manage stacking passive will let players more effectively tank from skirmish to skirmish.
- Now has 5% damage mitigation as a stat (applied always)
- Increased the duration of the Passive Rebuke Buff (which provides stacking damage mitigation) from 5s to 8s
- Decreased the stacks required to trigger the explosion from 4 to 3
- Increased Passive’s base explosion damage from 500 to 600
For all items here since their shifts are significant enough, we are presenting them as ‘new’ items to show them in full context. Below each item will be an itemized change log so you can see the specific differences between old and new Warrior’s Axe.
- Increased Cost from 600 to 650
- Removed 75 Health
- Decreased Physical Protections from 15 to 10
- Added 15 Physical Power
- Added 20 Magical Power
- Added Physical Power from 0 to 40
- Added Magical Power from 0 to 65
- Removed Health from 250 to 0
- Increased Physical Protection from 35 to 45
- Increased Magical Protection from 35 to 45
- Increased Cost from 2050 to 2150
- Increase Cost from 2350 to 2450
- Decrease Physical Protection from 40 to 35
- Increased Power from 100 to 120
- Added 20% CCR
- Increased the Mana Shield on the passive from 20% of your max mana to 30%
- Decreased Cost from 2800 to 2650
- Increased Magical Power from 85 to 95
- Increased Critical Strike Chance from 10% to 20%
- Increased Physical Power from 35 to 40
Gods
- Removed references to her old Ultimate from her abilities 1 and 3
- Bastet will be auto-banned from Ranked and Competitive per usual new god rules
- Bastet gains Physical Lifesteal and Physical Ability Lifesteal when hitting enemies. Additionally, enemy gods hit by her are revealed to Bastet for 6s.
- Against Minions: 5% + 0.5% level (15% at level 20)
- Against Gods: 5% + 1% level (25% at level 20)
- Decreased Cooldown from 13s to 11s
- Adjusted the duration and tick pacing of this ability
- Previous damage ticks were 0, 1s, 2s, 3s (4 ticks)
- The ability previously listed a 4s duration even though all damage ticks were dealt by 3s – the last 1s had no effect
- Damage ticks will now occur at 0s, 0.66s, 1.33s, 2s (4 ticks)
- Same damage being dealt per tick and total
- Previous damage ticks were 0, 1s, 2s, 3s (4 ticks)
- Bastet becomes CC Immune and conjures a radiant projectile that travels forward in a line damaging and stunning the first enemy god hit. A Guardian of Bast is summoned at that location that picks up and grabs the enemy hit, bringing them to the initial firing location.
- On successful capture, a pool of quicksand is created under the enemy creating a Vortex which drags targets toward the center and deals damage.
- Initial Hit: 180/240/300/360/420 (+100% of your physical power)
- Quick sand Damage: 20/25/30/35/40 (+15% of your physical power) every 0.5s for 3s
- Cooldown: 80
- Cost: 80/85/90/95/100
- Increased tick rate from 0.5s to 0.4s
- Decreased initial hit scaling from 90% to 80%
- Decreased rift damage scaling from 35% to 30% per tick
- This ability now deals increased damage to only the first enemy hit by the initial Ring Toss projectile
- Increased Initial Hit Damage from 75/100/125/150/175 (+20% of your Physical Power) to 80/110/140/170/200 (+40% of your Physical Power)
- The other damage in the ability is unchanged:
- Additional targets hit due to the ring bouncing will still take damage equal to the current amount
- Targets hit multiple times by the same ring due to bounces will still take the same reduced damage
- Increased Physical Power Scaling on the first two hits from 35% per hit to 40% per hit
- While Zeus is not weighed down by his shield – he gains 20/22.5/25/27.5/30% Movement Speed and 20/25/30/35/40% Attack Speed
- Decreased Tide Cost from 20 to 15
- Decreased Cooldown 20/18/16/14/12 seconds from 16/15/14/13/12
- Increased Magical Power Scaling per hit from 20% to 25%
- Decreased Tide Cost from 20 to 15
- Decreased Tide Cost from 30 to 20
- This ability now slows the impaled target 20/22.5/25/27.5/30%
- This ability now decreased Physical Protections by 30% on the impaled target
- Increased Base Physical Power from 37 to 40
- Increased Base Attack Speed per level 1 to 1.5
- Increased Damage from 35% to 37.5%
- Increased Damage over time from 1.5/2/2.5/3/3% to 1.5/2/2.5/3/3.5%
- Decreased Cooldown from 18s to 16s
- Decreased Mana cost from 70/75/80/85/90 to 50/55/60/65/70
- Decreased Mana cost from 65/75/85/95/105 to 60/65/70/75/80
- Decreased Cooldown from 15s to 13s
- Freya will now be untargetable while rising into the air
- Camazotz will now be untargetable while rising into the air
Download and play free Smite patch 11.97 on PlayStation 4, PC, and Xbox One.