Smite update 11.95 (8.10 Bonus Update) is now available to download on PS4, PC, and Xbox One. According to the official Smite 11.95 patch notes, the latest The Queen of the Banshees update added a new Cliodhna to the game. Apart from this, Smite version 11.95 also includes brings various balancing and changes.
Previously, a big season update added quality of life improvements. Unfortunately, since the last major patch, players are experiencing several issues with the game.
Today’s Smite patch 11.95 will fix a few of these issues.
Smite 11.95 Patch Notes (Smite 8.10 Bonus Update)- October 19, 2021
New
Cliodhna – The Queen of the Banshees
Phantasmal
- Cliodhna can walk into walls once every 16s. While inside a wall she can move freely and use some of her abilities. Every 0.5s she loses 0.15% of her health, stacking in intensity up to 40 times. She cannot enter a wall while below 25% Health or crippled. While inside a wall and for 5s after exiting she gains 10% Physical Ability Lifesteal.
Banshee’s Wail
- Cliodhna wails at enemies before her, causing damage 3 times, with the final hit being the strongest. The final hit will also cause enemies to be silenced and deafened for 1.5s. While channeling this scream Cliodhna is immune to knockups. While inside a wall Cliodhna will cause a spectral face to appear and wail in her stead that damages enemy gods in a wider cone.
- Scream Damage: 35/50/65/80/95 (+40% of your Physical Power)
- Final Hit Damage: 70/110/150/190/230 (+70% of your Physical Power)
- Cooldown: 12s
- Cost: 50/55/60/65/70
Flickering Visions
- Cliodhna fires a distorting bolt of energy that explodes on contact with a living soul. Enemy gods hit by this explosion lose the ability to perceive Cliodhna for 4s. If Cliodhna attacks or is hit she flickers back into vision before fading back out. As long as one enemy god is debuffed Cliodhna gains a Movement Speed Buff.
- Bolt Damage: 90/145/200/255/310 (+70% of your Physical Power)
- Movement Speed: 20/25/30/35/40%
- Cooldown: 14s
- Cost: 50/55/60/65/70
Lurching Claw
- Cliodhna dashes forward, damaging enemies she passes through. At max range, if she cancels this dash, or upon refiring the ability she will unleash a claw swipe that deals heavy damage. Cliodhna can cast this while inside a wall, resulting in the dash traveling further.
- Dash Damage: 35/60/85/110/135 (+30% of your Physical Power)
- Claw Damage: 90/140/190/240/290 (+95% of your Physical Power)
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 50/55/60/65/70
Tearing The Veil
- Cliodhna tears the veil between life and death, unleashing banshees in a line in-front of her after a brief delay. When it first opens it deals heavy damage before dealing rift damage rapidly to targets in the area and slowing them. Enemies hit by subsequent hits take less damage. This ability has 2 charges. Cliodhna can use this ability while inside a wall. When used this way the veil is weakened but not fully torn, instead activating when a target gets too close.
- Opening Damage: 150/275/400/525/650 (+90% of your Physical Power)
- Rift Damage: 80/120/160/200/240 (+35% of your Physical Power)
- Slow: 6%
- Slow Stacks: 6
- Cooldown: 50s
- Cost: 30/35/40/45/50
Game Modes
- Chinese Joust Map
- The player response and metrics for the Season 3 Chinese Joust Map have been phenomenal! We will most likely keep this map as the default for a longer period than the Classic Joust test. With that in mind, we are applying a few balance changes and fixes to make sure this map provides the best possible Joust experience. Players are still struggling to reach lvl 20, so we are increasing the XP Split Bonus. This will increase your XP gain from anything on the map, as long as it is shared between at least 2 players. So make sure to stay grouped up! We are also applying some fixes to the outer walls to better interact with abilities, and increasing the tankiness of the Bull Demon King to better match more modern SMITE Jungle Bosses.
- Increased Split Bonus from 0.65 to 0.75
- Fixed various issues where abilities could travel to areas outside the map
- Bull Demon King
- Increased Max Health from 1750 to 2250
- Increased Physical Protections from 25 to 45
- Increased Magical Protections from 25 to 30
- These changes apply to both Joust and Duel (although XP splitting won’t apply)
- Conquest Update – The Winter Deadwoods
- The seasons are changing, and winter arrives early to the SMITE universe. The war of the gods is taking a toll on those around them. Humans are losing trust in those that they worship while the lands they loved are overrun with death. This has manifested itself into a blanket of snow and fog across the battleground. We can only hope that there will eventually be peace, but things may get worse before they get better.
- With this theme, comes a huge artistic change to the map. For the first time in SMITE history the map will be overseeing a huge visual change outside of an actual rework. The lanes and jungle paths will remain in their current state, but the visuals will be drastically changed. A new mechanic will also be introduced in this update. Eerie Lanterns have been tactically constructed across the map – shattering them with a basic attack will allow the Mist to set in – creating a small area of stealth coverage that any god can lurk within. The jungle gets even more dangerous in The Winter Deadwoods!
- New Art Set
- Snow and Ice has covered the Conquest map, and will remain there until 9.1
- New Mechanic
- Lanterns
- Can be destroyed with a single basic attack
- Once destroyed, the Lantern releases a cloud of Mist in a small circular area of effect which lasts 1 minute
- Respawns 5 seconds before the Mist expires
- Mist
- Gods inside the Mist are hidden to all enemy Gods outside
- Reveal rules – Gods hiding inside the Mist will be briefly revealed to enemy Gods if:
- They basic attack
- They cast or channel an ability
- They take damage
- They are hit by an enemy ability or passive item that grants extra vision
- An enemy ward is placedinsidethe Mist with them
- Note: enemy wards placed outside of the Mist still ping enemies within the Mist on the minimap, but do not fully reveal them
- Abilities that grant Stealth override the Mist’s reveal rules
- AI minions ignore enemy Gods inside the Mist, unless that God is revealed
- Lanterns
- Green Buff Camp
This new jungle buff will continue to be an objective on the new iteration of this map, but we are going to continue making changes to improve the experience. We have seen the feedback of players attempting to start at this buff before minions start, and we want to address it further. We feel that making this camp available too early could have a large ripple effect on other role’s starts and their early game experience levels, so instead we are pushing its spawn even later. We are also decreasing its health scaling by a significant amount to make sure it can be cleared more quickly, even if by a lone support player.
- Support Buff
- Increased Base Health and Mana provided by this buff from 50 to 100 of each
- Increased the HP5 and MP5 from the enhanced effect from 10 to 15 of each
- Mangy Draugr
- Increased Spawn Time of this buff from 00:35s to 01:00m
- Decrease HP Scaling per stack from 135 to 90
- Support Buff
- Other Notes
- The Draugr boss and his arena will remain on the winter map
- The new XP camps introduced by Duo and Solo lane will also remain on the winter map
- New Art Set
Items
- Increased Damage Mitigation from 5% to 10%
- 600g
- +75 Health
- +15 Physical Power
- +10 Magical Protections
- +10 Physical Protections
- PASSIVE – When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s. This occurs only once per ability cast. This can stack up to two times.
- +200 Health
- +35 Physical Power
- +75 Magical Protection
- +45 Physical Protection
- PASSIVE – When you are hit by an ability you gain a stack of Rebuke, decreasing damage taken by 4% for 5s. This occurs only once per ability cast. This can stack up to three times.
- +350 Health
- +50 Physical Power
- +35 Physical Protection
- +35 Magical Protection
- PASSIVE – When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 500 Physical Damage to enemies within 30 units of you.
- Removed 30 Physical Power
- Removed 60 Magical Power
- Added 40 Physical Protection
- Added 40 Magical Protection
- Decreased Physical Power from 10 to 7
- Decreased Magical Power from 15 to 12
- No longer does 4x burn damage to jungle bosses, including jungle scorpions
- Will now do the 1x damage to those targets like it does to gods
- Decreased MP5 from 7 to 5
- Decreased Lifesteal from 10% to 7%
- Decreased Attack Speed from 20% to 15%
- Decreased Attack Speed Aura from 25% to 20%
- Pridwen now only scales based on protection from items (no longer includes base protections)
- Increased Shield Health Scaling from Protections from 100% to 125%.
- Increased Magical Damage Scaling from Shield Health from 50% to 75%.
- This item no longer reduces damage from Magical Critical Strikes
- This affects Olorun and mages or guardians hitting a target that is afflicted by Fail-Not’s passive effect
Gods
- Decreased % Mitigation Tiamat gets from this abilitie’s base value from 30% to 25%
- Decreased Magical Power Scaling from 35% to 30% per hit (122.5% to 105% total for all 5 projectiles)
- Decreased Magical Power Scaling from 50% per shot to 40% (200% total on full damage options to 160%)
- Decreased Level where it upgrades from 20 to 17
- Increased base Physical Power from 34 to 38
- Increased % Damage on the triple shot basics from 33% each to 40% each
- Decreased the Item Damage Reduction from 35% to 30%
- (Item damage being increased from 65% to 70%)
- Increased Damage done to minions from 60/70/80/90/100% of her base to 80/85/90/95/100%
- Increased Splinter Damage Physical Scaling from 10% to 15% (she gets this damage on direct hits of enemy gods as well as the bouncing projectile)
- Charybdis now can move freely in all directions while in her Ultimate state
- Now Deals damage to minions and jungle camps/bosses
- Increased the damage dealt on subsequent hits from 30% less damage to 20% less damage
- Decreased Cooldown from 90s to 90/85/80/75/70s
- Now deals bonus damage when it successfully stuns an enemy when combined with agni’s fire abilities
- 20/40/60/80/100 + 20% Magical Power Scaling
- Decreased Mana cost from 60/70/80/90/100 to 60/65/70/75/80
- Increased Mana Cost from 0 to 10
- Decrease Skill required to unlock the upgrades on her Sword ability from 600/2400/6000 to 500/2000/5000
- Decrease Skill required to unlock the upgrades on her Spear ability from 600/2400/6000 to 500/2000/5000
- Increase Skill Gain from Minions 20% to 30% toward all 3 abilities
- Increased the Bonus Power from the Valor Aura from 10/15/20/25/30 to 14/18/22/26/30
- Increased Self Damage Mitigation while charging this ability from 3/6/9/12/15% to 7/9/11/13/15%
- Increased damage from 50/85/120/155/190 to 60/95/130/165/200
- Cliodhna:Elsie Lovelock
- Cybershadow Merlin:Kestin Howard
- Crimson Steel Ares:Kyle Phillips
- Omniscient Oracle Zeus:Chris Guerrero
- Cosmic Fortune Ganesha:Brent Mukai
- C.A.T. Force Hercules:Deneen Melody
- Deadly Doll Cliodhna:Lily Emil Lammers
- Halloween Hysteria Baron Samedi:Thomas G. Burt
- Wiseguy Cupid:Jeff Shine
- Screamy Chibi Izanami:Lisa Ortiz
- KittyKarna Kumbhakarna:Nazeeh Tarsha
- Decreased Ability Damage on Jungle Camps, Structures, and Jungle Bosses From 50% additional damage to 35% additional damage
- Increased Cost from 600 to 650
- Decreased Movement Speed from 20/25/30/35/40% to 25% at all ranks
- Decreased Claw Damage Physical Power Scaling from 95% to 85%
- Fixed an issue where she could be put into a broken animation state if hit by a knock up while dashing
- Fixed an issue where the initial burst was dealing rank 1 damage regardless of rank
- Decreased Base Damage of Burst hit from 150/275/400/525/650 to 150/225/300/375/450
Download and play free Smite update 11.95 on PlayStation 4, PC, and Xbox One.