A new Smite update 11.12 patch notes for PS4 and Xbox One released. According to the official Smite 11.12 patch notes, the latest update adds two new Egyptian gods Horus and Set. Apart from this, the latest Smite patch 11.12 also contains various fixes for issues related to the stuttering/lag, server performance, game crashing, and more.
Previously, anupdate was released with a new Assault map which has entirely new art set and some mechanical changes. Unfortunately, since the last patch, many players were experiencing a number of issues when trying to play the game. Today’s Smite 11.12 is expected to fix all these issues.
Smite Update 11.12 Patch Notes for PS4 and XBox One
NEW
Resolute
Each time Horus is damaged by an enemy god, Horus gains a stack of Resolute. If Set is the god damaging Horus, Horus gains 2 stacks. Each stack increases Horus’ Protections and CCR. Resolute stacks to a max count of 10 for 3s. When Resolute fades, Horus is healed based on the amount of stacks.
- Protections Per Stack : 1.5
- CCR Per Stack : 1.5%
- Heal Per Stack : 2 + 0.75 Per Level
Updraft
Horus uses his wings to create an updraft around himself, knocking nearby enemies into the air. Using the currents from the updraft, Horus’ next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. Enemies that are knocked up when hit take bonus damage.
- Damage : 50/95/140/185/230 (+60% of your Physical Power)
- Gust Damage : 14/23/32/41/50 (+100% of your Basic Attack Damage)
- Gust Bonus Damage : 1.5x
- Gust Slow : 25%
- Cost : 55/60/65/70/75
- Cooldown : 18/17/16/15/14s
Fracture
Horus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.
- Dash Damage : 70/95/120/145/170 (+30% of your Physical Power)
- Cleave Damage : 60/95/120/155/190 (+50% of your Physical Power)
- Protection Reduction : 10/15/20/25/30
- Cost : 55/60/65/70/75
- Cooldown : 16s
Protector’s Surge
Horus rushes to the aid of an ally. After selecting an ally, Horus will fly to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 3s.
- Heal : 50/100/150/200/250 (+10% of your Physical Power)
- Protection Buff : 10/15/20/25/30
- Cost : 65
- Cooldown : 16s
To The Skies!
Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Any ally near Horus after these 2 seconds are flown to the location Horus’ image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and his allies gain a protective shield upon landing.
- Damage : 150/250/350/450/550 (+80% of your Physical Power)
- Shield : 160/240/320/400/480
- Cost : 100
- Cooldown : 100s
Horus
Relentless
Each time Set damages an enemy, Set gains a stack of Relentless. If Horus is the enemy damages, Set gains 2 stacks. Each stack increases Set’s Attack Speed. Relentless stacks to a max count of 10 for 3s. While Kingslayer is active, Relentless has no maximum stack count.
- Attack Speed per Stack : 2.5%
Skewer
Set amasses his hatred, throwing it forward and damaging enemies caught in its path. Set’s spawns are commanded when Set fires this attack, dashing towards a location Set determines. Enemies hit by either Skewer or a Spawns dash take damage and are slowed for 3s. Any dash after the first will deal 40% damage.
- Damage : 70/110/150/190/230 (+80% of your Physical Power)
- Spawn Damage : 60/90/120/150/180 (+80% of your Physical Power)
- Slow : 25%
- Dash Range : 60ft
- Cost : 40/45/50/55/60
- Cooldown : 7s
Spawn of Set
Set conjures a spawn of himself made of sand. These spawns will stand where summoned and attack nearby enemies. Set can have up to 2 charges of this ability, allowing him to conjure spawns in quick succession. Set can interact with these spawns with his other abilities, commanding them to attack or teleporting to them. Set can only have 8 spawns at any given time.
- Damage : 20 (+25% of your Physical Power)
- Attack Range : 12ft
- Duration : 8/9/10/11/12s
- Cost : 30
- Cooldown : 13/13/12/12/11s
Sandstorm
Set conjures a Sandstorm around him, protecting him from Physical Damage and causing him to be immune to Slows. Enemies near Set are damaged every .4s for 6s and have their vision obscured by the sands. If Set is targeting a spawn when this ability is cast, he will immediately teleport to the spawn. Otherwise, he can reactivate this ability to teleport. Set can only teleport once per Sandstorm.
- Damage : 8/12/16/20/24 (+7% of your Physical power)
- Physical Damage Reduction : 15%
- Teleport Range : 65ft
- Cost : 50/55/60/65/70
- Cooldown : 16s
Kingslayer
Set enrages, channeling his rage towards his enemies. Each time Set damages a god they gain a Mark of Set. At 4 Marks the target erupts. Enemies take a burst of damage while Set becomes empowered, restoring Health and immediately gaining a charge of Spawn of Set. Excess charges are immediately consumed, causing a Spawn to appear near Set.
- Damage : 25/40/55/70/85 (+25% of your Physical Power)
- Heal : 30/45/60/75/90 (+20% of your Physical Power)
- Duration : 12s
- Cost : 80/85/90/95/100
- Cooldown: 90s
BUG FIXES
Gods
Items
- Fixed not being able to sell Evolved Attacker’s Blessing
- Fixed Soul Reaver tooltip not mentioning the 50% reduced damage on followup hits
- Fixed Stone of Binding tooltip not mentioning duration
- Fixed Phantom Veil upgrade not having highlight for what changed in the upgrade in its tooltip
UI
- Ranked
- Fixed an issue where MMR was being rounded to the nearest interval of 25
- Leaderboards will still display values in intervals of 25. We plan to fix this in future releases.
- Fixed rewards still displaying Split 1 instead of Split 2
- Fixed your displayed rank appearing to increase when repeatedly viewing the same leaderboard
- Fixed the 2015 Ranked Loading Frame so that is now displays properly
- Fixed an issue where MMR was being rounded to the nearest interval of 25
- Spectator
- Fixed Fire Giant and Gold Fury timers sometimes not displaying properly
- General
- Fixed an issue where Role Calling appearing in 1v1 Matches
- Fixed an issue where Deathmarks were not properly displaying their icon on all screens.
- Triumphant Chests now properly list Team Boosters as unowned, allowing players to know they can be rolled.
- Fixed Match Details not displaying for some matched on Console.
- Fixed an issue where Chests were not properly working when Bundles inside the chest were owned or rolled.
- Fixed an issue where players on PC couldn’t send clan invites from the Clan Admin Page.
- Fixed an issue where clan invites didn’t display player names on PC.
- Fixed an issue where the Console God Leaderboards were not working properly.
- Fixed an issue where match information wasn’t always being populated in Match History
- Fixed truncated text on Report Player pop up
General
- Fixed an issue where Co-Op matches weren’t providing the intended Worshipper rewards
- Role Queue
- Priority Points no longer reset when you relog.
- Ranked and Normal Conquest no longer share the same pool of Priority Points.
- Ranked
- Matchmaking Rating (MMR) gains and losses now properly display at the End of Match Lobby.
- Co-Op Vs AI
- More behaviors and AI improvements have been added to SMITE’s bots
- Fixes to behavior around towers
- Fixed an issue where bots thought ally towers were enemy towers
- Fixed an issue that ranged gods would not attack enemies near towers even if in range
- Prioritizing attacking enemy towers if in range vs gods/minions
- etc.
- Decreased instances where bots will thrash (appear to stand still or jitter because they can’t decide what to do)
- Bots will occasionally attack jungle camps
- (known issue where they sometimes won’t pick up the buff)
- Fixes to behavior around towers
- More behaviors and AI improvements have been added to SMITE’s bots
- Added new FX to indicate the pre-fire of this ability.
- This gives players better indication as to when and where they will hit targets
- Added new FX to indicate the hit area of the cone part of this ability
- This affects all skins
- Decreased the height of the animation of this ability while keeping the timings the same. This should help clarify that Xing Tian is still in play space and hittable while at the apex of this ability.
- Fixed a bug where the first rank of this ability had a shorter range then intended.
Assault
- Decreased potion restoration from 15% instant Health and Mana heal to 10%
- Increased potion respawn time from 1min to 2min
- Increased Cost from 2450 to 2600
- Increased Cost from 2300 to 2400
- Decreased Physical Power from 55 to 50
- Decreased Health from 450 to 350
- Increased Cost 2200 to 2300
- Decreased Attack Speed from 25% to 20%
- Added a circle targeter element to the ability targeter to convey this ability’s area of effect when it hits an enemy
- Buff Duration increase from 3s to 4s
- Now provides 20/30/40/50/60 Magical Protections as well as Physical Protections while channeling
- Damage increased from 75/120/165/210/255 to 90/135/180/225/270
- Hou Yi is no longer rooted and can move his camera freely while firing this ability
- Decreased the threshold of missing health to gain a stack from 15% to 10%
- This effect still caps at 20% Physical Penetration, but Izanami reaches the cap at 50% HP now instead of 25% HP
- Changed slow duration to be 3s at all ranks
- Lowered travel time from 0.6s to 0.5s
- Removed the brief self root at the end of this leap.
- Increased basic attack damage from 9.6 + 0.64/lvl to 11.2 + 0.96/lvl
- Consuming clouds with abilities now lowers the cloud duration to 8s instead of 5s
- Removed Damage mitigations while channeling this ability
- This ability no longer goes on cooldown if interrupted during the channel
- Increased Per Slash Damage from 10/20/30/40/50 to 10/25/40/55/70.
- Increased Per Slash True Damage from 1.5% to 2%.
- The Slash True Damage now deals Physical Damage.
- Decreased Final Hit Damage and AoE from 60/135/210/285/360 to 50/110/170/230/290.
- The Final Hit and AoE True Damage now deals Physical Damage.
- Overall damage changed from 120/225/390/525/660 + 14/16/18/20/22% of HP True Damage to 110/260/410/560/700 + 17/19/21/23/25% of HP Physical Damage.
- Added a circle targeter element to the ability targeter to convey this ability’s area of effect when it hits an enemy
- Added a circle targeter element to the ability targeter to convey this ability’s area of effect when it hits an enemy
- Added fixes for framerate drop and freezing issues.
- Smite 11.12 for PS4 has fixed some glitches introduced with the last build.
- Added performance and stability improvements
- Smite patch 11.12 has added fixes for stuttering/lag issues.
- Added gameplay improvements with Smite patch 11.12.
- Added various minor under the hood changes with Smite 11.12.
Smite update 11.12 for PS4 and Xbox One is now available for download.