Smite Season 9 will soon roll out on PS4, PC, and Xbox One players. According to the official Smite 9.1 patch notes, the latest update added a long list of bug fixes and gameplay optimizations. Apart from this, Smite patch 9.1 also includes a long list of bug fixes and changes.
Previously, a bigupdate added new features and a long list of bug fixes.
Unfortunately, players are experiencing a number of issues when trying to play the game. Today’s Smite update 8.9 will fix a few of these issues. Read full details here.
Smite Season 9 Release Date
The new Smite Season 9 update will release on January 25, 2022.
What is new in Smite 9.1 Patch Notes?
You can get all of the Season 9 Gods, and some spectacular content for each, all-year long with the SMITE Season Pass 2022! After purchasing, you will also immediately unlock the Limited Space Scoundrel Danzaburou skin, Space Scoundrel Loading Screen,“Most Wanted”Title, and 1000 Gems!
- Season Pass 2022 – $39.99 USD, includes the following items:
- 1000 Gems
- Space Scoundrel Danzaburou – Limited
- Space Scoundrel Loading Screen – Limited
- “Most Wanted”Title
- As well as all of the following content for each new God released in 2022:
- Unlocks the Gods for gameplay, if you do not own the Ultimate God Pack
- Base Recolor Skin
- New Limited Recolor Skin
- Voice Pack
- Wave & Clap Emotes
January 25
- Hellfire Syndicate Battle Pass
- Season Pass 2022
- The Dharmic Era Event
- The Dharmic Era Conquest Map
- Slash Map & Game Mode
- Season 9 Ranked Rewards
Welcome to the Dharmic Era Event!
- Week 1
- Dharma Bundle
- Prototype 2.0 Charybdis Skin
- Bone Wraith Kukulkan Skin
- Cutesy Prototype 2.0 Avatar
- Bone Wraith Loading Screen
- Dharma Bundle
- Week 3
- Varna Bundle
- Xeno Weaver Arachne Skin
- Malware Mercenary Osiris Skin
- Xeno Weaver Announcer Pack
- Spiders! Jump Stamp
- Varna Bundle
UI
- Fixed an issue where the new ranked system would show incorrect god filtering and sorting during picks and bans
- Fixed issues where players were not receiving god mastery avatars for each 10 gods mastered
- Fixed additional issues with Ranked Leaderboards
General Gameplay
- Fixed an issue where accounts at exactly level 30 would experience matchmaking issues making it hard to get a match in Joust, Arena, or Conquest (levels 1-29 go to new player queues, 30+ go to normal queues)
- Fixed an issue where the “Diamond are Forever” Achievement was not properly unlocking
Gods
- Persephone
- Fixed an issue where Bone Rush wasn’t applying a slow
- Heimdallr
- Fixed an issue where his Bifrost ability could be used but not go on cooldown in rare instances
- Chang’e
- Fixed an issue where Chang’e’s Pirate Admiral and Pirate Queen skins play default FX for their A01 and A03
- Ah Muzen Cab
- Fixed an issue where the Stingpunk Skin cannot see the AoE radius of his Hive’s effects
- Cliodhna
- Fixed an issue where this god could still be picked when banned by other players in ranked.
Items
- War Flag
- Fixed an issue where the gold gain from this item could stop working if multiple War Flags were present on multiple players in the area
- Fixed an issues where some of Thoth’s, Yemoja’s, and Athena’s abilities were not triggering gold gain as intended
Audio
- New Map Audio Queues have been added for various map events on various SMITE game modes
- Conquest
- The Fire Giant has arrived
- The Gold Fury has arrived
- The Pyromancer has arrived
- Your team has destroyed the Fire Giant
- Your team has destroyed the Gold Fury
- Your team has destroyed the Pyromancer
- The enemy team has destroyed the Fire Giant
- The enemy team has destroyed the Gold Fury
- The enemy team has destroyed the Pyromancer
- Your Obelisk is under attack
- The Obelisk is active
- The Obelisks are active
- Your team has fully powered the Obelisk
- The enemy has fully powered the Obelisk
- The enemy has fully powered their Obelisk
- Slash
- An enemy Juggernaut has arrived
- Your Juggernaut has arrived
- The enemy Juggernaut has been destroyed
- Your Juggernaut has been destroyed
- Apophis has arrived
- The enemy has destroyed Apophis
- Your team has destroyed Apophis
- Arena
- Your team has 50 tickets remaining
- Your team has 10 tickets remaining
- The enemy has 50 tickets remaining
- The enemy has 10 tickets remaining
- Joust
- The Bull Demon King has arrived
- The enemy team has destroyed the Bull Demon King
- Your team has destroyed the Bull Demon King
- Conquest
- All music packs will now have ambient music, some will have unique music for this, others will use the default music
- This volume of this ambient music can be adjusted with a new volume slider labeled Ambient Music
UI
- The Commendations Screen has undergone a visual update
Apollo Remodel
- The God of Music has a new default look!
- This is automatically applied to his default, recolor, and mastery skins
- He has had some minor audio and particle FX updates, his voice pack is unchanged though
- Classic Apollo will be for sale in the store priced the same as other Classic Skins
Commendation Rewards
- On 9.1 launch you will earn your Sobek skin for good behavior
- The new Season commendation skin again – to be revealed later
Ranked Rewards
- On 9.1 launch you will earn you previous years ranked border (janus)
- Janus skin will no longer be able to be earned
- Grave Golem Geb is now able to be earned
- On 10.1 you’ll earn your Grave Golem Loading Frame with the emblem of the highest rank ever attained in Season 9
Ranked Reset
- MMR Soft Reset – All players will have their MMR compressed toward 1500, this has a more potent effect on players who are further from 1500
- Rank Soft Reset – Players will be set to a rank that corresponds with their new MMR post reset
- All God Leaderboards will be reset, and the system has been adjusted to make higher ranked god borders easier to obtain
- Made further adjustments to God Leaderboards to make higher ranked borders more obtainable
Slash
- Key Stats
- 5v5 Team Size
- Starting level 3, Starting Gold 1500
- No banned items
- Counts for all types of progression and relevant quests, and appears in match history
- Has accolade for “Slash Matches Played”
- Siege and Clash will be removed from the normal queues list
- Siege and Clash will be options for Custom Matches
- Map Layout:
- Apophis’ Chosen Juggernauts
- Juggernauts have a completely new look modeled after the boss of this map: Apophis. The humanoid snake-men will spawn in specific camps across the map and when defeated will join the team who dealt the final blow. They will push down lanes and use a variety of melee and ranged attacks.
- The Minion counter to earn Juggernauts from Siege will not exist on this map. Players must clear the camps to spawn a Juggernaut
- Portals
- If your team owns a Juggernaut, a portal will open in your base
- There will now be two different portals to allow players to choose which lane to travel to in the event of two Juggernauts being owned at once
- Teleportation is no longer instant, but instead a fast fight down the lane path, gods are immune while traveling
- Objectives
- Apophis will remain as the main Jungle Boss
- Spawns in the center camp at 10:00
- The team that slays Apophis is granted a buff
- Veil of Apophis
- Grants +50 Magical Power, +30 Physical Power. Enemy gods hit by your abilities take damage equal to 2% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s. Damage to enemy structures is increased by 25%
- Veil of Apophis
- At 20:00, Apophis becomes Enhanced, providing a more powerful buff
- Shadow of Apophis
- Grants +70 Magical Power, +50 Physical Power. Enemy gods hit by your abilities take damage equal to 4% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s. Damage to enemy structures is increased by 25%
- Shadow of Apophis
- Juggernaut Camps
- Slaying a Juggernaut in one of the Wild Juggernaut camps will grant your team a friendly Juggernaut that pushes a lane
- There are four total Wild Juggernaut camps
- A middle contestable pair on the outside of each lane
- First spawns at 4:00
- Respawns every 4 minutes
- Both camps in the contestable pair alternate between hosting a Juggernaut and an Enhanced Speed, Mana, or Damage buff
- Slaying a Juggernaut in one of these camps will spawn a Juggernaut in the lane it is closest to
- A safe pair near each team’s base
- First spawns at 10:00 when Apophis arrives
- Respawns every 4 minutes
- Slaying a Juggernaut in one of these camps will spawn a Juggernaut in a random lane, prioritizing the lane without a Juggernaut currently pushing it
- A middle contestable pair on the outside of each lane
- Wild Juggernaut
- Base Stats
- XP Reward: 150
- Gold Reward: 50
- Health: 1500
- Physical Protection: 30
- Magical Protection: 10
- Physical Power: 50
- Stat Scaling every 2 minutes
- Health: +150
- Physical Protection: +4
- Magical Protection: +1
- Physical Power: +4
- Base Stats
- New Jungle Minion – Jaguars – Speed Buff Holders
- One Speed Camp resides in each team’s Jungle to the north and south of Apophis’ lair
- First spawns at 0:30
- Respawns every 4 minutes
- Speed Buff
- Increases Movement Speed by 15%
- Enhanced Speed Buff
- Increases Attack Speed by 15%
- Blue Buff Baboons have undergone texture and model updates
- Two Mana Camps reside in each team’s Jungle, near the Tier 2 Towers
- First spawns at 0:30
- Respawns every 4 minutes
- Mana Buff
- Grants +25 MP5 and 10% Cooldown Reduction
- Enhanced Mana Buff
- Grants an additional +25 MP5 and 10% Cooldown Reduction
- Red Buff Hyenas
- Damage Camp resides at the center of the map until Apophis replaces them
- First spawns at 0:00
- Respawns every 2 minutes
- Damage Buff
- Increases Physical and Magical Power by 15%, +10 Magical Power and +5 Physical Power
- Enhanced Damage Buff
- Increases Physical and Magical Power by an additional 10%, +10 Magical Power and +5 Physical Power
- Apophis will remain as the main Jungle Boss
Conquest
- New Objective – Obelisk
- The Obelisks are map objectives that drive a new gameplay loop layered onto Conquest
- Overview
- Each team now has an Obelisk in their side of the Jungle
- The Obelisks are banks of power which teams power up by collecting Offerings
- Offerings are pickups that will drop from Marked Camps when the Obelisks become active
- The first team to fill up their Obelisk with 7 Offerings is granted Indra’s Scepter, a powerful new type of Jungle Buff
- Smite 9 Gameplay
- At 4 minutes into the match, the Obelisks become active, and certain Jungle Camps around the map become Marked
- Jungle Camps that become Marked immediately respawn at this moment if they are dead
- Clearing a Marked Camp spawns a single Offering that either team can pick up to add one point of power to their Obelisk
- Marked Camps are much more dangerous than normal Jungle Camps
- Naga monsters spawn near the center of each lane, which also drop an Offering when slain
- While the Obelisks are active, the Jungle Camps remain Marked until one team powers up their Obelisk completely.
- Offerings can be stolen from the enemy Obelisk by standing within its radius and taking 10% of their current health as True Damage for every Offering stolen
- When one team has filled their Obelisk first by collecting 7 Offerings, that team is granted Indra’s Scepter
- Both teams are also awarded 25 Gold and XP per player for every Offering they collected while the Obelisks were active
- Both Obelisks then become inactive for 4 minutes
- All Marked Camps return to normal
- Offerings can no longer be collected while the Obelisks are inactive, and the Obelisks are emptied of their Offerings
- At 4 minutes into the match, the Obelisks become active, and certain Jungle Camps around the map become Marked
- New Jungle Buff – Indra’s Scepter
- Spawns at the Obelisk for the team that powered theirs up first
- Cannot be picked up by the enemy team
- Has a lifetime of 4 minutes, which begins ticking down as soon as it spawns
- The Scepter will follow the first friendly God that touches the Scepter
- While following, the Scepter has two modes
- If no enemies are within 35 units of its owner, the Scepter grants an aura of 25 HP5 to all nearby allies
- This effect is tripled for friendly Structures
- If enemies are within 35 units of its owner, the Scepter will fire ball lightning projectiles every second at up to 5 enemy targets simultaneously.
- Each lightning projectile deals 3.5% of the enemy’s Max Health
- The Scepter prioritizes targeting enemy Gods over Minions
- If no enemies are within 35 units of its owner, the Scepter grants an aura of 25 HP5 to all nearby allies
- Spawns at the Obelisk for the team that powered theirs up first
- New NPC – Naga
- These will spawn in place of the previous lesser scorpions
- 2 in duo lane, 1 in solo lane
- Removed the healing deployable spawned by Lesser Scorpions
- These drop Offerings while the Obelisks are active
- These will spawn in place of the previous lesser scorpions
- Scorpions
- Greater Scorpions
- Now only reside on the Fire Giant’s side of the Jungle
- Each team now has one on their side of the map
- Destroying a Greater Scorpion now enhances all of the Jungle Buffs on the side of the Jungle for the team that slayed it, until the Scorpion respawns
- Lesser Scorpions
- Removed from the lanes and now this model has been moved to be the the Support (Green) Buff holder
- Greater Scorpions
- Draugr
- The Draugr has returned to the abyssal depths from whence it came, it and its buff have been removed
- Balance
- Fire Giant
- Increased Physical and Magical Power scaling from 2 to 4
- Pyromancer
- Increased Physical Power scaling from 2 to 4
- Gold Fury
- Increased base Physical Power from 120 to 130
- Increased Physical Power scaling from 2 to 4
- Naga
- XP Reward: 75
- Gold Reward: 50
- Health: 660
- Physical Protection: 9
- Magical Protection: 2
- Physical Power: 28
- Greater Scorpion
- Increased base Physical Power from 60 to 70
- Lesser Scorpion (Support Buff)
- XP Reward: 34
- Gold Reward: 24
- Health: 300
- Physical Protection: 9
- Magical Protection: 2
- Physical Power: 15
- Fire Giant
Roman Arena
- Increased Gold spooling from 10 to 12
- Increased XP spooling from 10 to 12
Chinese Joust (Also known as Season 3 Joust, and the current default Joust)
- All Lane Minions
- Increased scaling frequency from every 3 minutes to every 2 minutes
- Increased scaling XP Reward from 0 to 4
- Increased scaling Gold Reward from 0 to 1.5
- Melee and Brute Minions
- Decreased base XP Reward from 65 to 60
- Ranged Minions
- Decreased base XP Reward from 45 to 40
Relic Reworks & Upgrades
- Base Relics will still be awarded based on level
- First Relic at Level 1
- Second Relic at Level 12
- Relics will now have a Tier 2 form, and 2 different Tier 3 Forms, priced at:
- Tier 1 Relic – Free
- Tier 2 Relic – 300 Gold
- Tier 3 Relic – 500 Gold
- There are no level restrictions or timing restrictions on Upgrading Relics, players can spend 1100 gold to fully upgrade one at level 1 if they desire.
- Cooldown decreased from 180s to 170s
- Cooldown decreased from 150s to 140s
- Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times.
- Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. At the end of the duration, you explode dealing 100 + 50% of the prevented damage as Magical Damage in a 30 unit radius. The damage dealt by this effect is capped at 50% of your Maximum Health.
- Damage Increase increased from 10% to 15%
- Duration increased from 5s to 6s
- Cooldown increased from 120s to 130s
- Damage Increase increased from 10% to 15%
- Penetration buff has been removed
- Duration decreased from 8s to 6s
- Cooldown decreased from 120s to 110s
- Using this item grants all allied gods within 70 units 30% Increased Damage dealt to all targets, including objectives, and 50% Attack Speed increase, decaying every 0.5s for 6s.
- Using this item grants all allied gods within 70 units 15% Increased Damage dealt to all targets, including objectives, and 25% Attack Speed increase for 10 seconds. If you earn a kill or assist on an enemy god while this buff is active, the duration refreshes. This can only occur once per use.
- No changes
- Damage Mitigation buff has been removed
- Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. On Blinking, slow all enemies’ MS/AS by 15% within a 25 unit radius for 2.5s.
- Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that deals 20 True Damage + 4 True Damage per level to enemies that pass through it every 0.5s for 4s. This item can not be used if you have taken or dealt damage in the last 3s.
- Power Buff increased from 10% to 15%
- Cooldown increased from 100s to 120s
- This no longer functions as a Sentry Ward
- Place a radiant glow at a target location for 90s. Allies who move through this glow gain 20% increased Power and 20% Movement Speed for 8s. This fragment acts as a Sentry ward. If destroyed the cooldown of the relic is reduced by 20s.
- Place a radiant glow at a target location for 90s. Allies who move through this glow gain 10% increased Power if above half health or 15% Movement Speed if below Half Health for 8s. This fragment acts as a Sentry ward. On use a light sprite appears, patrolling back and forth, revealing enemies along the way.
- Name changed from Meditation Cloak to Cloak of Meditation
- Increased base Health restore from 8 to 12
- Increased missing Health scaling from 5% to 6%
- Cooldown increased from 140s to 150s
- Removed Cooldown Reduction effect
- Increased base Health restore from 8 to 12
- Increased missing Health scaling from 5% to 6%
- Cooldown decreased from 140s to 130s
- Using this item causes you to Enter a meditative state where nearby allies gods within 35 units restore 40 + 7% of their missing health and mana each tick. Heals occur once every second for 4s. Each pulse reduces cooldowns for all abilities by 1.5s.
- Using this item causes you to Enter a meditative state where nearby allies gods within 35 units restore 12 + 6% of their missing health and mana each tick. Heals occur once every second for 4s. You also gain a protective barrier of wind that explodes if an enemy comes within 15 units, knocking them back.
- Shield damage increased from 50% to 75%
- Added 10% increased Damage Taken debuff when healed by god abilities
- Shield damage increased from 50% to 75%
- Decreased the increased Damage Taken debuff from 20% to 10%
- Decreased cooldown from 120s to 100s
- Using this item reduces the Healing received by all enemy gods within 55 units by 60% for 10s and removes 75% of any currently applied shield. Enemies that are healed by god abilities while affected by this curse take 20% more damage from all sources for the duration of the curse. All healing reduced by this effect is instead distributed to your allies in a 40 unit radius around you.
Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. Enemies that are healed by god abilities while affected by this curse cause a pool of Miasma to form beneath them that persists for 6s. The Miasma deals 2% of the enemy’s Current Health every 0.5s while enemies are inside it and refreshes the Ankh debuff effect.
- Cooldown increased from 120s to 130s
- Cooldown decreased from 120s to 110s
- Removed Haste effect
- Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5 and making you immune to Slows. On use, this relic also roots enemies around you for 1s.
- Using this item increases the Movement Speed of allied gods within 55 units by 20% for 4s, makes them immune to Slows, and grants Haste, causing them to be immune to Basic Attack Movement Penalty. For the duration, successful basic attacks increase the duration by 1s up to an additional 4s.
- Increased Attack Speed debuff from 15% to 25%
- Added 15% decreased Damage Dealt debuff
- Increased Cooldown from 110s to 130s
- No changes
- Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is also reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 15%. If an enemy deals 10% of an allied god’s Maximum Health in this time, the debuff effects are increased by 10% each, stacking up to 3 times.
- Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is also reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 15%. If an enemy is dealt 30% of their Maximum Health during this duration, they are trembled for 1.5s.
- Increased damage reduction from basic attacks from 20% to 25%
- Decreased Cooldown from 150s to 130s
- Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Additionally, all allies take 50% reduced damage from Basic Attacks for the duration. When the shield is broken or expires, allies gain a new buff providing 20% damage mitigation and 20% MS for 3s.
- Using this item applies a shield to themselves and allies within 35 units for 150 Health + 15 Health per God Level for 4s. Additionally, all allies take 50% reduced damage from Basic Attacks for the duration. Using this item also allows you and allied gods to pass through players and player made objects.
- Cooldown increased from 160s to 170s
- Cooldown increased from 130s to 140s
- Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Any CC effect that is cleansed during this time, including on activation, sends out a homing projectile to the enemy who applied it, dealing 7% of their Maximum Health.
- Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Reduces active cooldowns by 3s
- Decreased reflect damage from 30% of all damage taken to 25% of all damage taken
- Added -25% Lifesteal debuff for enemies attacking you
- Note: The wording for this lifesteal blocking effect was changed from “… can only lifesteal 25% of their lifesteal” to “… can only steal 75%” of their lifesteal to better indicate that this effect is removing 25% of the enemy’s lifesteal’s efficacy.
- Cooldown increased from 120s to 140s
- Decreased reflect damage from 30% of all damage taken to 25% of all damage taken
- Decreased Lifesteal debuff for enemies attacking you from -50% to -25%
- Using this item reflects 25% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 120 * your level damage while this effect is active, the effect will end early. While this is active enemies can only lifesteal from you for 50% of their total lifesteal. Additionally you gain 5% Movement Speed and Attack Speed for each enemy god within 20 units.
- Using this item reflects 35% of all damage you take, before mitigations, for the next 2s, back to its owner as Magical Damage. While this is active enemies can only lifesteal from you for 75% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s.
- Decreased Cooldown from 120s to 80s
- Shield damage increased from 50% to 75%
- Cooldown increased from 125s to 130s
- Current Health damage reduced from 12.5% to 7.5%
- Increased Damage Taken debuff decreased from 7% to 5%
- Cooldown decreased from 125s to 110s
- Fire a bolt that travels 70 units, stopping on first god hit and splashing in a 20 unit radius, dealing 15% of their Current Health as True Damage and reducing any active shields by 75%. Targets hit take 5% increased damage for 5s, stacking 2 times. This relic has 2 charges.
- Fire a bolt that travels 50 units, stopping on the first god hit, reducing any active shields by 75% and linking them to you. For the next 4s they are dealt 5% of their Current Health as True Damage every second and you receive half that amount as healing. Enemies can break the link if they move past 60 units from you. This relic has 2 charges. A second hit on the same target will just refresh the duration.
- Name changed from Teleport Glyph to Teleport Fragment
- Can no longer teleport to wards
- Cooldown decreased from 200s to 160s
- Using this item allows you to teleport to any Allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. After teleporting you gain slow immunity, 20% Movement Speed and 40 Protections for 10s.
- Cooldown decreased from 160s to 130s
- Using this item allows you to teleport to any Allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s.
- Cooldown decreased from 160s to 90s
Glyph Items
- General
- Glyph Items will have the exact same stats and passive as their base item, but with one additional passive added (that new passive is listed here for each item)
- All Glyph Items cost an additional 600 gold beyond the usual Tier 3 cost of the item
- There is no level restriction, or amount restriction on Glyph items, players can get as many as their class allows, and get them as early/late as they choose.
- Gain a stack each time an enemy within 40 units casts an ability. At 5 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 45s.
- 20% of your Physical Protections are converted to Magical Protections
- Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.
- When your ultimate ability has finished casting you provide an aura in a 40 unit range around you reducing basic attack damage from enemies by 30% for 5s
- Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.
- Note: Poisoned Star has been removed from the game
- Successfully Hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on Cooldown, except your Ultimate ability.
- Note: Malice has been removed from the game
- Your next basic attack marks an enemy god. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 60s.
- If you drop beneath 40% health, gain 10% Movement Speed and 40% Physical Ability Lifesteal for 5s. This effect may only occur once every 15s.
- Successfully hitting an enemy god with an ability calls down a meteor that lands after 1.5s, dealing 100 (+30% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 90s.
- For every 40 Magical Power you have, you gain 2% Attack Speed.
Crit Adjustments in Smite season 9 patch notes
- Critical damage multiplier has been reduced 2x damage to 1.75x
- The Critical strike chance algorithm has changed from full random to pseudo-RNG to allow for more consistent critical strike chance over multiple hits.
- It will become more likely to get a normal hit (miss) the longer a crit streak occurs.
- It will become more likely to get a crit the longer a miss streak occurs.
- Critical hit sprees and Critical hit miss sprees are both less likely on the extreme ends.
Starters
- Decreased Physical Power from 15 to 10
- Decreased Magical Power from 20 to 15
- Decreased Cost from 800 to 700 gold
- Increased Physical Protections from 25 to 35
- Increased the amount of damage you deal to Jungle Monsters from 30% to 35%
- Increased Ward Vision Buff Duration from 20 to 30s
- Increased Physical Power from 65 to 70
- Decreased Cost from 700 to 650
Items
- Decreased Damage Aura from 30 (+1 Per Level) Magical Damage per second to to 25 (+1 Per Level)
- Decreased the shield from 125% of your Protections from items to 100%
- Decreased Health Shield from 15% of Max Health to 12%
- Decreased Magical Power from 100 to 90
- Increased Health from 150 to 250
- Increased Magical Protection Aura Debuff from 10% to 15%
- Increased Health from 250 to 300
- Increased Tower Attack Speed Buff from 40% to 50%
- Increased Health from 200 to 250
- Increased Physical Power Aura Debuff from 25 to 30
- Now builds off of the Heavy Hammer Tree
- Cost: 2200
- +35 Physical Power
- +300 Health
- +25 Physical Protections
- +25 Magical Protections
- Cost: 2400
- +45 Physical Power
- +250 Health
- +25 HP5
- +20 MP5
- Increased Physical Protections from 80 to 90
- Decreased time to gain a block stack from 15s to 10s
- Increased Physical Protections from 35 to 45
- Increased Magical Power from 95 to 105
- Increased Duration of the passive from 6s to 8s
- Increased Magical Power from 70 to 90
- Decreased Physical Protections from 40 to 30
- Increased Magical Power from 85 to 95
- Increased Magical Power from 70 to 80
- Decreased Cost from 2550 to 2450
- Increased Magical Power from 90 to 100
- Increased Power from 30 to 35
- Decreased Cost from 2800 to 2650
- Increased Power from 50 to 55
- Increased Critical Strike Chance from 25% to 30%
- Decreased Cost from 3000 to 2900
- Increased Attack Speed from 15% to 20%
- Increased Duration of Healing Reduction Debuff from 6s to 10s
- Has been removed from the game (but lives on as a glyph)
- Has been removed from the game (but lives on as a glyph)
- Cost: 2350
- + 40 Physical Power
- + 25% Attack Speed
- + 20% Critical Chance
- + 10% Life Steal
- Passive is unchanged
- Increased Cost from 2200 to 2400
- Increased % Physical Penetration from 10% to 20%
- Decreased Stack Count from 70 to 50
- Increased power per stack from 0.5 to 0.8
- (increases total power from 65 to 70)
- Increased max stacks from 2 to 3
- Increased max healing reduction this item can provide from 40% to 60%
- Increased Cost from 2150 to 2300
- Added 10% Physical Penetration
- Increased Physical Power from 30 to 35
- Increased Attack Speed from 15% to 20%
- Increased Physical Power from 20 to 25
- Increased Physical Power from 35 to 40
- Increased Ability Lifesteal from 20% to 25%
- Decreased Cost from 2800 to 2750
- Added 5% Movement Speed
Gods
- Increased Base Movement Speed from 365 to 370
- Increased Base HP from 490 to 510
- Increased HP Per Level from 92 to 100
- Decreased the size of the passive meter UI art
- Increased Base Damage from 30/65/100/135/170 to 50/85/120/155/190
- Increased Slow from 15/17.5/20/22.5/25% to 20/22.5/25/27.5/30%
- Atlas is now knockback immune while firing this ability
- This ability now damages minions it passes through
- This ability now has a base slow of 25% applied to enemy gods hit, even if no slows were cleansed
- Decreased the stacks of slow from 3 to 2 (so the max slow is still 75% but easier to obtain)
- Decreased Self Heal from 8/16/24/32/40 to 8/14/20/26/32
- Decreased Passive Heat Generation from 40/50/60/70/80% to 30/40/50/60/70
- Increased Cooldown from 15s to 16s
- Decreased Movement Speed from 20/25/30/35/40% to 20/22.5/25/27.5/30%
- Decreased Physical Power Scaling from 25% to 20% per tick (100% to 80% total)
- Added additional audio cues on the pre-fire of this ability for clarity
- Increased Cooldown from 90s to 110/105/100/95/90s
- Increased Cooldown from 15/14/13/12/11s to 16/15/14/13/12s
- Increased Cooldown from 15/14/13/12/11s to 16/15/14/13/12s
- Decrease Shield from 30/32.5/35/37.5/40% to 25/27.5/30/32.5/35%
- Decreased Shield Health Scaling from 20 per Geb’s Level to 15 per Geb’s Level (Decreased Max shield from 650 to 550)
- Decreased Shield Duration from 3/3.5/4/4.5/5 to 2/2.5/3/3.5/4s
- Decreased Cooldown from 16s to 14s
- Increased Uncharged Damage from 70/100/130/160/190 to 70/105/140/175/210
- Increased Fully charged damage from 140/200/260/320/380 to 140/210/280/350/420
- Increased Base Movespeed from 365 to 370
- Decreased Self Slow from 20% to 15%
- Decreased Damage Taken Debuff from 10% to 5%
- Increased Slow from 15% to 20%
- Increased Base Damage from 10/20/30/40/50 to 15/25/35/45/55 per tick
- Increased Base Damage from 150/225/300/375/450 to 200/300/400/500/600
- Increased Damage from 85/120/155/190/225 to 95/130/165/200/235
- Removed self root on fire
- Reduced pre-fire time from 0.5s to 0.2s
- Direct hits now apply a root and cripple instead of just a root
- Increased Base damage on detonate from 15% to 20% of Chernobog’s basic attack power
- Speed up the travel time on the initial hit
- Increased Range from 55 to 60
- Updraft Damage Scaling from 60% to 75% of Horus’ Physical Power
- Increased Gust Damage from 20/30/40/50/60 to 30/40/50/60/70
- 15/14.5/14/13.5/13 seconds to 14-12
- Increased Cleave Damage from 60/95/120/155/190 to 60/100/140/180/220
- Decreased time per stack from 2m to 1.5m
- Buffed to 125 at 37.5m
- Increased Minion Damage from 50/90/130/170/210 to 70/110/150/190/230
- Update description to make sure this minion is clearly labeled as minion only damage
- Increased Aura Radius of ally buff from 40 units to 55 units
- Decreased Mana Cost from 80/85/90/95/100 mana to 60/65/70/75/80
- Increased Base Damage from 70/110/150/190/230 to 70/115/160/205/250
- Grave Golem Geb:Kit Harrison
- Corroded Colossus Atlas:Richard Barcenas
- Space Scoundrel Danzaburou:Dan Foster
- Miss Misery Nike:Anairis Quinones
- Crimson Kraken Poseidon:Daman Mills
- Angel of Death Thanatos:Chris Tergliafera
- Prototype 2.0 Charybdis:Kristen McGuire
- Bone Wraith Kukulkan:Jamieson Price
- Croaki Loki:Todd Haberkorn
PTS Balance: Available on PTS Friday Morning, January 7
- this can only trigger 2x per god per usage of chaotic beads
- Update Description to say that this item deals True Damage equal to 7% of their Maximum Health, and that the damage only triggers on Hard CC and Roots.
- Decreased Duration from 10s to 8s
- Decreased DoT duration from 4s to 1s – decreased from 8 ticks to 2 ticks per application
- Decreased max damage from 50% of your max health to 30% of your max health
- Decreased Protection Conversion from 20% to 10%
- Decreased Cooldown from 90s to 30s
- Increased Magical Power Scaling from 30% to 40%
- Increased Magical Penetration from 10 to 15
- Increased Magical Penetration from 10 to 15
- Increased Magical Penetration from 10 to 15
- Increased Cost from 2250 to 2400
- Decreased Physical Power from 35 to 30
- Decreased Physical Protections from 25 to 20
- Decreased Magical Protection from 25 to 20
- Increased Cost from 2350 to 2500
- Decreased Physical Power from 40 to 30
- Decreased Passive Critical Strike Damage Reduction from 55% to 45%
- Crits used to do 200% damage, Vs spectral it would be:
- 200 – 55 = 145%
- Now Crits deal 175% damage, Vs this nerfed spectral damage would be:
- 175 – 45 = 130%
- Crits used to do 200% damage, Vs spectral it would be:
- Increased Base Damage per hit from 20/35/50/65/80 to 23/40/57/74/91
- Increased Physical Power Scaling from 40% to 45% per hit
PTS Code – Working on Fixes which might not be seen in PTS
- Fixed an issue where dying with this item can cause you to lose the passive
- Fixed an issue where internal cooldown was not working
- Fixed an issue where Protections would stack indefinitely
- Fixed an issue where killing the main ward would not remove the roaming ward
- is still applying the increased damage taken debuff, which is not intended
- Fixed an issue where this Relic was lasting longer than the intended 2s
- Cooldown is being decreased by minion damage, which is not intended
- Fixed an issue where the audio cues aren’t playing correctly
- Fixed an issue where her projectiles particle FX would play at the incorrect height
- Fixed an issue where his inferno cannon played the wrong hit FX
- Fixed an issue with the General Nosseris VXG
- Fixed an issue with the Chibi skin’s basic attack FX
- Artistic adjustments are being made to his minimap and HUD icon
- Fixed an issue where players are not taking damage when draining an enemy Obelisk
- Fixed an issue where the buff icon had temp icon, name, and description now
- Increased their base HP by 500 and increased health scaling from 200 to 250 per level
- Fixed an issue where some items had changed locations/position in the Item Store for no reason
- Fixed an issue where some players cannot queue for ranked even if they have met the requirements
- Fixed an issue where there was incorrect spacing between characters (kerning) on the main SMITE font
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