Smite update 11.81 released for PS4, PC and Xbox One players. According to the official Smite 11.81 patch notes, the latest update added some gameplay optimizations and fixes. Apart from this, Smite version 11.81 also includes stability and performance improvements.
Previously, a bigupdate was released which added Tsukuyomi, mew Moon Bundle 3, cosprey chest, Rav3n chest, and other fixes.
Unfortunately, players are experiencing a number of issues when trying to play the game. Today’s Smite version 11.81 is expected to fix a few of these issues.
Read full details here.
What is new in Smite 11.81?
Items
- Increased Healing Reduction from 35% to 40%
- Increased Healing Reduction from 35% to 40%
- Increased Healing Reduction from 17.5% to 20% per stack
- Increased Healing Reduction from 20% to 25%
- Increased Healing Reduction from 20% to 25%
- Increased Healing Reduction from 35% to 40%
An additional nerf to healing items that doesn’t quite fall into the previous categories is the cost of this item. This was unintentionally lowered a while back when some Tier 2 items were being rebalanced.
It wasn’t as much of a concern at first but as healers like Guan Yu and Camazotz started rising in popularity we wanted to fix this, which also nerfs the item.
- Increased cost from 2250 to 2500
Another topic that’s a large part of the current meta is Hunter balance. Hunters are pretty commonly regarded as the most impactful role right now, and some stats back that up. A few key items are rising well above the rest.
Fail-Not offers pretty much everything a Hunter could want, so we are toning down its base stats while bringing up the effect of its passive slightly.
- Decreased Physical Power from 45 to 40
- Decreased Critical Strike Chance from 20% to 10%
- Increased the Critical Strike Chance on marked enemies from 15% to 20%
This shield was pivoted to be more aggressive, and it looks like it was clearly over-statted. Hunters were picking this up at the same rate as Warriors or Assassins, but instead of restricting its class usage we are bringing it down a small amount in a way to affect multiple roles.
- Increased Cost from 2500 to 2600.
- Decreased Physical Power from 50 to 40.
- Decreased Attack Speed from 20% to 15%.
Instead of nerfing more Crit items, we are buffing the counter crit item, Spectral Armor. This item has potent base stats but wasn’t quite enough to keep hunters in check, so its seeing a buff specifically to its passive that counters crit.
- PASSIVE – Decreased the amount of damage that Critical Strikes deal from 50% to 40%
This item has been tweaked a few times, but high burst mages are still making big impacts in the late game through the additional power scaling on this item.
We are decreasing that bonus scaling even further while also giving this a bit more base power to help it apply to a wider subset of mages instead of a specific few who abuse it like Nu Wa.
- Decreased Magical Scaling per stack from 2% to 1.5% (40% to 30% at Max Stacks)
- Increased Magical Power from 100 to 120
Gods
When looking for top meta nerfs, this one was clearly written in the sky. Apollo has some exceedingly high metrics, currently as the absolute most played god in ranked conquest. Apollo’s global pressure lets him make plays that many other Hunters can’t and that is the nerf we are looking to apply.
Some other buffs have happened recently to help Apollo’s laning but we would rather not revert those, as many players expressed a high amount of frustration with trying to get him through the early lane phase.
- Decreased Power Scaling from 40% per tick to 30% per tick.
This small fellow packs a big punch. Danzaburou received a few nerfs already and his win% has come down, but his pick and ban remain extremely high. We are decreasing his primary damage ability as well as the stun duration on his ultimate to nerf him in both damage as well as CC.
- Decreased Base Damage from 70/120/170/220/270 to 70/115/160/205/250
- Decreased stun duration from 1/1.1/1.2/1.3/1.4s to 1s at all ranks
The solo lane is raging over this god. He is the perfect example of high aggression early game, which can snowball the lane and even entire matches. He got a big boost from the 8.1 item changes and is performing well in the meta as a whole, and these nerfs counteract that and help stabilize the role.
- Decreased Base Damage (on both forms) from 75/135/195/255/315 to 65/125/185/245/305
When you win a world championship with Scylla people don’t soon forget it. This goddess has spiked in popularity ever since the PK Squad showed us how to play her.
The 8.1 meta was also quite favorable toward her, with some new items smoothing out her usually rough early game. We are looking to scale down her late game slightly to even out this boost from itemization.
- Decreased Scaling from 80% to 75% of your Magical Power
- Decreased Scaling from 90% to 85% of your Magical Power
- Decreased Magical Protection Reduced from 25% to 20%
Download free Smite update 11.81 on PS4 and Xbox One.