Smite PS4 update 11.13 (neo olympia) patch notes released. According to the official Smite 11.13 patch notes, the Neo Olympia update adds various bug fixes and gameplay improvements. Apart from this, the latest Smite patch 11.13 also contains performance and stability improvements.
“As a main theme to this Update the design team wanted to explore all of our current game modes and evaluate them for balance and quality of life.”
“The same issue that the Bull Demon King had was also occurring on Siege. The center objective monster in this map will now require more tanking and coordination to slay.”


GENERAL
Decreased Basic Attack range from 16 to 12.


RADIANT GLORY
Decreased Power % Buff from 10/12.5/15/17.5/20% to 10/11/12/13/14%


COMBAT DODGE
Decreased Physical Power Scaling from 50% to 45%.
“While some Warriors saw a rise in Season 6, Amaterasu has lagged behind. Her late game team fights and utility are potent but she struggles in the early game to threaten enemies. We are increasing the overall damage of Dazzling Offensive, rewarding Amaterasu players for finding early openings to land her strikes.”


DAZZLING OFFENSIVE
Smite PS4 update 11.13 increased damage per strike from 75/125/175/225/275 to 95/140/185/230/275.


KISS
Increased Movement Speed Increase from 4/8/12/16/20 to 8/11/14/17/20.
Increased Bonus Damage from 4/8/12/16/20 to 8/11/14/17/20.


BACK OFF
Back Off now always applies the 25% slow.


LOVE BIRDS
Decreased Cooldown from 16/15/14/13/12s to 12s.


GENERAL
Increased Base Mana from 250 to 300.


SCOURGE
Smite 11.13 decreased Healing from 30/35/40/45/50 to 25/30/35/40/45.


GENERAL
Increased Base Mana per level from 34 to 38.


TREMORS
Decreased Mana Cost from 15/20/25/30/35 to 10/15/20/25/30.


GENERAL
Increased Base Mana from 290 to 310.
Increased Base Mana Per Level from 43 to 48.


MOONFLOWER DANCE
Increased damage from 65/90/115/140/165 to 85/110/135/160/185.


GENERAL
Increase Base Health from 380 to 410.


DECAY (RESTORATION)
Decreased Mana Cost from 70/75/80/85/90 to 55/60/65/70/75.


UPDRAFT
Fixed an issue where the follow up basic attack was benefiting from Lifesteal more than intended.
Fixed an issue where the follow up basic attack was not slowing.
Fixed an issue where this ability could crit when the projectile reaches maximum range


FRACTURE
Improved audio feedback for the follow up hit.


PROTECTOR’S SURGE
This ability is now properly classified as a leap.
Fixed an issue where this ability would sometimes fail to heal.


TO THE SKIES
Fixed an issue where teleported allies would sometimes not receive a shield.


STEADFAST
Reduced Bonus Energy Generation from 25% per stack to 20%. (80% down from 100% at Maximum Stacks.)
EXCALIBUR’S WRATH (SUNDERING STRIKE)
The sword now glows a distinct color when at 35 and 80 energy.
RADIATE
Decreased Damage Scaling from 35% to 30% per tick


FROSTBOLT
Decrease Base Damage from 60/100/140/180/220 to 60/95/130/165/200


DRAGONFIRE
The Protection Reduction on this ability now only applies to enemy gods, and will not affect minions


TIDAL SURGE
Decreased Mana Cost from 60/70/80/90/100 to 60/65/70/75/80.


WHIRLPOOL
Decreased Mana Cost from 60/70/80/90/100 to 60/65/70/75/80.


SKEWER
- Fixed an issue where the slow from this ability wasn’t consistently being counted as a slow.
- The slow from skewer should now properly count for Runeforged Hammer bonuses on future attacks.
- Should no longer be able slow targets who are CC immune.


SPAWN OF SET
Spawns are now visible to Set through walls.
The timer is more visible and is a different color from the Spawn itself.


SANDSTORM
The targeter for selecting a Spawn is now more accurate.
Fixed an issue where this ability was not properly cleansing slow effects.


KINGSLAYER
Increased healing from 30/45/60/75/90 to 45/60/75/90/105.
Xbalanque has been overperforming (high win%, pick%, and ban%) at all levels of play, including normal, ranked, and competitive. His ultimate brings a unique aspect to the game. It deals no direct damage yet dramatically impacts a teamfight through confusion. This effect is especially potent when on a member of the Hunter Class, who generally lack effects like this and instead get large skillshots to deal additional damage. Perhaps the most unique effect of this ability is the CC at the end that can be avoided if the afflicted player stops moving. This effect is difficult for opponents to learn without reading the text of Xbalanque, or experiencing a high degree of trial and error, likely resulting in many failures. This effect also punishes players for trying to play through Darkest of Nights, and encourages passive play and hard disengages. With the way it was conveyed, its impact on counterplay, and its inability to be learned outside anything but explicitly reading the text; we have made the difficult decision to remove the stun if moving from the end of the ability.


DARKEST OF NIGHTS
This ability no longer stuns gods who are moving at the end of this effect.
Adjusted audio of this effect to help players be aware of the change.