Smite PS4 Update 11.13 Patch Notes, Read What’s New & Fixed

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Smite PS4 update 11.13 (neo olympia) patch notes released. According to the official Smite 11.13 patch notes, the Neo Olympia update adds various bug fixes and gameplay improvements. Apart from this, the latest Smite patch 11.13 also contains performance and stability improvements.

Previously, an update was released with two new Egyptian gods Horus and Set as well as various bug fixes. Unfortunately, since the last patch, many players were experiencing a number of issues when trying to play the game. Today’s Smite 11.13 is expected to fix all these issues.

Smite Update 11.13 Patch Notes for PS4 and XBox One

BUG FIXES

Gods
RATATOSKR
THROUGH THE COSMOS
Updated ultimate audio on Curious Critter Skin.
ARACHNE
WEB
Fixed Ma Cherie Arachne’s Web not appearing for the enemy team.
CUPID
GENERAL
Fixed Dr Madlove t-posing on intro.
FENRIR
BASIC ATTACKS
Fixed Basic Attack while walking animations appearing broken on most skins.
NEITH
WORLD WEAVER
Fixed an issue where Neith’s ultimate would not clearly display the marked FX and the projectile FX in some situations.
KING ARTHUR
GENERAL
Fixed an issue where King Arthur could cause opponents to become untargetable for the rest of the game.
THE MORRIGAN
GENERAL
Fixed an issue where this God could cause Spectator mode to crash.
SCYLLA
GENERAL
Added new audio elements and increased volume on other sound FX to improve clarity on Scylla’s Ultimate Ability on her Terror of The Deep Skin.
SYLVANUS
WISPS
Fixed an issue where Wisps’ particle FX would replay and persist on Gods longer than intended.
UI
  • Fixed an issue where God Ranked Leaderboard Borders were not showing on Console.
  • Fixed multiple issues with the Profile Page where it would behave strangely when receiving private messages or interacting with the friends list.
  • Smite PS4 update 11.13 fixed an issue where your Worshipper menu would not display accurate stats.
  • Fixed an issue where players could not type in specific numbers on settings that have a slider.
  • Smite 11.13 fixed an issue where Voice Indicators would not display when a player was speaking in a Match Lobby.
  • Fixed issues with selecting skins in the Match Lobby.
  • Fixed an issue where sometimes a recently purchased skin couldn’t be selected in the Match Lobby.
  • Purchase Pop-ups will now automatically close when clicking outside of the UI element
  • Smite version 11.13 improved overall performance when making purchases and obtaining items.
  • Fixed an issue where some Chests did not properly display all of their items.
  • Fixed Ranked Leaderboards sometimes showing incorrect rank around 60th.
  • Fixed the “Highest Rank this Season” icon not accurately depicting the player’s highest rank for the ranked season.
  • Smite update 11.13 fixed Coupon for Voice Pack not working if user has under 200 Gems.
  • Fixed Ranked Leaderboard displaying MMR as “NAN.”
  • [Console] Fixed event quests reward showing a  lightning bolt instead of battle pass points.
  • Fixed Achievements sometimes invisible at end of match lobby.
  • Smite patch 11.13 fixed the Spectator respawn timer for the Gold Fury spawn sometimes starting with less than 5 minutes after a gold fury is killed.
  • Fixed recently viewed skins from showing up in other scenes.
  • Fixed Winner, Champion and Hero Chest ‘Go To’ buttons sending to Play screen.
PROJECT OLYMPUS
  • Godlike Chests (obtainable from Commendation Rewards)
    • Will no longer provide team boosters unless the player owns everything else
    • Now has a larger pool of possible Exclusive Skins
  • Triumphant Chests and Enigma Chests
    • Updated contents to make sure all recent God emotes were included
  • Increased duration of text chat and VGS text on screen from 3s to 10s
  • Cu Chulainn
    • Berserk
      • Fixed an issue where an ability used right before Cu Chulainn’s transformation into Berserk form would delay the transformation for a prolonged period of time.
        • You should now transform immediately after the ability animation is over.
      • Fixed an issue where an ability used right before Cu Chulainn’s transformation into normal form would cause the normal form ability animation to play instead of the Berserk ability animation.
        • The Berserk form ability animation should correctly play before the immediate transformation back to normal form.
      • Fixed an issue where the Passive meter would not properly drain if Cu Chulainn uses an ability to stall his transformation.
      • Smite PS4 update 11.13 fixed an issue where Cu Chulainn did not say his Berserk VO Line in online matches. Should be noted that Cu Chulainn does not say any VO lines when he exits his Berserk form. This is intended.
    • Furious Charge
      • Added a small knockback at the end of this ability to help prevent situations where Cu Chulainn would move past the enemy at the end of the charge animation
      • Fixed an issue where the stun during the charge was not applying for the correct duration
    • Related UI Changes
      • While working on fixing clarity issues with Cu Chulainn we noticed that the ability icon animation for abilities that can be leveled up versus channeling abilities were very similar.
        • This was more apparent with Cu Chulainn due to his Berserk state Vent Anger constantly channeling for the entire duration.
  • General Ability Icons
    • In order to provide additional UI clarity we have made the following changes:
      • The ability level up animation has been slowed down slightly and has a more pronounced gold hue.
        • This should help contrast versus the channeling ability animation which is a rapid pulse with a white hue.
    • The console level up animation now has a gold border around the ability icons.
      • This was already the case on PC.
GAME MODES
“As a main theme to this Update the design team wanted to explore all of our current game modes and evaluate them for balance and quality of life.”
Assault
  • There is no longer a ledge for the fountain and it now sits flush with the ground.
    • Players can now walk back onto the fountain, but regen and buying capabilities still follow the same rules.
  • Vital Orbs
    • Smite update 11.13 decreased the number of Orbs that can spawn on the map from 6 to 4, and relocated 2 of the 4 that remain.
      • Orbs spawn locations are:
        • 1x In the center of the map, near the lane
        • 1x in the center of the map, on the side path
        • 1x In between Order team’s Tier 1 and Tier 2 tower
        • 1x In between Chaos team’s Tier 1 and Tier 2 tower
    • All Orbs now spawn at 60s, regardless of if any towers are destroyed
  • Baron Samedi now counts as a healer for this mode.
Arena
  • Minotaur
    • Increased Health per Minute from 20 to 150.
    • Increased Physical Power from 50 to 125.
    • Increased Physical Power per Minute from 0 to 40.
  • Decreased Crowd Sound FX Volume
  • Decreased Volume on Minotaur’s Spawn and Death Sounds
  • Decreased Portal Ambient Noise Sound FX Volume
Conquest
  • Enhanced Fire Giant will now appear 30 minutes into the game, up from 25 minutes.
  • Reduced Bonus Physical and Magical power that Fire Giant gains when it becomes enhanced from 20 to 10.
  • Primal Fury
    • Primal Fury buff now provides 7% reduced damage from jungle camps and jungle bosses
    • Fixed an issue where the Primal Fury buff was not increasing damage against jungle bosses as much as intended
Conquest Ranked
  • Increased MMR Difference between players allowed for Duo Queue
    • From 200 to 300 for players below Diamond Rank
    • From 50 to 100 for players above Diamond Rank
  • Fixed an issue where players MMR would change too quickly in their first few matches after a soft reset.
Clash Balance
  • General
    • The Blue Buff camps in the center of the map have been changed to Red Buff camps.
    • These camps now enhance at 10m, not 5m
  • Jungle Monster Balance
    • Enhanced Blue Buff Holder
      • This creatures Basic Attack is now Melee.
      • Decreased Base Health from 1250 to 850.
      • Decreased Physical Protection from 30 to 20.
      • Decreased Magical Protection from 30 to 10.
      • Decreased Physical Power from 65 to 42.
    • Enhanced Blue Buff Mini
      • This creatures Basic Attack is now Melee.
      • Decreased Health per Level from 65 to 55.
    • Enhanced Red Buff Holder
      • Decreased Base Health from 1250 to 850.
      • Decreased Physical Protection from 30 to 20.
      • Decreased Magical Protection from 30 to 10.
      • Decreased Physical Power from 65 to 42.
    • Enhanced Red Buff Mini
      • Decreased Health per Level from 65 to 55.
  • Apophis Balance
    • Shadow of Apophis (Normal Apophis Buff)
      • This effect now deals True Damage instead of Physical Damage.
        • Updated the visual FX of this effect
      • Now restores 0.8% of your Maximum Health every second (4% HP5)
      • Now restores 0.4% of your Maximum Mana every second (2% MP5)
    • Veil of Apophis (Enhanced Apophis Buff)
      • This effect now deals True Damage instead of Physical Damage.
        • Updated the visual FX of this effect
      • Reduced % Health Damage from 4% to 3%.
      • Now restores 0.8% of your Maximum Health every second (4% HP5)
      • Now restores 0.4% of your Maximum Mana every second (2% MP5)
Joust
  • Adjusted the Bull Demon King so that he continues to move and attack more smoothly. This should make him much harder to kite.
  • Increased XP gained from Small Tigers from 50 to 75 XP per Tiger (100 to 150 for the entire camp)
  • The Blue Buff Camp (Turtles) now use Melee attacks.
Duel (Joust 1v1)
  • Titans in Duel Only now deal 50% damage to enemy players (gods only)
    • They still deal normal damage to minions
  • Decrease Titan HP for duel only by 25%
    • % numbers are relative to normal Joust Titan stats
  • Inherits these changes from Joust:
    • Adjusted the Bull Demon King so that he continues to move and attack more smoothly. This should make him much harder to kite.
    • Increased XP gained from Small Tigers from 50 to 75 XP per Tiger
    • The Blue Buff Camp (Turtles) now use Melee attacks.
Jungle Practice
  • Players queueing together can now pick duplicate gods
  • Players now move much faster while in the fountain
Siege
“The same issue that the Bull Demon King had was also occurring on Siege. The center objective monster in this map will now require more tanking and coordination to slay.”
  • Adjusted the Wild Juggernaut so that he continues to move and attack more smoothly. This should make him much harder to kite.
ITEMS
SHIFTER’S SHIELD
  • Changed Percentage threshold for its effects.
    • While over 75% (up from 50%), you gain +35 Physical Power.
    • While under 75% (up from 50%), you gain +35 Physical and Magical Protection.
LIGHT BLADE
  • Decreased Attack Speed from 15% to 10%.
  • Now provides 5 Physical Power.
MORNINGSTAR
  • Now provides 5 MP5.
  • Increased cost from 550 to 600.
CHARGED MORNINGSTAR
  • Increased MP5 from 4 to 7.
TRANSCENDENCE
  • Increased MP5 from 6 to 10.
HEARTSEEKER
  • Increased MP5 from 7 to 10.
HYDRA’S STAR
  • Now provides 7 MP5.
HYDRA’S LAMENT
  • Now provides 10 MP5.
GODS
ACHILLES

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GENERAL
Decreased Basic Attack range from 16 to 12.

RADIANT GLORY
Decreased Power % Buff from 10/12.5/15/17.5/20% to 10/11/12/13/14%

COMBAT DODGE
Decreased Physical Power Scaling from 50% to 45%.
AMATERASU
“While some Warriors saw a rise in Season 6, Amaterasu has lagged behind. Her late game team fights and utility are potent but she struggles in the early game to threaten enemies. We are increasing the overall damage of Dazzling Offensive, rewarding Amaterasu players for finding early openings to land her strikes.”

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DAZZLING OFFENSIVE
Smite PS4 update 11.13 increased damage per strike from 75/125/175/225/275 to 95/140/185/230/275.
APHRODITE

KISS
Increased Movement Speed Increase from 4/8/12/16/20 to 8/11/14/17/20.
Increased Bonus Damage from 4/8/12/16/20 to 8/11/14/17/20.

BACK OFF
Back Off now always applies the 25% slow.

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LOVE BIRDS
Decreased Cooldown from 16/15/14/13/12s to 12s.
BARON SAMEDI

GENERAL
Increased Base Mana from 250 to 300.
BELLONA

SCOURGE
Smite 11.13 decreased Healing from 30/35/40/45/50 to 25/30/35/40/45.
CABRAKAN

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GENERAL
Increased Base Mana per level from 34 to 38.

TREMORS
Decreased Mana Cost from 15/20/25/30/35 to 10/15/20/25/30.
CHANG’E

GENERAL
Increased Base Mana from 290 to 310.
Increased Base Mana Per Level from 43 to 48.

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MOONFLOWER DANCE
Increased damage from 65/90/115/140/165 to 85/110/135/160/185.
HEL

GENERAL
Increase Base Health from 380 to 410.

DECAY (RESTORATION)
Decreased Mana Cost from 70/75/80/85/90 to 55/60/65/70/75.
HORUS

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UPDRAFT
Fixed an issue where the follow up basic attack was benefiting from Lifesteal more than intended.
Fixed an issue where the follow up basic attack was not slowing.
Fixed an issue where this ability could crit when the projectile reaches maximum range

FRACTURE
Improved audio feedback for the follow up hit.

PROTECTOR’S SURGE
This ability is now properly classified as a leap.
Fixed an issue where this ability would sometimes fail to heal.

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TO THE SKIES
Fixed an issue where teleported allies would sometimes not receive a shield.
KING ARTHUR

STEADFAST
Reduced Bonus Energy Generation from 25% per stack to 20%. (80% down from 100% at Maximum Stacks.)
EXCALIBUR’S WRATH (SUNDERING STRIKE)
The sword now glows a distinct color when at 35 and 80 energy.
MERLIN
RADIATE
Decreased Damage Scaling from 35% to 30% per tick

FROSTBOLT
Decrease Base Damage from 60/100/140/180/220 to 60/95/130/165/200

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DRAGONFIRE
The Protection Reduction on this ability now only applies to enemy gods, and will not affect minions
POSEIDON

TIDAL SURGE
Decreased Mana Cost from 60/70/80/90/100 to 60/65/70/75/80.

WHIRLPOOL
Decreased Mana Cost from 60/70/80/90/100 to 60/65/70/75/80.
SET

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SKEWER
  • Fixed an issue where the slow from this ability wasn’t consistently being counted as a slow.
    • The slow from skewer should now properly count for Runeforged Hammer bonuses on future attacks.
    • Should no longer be able slow targets who are CC immune.

SPAWN OF SET
Spawns are now visible to Set through walls.
The timer is more visible and is a different color from the Spawn itself.

SANDSTORM
The targeter for selecting a Spawn is now more accurate.
Fixed an issue where this ability was not properly cleansing slow effects.

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KINGSLAYER
Increased healing from 30/45/60/75/90 to 45/60/75/90/105.
XBALANQUE
Xbalanque has been overperforming (high win%, pick%, and ban%) at all levels of play, including normal, ranked, and competitive. His ultimate brings a unique aspect to the game. It deals no direct damage yet dramatically impacts a teamfight through confusion. This effect is especially potent when on a member of the Hunter Class, who generally lack effects like this and instead get large skillshots to deal additional damage. Perhaps the most unique effect of this ability is the CC at the end that can be avoided if the afflicted player stops moving. This effect is difficult for opponents to learn without reading the text of Xbalanque, or experiencing a high degree of trial and error, likely resulting in many failures. This effect also punishes players for trying to play through Darkest of Nights, and encourages passive play and hard disengages. With the way it was conveyed, its impact on counterplay, and its inability to be learned outside anything but explicitly reading the text; we have made the difficult decision to remove the stun if moving from the end of the ability.

DARKEST OF NIGHTS
This ability no longer stuns gods who are moving at the end of this effect.
Adjusted audio of this effect to help players be aware of the change.

Other Fixes

  • Added fixes for framerate drop and freezing issues.
  • Smite 11.13 for PS4 has fixed some glitches introduced with the last build.
  • Added performance and stability improvements
  • Smite PS4 update 11.13 has added fixes for stuttering/lag issues.
  • Added gameplay improvements with Smite patch 11.13.
  • Added various minor under the hood changes with Smite 11.13.

Smite update 11.13 for PS4 and Xbox One is now available for download.

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