Smite update 11.20 is now available for PS4 and Xbox One players. According to the official Smite 11.20 patch notes, the latest Odyssey Underworld update comes with new features, gameplay changes and bug fixes. Apart from this, the latest Smite update 11.20 also includes performance and stability improvements.
Previously, a big update was released with a new god Persephone, new god skins, balancing, gameplay changes, bug fixes and more. Unfortunately, since the last patch, many players were experiencing a number of issues when trying to play the game. Today’s Smite 11.20 is expected to fix all these issues.
The Odyssey returns this year focusing on the story of Persephone and her attempt to destabilize the rule that Gods hold over the world.
Earn Points to reach the final reward: Stellar Demise Tier 5 Baron Samedi Skin
Tier 5 Skin Playable on day one!
For the first time ever this Tier 5 Skin is playable on launch day.
You can pre-order the entire Odyssey for a one time purchase to unlock and play as Tier 5 Baron Samedi through the “Buy All” button.
All Odyssey items will be automatically unlocked on your account as they release, Including the Odyssey Point Reward Items.
All of these items you own but do not have access to yet will be visible on the new “Pre-Orders Page”
Purchase Odyssey Items or complete Odyssey Quests to earn Odyssey Points and unlock Reward Items. Every level includes an Odyssey Chest and certain levels include additional rewards.
Odyssey items are discounted during the first week that each item is released.
All Odyssey Items are individually purchasable Skins or other Cosmetics that release overtime throughout the event. Each purchase rewards 5 Odyssey Points.
Complete Odyssey Quests to earn progress toward free rewards
2 Quests release per week, 30 Quests in Total
Each Quest reward is 1 Odyssey Point
Quests must be done in order
There is no limit to the speed in which Quests can be completed
ARGUS, THE DEFENDER
Fixed Pyromancer from pushing Argus out of Agro range, causing the fight to constantly reset
Fixed auto level turning off when firing phase 2 of Updraft right as leveling up happens
Fixed an issue where if Horus dashes as Persephone’s vines are reaching towards him, he can finish his dash but still be rooted and silenced
TO THE SKIES!
Fixed Pridwen stacking with Horus’ Ultimate shield
Fixed a condition where the ranged attack wouldn’t pass through Persephone’s Ultimate
Fixed an issue where if canceling ability while landing from her Ultimate can cause her Basic Attacks to break
ANVIL OF DAWN
NEW – Streamer Mode Setting
NEW – What’s New Screen
New Player Experience
This Fall/Winter we will be exploring some of the previous Adventure Modes in SMITE. The first is the return of Corrupted Arena! This map will only be available to queue during this Update (1 month). Multiple Odyssey quests will be to “play an adventure mode” which playing this mode will be the only way to fulfill.
New Relic – Cruel Wind
Jormungandr – Cannot be knocked back which spoils the spirit of this mode
The Morrigan – causes problems if she has transformed into another god when the Bonus Round is beginning
There has been a lot of discussion about the impact the Jungle Role has on a Conquest game. We believe that Junglers are an impactful class at all skill levels, even if the current SPL meta doesn’t highlight that.
An important feature of MOBA design is “shared resource management”. Only so much Gold and XP exists on the map, and that has to be tactically split between each team. This results in certain roles becoming “level spiked” in the early game and other classes that have to take more of a “invest for late game” approach. We believe that all classes should have a set of items that allow them to work in either direction. Junglers tend to only succeed when they gain the early advantage so we are reworking an old item to be a stronger late game option for them.
+75 Physical Power
+10 Physical Penetration
+ 200 Mana
+ 20 MP5
Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power.
NOTE : This passive works similarly to Soul Reaver. This effect can trigger one time per ability per god. It does not however have Soul Reaver’s decreased damage on subsequent triggers.
This item has new visual FX.
AH MUZEN CAB
Ah Muzen Cab has continued his reign on the current meta boasting strong clear, burst, and late game scaling. His passive Bees and their item interactions combined with Stingers heavy burst make him flexible and difficult to shut down. Bees will no longer trigger items, lowering AMCs ability to flex into extra clear and harass potential with little cost. Stinger is seeing a base and scaling damage reduction, making ganking the bee or boxing against him less risky.
This Sun Goddess has been only a shimmer lately. Although she has shined as a support on occasion, this goddess struggles heavily in the solo lane. Her primary damaging ability requires a lot of investment to deal full damage, so we are increasing the effects it can have. Amaterasu’s dash also presents some control issues to many players. To make this ability feel as smooth as possible we are removing the brief self root it applies. This should help make sure Amaterasu hits her intended target or escape path more often.
Erlang Shen continues to dominate the game with his strong flex potential and early game aggression. This transforming god simply seems to excel in too many different aspects, so this nerf is being applied to restrict his potential. Erlang Shen will no longer have access to the incredibly powerful haste effect. He will need to choose his Mink form primarily as his damage output option as his Turle form is seeing a large reduction to its base damage, focusing it more toward its escape or setup nature.
It’s time to get greedy again! Although Fafnir makes appearances at the SPL level from time to time, he is rather unsuccessful in most applications. Fafnir’s passive is being buffed to ensure he feels the power from his early game gold hoarding. We are also adding a large mana heal to his ultimate. In order to get the most out of his Dragon form, Fafnir must fire many abilities after transforming. Now he will have better capacity to do this.
ENDLESS GREED – PASSIVE
Increased Maximum Bonus Protections from 20 to 25.
Note that This passive was nerfed at some point in the past, but we could not find any proper documentation for this change. While initially released at 30 it was adjusted to 20 sometime after. We apologize for the lack of communication on this.
The Mid Season changes have simply pushed Isis too far up in the performance metrics. This goddess is performing extremely highly at all skill levels and in all game modes. We are reverting part of the buffs to Dispel Magic and nerfing the total Health Shield to attempt to remedy this situation without pushing her back to obscurity.
Olorun’s performance has been quite middle-of-the-pack. We are quite happy that new gods aren’t immediately placed in the OP category, we have seen this god continue to struggle after his launch, especially due to Mage ADC item nerfs. We are bringing up two of Olorun’s key damage output features to help his early game especially.
Increase his Base Power from 35 to 40.
Increased Base Damage from 35/50/65/80/95 to 40/55/70/85/100
Persphone’s power level is still being hotly debated in the community. Our stats show her closer to the bottom end of the gods rather than the top end. We know she has a steep learning curve and excels at certain stages of the game so we won’t be rushing to buff her. In this patch we focus on a series of bug fixes and quality of life adjustments instead. Once players are having a more clear experience with Persephone we can look more into her balance metrics.
Added a more clear description to this ability specifying how it can be canceled.
Fixed issues where Kali, Scylla, Achilles, and Thanatos were not properly getting their rewards for killing a god if this passive was used. All of those gods should now get those bonuses upon killing Persephone, before she has the option to continue fighting with her passive.
Persephone will now retain her health bar when entering this state so players can more easily keep track of her.
Adjusted the plants materials to make distinguishing friendly and enemy Harvest plants more clear.
GRASP OF DEATH
The Monkey King returns in this update! Sun Wukong excels at poking enemies and being evasive, but he has lacked the power to compete in today’s solo lane meta. His passive kind of conflicts with his Ultimate, causing him to lose his own buff. This will no longer be the case. Sun Wukong will now be encouraged to dive back into the fight after ulting, where he will be able to continue enjoying the benefits of his passive as well as increased damage on Master’s Will.
Sylvanus’ ability to heal his team and to pull an enemy has pushed him towards very long cooldowns. This god has continued to struggle so we are decreasing the cooldowns of both of these god-defining effects. Sylvanus should have a much more clear impact on the match after these changes.
The Morrigan has the unique ability to become any other god. This effect is so uniquely powerful that the ability was put on a very high cooldown ever since her launch. We are decreasing this in the early game to make sure her players can show off their skills. Keep in mind this ability still increases its cooldown to match that of the opponent’s Ultimate cooldown, but that never happens in the first few ranks.
Zhong Kui has rose to power in the current meta. This god accumulates a ton of protections while also dealing high damage, and is extremely difficult to deal with once he has a gold or XP lead. We are making his passive harder to stack to prevent him from coming online as quickly as he can right now.
Smite update 11.20 is now available for download on PS4 and Xbox One.