Smite update 10.77 (v5.13) is now rolling out for players onPlayStation 4andXbox One. According to the Smite 10.77 patch notes, the new update has added various fixes for crashing and stuttering issues. Smite patch 10.77 also includes stability and performance improvements. Check out more details below.
Previously, amajor update v5.12was released with new skins and various gameplay changes. However, since the release of this patch, many players were experiencing a number of issues when trying to play the game. Today’s Smite version 10.77 is expected to fix all these issues.
Smite Update 10.77 Patch Notes
PROJECT OLYMPUS
Player Behavior
While SMITE is about a brutal clash between gods, it is important to focus on the environment and interactions between our players they experience every day. Games at their core are for fun, and nothing can put a damper on that quicker than someone who is creating a negative environment.
Earlier this year we ramped up our player punishment systems, putting an increased focus and creating tools to identify players that needed a warning or ban to keep the game a more friendly and welcoming environment. This works, but it isn’t all we can be doing.
- Commendation System
- SMITE is adding a Commendation System, allowing players to give praise to players who as strong guides, show great teamwork, or are just plain friendly! Each Month players will gain points from players commending them for their positive actions or from just playing with 100% Goodwill!
- 300 Points
- Team Skin Booster
- 450 Points
- Triumphant Champion Chest
- 600 Points
- Triumphant Godlike Chest
- 300 Points
- Players will be able to vote on players directly after their match on a new End of Match Lobby screen. This page will also provide fun stats for your team, showing who was Top Damage, Top Wards Placed, Top Damage Mitigated, and much more!
- Yearly Rewards
- Players who remain unbanned for the entire year will receive bonus rewards when the Season ends.
- Baron Samedi Skin
- Comradery Loading Frame
- Goodwill Jump Stamp
- Baron Chibi Avatar
- Goodwill Global Emote
- Report Prompting
- Players actions during the course of the game are more closely tracked, allowing us to identify players who may be taking away from a positive gameplay experience. If our system detects a case where a user may be reportable we will prompt users in that match to provide additional information and report.
- Additionally, we will take the information gathered to better inform our internal data metrics allowing us to tackle behavior issues more effectively.
- VGS Restriction
- Players who abuse the VGS system during a game may have their ability to VGS restricted, lowering the amount of times they can use commands and how long they will need to wait before being allowed to use VGS again.
- Goodwill System Revamp
- Goodwill have been revamped to better reflect users who are being a positive experience while protecting those users from players who may report out of spite in an effort to reset them to 0%.
- Goodwill now provides protection against single instances of negative behavior or reports.
- Goodwill is now gained more gradually after completing games and when players commend you.
- Goodwill rewards have also been adjusted.
- Reduced Favor bonus at maximum goodwill from 30% to 15%.
- Added a 15% bonus to FP gains from matches at Maximum Goodwill.
- Games played at Maximum Goodwill contribute towards the monthly rewards in the Player Commendation system.
- Increased Hi-Rez Support Presence
- Our internal support team is ramping up its process for punishing players who fall into our criteria for “negative behavior”
- More punishments will be sent out more often on a weekly basis
Console Features
A major feature console users have requested is the ability to modify elements of their HUD to fit their style. We looked to tackle the most requested move option first, allowing us to better focus on Consoles specific need in features like this but also gain metrics of how features like this are used. Players will now be able to move their minimap around, change its size, and adjust its opacity.
- Minimap HUD Editor
- Console players can now adjust the mini map on their HUD through the options menu
- Change its position on screen
- Change its size
- Changes its transparency level
GAME MODES
Fountains
- Fountains now tick more quickly and for smaller amounts while healing allies or dealing damage to enemies
- Fountains have new particle FX on damage and heal
- Fountains no longer affected by anti heal
- Players exiting the fountain will retain the fountain healing effect for an additional 1s
Timed Queues
In 5.13 all queues will use a Timed Queue system. This system does have some pros and some cons. It is not necessarily a perfect change but it will have a few key improvements to the Matchmaking system. It will better handle players at the extreme top or bottom skill levels. It will group players up into larger pools as we make some modes have longer times than others. It will allow players to better manage their IRL tasks because they know exactly how long they have until their game starts. The Normal matchmaking we had in seasons 2-5 works well for average players, but we have a lot of exceptionally skilled players that need more focus on matchmaking.
The best result of this system is that timed queues + solo only ranked will ensure that every ranked conquest queue will have the top 10 players in the same match. Always.
- All Normal and Ranked game modes will be changed to a “Timed Queue” system
- Timed Queues will show a constant countdown timer that indicates when the next match of that mode will begin
- Players can see all timers for all modes at all times, allowing them to make decisions accordingly
- When the timer reaches 0, all players in the queue will be sent a prompt to accept the match
- Matchmaking will be done after accepting, so there is no penalty to declining the queue pop
- The matchmaking will occur during a 20s period after accepting
All Ranked Modes
- Ranked Conquest, Joust, and Duel have been soft reset to begin the Fall Split
- Ranked Rewards have been updated
- Early Surrender conditions have been changed. Players will now be able to surrender before 10 minutes if a player Disconnects and within the first 3 minutes and has not returned.
- For all Ranked Modes, if an early surrender occurs, the following will happen (ONLY occur if a team successfully surrenders before 10m)
- Active players on the losing team will lose 0 TP
- The disconnected player will lose 2x the full TP amount they would have lost if the match finished normally
- The enemy winning team will win 0.5x the full TP amount they would have lost if the match finished normally
Ranked Conquest
This change is closely related to the Timed Queue mode. Combining these two aspects has the highest chance of increasing the quality of ranked games
- This mode has been changed to be Solo only. Parties of no sizes are allowed
Ranked Joust
- Parties of up to 3 will continue to be allowed on this mode
Ranked Duel
- Surrender time changed from 10m to 5m
MAP CHANGES
Joust map
- Jousts Tower and Phoenix areas have been updated for better visual clarity
- A new XP camp has been added to the Joust map. It is located just outside the Bull Demon King’s area
- This Camp contains 2 Armored Tigers
- These have 400 HP each
- Provide 50 XP when killed (100 total)
- Provide 13 Gold when killed (26 total)
- Bull Demon King
- Increased Base HP from 1400 to 1750
Arena
- Players will now see ticket value effects when Minions and Gods are killed, or when something is run into the portal
- Updated the HUD
- Respawn Timer rules have been changes to be less random and should be more directly scaled with which team is winning or losing
- The Arena Update is coming later this fall! This will be mostly an art update with some minor design changes. Keep an eye out for more info as we approach HRX!
Clash
- Phoenixes
- Now attack like normal phoenixes
- Apophis
- Shadow of Apophis buff and Enhanced Shadow of Apophis buff
- Now Heals 4% of your max HP every 5s and restores 2% of your Mana every 5s
- Decreased the damage on Apophis’ entrance attack from 2000 to 1500
- Shadow of Apophis buff and Enhanced Shadow of Apophis buff
Assault
- Assault will now randomly select a god from ALL gods, instead of just the player’s owned gods.
Conquest
In Smite 10.77 update, the lowest player on each team will get bonus shared XP. We did this because it is guaranteed to only affect one player, and in large majority of scenarios it will only help the support.
We did not want to put it on Guardian’s blessing because this opens up many easy ways to exploit the item. We could easily see a group-up meta with many copies of this because extra XP is that powerful.
We made it shared XP because this is intended only for support. It is not intended to simply help out anyone who falls behind. If other lanes fall behind they will have to change their playstyle to make use of this bonus. The bonus is not so intense that anyone could feed or troll and use it to make a quick comeback. Its intentionally subtle.
- Map Rules
- Support Bonus XP
- After 2m on the game clock, Support Bonus XP will turn on
- This rule will give the Lowest level player on each team a 25% increase to their shared XP only, not solo XP
- This means a 2 way split, yielding 120% XP, would yield 60% to the higher level player and 60 * 1.25 = 75% to the lower player
- If the lowest level player on a team is disconnected, the bonus XP will move to the 2nd lowest player
- Minion AI
- Minions that have already chosen a target will not change targets unless their current target dies, leaves radius, or an enemy god draws their aggro
- Elder Harpy
- Base XP reduced from 34 to 24
- This affects mid camp x2 and back camps x1
- Oracles
- Decreased base HP from 680 to 500
- Jungle Buff Changes
- These will not carry over to other game modes
- Speed Buff
- Decreased Speed Buff from 15% to 10%
- Buff now applies additional stacks of 2% speed on each jungle camp kill/assist. Stacks up to 3 times, stacks last 15s
- Red Buff
- Decreased Power Increase from 20% to 10%
- This Power Bonus increases from 10% to 15% when hitting enemy gods
- Purple Buff
- For each enemy god past the first within 55 units of you, all enemies within that area will lose additional protections. 2 protection per stack, stacks up to 4 times
- Examples:
- 1 enemy = 10 prot debuff on all enemies
- 2 enemies = 12 prot debuff on all enemies
- 3 enemies = 14 prot debuff on all enemies
- 4 enemies = 16 prot debuff on all enemies
- 5 enemies = 18 prot debuff on all enemies
- Note: This Protection Shred can stack if 2 players on your team have the purple buff. This has always been the case, but we are just reminding everyone
- For each enemy god past the first within 55 units of you, all enemies within that area will lose additional protections. 2 protection per stack, stacks up to 4 times
- Blue Buff
- Decreased Mana Restored from 25 to 15 per 5s
- Now restores 2% of your missing mana upon damaging a god with an ability, only triggers once per ability
Jungle Practice Map
- The map has been completely Updated!
- Features all Season 5 Environment Art and Characters
- Up to 5 players can join the map together
- New Center Pads with new functions
- Set Level 20
- Jump right to level 20 instantly!
- CD Reduction + Mana Regen
- Gives 80% CDR and very fast MP5
- God Mode
- Locks your HP at 100%, regardless of how much damage you take
- Stack Items
- Step on this to increase all your stacking items to full stacks
- Set Level 20
- New Testing Areas
- God Bots
- Now choose from a selection of AI controlled gods to fight against
- Buff Camps
- Now select which Conquest jungle camp you would like to test against
- Towers and Phoenixes
- Test your builds vs structures
- Free Fight
- An open blank space for you and a friend to spar in
- God Bots
- New Features in old zones
- Odin Bots
- Added a new area set up with a series of ranges and radius indicators to better feel out the size of your attacks
- There are now multiple Odin Bots to test on
- Three bots at different base levels
- A moving bot
- Minion Waves
- Step on a pad to change the minions stats to match a certain timeframe on the Conquest map (make them tankier)
- Center Area
- Reduced the size of the “fountain” to the more direct center of the map
- Can now Sell Relics and buy new ones
- Can now Sell Blessings and buy new ones
- Odin Bots
Misc.
- Many Conquest NPCs had no icon for the damage they were dealing. Icons have been added for all of these attacks for the Combat Log (T) Screen and Death Recap Screen
- Added accolade art for killing the Pyromancer and a notification in Spectator Mode to show who killed it.
- Updated the UI Art for killing Gold Fury, Fire Giant, or Pyromancer
- Updated the team-colored FX to show which team killed neutral camps
MISC.
Awesome Chest
- New additions to the Awesome Chest
- Plushie Artio
Godlike Chest
- New additions to the Godlike Chest
- Reaper Tech Thanatos
- Heaven’s Arrow Hou Yi
- Primal Shaman Ganesha
Fantasy Points Store
- New additions to the Fantasy Points Store
- Such Cold Skadi
- SPF 666 The Morrigan
- Peacekeeper Athena
BUG FIXES
General
- Fixed issues where Voice Chat would sometimes not work or not show that people were talking
- Fixed an issue where players could get stuck on Victory/Defeat Screen. The longest players should ever see this screen now is 20. This may seem long but this issue occurs when a server disconnect occurs, and that time is spent to ensure the match is counted towards your progress.
UI
- Fixed an issue where Daily Rewards showed the wrong visuals
- Pressing the Esc button while in chat will exit you from chat, and will not bring up the options menu
- Fixed an Issue where the Minimap on the Clash Queue screen was incorrect
- Fixed an issue where the social media share buttons on end of match lobby weren’t working sometimes
- Fixed an issue where attempting to view a players profile from the Clan screen wouldn’t work
- Clan tag toggle setting will now work immediately on the next game played
Ranked
- Fixed an issue where sometimes TP gained or lost in previous matches would show up in Normal Matches
Console
- Spectator mode on Consoles should no longer get stuck after picks and bans
- Smite 10.77 fixed an issue where the game could crash when viewing the Friends list
- Fixed an issue where players can’t log out of the game after playing the tutorial
- Fixed an issue where the Ability Screen would become broken in size/scale if using the console home button while it was up
- Smite version 10.77 fixed an issue where boosters, clan invites, clan join, and achievement notifications had no Icon art
- Fixed an issue where player profiles wouldn’t fully load in some cases
- Fixed an issue where logging into different accounts on the same console would show the wrong amount of accumulated fantasy points
- Fixed an issue where closing the game while in a custom match could get other players in that match stuck
- Smite 10.77 patch notes made text on each Queue Mode easier to read
Gods
ANUBIS
- Fixed an issue where Jackal Tech skin first ability FX could get stuck in place in the world
- Fixed an issue where Jackal Tech VGS would stop working
CHERNOBOG
- Fixed an issue where he would randomly T pose in lobby
IZANAMI
- Fixed an issue where Izanami’s self buff ability Icon would not glow like other self buffs. This should glow when the ability doesn’t go on cooldown until the duration finishes, which this ability does.
SOL
- Sol’s Sweet Tooth skin has had her Ability audio adjusted to be more consistent in volume and hearing range
THOTH
- Thoth’s Vizier Skin and Star Scribe Skin have had their Ultimate Ability audio adjusted to be more consistent in volume and hearing range
XING TIAN
- Fixed an issue where spamming the jump action could interfere with his leap ability
ITEM BALANCE
Mask Tree (New Items!)
- Each Player may only have 1 Mask at a time in their build
MASK – TIER 1
- 500g
- 50 Health
- 50 Mana
PROTECTOR’S MASK – TIER 2 – MAGE/HUNTER/ASSASSIN ONLY
- Builds from Mask.
- 1200g
- 50 Health
- 15 Magical Protections
- 15 Physical Protections
- 10% Crowd Control Reduction
LONO’S MASK – MAGE/HUNTER/ASSASSIN ONLY
- Builds from Protector’s Mask
- 2300g
- 200 Health
- 35 Magical Protections
- 35 Physical Protections
- 20% Crowd Control Reduction
- -20% Damage Dealt
- +20% Damage Mitigation
MESSENGER’S MASK – TIER 2 – AVAILABLE TO ALL CLASSES
- Builds from Mask.
- 1200g
- 10 Physical Power
- 30 Magical Power
- 10% Movement Speed
- 10% Cooldown Reduction
BUMBA’S MASK – TIER 3 – AVAILABLE TO ALL CLASSES
- Builds from Messenger’s Mask.
- 2500g
- 20 Physical Power
- 50 Magical Power
- 20% Cooldown Reduction
- +10% Damage Taken
- -10% Damage Dealt+35% Movement Speed
FIGHTER’S MASK – TIER 2 – WARRIOR/GUARDIAN ONLY
- Builds from Mask.
- 1200g10 Penetration
- 20 Physical Power
- 50 Magical Power
RANGDA’S MASK – TIER 3 – WARRIOR/GUARDIAN ONLY
Rangda’s Mask is the offensive mask, allowing players to deal a ton of damage at the cost of taking increased damage.
- Builds from Fighter’s Mask
- 2500g
- 15 Penetration
- 35 Physical Power
- 70 Magical Power
- +25% Damage taken
- +15% Ability Damage
- +20% Basic Attack Damage
ELIXIR OF POWER
- Elixir of Power is no longer removed on death.
- While Elixir of Power is active, you deal 25% additional damage to structures.
- Duration increased from 300s to 360s.
ELIXIR OF DEFENSE
- Elixir of Defense is no longer removed on death.
- While Elixir of Defense is active, you take 25% decreased damage from structures.
- Duration increased from 300s to 360s.
SOUL REAVER
- The passive for Soul Reaver has been changed. It now has Ethereal Staff’s passive.
- PASSIVE – Your abilities deal an additional 2% of the targets maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 8% Maximum Health damage at 2750 Health.
ETHEREAL STAFF
- The passive for Ethereal Staff has been redesigned.
- PASSIVE – Whenever you damage an enemy god you steal 8% maximum mana as well as 4% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.
BOOK OF THOTH
- Increased Cost from 2650 to 2800
- Decreased Magical Power from 100 to 80
- Increased Mana from 125 to 250
- Increased Mana conversion from 3% to 5% when it evolves.
BOOK OF THE DEAD
- Book of the Dead no longer provides Health.
- The shield now calculates based on your total mana, not current mana.
- Increased Passive Mana Shield from 15% to 20%.
- Lowered Health threshold for Passive trigger 50% to 40%.
SORCEROR’S STAFF
- Decreased Mana from 175 to 100
WARLOCK’S STAFF
- Decreased Mana from 400 to 200
TYPHON’S FANG
- Reduced Magical Power from 100 to 80
- Increased bonus Magical Power from your lifesteal total from an equal amount to twice the amount.
BANCROFT’S TALON
- Increased Cost from 2400 to 2500
RESTORED ARTIFACT
- Decreased MP5 from 20 to 15
CHRONOS PENDANT
- Decreased Magical Power from 100 to 90
- Decreased MP5 from 25 to 20
ROD OF ASCLEPIUS
- The Bonus Healing provided now only increases healing from abilities.
- This effect no longer provides a bonus to potions, lifesteal, or health restoring buffs like the Fire Giant.
ROD OF HEALING
- The Bonus Healing provided now only increases healing from abilities.
- This effect no longer provides a bonus to potions, lifesteal, or health restoring buffs like the Fire Giant.
ONI HUNTER’S GARB
Oni Hunter’s Garb has struggled. When picked up it fails to make enough of an impact to really protect the wearer, especially when compared to more traditional defensive choices. The damage mitigation per stack is being increased from 2% to 3%, giving it the extra defenses to help keep its wearer alive.
- Increased damage mitigation per stack from 2% to 3%.
MIDGARDIAN MAIL
- Increased Cost from 2250 to 2300
- Decreased Movement Speed Slow and Attack Speed slow from 10% to 8% per stack.
SILVERBRANCH BOW
- Increased Attack Speed buff duration from 3s to 6s
TOXIC BLADE
- Increased Attack Speed from 20% to 30%.
STONE CUTTING SWORD
- Decreased cost from 2600 to 2500g
POISONED STAR
- Decreased damage reduction and slow from 20% to 15%.
WIND DEMON
- Decreased from 2800g to 2700g.
SPECTRAL ARMOR
- Increased bonus damage taken from crits from 50% to 60%.
WARRIOR’S BLESSING
- Decreased Health from 100 to 75
- Decreased Heal and Mana Restore on trigger from 40 to 30
SHIFTER’S SHIELD
Shifter’s Shield is a powerful item that is mostly overlooked. We are giving it a slight buff to its cost to help players work it into builds and hopefully realize its real power.
- Decreased Cost from 2500g to 2400g
SUNDERING SPEAR
- Reduce Cooldown from 140s to 110s
- CHANGE BULLETED LIST ITEM
GOD BALANCE
FREYA
- Brisingamen’s Blessing has been reworked to Mystic Warrior.
- Freya’s Melee Basic Attacks restore 6% of her maximum mana per successful hit. Freya’s Ranged Basic Attacks and Abilities heal 2% of her maximum HP per successful hit up to once per shot.
- Irradiate has been reworked to Northern Lights.
- Freya empowers her weapon making the next Basic Attack that hits an enemy within the next 5 seconds deal bonus magical damage in an area around the enemy. Enemies hit by the explosion are slowed for 2s. Minions take half damage from the explosion. Each explosion past the first that hits a god will deal 25% of its total damage.
- Damage : 70/110/150/190/230 (+60% of your Magical Power)
- Slow: 25%
- Cooldown : 9s
- Cost: 60/65/70/75/80
- Pulse has been reworked to Aurora Blade.
- Freya can switch between empowering her Melee attacks or shooting pass-through Ranged Basic Attacks that stop on gods. Both her Melee and Ranged Basic Attacks gain bonus Magical Damage. While toggled on, each Ranged Basic Attack drains Mana. Minions take no bonus damage from the ranged version of Aurora Blade.
- Melee Bonus Damage : 28/40/52/64/76 (+20% of your Magical Power)
- Ranged Bonus Damage : 20/30/40/50/60 (+20% of your Magical Power)
- Cooldown : .5s
- Cost : 25/33/41/49/57 per shot
- Decreased Damage per Blast from 100/135/170/205/240 to 80/115/150/185/220.
- Decreased Magical Power Scaling per hit from 35% to 30%.
BAKASURA
- This ability no longer decreases Physical protection of enemies hit by it.
- This ability now causes enemies hit by it to take 10% increased Damage from all sources.
- Decreased Post-fire animation time from .7s to .2s
- This ability now places an additional targeter over targets that can be instantly devoured.
- Increase Projectile Speed from 80 to 120
- Bakasura may now choose to eat his own minion pets from this ability. Gross.
AH PUCH
- Increased Zombies Thrown from 1/1/2/2/2 to 2 at all ranks.
- Enemies hit by this have a 20% healing reduction applied. This effect stacks up to 3 times and lasts 5s.
- The damaging spirits now pass through all walls, structures, and players.
- Empty the Crypts now persists after Ah Puch dies.
ARTEMIS
- Artemis’s Basic Attacks deal 30% more damage to Enemy minions and 15% to enemy Gods if they are affected by Crowd Control. Does not include Knockbacks, Blinds, or Grabs.(Critical strikes on these targets deal 130/160%)
HUN BATZ
- This buff no longer provides 30% crit chance.
- This effect now causes Hun Batz’s next successful basic attack to deal 20% more damage.
- Hun Batz is no longer affected by directional movement penalties during while this ability is firing.
- Can now be deployed in walls, reducing the change of it failing to fire because it is clipping a wall.
NE ZHA
- Buff stacks no longer provide Critical Strike Chance
- Buff stacks now provide 0.5% Movement Speed and 1 Physical Power per Stack, stacking up to 20 times.
RAVANA
- Ravana is now an Assassin.
- Decreased base HP from 450 to 400
- Smite patch 10.77 decreased HP per level from 82 to 75
- Increased base HP5 from 7 to 8
- Increased HP5 per level from .63 to .7
- Decreased base MP5 from 4.8 to 4.4
- Smite 10.77 for PS4 decreased MP5 per level from .4 to .35
- Decreased base Physical Protection from 16 to 13
- Increased Basic Attack Power from 35 to 39
- Smite update 10.77 for PS4 increased Basic Attack Power per level from 2 to 2.2
- Increased Attack Speed per level from 1 to 1.7
- Chain of Blows can now stack on damaging structures.
- Stacks are now gained per target hit.
- Ex: Ten Hand Shadow First can get multiple stacks for hitting a minion wave.
- Stacks now provide an 3% Movement Speed per stack. Stacks are lost when the shield is fully broken.
- Increased Physical Power Scaling from 55% to 70%
- Decreased Cooldown from 20/18/16/14/12 to 18/17/16/15/14s
ANUBIS
- Mana cost decreased from 60/70/80/90/100 to 60/65/70/75/80.
- Mana cost decreased from 70/80/90/100/110 to 70/75/80/85/90.
APOLLO
- Fixed his description not saying this ability applied a knock up on landing.
BARON SAMEDI
- The skull that appears to show a player is affected by Hysteria has now been offset to help players see while affected.
- Damage decreased from 80/130/180/230/280 to 60/105/150/195/240.
- Scaling decreased from 70% to 60%.
- Decreased Heal from +15% of a target’s missing health to 12.5%.
- Changed Slow to Root to a new CC term, Ramp to Root. The ramp up to the root is considered a root for all CC immunity purposes and if it is cleansed it will result in the full root not applying.
- Decreased damage over time and Hysteria AoE duration from 4s to 2.5 to match the Ramp to Root FX.
- This causes the overall damage this ability deals to go from 80/144/208/272/336 (+40% of your Magical Power) to 50/90/130/170/210 (+25% of your Magical Power).
CHANG’E
- Inreased Cooldown from 5s to 6s
- Decreased Ult Damage from 160/235/310/385/460 to 160/225/290/355/420.
CHRONOS
- Changed Slow to Stun to a new CC term, Ramp to Stun. The ramp up to the stun is considered a stun for all CC immunity purposes and if it is cleansed it will result in the full stun not applying.
CUPID
- Increased Camera Height from 36 to 64 to give Cupid players a more consistent camera angle compared to other gods.
HADES
- Now has a debuff effect that lowers the targets Magical or Physical Power by 5%.
KALI
- Increased heal on assist from 15% to 20%.
KUKULKAN
- Increased movement speed from 40/50/60/70/80% to 60/65/70/75/80%.
- Decreased cooldown from 80s to 70s.
RAMA
- Adjusted the FX for this targeter to help it remain visible to the player firing, while also conveying the amount of shots left.
SERQET
- Decreased damage from consuming 3 poisons from 25% Maximum Health to 20%.
- Fixed an issue where targets inside the hit area for Deathbane would not take the full amount of hits they should.
- This abilities targeter has been updated to better show the areas where this ability hits. The actual hit area has not changed.
- Decreased base damage from 210/330/450/570/690 to 200/310/420/530/640.
ZHONG KUI
- Dcreased Protections per stack from 1 to 0.8.
- ecreased Stun duration from .7/.8/.9/1/1.1s to .6/.7/.8/.9/1s
- Added fixes for crashing issues.
- Smite 10.77 update added stability improvements.
- Other minor changes.
Smite update 10.77 for PS4 and XBox One is now available for download.