Slipstream update 1.2.1 is now rolling out on PC(Steam). According to Slipstream patch notes, the latest update added brings difficulty balancing, fixes and changes.
Since the last patch, players are experiencing problems with the game. Today’s Slipstream patch 1.2.1 will fix a few of these issues.
Check out more details below.
When I originally published the 1.2.0 version, I said there were still problems to be solved with the game’s difficulty thanks to the new AI, but they were never as bad as in the previous patch. Now I believe I’ve reached a good spot, where the AI is challenging and consistent but not excessively hard like before.
I’ve also balanced some aspects of the game’s difficulty on the player’s side. It’s now easier to turn at high speeds when using the slipstream, so players won’t crash as often as before. The rewind cooldown is now proportional to the amount of rewind time used. If you use 25% of the rewind bar, you get 25% of the max cooldown time. This will increase the availability of the rewind, which will also allow players to crash less often.
This is a new accessibility feature inspired by Forza Horizon 5. The player can now reduce the global game speed up to 50%. That means the whole game will play out more slowly, giving the player more time to react to the race (and enjoy the scenery), but the physics and gameplay will otherwise be exactly the same. I believe this will help players who find the game too fast for whatever reason.
For the sake of fairness on the online leaderboards, the game will not record the times of races using any speed other than 100%. If you reduce the speed in a single track on Grand Prix Mode, both that one race and the cumulative cup time will not be recorded, but the other races at 100% speed will. Everything else is the same, you can get all the trophies and complete the whole game on any game speed.