Ubisoft has released a new Skull and Bones update 1.000.037 on PS5, Xbox Series X/S. According to the official Skull and Bones 1.000.037 patch notes, the latest update rebalances PvP via Death Tides by reducing repair effectiveness, reload buffs, and status triggers. Major nerfs hit long guns, furniture, and DPS builds, while some ships and armor gain buffs. Apart from this, Skull and Bones version 1.000.037 also includes stability fixes.
Skull and Bones Update 1.000.037 Patch Notes – June 17, 2025

Changes to Global Death Tides Rules
- Reduced the effectiveness of all sources of Repairs in Death Tides by 20%.
- Reduced the weapon Reload Speed Buff for long gun, demi-cannon, ballista, sea fire, rocket (other weapon types already at 15%) in Death Tides from 30% to 15%.
- Increased the status effect charges required to trigger Ablaze, Flooded, Torn Sails, Punctured, Shell-shocked, Stormstruck and Taunted in Death Tides by. 75%.
- Reduced the amount of mortars fired by the La Plus Grande Fleur ultimate in Death Tides by ~20%.
Furniture Changes
- Bloody Red
- Increased the Threat Generation reduction of nearby friendly ships from 50% to 60%
- Increased the Taunt Bonus Threat from 25% to 40%
- Increased the Threat Generation from 10% to 25%
- Brouwer’s Powderhouse
- Increased the AoE Radius of Mortar from 7% to 10%
- Increased the Reload Time reduction of Mortar from 5% to 7%
- Breechlock Furnace
- Reduced Secondary Damage increase based on distance to target from up to 30% (reduced by 3% per 50m to target) to up to 20% (reduced by 2% per 50m to target)
- Reduced Charge Rate increase of Shell-Shocked on enemy ships from 7% to 5%
- Reduced damage increase for Shell-shocked status effect on target from 5% to 3%
- Braced Gunwales
- Reduced incoming Secondary Damage reduction while anchored from 50% to 20%
- Compagnie Screens
- Increased the Incoming Area-of-effect Damage reduction from enemy ships from 15% to 20%
- Increased the Incoming Burning Charge reduction from 7% to 10%
- Increased the Max Hull Health from 3% to 5%
- Copper Fastening Station
- Reduced Secondary Damage of Electric weapons from 15% to 12%
- Density Furnace
- Increased the Flooded Charge Rate from 8% to 12%
- Increased the Flooded Duration from 8% to 12%
- Devil’s Concoction
- Reduced Secondary Damage of Burning weapons from 15% to 12%
- Dynamic Ballast Control
- Reduce Secondary Damage reduction based on distance to attacker from max 40% at 600m and beyond to max 30% at 600m and beyond
- Drowned One’s Toll
- Increased the amount of Hull Health restored per second from 0.25% to 0.28%
- Increased the Max Hull Health increase from 5% to 8%
- Increase the Crew Stamina Recovery Speed while out of combat from 3% to 6%
- Dynamic Ballast Control
- Reduced Secondary Damage reduction based on distance to attacker from max 40% at >600m to max 30% at 600m
- Expanding Corkscrew Station
- Reduced Secondary Damage of Flooding weapons from 15% to 12%
- Fuse-Fusing Station
- Reduced Reload Time reduction of Front and Rear weapons from 12% to 9%
- Reduced Secondary Damage increase for Front and Rear weapons from 15% to 9%
- Hubac Tuning Rack
- Increased the Maximum Range of Torpedo from 12% to 14%
- Increased the Arming Distance reduction of Torpedo from 20% to 25%
- Increased the Projectile Speed of Torpedo from 8% to 10%
- High-Velocity Kegs
- Reduced Secondary Damage of Piercing weapons from 15% to 12%
- Joinery Workshop
- Reduced Repair Amount increase from Repair Weapons from 10% to 6%
- Mark of the Wolf
- Reduced Shell-shocked Charge Rate increase from triggering Ablaze on target from 100% for 10 seconds to 50% for 7 seconds
- Maintained Arsenal
- Increased the Auxiliary weapon damage from 10% to 13%
- Munitions Mixer
- Reduce damage reduction for Flooded and Ablaze status effects applied to enemy ships from 30% to 20%
- Plaguebringer’s Ward
- Reduced Reload Time reduction of Toxic weapons from 15% to 7% -Reduced Damage increase for Toxic weapons from 8% to 4%
- Ramrod Workshop
- Reduced Reload Time reduction of Broadside weapons from 15% to 7%
- Reduced Secondary Damage increase dealt by Broadside weapons from 10% to 7%
- Shell-Packing Station
- Reduced Area-of-Effect increase of Bombard weapons from 7% to 5%
- Reduced Reload Time reduction of Bombard weapons from 7% to 5%
- Spikes Station
- Increased the chance to reduce Repair effects on target upon weakpoint hit from 25% to 40%
- Signal Gong
- Increased the damage boost after Crew Attack from 15% to 20%
- Tuning Station
- Increased the Secondary Damage of Torpedo from 17% to 20%
- Increased the Projectile Speed of Torpedo from 10% to 13%
- Increased the Crew Stamina restored per second while out of combat from 5% to 10%
- Teuling’s Guidance
- Reduced Reload Time reduction of Front Weapons from 7% to 5%
- Wyrm’s Breath Churner
- Reduced Reload Time increase target upon application of Shell-shocked from 25% for 20 seconds to 20% for 10 seconds
- Reduced Explosive Secondary Damage increase of weapons from 25% to 20%
Weapon Changes
- Carronade
- Increased base damage of Carronade weapon by 10%
- Demi Cannons
- Increased base damage of all demi-cannon weapons by 15%
- Dardanelle Gun
- Reduced Base Damage by 15%
- Fire Long Gun I-III – Long Gun I-V
- Reduced Base Damage by 5%
- La Piqûre I-III
- Reduced Base Damage by 15%
- Scurlock’s Long Nines/Scurlock’s Chasers
- No change to Base Damage
- All other Long Guns
- Reduced Base Damage by 10%
- Sea Fire
- Increased base damage of all sea fire weapons by 20%
Ship Changes
- Barge
- Increase Wildfire perk’s weapon damage increase from 20% to 35%
- Increase Wildfire perk’s Ablaze Charge Rate from 150% to 175%
- Brig
- Increase Artificer perk’s Buoy effectiveness cap from 30% to 45%, and increase per shot from 2% to 3%
- Increase Evolved perk’s weapon damage/repair amount from Auxiliary weapons from 10% to 15%
- Garuda
- Reduce Deadeye perk’s weapon damage boost based on range to target from max 80% to max 60%
- Hulk
- Increase Ironclad perk’s Armor increase after bracing a hit from 250 to 350
- Increased Ironclad perk’s Brace Strength from 250% to 275%
- Increase Ironwill perk’s Armor increase for self and allies from 150 to 300
- Schooner
- Reduce Fury perk’s chance to trigger Fury on self from 30% to 20% and reduce Broadside Weapon Damage boost from Fury from 25% to 20%
Armor Changes
- Celestial Dance
- Lightning Stream: Increase maximum Electric Damage dealt per target from 1600 to 1850
- Increase Armor rating from 1150 to 1210
- Crimson Lotus
- Increase Piercing and Explosive resistance from 25% to 27%
- Hayden’s Guard
- Ember Ward: Increase reduction in damage by Burning Weapons from 25% to 30%, and additionally increase reduction from 25% to 30% while bracing
- Increase Armor rating from 1150 to 1210
- Leviathan
- Hydrodynamic: Increase Armor rating granted by each knot of Sailing Speed from 1.3% to 1.4%
- Impenetrable: Increase Weakpoint Damage reduction from 25% to 35%
- Phoenix Crest
- Revile: Increase charge up rate of Taunted on attacking enemies by 25%
- Increase Explosive resistance from 10% to 15%
- Rhapsody of the Deep
- Iron Plastron: Increase reduction in damage from torpedoes from 25% to 30%, and additionally increase reduction from 25% to 30% while bracing
- Increase Armor rating from 1100 to 1160
- Stormwoven Symphony
- Crescendo: Increase max range of charged up sonic attack from 125m to 150m, increase max damage of charged up sonic attack from 6000 to 7200
- Increase Armor rating from 1120 to 1180
- Wrathful Ward
- Venomous Vengeance: Increase Poison damage dealt by noxious cloud from 4500 to 5000
- Increase Armor rating from 1120 to 1180
- Wailing Ward
- Increased Armor rating from 1120 to 1180
- Corrected armor description (was showing description of Wrathful Ward)
Mod Change
- Sail Ripper
- Reduced weapon damage applied when torn sails is activated from 400% – 600% to 225% – 350%
Balance Changes for AI
- Plague Prince
- The Plague Prince poison mortar’s overall accuracy has been lowered so that it misses more often.
- The Plague Prince poison mortar’s overall AOE was reduced by 25%
Affixes
- Thickened Hulls
- Lowered the Hull Health bonus of “Thickened Hulls” affix from 15% to 10%
- Fixed an issue where the Affix “Thickened Hulls” was incorrectly displayed as 5% in the description, despite the value being 15% (Now 10% as per the changes)
- Adaptive Defenses for Various Secondary Damage Types
- Lowered the activation chance of all “Adaptive Defenses” Affixes from 21% to 10% on receiving secondary damage
- Fixed an issue where the description for the Affix “Adaptive Defenses Shell-Shocked” was incorrectly displayed. It should now correctly display.
- When rammed, this ship takes additional x7 Ram Damage. When this ship receives <Secondary Type> Damage, its Hull Health is repaired by +500% of the Secondary Damage taken.”
Bugfixes
- Fixed an issue where damage from Sail Ripper perk was not considering the multiplier that reduces damage dealt to sails, causing its damage to be severely higher than intended.
Previously, a minor Skull and Bones version 1.000.004 released with tweaks and changes. Unfortunately, since the release, players are experiencing several issues. The upcoming Skull and Bones update 1.000.037 will address the remaining issues and bugs.
Download free SAB update 1.000.037 for PlayStation 5, Xbox Series X/S and PC.