Skull and Bones update 1.000.028 details released for PS5, Xbox Series X/S. According to the official Skull and Bones 1.000.028 patch notes, the latest update introduces new challenges with the rise of megacorporations battling over the Indian Ocean. Key features include Weapon Ascension for unique modifications, a tougher World Tier 2, revamped progression with Ship Rank changes, new quests, and exciting additions like the Schooner ship, Seasonal Events, and Smuggler Pass rewards. Apart from this, Skull and Bones version 1.000.028 also includes stability fixes.
Previously, a minor Skull and Bones version 1.000.004 released with tweaks and changes. Unfortunately, since the release, players are experiencing several issues. The upcoming Skull and Bones update 1.000.028 will address the remaining issues and bugs.
Skull and Bones Update 1.000.028 Patch Notes – April 15, 2025
Item Ascension
Enhance weapons with powerful upgrades via the Blacksmith.
Unlocking the Feature:
- Reach Infamy Tier 9 to receive a quest via mail.
- Complete the quest “Ascension and Modification” at the Blacksmith.
Modification Grades:
- Basic: Small stat boosts.
- Advanced: Stronger upgrades.
- Special: Unique effects (e.g., elemental damage).
Slots by Rarity:
- Common: 2 Basic, 1 Advanced, 1 Special
- Uncommon: 1 Basic, 1 Advanced, 1 Special
- Rare: 2 Basic, 1 Special
- Epic: 1 Basic, 1 Advanced
Costs (Ascension Pieces):
- Higher rarity = fewer slots but more expensive (e.g., Epic: 4-6 pieces per slot).
How to Ascend Weapons:
- Use Ascension Modules (earned from high-tier chests, bosses, or vendors) + materials/Silver.
- Unlock slots to get random modifications.
Reforging (Reroll Mods):
- Spend Upgrade Parts to replace mods (limited to 60 attempts per weapon).
- Final slot requires a Masterwork Kit (earned from forts, cargo, or Sea Lord chests).
Key Rules:
- Ascended weapons are bound (can’t be traded/PvP looted).
- Salvage for materials or sell for Silver.
- Looted Ascended gear has stronger mods than crafted ones.
World Tier 2: Cutthroat Seas
A harder zone with better rewards.
Unlock:
- Reach Kingpin Infamy and complete the “World Ascension” quest.
Features:
- Increased loot, including Ascended weapons.
- Enemies have affixes (Major/Minor buffs) – check via spyglass or map.
- Tougher enemies: More health, resistances, and secondary damage.
- Mythic Vikram Rajan (Ship Rank 20) is now here.
Accessing World Tier 2:
- Via menu or faction dens. Group leader must vote to switch tiers.
New Ship: Schooner
- Unlocked via Smuggler Pass (45 tiers).
- Perks:
- Fury: 30% chance to boost broadside damage + explosions.
- Volatile (Rank 6): +20% explosive damage, faster reload.
New Status: Shell-Shocked
- Applied by explosive weapons.
- Disarms targets + deals AoE damage for 5 seconds.
Why This Matters:
- Build Diversity: Customize weapons to fit your playstyle.
- Challenge vs. Reward: WT2 offers tougher fights but better loot.
- Balance: A mix of RNG and strategy for mod upgrades.
Future Plans:
Devs may add tradeable Ascended gear, more mods, and ways to reduce randomness.
Smuggler Pass Highlights
- Epic Explosive Long Gun, Lange Kartouwe
- Impending Boom: Hits have a 15% chance to inflict a delayed explosion that deals 7500 damage in a 65m radius after 4 seconds. Chance increases to 100%. when hitting a weakpoint. May only inflict one delayed attack per target.
- Siege: Increases damage to structures by 50%.
- Explosive II: Adds 20% of damage as Explosive Damage in a 35m Blast Radius.
- Piercing I: Adds 10% of damage as Piercing Damage. Increases damage to weakpoints by 50%.
- Epic Major Furniture, Wyrm’s Breath Churner
- Triggering Shell-shocked on the target increases the Reload Time of their weapons by 25% for 20s.
- Increases Secondary Damage of Explosive Weapons by 25%.
- Increases weapon damage of Explosive Weapons by 5%.
- Epic Major Furniture, Emergency Locker
- Reduces duration of all damaging status effects applied to your ship by 50% but increases damage dealt by these effects by 15%.
- Reduces incoming Secondary Damage by 10%.
- Increases Max Hull Health by 6%.
- Epic Armour, Silver Sentinel
- Timed Block: During the first 2s of Bracing, any damage taken is reduced by 3000.
- Blast Proof: Reduced damage taken from Explosive weapons by 15%.
- General stat: Damage reduction of 200 while bracing outside of Timed Block.
- Increases Crew Stamina consumption while Bracing to 200%.
- Rare Armour, Titan’s Cuirass
- Shelter: Reduces damage received from Shell Shocked by 25% and its duration by 50%.
- Teuling’s Favours: Seasonal Spoils and Rising Heat
- Ascension Modules and Upgrade Parts
New Teuling’s Favours
- Seasonal Spoils: Gain bonus event currency when sinking event ships.
- Lasts 3 hours upon use
- Rising Heat: Reduce time taken to refine objects at the refinery
- Lasts 8 hours upon use.
- The effect does not apply on refinery items that were already in progress upon the booster’s activation.
New Pet: Tiger Cub
- Introducing the rambunctious pet Tiger cub!
- Tejas will be available from the Smuggler Pass after unlocking 70 Tiers.
Seasonal Currency: Kupfer Bars
- Spend Kupfer Bars at Blackwood to obtain new equipment, vanity and more!
New Equipment at Blackwood
- Seasonal items Weekly quantity refresh of items
- Time limited item will be rotated and refreshed weekly
- Epic Ballista, Alecto
- Triple Threat: Fires 3 shots at once. Deals additional 400 fire damage (per shot) if all 3 shots hit the same target.
- Draw: This weapon can be charged for increased damage and range. At maximum charge, damage increases to 300% and range to 900m.
- Burning II: Adds 20% damage as Burning Damage.
- Piercing I: Adds 10% of damage as Piercing Damage. Increases damage to weakpoints by 50%.
- Epic Demi-Cannon, Urban’s Great Gun
- Unison: Allows all weapons in the same quadrant to fire simultaneously
- Tearing III: Increases damage by 75% when hitting sails.
- Epic Armour, Nocturne Heart
- Euphoria: Increases Weapon Damage by 15% while Hull Health is above 75%.
- Epic Armour, Heyden’s Guard
- Cindershield: While bracing, the effects of being afflicted with Ablaze are negated.
- Ember Ward: Reduces damage from Burning weapons by 25% and by an additional 25% while bracing.
- Epic Major Furniture, Bilgefire Barrels
- Weapon hits against a target with a damaging status effect have a 5% chance to fully recharge those status effects. This effect has a 30s cooldown.
- Increases Secondary Damage of Broadside weapons by 10%.
- Increase Broadside weapons damage by 5%.
- Epic Major Furniture, Mark of the Wolf
- Triggering Ablaze on the target also increases Shell-shocked charge rate by 100% for 10s.
- Increases Fire Rate of Explosive weapons by 20%.
- Increases damage to structures by 5%.
- Epic Minor Furniture, Breechlock Furnace
- Increases Secondary damage dealt by up to 30% the closer the target is, reduced by 3% per 50m to the target.
- Increases Charge Rate of the Shell-Shocked effect on the enemy ships by 7%.
- Increases damage dealt by the Shell-Shocked status effect on a target by 5%.
- Epic Minor Furniture, Dynamic Ballast Control
- Reduces incoming Secondary Damage for every 100m to attacker, capped at 40% at 600m and beyond.
- Reduces incoming Piercing Charge from enemy ships by 8%.
- Increases Armour Rating of equipped armour by 3%.
- Rare Minor Furniture, Ramrod Workshop
- Decreases Reload time of Broadside weapons by 15%.
- Increases Secondary Damage deal by Broadside weapons by 10%.
Time-Limited Event: The Honorless
Available from 6th May to 10th June
- Pirates are turning on each other for exotic hallucinogens, whose supply is tightly controlled by the megacorporations looking to exploit locals for their own ends. Dubbed the Honorless, these scoundrels can be found heading to receive their coveted supplies – a prime opportunity for an ambush. Defeat them to earn lucrative rewards, available at the event vendor:
- Epic Bombard, Divine Wind
- After-Shock: Summons a Lightning strike after 2 seconds at the location a shot lands, dealing 2000 Electric Damage.
- Explosive II: Adds 20% damage as Explosive Damage in a 35m Blast Radius.
- Electric I: Adds 10% damage as Electric Damage.
- Epic Demi-Cannon, Kleine Kartouwe
- Imminent Bang: Hits have a 3% chance to inflict delayed explosion that deals 7500 damage in a 65m radius after 4 seconds. May only inflict one delayed attack per target.
- Combustion III: Adds 30% of damage as Explosive Damage.
- Rare Minor Furniture, Fuse-Fusing Station
- Decreases Reload Time of Front Weapons and Rear Weapons by 12%.
- Increases Secondary Damage dealt by Front and Rear weapons by 15%.
Lightning Storms
- Keep an eye out and avoid being struck by lightning while sailing!
- Lightning now strikes while in stormy weather.
- You will see the water surface crackle with energy before the lightning eventually strikes.
Hide Armour
- You can now hide your armour from the Hide Armor function in the Ship Cosmetics menu. This disables the armour visuals on your own ship while maintaining the gameplay effects.
- For gameplay purposes, you can choose to disable “Display Armor Skins of other players” from the game settings menu under gameplay, this will override hide armour or armour skins on other ships.
Gameplay Updates
Ship Gear Score Re-Balancing, Ship Upgrades, Ship Rank, & Base Ship Rank Requirements Progression Updates
- The maximum ship rank has been raised from Ship Rank 13 to Ship Rank 15.
Updates to Ship Upgrade
- Ship Upgrade level 7 is now available. The Masterwork Kit is required, among the other upgrade requirements, to reach Ship Upgrade level 7.
- Ship Upgrade 7 focuses on defences with more ship rank points, hull health, brace strength and different base resistances depending on the ship.
- The cost of Ship Upgrade 1 to 3 has been reduced significantly to make Ship upgrades more accessible.
- The overall cost of upgrading ships has been reduced.
- Ship Upgrade feature is now available for captains at Infamy Tier 6.
Shifting weightage on how Gear score influences SR
- Gear score coming from ships and ship upgrades have been significantly increased.
- Gear score coming from weapons and armour have been significantly reduced.
Ship Upgrade Changes
- All ships can now be upgraded up till Lv.7.
- The Masterwork Kit is part of the materials required to upgrade ships from Lv.6 to Lv.7.
- Increased Brace Strength Recovery by 12.5% for Ship Upgrade 6 for all ships except the Snow.
- Increased Brace Strength Recovery by 25% for Ship Upgrade 7 for all ships except the Snow.
- The following changes have been applied to the Snow:
- Ship Upgrade 6:
- Hull Health increased to 66,000
- Brace Strength increased to 33,000
- Ship Upgrade 7:
- Hull Health increased to 79,200
- Brace Strength increased to 39,600
- Ship Upgrade 6:
- Base ramming damage of all ships will increase by 20% when they are upgraded to Lv.7.
Manufactory Production Diversification
New developments and intel stolen from the megacorporations have proved a boon for the Indian Ocean’s rogues, unlocking various improvements in the way you manage your smuggling empire.
- In addition to producing contraband, Manufactories will now start producing other materials like Refined, Specialised, Exotic materials, etc
Helm Empire Upgrade Tree
- Unlock Helm Empire upgrades and combine different specialization to adapt to your playstyle.
Leaderboard Revamp
- Leaderboard rankings will now be based on your Infamy earned per season.
- At the end of the week and season, the leaderboard rankings will be reset. Players will maintain their existing Infamy Tiers outside of the leaderboard.
- Instead of rewarding Sovereigns for weekly and seasonal leaderboard achievements, Seasonal Currency will be awarded in place.
- Dev Note: In Year 1, your Helm Empire was solely focused on producing Pieces of Eight, competing against other players to climb the leaderboard, which limited rewarding diverse playstyles and required multitasking to obtain all rewards.
- To streamline gameplay and with the transition to a persistent Helm Empire, we’ve shifted the focus to players’ achievements in world activities. Infamy, as a common factor between Contracts, World Events, and ship combat, is the most suitable as the new metric for the leaderboard.
Smuggler Pass
- Once 90 Smuggler’s Marks is obtained in a Season, a Smuggler’s Chest will be awarded for every 1000 Smuggler Points earned thereafter.
Contracts and Quests
- As the Indian Ocean becomes an ever more deadly place, engage in Infamy Quests to prove your mettle before taking on newfound challenges.
- Through Infamy Quests, you will learn more about new features, vendors, mechanics and more awaiting you in your pirate journey.
- Contracts are now quests, quest = 1 time. Contracts are repeatable.
Rebalance of Enhanced Repair Kits
Repair Kit Name | Repair Amount | Cooldown (s) | Y1S4 -> Y2S1 |
---|---|---|---|
Repair Kit I | 6000 | 30 | Cooldown increased from 20s |
Repair Kit II | 16000 | 60 | Repair amount decreased from 18000 |
Repair Kit III | 27000 | 90 | Unchanged |
Enhanced Repair Kit I | 20% | 30 | Repair amount lowered from 50%, cooldown decreased from 40s |
Enhanced Repair Kit II | 50% | 60 | Repair amount lowered from 70%, cooldown decreased from 80s |
Enhanced Repair Kit III | 80% | 90 | Repair amount lowered from 90%, cooldown decreased from 120s |
Combat and Equipment Rebalancing
- Punctured status effect rebalanced. The status effect now applies a 30% armour reduction rate to the target (a 50% armour reduction was previously applied).
- All (AI) enemy ships take 50% increased damage from Ramming.
Weapons
- Long Guns:
- The DPS for all Long Guns in the game has been reduced by ~15%.
- Torpedoes:
- The Max Range of all Torpedoes has increased to 675m, except for Endless Requiem, which have increased to 540m.
Armour
- Immortal Vessel:
- The window of immunity has been reduced from 10s to 5s
- Wrathful Ward:
- When your ship gets hit while Bracing, a noxious cloud is released around your ship that deals 4500. Poison damage and depletes Crew Stamina. Has a cooldown of 10 seconds.
- Radius increased to 140m
- Crew Stamina drained from targets by 45
- Leviathan:
- Every knot of Sailing Speed increases Armor by 1.3%. Reduces Weakpoint Damage by 25%
- Pishacha:
- Ramming a target repairs your ship’s Hull Health by 138% of damage inflicted
Furniture
- Gunner’s Quadrant:
- Decreases Reload Time by 15% for the same weapon used to hit (changed from destroy) a weakpoint from at least 160m range. The effect after hitting a weakpoint lasts for 10 seconds and the effect applies only to the first shot.
- Dummy Springloader:
- Reduces duration of incoming Torn Sails effect by 25%. Reduces incoming Flooding Charge by 20%.
- Freeman’s Embrace:
- Reduces incoming damage from damaging status effects on self by 30%.
- Chained Links:
- While trimming sails, reduces incoming Weakpoint Damage by 60% at the cost of 10 Crew Stamina per hit. Reduces incoming damage to weakpoints by 20%.
- Chains Locker:
- Increases duration of the Torn Sails effect on enemy ships by 20%.
- Debris Locker:
- Increases the Charge Rate of the Flooded status effect on enemy targets already affected by the Torn Sails status effect by 50%. Increases Charge Rate of the Torn Sails status effect on a target by 16%.
- Cannonball-Charging Station:
- Increases the Charge Rate of the Stormstruck status effect on enemy targets already affected by the Punctured status effect by 50%. Increases Charge Rate of the Punctured status effect on a target by 16%.
- Riffled Barrel Workshop:
- Increases the Charge Rate of the Punctured status effect on enemy targets already affected by the Flooded status effect by 50%. Increases Charge Rate of the Flooded status effect on a target by 16%.
- Machinist Table (Mines):
- Increases Minefield Buoy Damage by 20%. Increases Area-of-Operation Radius of Minefield Buoys by 20%.
Ships
- Garuda:
- Deadeye (Perk) updated: Weapon damage is increased based on how far you are from the target, capped at 80%. When your Hull Health is 40% or lower, increases armour by 500 and trimming no longer cost stamina for 10 seconds. This effect has a cooldown of 40 seconds.
- Removed from Deadeye Perk: Piercing weapons deal 20% more damage.
- Revolver (Perk) updated: Increase Piercing weapon damage by 20%. Increase to 30% when hitting a target with Punctured. The Long Gun is no longer a top-deck-only weapon when equipped at the bow. Long guns equipped at the bow will deal 40% less weapon damage and have 60% longer reload time.
- Sambuk:
- Scorched (Perk) updated: Deal 5000 burning damage when you apply the Ablaze effect to an enemy ship. Ablaze will be applied to enemies in a radius of 150m. Increase damage to ships with Ablaze effect by 30%.
- Firebug (Perk) updated: Ablaze deals 100% more damage but lasts 50% of the duration. Decrease Fire Weapons Reload time by 12%.
- Padewakang:
- Siege (Perk) updated: At half sails or anchored, increases weapon damage by 35% and decreases Reload Time by 15% for Explosive Weapons.
- Sloop:
- Ruin (Perk) updated: Explosive Damage hits decrease enemy’s weapon damage by 20%
New Rare and Uncommon Weapons
- The following Rare weapons have been added:
- Farscourge I to III
- Perks: Raider I, Flooding I, Piercing I
- Brickbreaker I to III
- Perks: Siege, Explosive II
- Farscourge I to III
- The following Uncommon weapons have been added:
- Flooding Bombard I-III
- Perks: Flooding II, Explosive I
- Piercing Demi-Cannon I-III
- Perk: Piercing II
- Tearing Long Gun I-III
- Perks: Tearing II, Piercing I
- Burning Culverin I-III
- Perk: Burning II
- Explosive Demi-cannon I-III
- Perk: Combustion II
- Flooding Bombard I-III
Refined World Event Participation Rules
- Players who did not contribute to a world event will now be removed from the event after a time window passes. The default time window is 80 seconds, but this may vary for certain World Events:
- Convoys: 140 seconds
- Shadowbeasts & Lestaris: 120 seconds
- Ghost ships: 140s
- A warning will show up and remain on screen for 30 seconds before the player is disqualified from earning rewards. Contributing to the fight again will dismiss the warning.
- When a player is disqualified, World Event difficulty will also scale accordingly, making the fight easier.
- World Events will now drop loot for players regardless of the players’ state.
Enemy Archetype Changes
- The following Enemy Ship Archetypes have been added to improve the readability of a faction and archetype
- A Generalist archetype has been created. These represent mixed weapon users.
- Privateers
- Tides of Terror
- Existing Enemy Archetype with new Visuals
- Rammers now have a new ram weakpoint, to differentiate them from Skirmishers.
- Defender now have a new shield weakpoint.
- The Defender archetype now braces when it is close to its target.
- Lancers is a new archetype with 2 crate weakpoints.
- The lancers use javelin or rocket type weapons, damaging the hull and hitting the sails.
- Sea People Lancer, replacing javelin using Skirmishers
- Fara Lancer, replaces javelin using Broadsider
- Rempah Lancer, replaces rocket using Skirmishers
- Snipers now have an additional weakpoint in the crow nest this is to make them more visible from afar.
- Bombardier replaces bombard using Broadsiders, to differentiate them from the cannon using broadsiders within the same faction.
- Compagnie Bombardier
- Shadow Legion Bombardier
- Dragon Claw Bombardier
- Torpedoer, replaces torpedo using Broadsiders, to differentiate them from the cannon using broadsiders within the same faction.
- Chorus Fleet Torpedoer
- Pirate Affair’s Torpedoer
- Fara faction
- The Fara faction now has been replaced with the Bedar and Garuda to make their differentiation from the Rempahnese ships more noticeable.
- Ungwana faction
- The Ungwana faction now has small burners.
Activity Changes
- Objectives have been reclassified into two distinct categories to better help players identify which objectives are important to progress in the story or activity
- Quests have been introduced to guide players along scenario-based objectives
- Contracts now represent repeatable objectives
- A new quest category, Infamy Quests, has been added to better introduce new game activities, features, and services
- Players can identify new Infamy Quests with the Infamy Quest icon.
- A new quest category, Seasonal Quests, has been added to help players better identify seasonal objectives.
- These objectives are limited to the season and will expire when the season is over.
- Players can identify the Seasonal Quests with the Seasonal Quest icon.
UI/UX Updates
- HUD revamp to the Player Status, Weapon Carousel and Action buttons.
- Addition of mini map on the top right corner for ease of navigation.
- Updates to Map and Journal display:
- The logbook stylistics have been replaced with full map visuals.
- Map visuals and UI have been updated.
- Activity icons have been standardized for better readability.
- Journal categorization changes:
- Revamped Journal categories.
- The “All” tab no longer lists world events (world events can still be viewed in the Events tab).
- Objectives in the All tab are no longer grouped by region.
- A new tab has been added for Infamy Quests.
- The “Side Quests” tab now includes “Investigations” which were previously found in the “Miscellaneous” tab.
- Contracts now have a dedicated tab.
- The dedicated Helm tab has been removed and added as activities and objectives in the other Journal tabs.
- The “Events” tab now includes Helm Empire takeover opportunity events under the Helm subcategory.
- The “Miscellaneous” tab is now called “Discoveries” to better reflect the content in this tab.
- General visual improvements to Journal, Input buttons, Tooltips, Menus, Social widget and Navigation Reticle.
Improvements & Bug Fixes
Contract
- Fixed an issue where the “Chorus of Havoc” bounty could not be submitted at Telok Penjarah.
- Fixed an issue where multiple bridging contracts like “Cleansing Fire“, “Deafening Verses” and “Talons of Wealth” were not removed or reappeared in the journal after moving to the next contract.
- Fixed an issue where multiple Roving Supply Orders could not be accepted at the Helm Supply Network.
Equipment
- Fixed an issue where the stamina draining effect of the furniture, Drowned One’s Toll, persisted upon sustaining severe damage.
World Events
- Fixed an issue where players did not receive loot after dying during world events.
- Fixed an issue where Megafort Oosten’s weapon stations and towers did not fire after the first breach was destroyed.
- Reduced Megafort Oosten’s reinforcement spawn rate from infinite spawning down to a limited number wave of reinforcement spawning.
- Fixed an issue where the ambushers from the “Flames of Turmoil” contract would spawn outside of the contract area if the player was sunk.
- Fixed an issue where Vikram’s barrier would occasionally not shield damage dealt by players.
- Fixed an issue where ramming did not deal damage to Vikram after several successful ram attacks.
- Fixed an issue where players were being hit by projectiles that were not visible while plundering Megafort Oosten.
- Fixed an issue where reduced damage was observed when hitting the center of the Nian’s hull.
Buffs
- Fixed an issue where food buff for reducing stamina consumption while trimming stopped working after Fast Travel or Docking.
- Fixed an issue where the buff obtained from lighting a bonfire applied to enemy ships.
Navigation
- Fixed an issue where players may be briefly obstructed when sailing near the Moyenne Crique outpost.
Graphics & Animation
- Fixed an issue where the healing animation from the healing buoy persisted until the ship was docked.
- Fixed several instances where the wheel vanity was not attached to the Brig.
- Fixed an issue where there were duplicate Armand and Bertrand hair cosmetics available.
- Fixed an issue where there were missing structures from the island north of Oubliette.
- Fixed an issue where the assets did not load in the Helm Office.
- Fixed an issue where the structure at the bow of the Battle Junk changed appearance after Fast-Travelling.
- Fixed an issue where the Cage and Chain ornament texture and effects disappeared when zoomed in.
- Fixed an issue where the Battle Junk’s deck beams change colours while sailing.
- Fixed an issue where the colours displayed in icon of “Clash and Burn” sail colour vanity did not match with the colours displayed in the preview.
- Fixed an issue where the beam visual effect on dropped loot was clipped.
Vanity Atelier
- Fixed an issue where certain cosmetic pieces displayed an error message “Item not sold by vendor” when previewed in the Vanity Atelier.
Localization
- Fixed a localization issue where the contract “A Beast Among Us” incorrectly mentioned Azurite Lodestone instead of the Idol of the Beast.
- Fixed an issue with perk and blueprint descriptions for Medicine Cabinet which incorrectly omitted the word “Toxic” and/or “Toxic attacks” in German.
- Fixed several instances of text spacing errors in the Smuggler’s Pass tabs in the German and English localization.
- Fixed an issue with the Decoy Deck furniture’s description in German.
- Fixed an issue where the text ‘Flooding Demi-cannon III’ overlapped with the weapon type text in Russian language.
UI/UX
- Fixed an issue where interactions with Duister manufactory were blocked when the player had any faction hostile toward them.
- Fixed an issue where the weapon stats are displayed based on the active ship instead of the selected ship for preview.
- Fixed an issue where two separate damage values were shown when player damages any sea monster while using the weapon La Piqûre.
- Fixed an issue where the description of the furniture Freeman’s Embrace displays placeholder text.
- Fixed an issue where the background of the profile namecard was not displayed when the ‘Unbroken Fiend‘ nameplate was previewed.
- Fixed an issue where the Drowned Sorrows merchant convoy map tooltip incorrectly displays a DMC chest, instead of Shadow Legion chest as possible loot.
- Fixed several instances in the Codex where the hints to obtain were inaccurate.
- Fixed an issue where the quantity values displayed in the Codex while tracking an item did not reflect the quantity of what the player owns.
- Fixed an issue where the new item marker persisted at Vanity Atelier.
- Fixed an issue where Gin was not visible through the spyglass on Merchant ship that was on trade routes.
- Fixed an issue where the event count down timer shows an inflated value.
- Fixed an issue where the World Event timers displayed looping time.
- Fixed an issue where the reinforcements countdown timer was stuck on 0:00 for the contract “Curtain Call” after being disconnected.
- Fixed an issue where the Gilded Rooster Ornaments were missing the ’emissive’ tag.
- Fixed an issue where the crow’s nest vanity, Hikmah, was missing the ’emissive’ tag.
- Fixed an issue where the event currency was displayed as insufficient despite having enough to purchase.
- Fixed an issue where the UI for plunder was misaligned when playing on the 21:9 screen ratio.
- Fixed an issue where the faction icons for Fort Granbie and Grand Fort were mislabelled in the Helm Supply Network map.
- Fixed an issue where the trade route descriptions contained incorrect names of the Start and End points.
Optimization
- Fixed an issue where the game was frozen after selecting Quit to Desktop on PC.
Download free SAB update 1.000.028 for PlayStation 5, Xbox Series X/S and PC.