Skul The Hero Slayer Update 1.06 (v1.4) Patch Notes – Official

Skul The Hero Slayer update 1.06 (1.4) is now available to download on PS4 and PC players. According to the official Skul 1.06 patch notes, the latest update added a long list of bug fixes and gameplay adjustments. Apart from this, Skul update 1.06 also includes stability fixes.

Previously, a big update was released with character balancing, gameplay changes, and a long list of bug fixes. Unfortunately, many players are still experiencing a number of issues while playing the game.

Today’s Skul version 1.06 will address a few of these issues. Check out more details below.

Note: A new hotfix is now available to download. Read the Skul update 1.4.1 patch notes here.

What is new in Skul Update 1.06 (1.4) Patch Notes?

Bug Fixes

  • Fixed bug where the inscription ‘Piercing Wind’ would have ‘Rear Blast’ not properly work
  • Fixed bug where ‘Gunpowder Sword’ would not work properly when dash attack deals a critical hit
  • Fixed bug where Mage and Warrior would not appear in Chapter 4
  • Fixed bug where Priest would not deal with some of the attacks
  • Fixed bug where Magical Slime would occasionally duplicate an item in the inventory
  • Fixed bug where Prisoner would not show Legendary awaken animation
  • Fixed bug where Dark Paladin’s enhanced normal attack would have a smaller range than the VFX
  • Fixed bug where Dark Paladin’s ‘Dark Rush’ would have a smaller attack range than the VFX
  • Fixed bug where Dark Avenger would not form a magic field when using Dark Cross
  • Fixed bug where dark orb traps would deal much higher damage to enemies than usual

Changes

System

  • Polished the animation when attacking enemies get stiffened
  • Reduced and polished each skull’s hit VFX

Maps

  • Reduced HP of the energy source in each chapter’s Mystical Ruin map
  • Added SFX when interacting with Magical Silme
  • Added SFX when interacting with Halfling Girl

Skulls

Skul

<Skul>

Swap Skill

  • Increased damage of swap skill

Skills

[Skull Throw]

  • Adjusted the amount of skill to 1 in the air
  • Reduced the range of the projectile
Skeleton-Sword

<Overall>

Passive

  • Increased chance of enemy bleeding when attacked
  • Increased bleeding duration
  • Increased bleeding damage

Swap Skill

  • Reduced bleeding duration
  • Increased bleeding damage
  • Increased damage of swap skill when Royal Guard or Royal Guard Captain

Skills

[Rusty Piercer]

  • Changed damage type: Physical → Magical
  • Increased cooldown time: 10s → 12s
  • Increased skill damage

[Triple Pierce]

  • Changed damage type: Physical → Magical
  • Reduced cooldown time: 6s → 5s
  • Increased skill damage of Skeleton-Sword and Skeleton Guard
  • Reduced skill damage when Royal Guard or Royal Guard Captain

[Sawblade Slash]

  • Reduced cooldown time: 12s → 8s
  • Reduced skill damage

[Tetanus]

  • Reduced cooldown time: 25s → 20s
  • Increased Poison duration
  • Increased Poison damage of Guard, and Royal Guard
  • Increased Royal Guard Captain’s buff damage duration: 10s → 15s
Skeleton-Shield

<Overall>

Swap Skill

  • Increased Guardian and Guardian Commander swap skill damage

Skills

[Shield Smash]

  • Reduced cooldown time: 13s → 10s
  • Reduced skill damage

[Shield Bash]

  • Reduced skill damage

[ ]

  • Increased cooldown time: 11s → 13s
  • Increased skill damage
  • Changed the number of hits by projectile for the Guardian Commander from multiple hits → 1 hit

[Shield Rush]

  • Reduced cooldown time: 30s → 25s
  • Changed Guardian Commander’s damage type: Magic → Physical
  • Increased Guardian Commander’s skill damage

[Shield Rush]

  • Reduced cooldown time: 30s → 25s
  • Changed Guardian Commander’s damage type: Magic → Physical
  • Increased Guardian Commander’s skill damage

<Guardian Commander>

Passive

  • Increase damage dealt to enemies in front when blocking damage while concentrating

Skeleton-Spear

<Overall>

Swap Skill

  • Increased damage of swap skill

Skills

[Charge!]

  • Reduced cooldown time: 8s → 7s
  • Increased skill damage for Skeleton-Spear

[Ready to Charge!]

  • Reduced skill damage
Werewolf

<Overall>

Normal Attack

  • Reduced jump attack damage for Elder Werewolf, Alpha Werewolf and Eternal Werewolf

Swap Skill

  • Increased damage of swap skill

Skills

[Rip Apart]

  • Increased skill damage
  • Increased bleeding damage for Elder Werewolf, Alpha Werewolf and Eternal Werewolf

[Beast Leap]

  • Increased cooldown time: 7s → 12s
  • Increased skill damage
  • Increased bleeding damage for Elder Werewolf, Alpha Werewolf and Eternal Werewolf

[Predation]

  • Increased skill damage
  • In case of the Elder Werewolf, Alpha Werewolf and Eternal Werewolf, the stats increase for each enemy killed by the Scratch attack: 1% → 4%

[Hunt]

  • Increased cooldown time: 6s → 9s
  • Reduced skill damage
Petty Thief

<Overall>

Passive

  • Reduced amount of gold that falls from enemies: 3 Gold → 2 Gold
  • Reduced amount of gold that falls when using the Wanderer or Outlaw’s Normal Attack: 20% → 15%

Swap Skill

  • Increased damage of swap skill

Skills

[Rip Pocket]

  • Increased skill damage
  • Changed the number of hits: 2 hits → 1 hit
  • Increased amount of gold that falls from enemies

[Throw Gold]

  • Reduced skill damage
  • Fixed issue where the attack range was wider than the actual effect for the Wanderer
  • Increased explosion range for Outlaw

[Backstab]

  • Increased skill damage
  • Changed the number of hits: 2 hits → 1 hit
  • Increased amount of gold that falls from enemies

<Petty Thief>

Swap Skill

  • Increased damage of swap skill

Skills

[Back Roll]

  • Increased cooldown time: 7s → 10s
  • Increased skill damage

<Thief>

Swap Skill

  • Increased damage of swap skill
  • Reduced the amount of Gold obtained from enemies: 5 Gold → 3 Gold

Skills

[Back Roll]

  • Changed damage type: Physical → Magical
  • Increased cooldown time: 7s → 10s
  • Increased skill damage
  • Increased bleeding damage

<Wanderer>

Swap Skill

  • Increased damage of swap skill
  • Reduced the amount of Gold obtained from enemies: 5 Gold → 3 Gold

Skills

[Back Roll]

  • Increased cooldown time: 7s → 10s
  • Increased skill damage

<Outlaw>

Swap Skill

  • Reduced damage of swap skill
  • Changed the number of hits made by the attack involving swinging a dagger after movement: 2 hits → 1 hits
  • Reduced debuff duration debuff: 5s → 3s

Skills

[Back Roll]

  • Reduced skill damage
  • Reduced Smoke Screen duration

Download free Skul patch 1.06 (1.4) on PS4 and PC

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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