Sid Meier’s Civilization 7 update is now rolling out on PC (Steam). According to the official Civilization 7 patch notes, the latest update fixes key gameplay issues, including Ages length, City-State transitions, and Naval combat mechanics. AI now considers Ideologies more in diplomacy, and several UI and camera issues are resolved. Additionally, the Civilization 7 game patch also includes performance improvements.
Since the last patch, players are facing a number of problems with the game. Today’s Sid Meiers Civilization 7 patch will fix a few of these issues. Read more details below.
Sid Meier’s Civilization 7 Patch Notes – February 11, 2025
Gameplay
General Fixes & Improvements
- Ages Fix: Fixed an issue where Epic and Marathon speed games had shorter-than-intended Ages.
- City-State Transitions: Now turn into Friendly Independent Powers during Age Transitions instead of vanishing. They also start with more units in Exploration and Modern Ages.
- Naval Combat Fixes:
- Naval Units now use the correct Combat Strength when attacking other Naval Units.
- Reciprocal damage is now properly applied after attacking.
- Units will more consistently move into attacked tiles after defeating an enemy.
- Legacy Path Fix: Completing the final milestone in the Modern Age no longer grants Age Progress, allowing more time for Victory conditions.
- Towns Auto-Focus: If a town loses eligibility for its chosen Focus, it will automatically switch back to Growing Town until eligible again.
- Future Civic Repeatability: Now repeatable in all Ages. Future Tech & Civic costs increase more when repeated.
- Food Growth Fix: Resolved an issue where too many growth bonuses caused negative food requirements.
- Rail Network Improvements: Settlements should connect more reliably over water when the Capital has a Port or connects by rail to a settlement with a Port.
- Antiquity Age Loyalty Crisis:
- Players can now purchase Villas in towns during a crisis.
- Offers more ways to manage settlement happiness.
Multiplayer Cross-Play Update
- To speed up PC updates, patches may release on PC before consoles.
- Cross-play between PC and consoles is temporarily disabled but does not affect console-to-console or PC-to-PC multiplayer.
AI Improvements
- AI now offers high-value Cities less often in Peace Deals.
- AI is less likely to declare war at the start of the Modern Age.
- AI now considers Ideology more before declaring war or making peace offers.
- Leaders are less likely to go to war if neither side has an Ideology.
- Leaders are more likely to declare war on players with opposing Ideologies.
- Leaders are less likely to accept peace with players of opposing Ideologies.
Camera Fixes
- Fixed an issue where, on native resolutions, clicking the minimap incorrectly focused the camera on the lower part of the map.
UI Improvements
- Font Update: Simplified Chinese font replaced with Civilization VI’s font for now.
- Settlement Menu Fix: Now opens correctly when clicking a non-player’s Settlement Banner.
- Yield Icons Fix: Icons now properly appear when converting a town to a city.
- Global Yields UI Fix: Fixed text cut-off issues.
- Espionage Notification: Added alerts for completed Espionage actions.
- City Projects Fix: No longer incorrectly appear as purchasable.
- Religion Display: Your current religion now appears first in the belief picker.
- District UI Fix: Health bars now properly disappear when a District is fully healed.
- Leader Portrait Fix: Now correctly updates when relationships change.
- Age Summary UI Fix: Improved alignment of leader names and portraits.
- Customization Fix: Fixed background color not updating in the Player Customize tab.
- Loading Screen UI Fix: Improved spacing between Civ descriptions, unique units, and building icons.