Settlement Survival Update 1.0 Patch Notes – Oct 24, 2022

A new Settlement Survival update 1.0 is now available to download on PC(Steam) players. According to the official Settlement Survival patch notes, the latest update added a long list of bug fixes and changes.

Previously, a major update added 5 new Factions, adjustments, optimizations, and fixes. Unfortunately, players are still experiencing several issues since the release. Today’s Settlement Survival patch 1.0 will fix a few of these issues.

Check out more details below.

What is new in Settlement Survival Update? – October 24, 2022

  • Auto and passive random events. Enriched and completed the blank period during playing process.
  • The support of MOD function. It started with the open setting and sharing for players.
  • Trade and faction system. It’s an efficient way of making money, which provided new pursuit, and also unlocked more excellent buildings and abilities.
  • A brand new resource point setup. Now players can control the range of some resource points by themselves
  • The search function of buildings. You can find the targeted building more conveniently, and the vogue search works as well.
  • Tips optimization. We placed more numerical info on tips, which will provide better understanding of game contents for players.
  • Increased many modify-enabled functions. The out shape of buildings can be changed, which was no possible in the past.
  • Added the function that the icon of resource points can be hidden on the map triggered by M key.
  • The function that woods can be hidden while building, which gives us better view while building something. It was to be used in architectures initially, and we expanded it to the road building later on.
  • We also adjusted the Technology, by increasing buildings with various new functions, for instance, the Senior Housing, also the Latrine.
  • There are more hotkey settings, such as: using Shift+Click to copy the building, changing the headcount of employees by the ‘+’, ’-’ key on the keypad, using the right key of the mouse to drag and move the map, using H key to make the woods invisible, and so on.

There were some incomplete functions previously. Thus, we made further adjustment and improvements, including:

  • Disaster system. Optimized the effect of some disasters. Updated new disasters, such as flooding, sandstorm, animal plague, earthquake, and so on.
  • Festival system. Exclusive and related events were arranged during the Spring Festival, Christmas, Children’s Day, Halloween, Easter, and other festivals.
  • Remade new interface of the game. We provided more adjustable parameter by remaking the whole interface of the game. Also, a grading system was given, that can support our players to customize the difficulty.
  • More Wonder Buildings. The original version only included Great Castle and Great Temple. Later, we added Sankore Madrasah, Great Palace and Grand Thermae as Wonder Buildings, also some small blueprints.
  • The release of URP version was added after the HDRP version we made can’t be adapted to all the machine models, which was a fresh new technique we learned urgently after the game released.
  • More language supports. In the initial version, we only prepared 2 versions in Chinese and English each, while now we can support up to 12 kinds of languages.

Additionally, to improve the visual effect and graphic design, we also made some efforts and changes:

  • The complete renewal of entire UI, the optimization of interaction.
  • The remade and optimization of building models.
  • Extra increased hundreds of Decorative Buildings with independent menu.
  • Enrichment of character models, the differentiation of children, adult and elder modes.
  • Increased character motions.
  • The optimizations of the ship motion in movement and turning.
  • Increased citizen motions of using Carriage and Handcart.
  • Adaptation of screens with different resolution

At last, in terms of music and sound effect, we also push forward a whole round of updates and adjustments, which included:

  • Added a batch of OST
  • Added and adjusted a batch of sound effect of buildings.
  • Completed the sound effect of interface.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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