Serious Sam 4 Patch Notes – Official (All Updates)

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Serious Sam 4 update is now rolling out for PC players. The game developers also released the official Serious Sam 4 patch notes. According to the official changelog, the latest patch added various quality of life changes and fixes. Read the full details below.

Recently, the game was released with mostly positive reviews. Unfortunately, since the release, players are experiencing several issues with the game.

Check out more details below.

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Serious Sam 4 Patch Notes v1.04 (October 9, 2020)

What’s new

By popular demand, and totally not because we messed up, the game will now save your inventory in your profile upon finishing a level. This means you can now continue your playthrough without losing all your stuff. Keep in mind that using cheats will prevent the inventory from saving.

  • The “show weapon wheel” and “select last weapon” functions can now be bound to the same button, with the weapon wheel being shown upon holding the button.
  • The vast emptiness of the France level has been filled up. Find the filling, and kill it. Let us know how you did.
  • You can now press the weapon wheel button shortly to switch to your last weapon. Holding it will still show the weapon wheel.
  • You can now customize your game difficulty by adjusting the enemy multiplier.

Stability and performance

  • Fixed an issue where the game would sometimes crash during longer Netricsa browsing sessions.
  • Fixed a rare issue where some supported GPUs would be marked as unsupported by mistake.
  • Various smaller performance and stability tweaks and fixes across GPU APIs.

Gameplay fixes and changes

  • Fixed an issue where specific Netricsa messages would not show up when intended.
  • Pyro now has fire coming out of his flamethrower. He sent his original one for replacing. It was obviously broken.
  • Piercing weapons will now actually pierce enemies when you shoot them from close range, and not fly out randomly.
  • We have bought a new Grenade launcher for Sam. This new model can shoot continuously if you keep the LMB pressed.
  • Enemies will no longer start to moonwalk after you shoot them from close range. They will die as all things should.
  • Do you remember how big enemies outside of the black hole don’t explode when killed? Well, they do now.
  • You can now use your finishing moves on Harpies as well.

Visual fixes and changes

  • The default color settings have been tweaked to liven things up. If you wish to adjust them further, please use the Color Options menu.
  • Sam’s sprinting animation will no longer be activated randomly with the Born to Run skill unlocked.
  • The Volcano on Gates of Hell finally erupted. It has particles and all.
  • The ol’ Tractor now has a moving wheel. It’s crazy, I know.
  • Various tweaks of the third person melee attacks.
  • The laser now has a slightly improved secondary fire animation.
  • Fixed issues with some Processed, Gnaar, and Beheaded melee finishing animations.
  • Pyro will no longer do the Vogue T-Pose in the air when damaged. We don’t like dancers.

Other changes

  • Asian languages now have proper word wrapping.
  • Various localization fixes for all languages. This is still work in progress, so you are more than welcome to report remaining issues with subtitles and/or menu strings.

Serious Sam 4 Patch Notes (October 1, 2020)

What’s new

  • The benchmark will no longer create auto-saves, so your progress is safe once again.
  • The benchmark will no longer leave the cheats turned on at the end of the run.
  • You can now disable all hints, as well as the headshot indicators in the game options menu.
  • Netricsa indicators can now be controlled through the game options menu.
  • Weapon slots are now bindable! Thanks for your feedback on this.
  • Toggle last weapon will now ignore gadgets.
  • Objective markers visibility can now be controlled through game options (auto, always, never).

Stability and performance

  • Various stability and performance improvements across GFX APIs.
  • Fixed an issue where the game would hang on a black screen and cause the system to reboot in rare cases.
  • Killing the Metal Snake boss should no longer cause the framerate to drop unexpectedly.

Gameplay fixes and changes

Fixed an issue that would prevent the player from finishing the side mission on “Gates of Hell” in certain situations. The Cluster Grenade attachment will now be awarded when the player starts the “Vive la Resistance” level from the menu.

The Zealot will no longer be catapulted into oblivion when killed by a double-barreled shotgun or a rocket launcher. It was fun while it lasted. The Chainsaw Launcher alt-fire will now gib enemies as intended.

The player will now spawn in the Popemobile after loading an autosave during the Megalopolyp boss fight. Fixed an issue where the players would sometimes get stuck near the first gated area in Viva La Resistance.

Fixed an issue where the players would be unable to remove a weapon from their hands while riding a Khnum. Fixed an issue where some secrets would not be marked as such when the player discovered them.

Vehicles will no longer be able to kill enemies without any momentum. L.I.F.E gadget will no longer reset armor to 100 to players who have more than 100 armor at the time of activation. Fixed an issue with the cutscene starting abruptly upon finishing the Viva la Resistance square fight.

The mech “low battery” warning will no longer show for all players on the server, even if they are not in a mech. Players will now select the last used weapon after using a gadget, instead of always autoselecting rifle.

Visual fixes and changes

  • Fixed an issue where Blue Biomech wouldn’t gib on any blood setting but the default one.
  • Fixed an issue where the Time Warp effect would be visible during cutscenes.
  • Vehicle steering wheels and speedometers will now behave correctly in all situations.
  • Additional tweaks on the Processed melee kill.

Serious Sam 4 Patch Notes (Sep 25, 2020)

The Laser weapon will no longer be stuck in recoil state if the player saves the game while using alternative fire. Resetting voice options to default values now works as intended.

The first-person sprint weapon animation will no longer play while riding enemies from the first-person perspective. The Tommy Gun weapon skin will now get bloody! Because we all love blood, amirite.

Lowest GPU presets no longer use prebaked lighting. Fixed various visibility issues throughout the game.

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