A new Rust update 1.51 is available to download on PS4 and Xbox One. According to the official Rust Console 1.51 patch notes, the latest update added a new Hardcore Game Mode to the game. Apart from this, Rust patch 1.51 also includes Hapis Island fixes and Coaling Tower improvements.
Previously, a big Oceanbound update added a long list of changes and improvements. Unfortunately, since the last patch, players are experiencing several issues while playing the game.
Today’s Rust PS4 update 1.51 will fix a few of these issues. Read more details below.
Rust Console Update 1.51 Patch Notes – September 1, 2022
ITEMS
- Candle Hat no longer illuminates immediately after equipping it, requiring an extra button press to extinguish.
- Picking up a Ladder no longer results in destruction of adjacent ladders.
- Fixed a bug preventing Hemp seed from being planted in planter box.
- Fixed missing collision on kayaks and explosives.
- Fixed a bug that prevented players from deploying furniture like chairs close to built wall.
- Fixed the gap between Roof Triangle building block where it meets another building block.
- Tool Cupboards can no longer be placed on the Watch Tower. They are only deployable on player-built foundations.
- Modified material setting to avoid black texture in preview for Fruit –
- Architecture Water Purifier & Furnace preview model have texture issues.
- Modified Pixel Architecture Furnace skin. Changed the LODs to fix graphical issues when turned on and the furnace no longer looks shiny on the inside from a distance.
WEAPONS
- Removed unnecessary collider from the Salvaged Axe that caused it to get stuck in the air after being thrown.
- Modified 3rd person Hatchet model to fix skin preview on Cargo – Tools Hatchet skin.
- Fixed a bug with melee weapon skins that would display the impact decal on top of the skin when thrown at a wall or the floor.
- Fixed graphical issues on Deep Freeze Revolver skin.
PLAYER
- The Player can no longer drink water from the Inventory UI.
- Head look position no longer resets to default when viewed from far away.
- Fixed a bug that caused corrupted textures on Items held and worn by the player.
WORLD
- Modified movement on some foliage, including creeping vines animation.
- Fixed ore node particle visuals.
- Fixed Z-fighting on Low Wall structures.
- Added collision to sunken barge moorings.
- Modified LOD distance of water tanks.
- Modified Pump Jack so the belt drive is no longer misaligned.
UI
- Disabled UP/DOWN sfx if splitting UI is open.
- Changed the input type to player input state instead of gamepad. Also cached the swap viewmodel to fix a bug where the player is unable to shoot an arrow of a different type than the one equipped.
- Fixed a bug with overlapping Storage Container UI and crafting UI if buttons are pressed at the same time.
- Fixed empty stats panel for Items in Melee and Tools categories in crafting menu.
- Map adjustment to stop single grid lines from disappearing when the map is zoomed in to the max.
- Added token to toggle on/off control hint so Barbeque note inside its UI changes correctly after turning on the BBQ.
- Fixed overlapping animations when pressing Create a Team and Leave the Team button repeatedly.
- Fixed title screen logo overlapping ‘Loading’ text and Rust loading icon on the loading screen in different languages.
- Fixed a bug with Locker UI navigation using the Right Analog Stick where visual indicators didn’t align with controller input.
MONUMENTS
- Fixed Wall Lamp Red on Cargo Ship so it emits a red glow rather than white.
- Fixed a bug that caused Scientists dying in slow motion on the Cargo Ship.
- Fixed a bug that caused the dying animation to play in slow motion on the Cargo Ship.
- Fishing Village lantern light no longer passes through the wall of the shop.
- Removed collider from green fishing net to stop rubberbanding at the Fishing Village monument.
- Modified shaders and material settings to fix a bug that caused some buildings in Large Fishing Village to have white textures.
- Fixed Metal component LOD issues at the Fishing Village monument.
- Adjusted Scientist pathing on the Large Oil Rig to prevent them from entering locked doors.
- Fixed missing texture/LOD transition on yellow stairs at Oil Rig monument.
- Fixed Metal Shopfront textures for player placed structures and also at monuments like Bandit Camp.
- Fixed train crane LODs at the Harbor and Train Yard monuments.
- Aligned engine with drive belt to stop Belt from clipping through engine on Quarry monuments.
- Fixed animation issues for the gear and belt of the engine at all Quarry monuments.
- Added light source to napalm so fires from helicopters and Bradley APC now correctly emits light at night.
- Removed collision block and corrected LODs to fix Invisible platform in Elevator shaft at Launch Site.
- Modified small Harbor scene to avoid Z-fighting on the stone wall.
- Melee weapons thrown at Oxum’s gas station windows no longer disappear.
- Fixed suddenly vanishing shadows for ventilation units located on the roof of the Oxum’s Gas Station monument.
- Removed deploy volumes/unneeded code for monuments. Adjusted planting bounds for corn to match pumpkin to fix a bug that stopped the Player cannot plant saplings near monuments.
- Fixed Z-fighting on the L5 container at the Large Oil Rig, brick walls at the Train Yard monument, and the tall pipes on the Cargo Ship.
OTHER CHANGES
- Crash fix when entering Skin Store.
- Fixed a bug where Credits remain paused after exiting and reentering the menu.
- Fixed a bug that caused the sound effect of hitting a target not to play when the “Blood” option is disabled in Graphical effects options.
- Fixed audio settings not getting updated unless options UI is opened.
- Removed animation delay from attack cooldown calculation, recalculated bound for Reactive Target to allow Items thrown or shot at Reactive Target to be retrieved.
Update includes:
- Hardcore Game Mode
- Furnace UI changes
- Hapis Island fixes
- Coaling Tower improvements
Download free Rust version 1.51 on PlayStation 4 and Xbox One.