A new RuneScape Dragonwilds update 1 0.7.2 is now available to download on PC (Steam). According to the official RuneScape Dragonwilds patch notes, the latest update RuneScape: Dragonwilds Patch 1 – 0.7.2 brings major event adjustments: Goblin Raids, Base Raids, and Hunted Events now occur less frequently. Velgar Meteor Barrages reduced, Poison Breath reworked. Additionally, RuneScape Dragonwilds patch 1 0.7.2 improves desync, fixes UI bugs, crash issues.
Since the last patch, players are facing a number of problems with the game. Today’s RuneScape patch will fix a few of these issues. Check out more details below.
What is new in RuneScape Dragonwilds Update today? – April 24, 2025

Ghornfell Raids (Goblin Raid Parties)
- Cooldown increased from 2 in-game days to 4 days.
- There’s actually a handful of these raids with different raid party compositions, but they average out to to 4 days now. Half as commonplace now.
Ghornfell Base Raids
- Grace Period increased from 9 in-game days to 12 in-game days before the raid can happen.
- Chance to occur decreased from 10% to 5%, every event tick.
- Cooldown increased from 2 days to 3.75 days.
Ghornfell Hunted Events
- Chance to occur decreased from 10% to 5%, every event tick.
- Cooldown increased from 1 day to 2.25 days.
Velgar Events
- Velgar Meteor Barrages reduced from 5 to 2 per meteor event, addressing the drift towards tedium as this event outstays its welcome.
- “Poison Breath” event is now only poison breath strafing runs.
Also included…
- Improved desync issues for clients when performing combat or gathering actions.
- Reduced frequency and intensity of Velgar events, and multiple events should not trigger simultaneously any more. Velgar and His Goblin Companions should give you some breathing room now.
- Quests awarding non-quest items can now be properly completed even if your inventory is full.
- World fixes to some geometry and LODs that weren’t looking quite right.
- A couple of missing SFX issues resolved.
- All spells should now have a description within the spell wheel.
- Combat fixes where actions could happen without their representative animation playing.
- Bedroll no longer glints as though it is a resource. Bed is a treasure, but it shouldn’t shimmer like one.
- Hostile AI is no longer immune to Bleed… (Except for Vault Guardians who can’t bleed because… well… what would they bleed? Blood runes?)
- Multiple Crash fixes
- We’ve adjusted XP balancing around purifying water.
- Many Localisation improvements for unlocalised strings, text cut-offs and overlaps.
- A range of UI bugs have been fixed including some errors and inconsistencies with item names.
- A bunch of fixes around crashes and general stability. (Not building stability)