RuneScape Dragonwilds Update 1 0.7.2 Patch Notes on April 24, 2025

A new RuneScape Dragonwilds update 1 0.7.2 is now available to download on PC (Steam). According to the official RuneScape Dragonwilds patch notes, the latest update RuneScape: Dragonwilds Patch 1 – 0.7.2 brings major event adjustments: Goblin Raids, Base Raids, and Hunted Events now occur less frequently. Velgar Meteor Barrages reduced, Poison Breath reworked. Additionally, RuneScape Dragonwilds patch 1 0.7.2 improves desync, fixes UI bugs, crash issues.

Since the last patch, players are facing a number of problems with the game. Today’s RuneScape patch will fix a few of these issues. Check out more details below.

What is new in RuneScape Dragonwilds Update today? – April 24, 2025

RuneScape: Dragonwilds Patch 1 - 0.7.2
RuneScape: Dragonwilds Patch 1 – 0.7.2

Ghornfell Raids (Goblin Raid Parties)

  • Cooldown increased from 2 in-game days to 4 days.
  • There’s actually a handful of these raids with different raid party compositions, but they average out to to 4 days now. Half as commonplace now.

Ghornfell Base Raids

  • Grace Period increased from 9 in-game days to 12 in-game days before the raid can happen.
  • Chance to occur decreased from 10% to 5%, every event tick.
  • Cooldown increased from 2 days to 3.75 days.

Ghornfell Hunted Events

  • Chance to occur decreased from 10% to 5%, every event tick.
  • Cooldown increased from 1 day to 2.25 days.

Velgar Events

  • Velgar Meteor Barrages reduced from 5 to 2 per meteor event, addressing the drift towards tedium as this event outstays its welcome.
  • “Poison Breath” event is now only poison breath strafing runs.

Also included…

  • Improved desync issues for clients when performing combat or gathering actions.
  • Reduced frequency and intensity of Velgar events, and multiple events should not trigger simultaneously any more. Velgar and His Goblin Companions should give you some breathing room now.
  • Quests awarding non-quest items can now be properly completed even if your inventory is full.
  • World fixes to some geometry and LODs that weren’t looking quite right.
  • A couple of missing SFX issues resolved.
  • All spells should now have a description within the spell wheel.
  • Combat fixes where actions could happen without their representative animation playing.
  • Bedroll no longer glints as though it is a resource. Bed is a treasure, but it shouldn’t shimmer like one.
  • Hostile AI is no longer immune to Bleed… (Except for Vault Guardians who can’t bleed because… well… what would they bleed? Blood runes?)
  • Multiple Crash fixes
  • We’ve adjusted XP balancing around purifying water.
  • Many Localisation improvements for unlocalised strings, text cut-offs and overlaps.
  • A range of UI bugs have been fixed including some errors and inconsistencies with item names.
  • A bunch of fixes around crashes and general stability. (Not building stability)

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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