Roguebook update 1.6 (Sep 15, 2021) is now rolling out for PC players. According to the official Roguebook patch notes, the latest update added controller support, hero progress revamp, and much more.
Previously, a big update was released with new features and bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.
Today’s Roguebook patch 1.6 will fix a few of these issues. Check out more details below.
Roguebook Patch Notes (Sep 15, 2021)
Roguebook is now fully supported on controller. Here are most of the default bindings:
There will now be a comprehensive history logged of all your previous runs. You can find this in the “Progression” area of the main menu.
In addition, each completed run will now have its own summary page where you can view your journey in brief. This summary will be shown at the end of each run, and can be accessed again at any time in the Legacy menu.
Hero Progress Revamp
We have revamped the Hero Progress screen in the main menu. Where previously it only showed your progress to the next level up, it now shows:
- Your wins with each hero pair.
- Your total runs
- Highest Epilogue reached with each hero pair
- Your highest and current win streaks in various tiers of Epilogues.
Example:
We have introduced a sandbox mode for those who have completed Epilogue 15. You may now enter Epilogue 15+ mode, which allows you to stack additional modifiers on top of the most difficult ones in the game.
While we have plans for more challenges in the future, for now we found this to be a pretty simple way to introduce a new mode of play for the time being. This feature is more intended to be something extra to enjoy, rather than become ‘the highest level’ of play.
Epilogue Completion Tracking
Each Epilogue now tracks which heroes you have completed them with.
In the above screenshot, Sharra is the only hero left to complete this specific Epilogue modifier.
New Content
We have introduced an additional final boss in the last chapter: Twin Chaos. This will bring the total number of potential final bosses to 3.
Twin Chaos is a battle against two manifestations of the Roguebook: Pain and Wrath
You’ll need to manage your attacks against both. You’ll be unable to swap until you hit one of them, and must hit the other as much as possible to reduce its damage. Good luck.
New Treasures
Five new treasures have been added to the game. These treasures are globally available in all future runs.
Four new narrative events have been added to the game, including three that are hero-specific. This rounds out the hero-specific narratives to all four heroes. (Aurora had one previously)
- Sharra: Day of the Dragons
- Sorocco: Ogre Dance
- Seifer: Blood Song
- All heroes: Celeste, Crystal Dragon
We’ve added new hero animations to the following cards:
- Sharra: Gain Dagger
- Aurora: Gain Sip
- Sorocco: Gain Headbang
- Sorocco: Firebreath
- Sorocco: Flatten
- Sorocco: Hammertime
- Seifer: Disintegrate
- Seifer: Doom
Several of these are the result of our last community survey on what card they would like to see animated most. The most common response was Firebreath, followed by Flatten and Hammer Time… apparently people like seeing Sorocco do things. Disintegrate and Doom were the highest voted Seifer cards, so we put those in too. We also added in some animations for the stackable cards.
Balancing
Overall, we’ve determined the increase in difficulty in the higher Epilogues from version 1.5 was a bit too much. Here is some data we have on what happened to the overall win rates across three sections of Epilogue groups. (Blue =1-5, Green = 6-10, Purple = 11-16)
Here are the major balance changes that come with version 1.6:
- In the Exploration category: Four epilogue modifiers have been swapped in their order in an effort to smooth that particular category’s progression of difficulty.
- The scaling of Chapter 1 and 2 Elites and Bosses has been decreased in the higher epilogue levels.
- Tiki Palanquin and Cap-10 in particular have much weaker scaling.
- Lantern faeries have less health at all Epilogues.
- Gem Mine Traps now have less health at all epilogues, and lowered Epilogue scaling.
- The entire system for saving the progress of a run has changed. This involved a huge refactoring of the code and will be mostly unnoticeable to players, except for the above mentioned issues with continuing a run from the previous version.
- It is now possible to Use or Discard healing hearts while the loot bag is opened. This is useful when all 3 slots are full while on the loot bag UI.
- Naddim will no longer inappropriately turn his back to you. Was a bit rude.
- Camera position improvements on the main menu.
- The amount of particles on the sky of Chapter 2 has been reduced.
- Several performance improvements to background particles in general.
- The Gem Mine background texture has had some improvements.