Rogue Genesia update 0.10 details released for PC(Steam). According to the official Rogue Genesia patch notes, the update enhancing its equipment system, adding visual improvements, and introducing new gameplay features. An additional animator is needed to expedite development.
Since the last Rogue Genesia patch 0.6.0.6, players are experiencing problems with the game. Today’s Rogue Genesia patch 0.10 will fix a few of these issues.
Check out more details below.
Rogue Genesia Patch Notes – June 12, 2024
Equipment System
Implementation
- Equipment System: Fully implemented and tested since last month.
- Player Feedback: Items lack impact and drawbacks are too strong, especially for new players.
Modifications and Feedback
- Equipment Modifier Collection: Positive feedback on collecting modifiers, allowing progression and unlocking new ones by disassembling items.
- Drop Chance: Considering improving drop rates for rare modifiers.
- QoL Improvements: Added new equipment tooltips.
God Stones
- Removal: God stone talents removed and converted to equipment (accessory slot) with equivalent stats.
- Addition: Introduced Storm Stone, an upgrade of Fiery and Gale stones.
Main Menu
Variety
- Main Menu Versions: Different versions for each world-tier.
- Lighting Changes: Lighting changes based on the result of the last game.
Visual Improvements
Grass and Ground Blending
- Grass Blending: Improved how grass blends with the ground.
- Ambient Occlusion: Reworked values for better visual coherence.
Forest Color Schemes
- Variety: Different color schemes for grass, ground, and trees based on location, world rank, and difficulty settings.
Screen Fog
- Implementation: Added screen fog dependent on the zone, with adjustable intensity in options.
Summoner’s Talent
Talents
- Summoner Weapons: Each weapon has related talents with passive and active effects.
- Effects: Passive effects enhance summons; active effects vary from summoning entities to emitting auras and boosting defenses.
Other Additions
New Weapon: Blood Syphoon
- Description: An aimed Death aura weapon that heals the player.
- Healing: Heals a percentage of player health per second.
- Talent: Has a unique passive effect for build variety.
New Cards
- Locations: Biome-specific cards added for Behemoth Graveyard and the Manor.
Casual Mode Changes
- Revamp: Casual mode no longer makes players unkillable; dying returns players to the level selection screen.
- Ultra Casual Mode: Introduced old casual mode as “Ultra Casual.”
Health Bar Markers
- QoL Feature: Added markers to the health bar indicating max health levels.
Explosion FX
- Update: Reworked explosion visuals for improved aesthetics.