Rogue Company version 1.51 Patch Notes [Rogue Company 1.51]

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Rogue Company version 1.51 released on PS4, PC, and Xbox One. According to Rogue Company 1.51 patch notes, the latest update brings a new rogue (Seeker), a new limited-time mode, and much more. Apart from this, Rogue Company patch 1.51 also includes performance improvements.

Previously, a big update added a new Rogue, Ranked Beta, two brand new weapons, and Cluster Smokeour.

Unfortunately, players are still facing issues with the game. Today’s Rogue Company version 1.51 will fix a few of these issues.

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Rogue Company patch 1.51 notes

New Rogue: Seeker

One of the newest recruits to Rogue Company, Seeker is an Olympic medalist and Archery prodigy. He was brought in by The Director and trained by Kestrel to help with the assault on Jackal’s Hollows Base.

Primary Weapons

New Weapon: Sahara Assault Rifle

  • Body Damage: 24
  • Fire Rate: 7.25
  • Range: 21
  • Handling: 29
  • Magazine Size: 20
  • Reload Time: 2.4

Arren L2-12

  • Body Damage: 30
  • Fire Rate: 5
  • Range: 35.01
  • Handling: 50
  • Magazine Size: 12
  • Reload Time: 1.6

Secondary Weapon

A3 Salvo

Melee Weapon

Baseball Bat

Gadgets

  • Sticky Sensor
  • Bounce Grenade

Perks

  • Berserker
  • Padded Steps
  • Bounce Back
  • Stalker
  • Life Drain
  • Lifeline

Active Ability

Arrow Scanner: Fire an arrow that reveals enemies along its flight path.

Passive Ability

Ricochet: Projectiles deal 60% more damage when bounced.

MODES

DEMOLITION

  • Rounds increased by two per half. First team to reach 9 rounds wins the match.
  • The cash earned from winning a round has been changed to $6500
  • The cash earned from losing a round has been changed to $5500
  • NEW Map Hollows has been added to the map rotation

STRIKEOUT

  • Tickets increased from 12 to 16
  • Starting cash changed from $12,000 to $13,000
  • NEW Map Hollows has been added to the map rotation
  • We have temporarily disabled the outline on enemies who eliminated you

Wingman Strikeout

  • Tickets increased from 10 to 12
  • Starting cash changed from $12,000 to $13,000

Wingman

  • Rounds changed from BO9 to BO13

Countdown

  • Rounds changed from BO3 to BO5
  • Starting cash changed from $12,000 to $13,000

Sabotage

  • Friendly outline changed from green to blue
  • Starting cash changed from $12,000 to $13,000
  • New map rotation
    • Hollow
    • Glacier
    • Canals
    • Icarus

Custom Games

  • Wingman added
  • Wingman Strikeout added

RANKED

  • Glacier and Arena maps have been removed from the map rotation

NEW LIMITED TIME MODE: ASSAULT (4V4)

The attacking team will try to Assault the active bomb site and plant the bomb. They must do this tactfully though as they have a limited number of respawns.

  • Each game is a BO7 lasting up to 4 minutes per round
  • Teams will switch sides after 3 rounds
  • Both teams begin at 12 respawns
  • There is a single site the attackers must plant and detonate the bomb at which rotates each round
  • If the bomb gets defused it will reset and not end the round
  • If the bomb stays idle for 20 seconds, without the attacking team touching it, it will reset
  • Maps
    • High Castle
    • Favelas
    • Lockdown
    • Vice
    • Windward
    • Skyfell
    • Hollows
    • Canals
    • Icarus
    • Glacier

New Map: Hollows

With the information discovered by Gl1tch, Rogue Company has located Jackal’s Hollows Base. Built into an underground cavern in Southeast Asia, this top secret installation is preparing to launch a stealth weapons platform into space. Jackal must be stopped, but in order to do that the Rogues will face off against entrenched defenders among the caves and structures of the facility.

ROGUES

Dahlia

  • Can no longer link to downed friendly players

Scorch

  • Overheat: Damage reduced from 5 per tick to 4 per tick

Sigrid

  • No longer has Evade. Now has a new perk called “Toughen Up which provides 30% reduction from melee attacks
  • No longer has Tracker Rounds. Now has Life Drain

Vy

  • No longer has Tenacity. Now has Bounce Back

WEAPONS

Arbitrator (Anvil, Scorch)

  • Body damage reduced from 104 to 90

HRM-30KS (Dallas, Trench)

  • Fixed an issue where the max accuracy loss (bloom) was greater than desired

Warrant (Fixer, Sigrid)

  • Range increased from 12m to 13m
  • Body damage increased from 20 to 21

Melee Upgrades

  • Now cost $2500

SMGs

  • Base now cost $7000
  • Upgrades now cost $5000

Shotguns

  • Base now cost $7000
  • Upgrades now cost $5000

GADGETS

Adrenaline Shot

  • Base now costs $4000
  • Level 1 upgrade now costs $2000
  • Level 2 upgrade now costs $3000

Active Protection System

  • Level 2 upgrade now costs $3000

Bounce Grenade

  • Base now costs $5000

C4

  • Base now costs $5000

Cluster Smoke

  • Level 1 upgrade now costs $3000

EMP Grenade

  • Base now costs $4000
  • Level 1 upgrade now costs $2000
  • Level 2 upgrade now costs $3000

Flashbang

  • Level 1 upgrade now costs $3000
  • Level 1 upgrade no longer affects throw distance. Now increases explosion radius

Grenade

  • Base cost increased to $5000
  • Level 2 upgrade increases damage to 150

Molotov

  • Base now cost $5000

Semtex

  • Base cost increased to $5000

Smoke Grenade

  • Level 1 upgrade now costs $3000
  • Level 1 upgrade no longer slows movement speed

Sticky Sensor

  • Base now costs $3000
  • Level 1 upgrade now costs $2000
  • Level 2 upgrade now costs $3000

Tear Gas

  • Level 1 upgrade now costs $3000

PERKS

Padded Steps

  • Now costs $3000

Evade

  • Now costs $3000

Shredder Rounds

  • Now costs $3000

Cloaked

  • Now costs $3000

Berserker

  • Now costs $3000

Helping Hand

  • Now costs $5000

Nimble Hands

  • Now costs $5000

Tenacity

  • Explosion reduction changed from 40% to 30%.
  • Upgraded C4 and Grenades will down an enemy who has Tenacity

Bounce Back

  • Now costs $5000

Headstrong

  • Now costs $12000

Tracker Rounds

  • Now costs $12000

Life Drain

  • Now costs $12000

Resupply

  • Now costs $11000

MAPS

Canals

  • Fixed an issue where the camera clipped through the tank near the Bombsite B

Depot

  • Fixed an issue where players failed to stand up when crouched under a railing in Depot map
  • Fixed an issue where the player’s camera clipped through an inside wall when panning the camera down
  • Fixed an issue where players were able to vault on the ledge and onto the shutter covers

Favelas

  • Fixed an issue where players could land on top of buildings
  • Fixed an issue where the camera clipped through the wall near black car in the small garage
  • Fixed an issue where players could go to an unintended area without getting any warning message
  • Fixed an issue where rocks had missing textures at the edge of the map near Jaguar statue
  • Fixed an issue where irrelevant shadows appeared in high quality setting at multiple locations
  • Fixed various areas with graphical corruption

Glacier

  • Fixed an issue where the door frame flickered near the Attacker spawn
  • Fixed an issue where players could go to unintended areas by climbing on the zipline near the defenders spawn

High Castle

  • Fixed an issue where players could access a rock area outside of the map
  • Fixed an issue where a gap was observed on the floor near the steps next to the Jacuzzi
  • Fixed an issue where Anvil failed to place his Barricade near the crate on top of the bridge
  • Fixed an issue where irrelevant shadows were appearing on many walls and corners

Windward

  • Fixed an issue where the camera clipped through the wall next to the zipline at bombsite B
  • Fixed an issue where players got stuck when they were in the fruit shop near the concert area

QUALITY OF LIFE

  • New Match Protection System
    • Matchmaking is now designed to prevent matches without a full lobby from launching
    • If a player disconnects from the match during its initial start, the match will end and players will return to the lobby
    • This will not impact in-progress matches
  • Increased mini-map coverage radius from 30m to 45m
  • Fixed an issue where controller players received less vertical kick when aiming at an enemy
  • When aiming, the mini map is now hidden
  • Consecutive crouches are now throttled to combat Crouch Spamming
  • Characters now hold an SMG like it’s an Assault Rifle
  • The boost bonus amount isn’t being called out in the post-match report
  • Players can now emote in the game lobby

BugFixes

  • Fixed an issue where grenades would not properly be thrown over cover
  • Fixed an issue where players could get into a Ranked party with players more than 6 Division levels apart
  • Fixed an issue where a gamepad menu could become stuck by accessing the scoreboard and hitting back
  • Fixed an issue where players would avoid losing Ranked points if they dropped out of a Ranked match during loading and then rejoined
  • Fixed an issue where the HRM-30KS used the KA30 inventory icon
  • Fixed a typo in the Report menu when using Report Player
  • Fixed the animation of the Solar Flare wrap
  • Fixed an issue where the camera clipped through the wall near the swimming pool
  • Fixed an issue with the Hellfire Protocol Scorch Outfit missing fire in Rogue walk-in animation
  • Fixed an issue where melee weapons dropped by enemies upon death could cause damage to allies when they are thrown at them
  • Fixed an issue where deployed Rogue abilities were not showing up on Gl1tch’s passive
  • Fixed an issue where moving parallel or close to certain walls in the map Skyfell caused the camera to shift into a first person perspective
  • Fixed an issue where Mastery Points abbreviation was unlocalized
  • Fixed an issue where Unknown region was unlocalized on the queue selection screen
  • Fixed an issue where Anvil’s machine gun got attached to Saxophone on the Saxy Dance emote
  • Fixed an issue where Anvil’s Arbitrator had a visual issue with the Base tier icon
  • Fixed an issue where the ‘MASTERY LEVEL UP’ text in postmatch reports was misaligned
  • Fixed an issue where sometimes the getting revived audio stayed in the world at that location
  • Fixed an issue with Vy’s passive health gain audio which played even when the volume was set to 0
  • Fixed an issue where Switch and Xbox One players were unable to mute players
  • Fixed multiple visual issues with Saint Revive Drone
  • Fixed an issue where some On and Off options were unlocalized in the settings menu
  • Fixed an issue on consoles where the APS system display animation was missing for Anvil and Trench
  • Fixed an issue in Wingman where the player would not respawn in the map if they were standing at the edge of the dropship when the timer ran out
  • Fixed an issue where ‘Waiting for party leader to queue’ text overlapped the button ‘GOT IT’ on Ranked Demolition info page
  • Fixed an issue where players failed to rejoin the game session after quitting and relaunching the game
  • Fixed an issue where a disconnected player’s mini map icon gets stuck on the screen

PTS BUGS

  • Fixed an issue where Lancer’s speed buff during her ability was not working
  • Fixed an issue where the progression tab failed to display in post-match screen for Strikeout mode
  • Fixed an issue where Aim Assist would jitter when on a moving target
  • Fixed an issue in Assault where the bomb would not respawn if thrown in the Chimera

Known Issues

  • Subsequent dodge rolling prevents players from moving
  • Due to technical issues the Factory map is being temporarily disabled

Download free Rogue Company version 1.51 for PS4 and Xbox One.

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