Rocket Arena update 1.04 patch notes (1.2) released for PS4 and Xbox One players. According to the Rocket Arena 1.04 patch notes, the latest update brings console FOV to 91 and added slider. Apart from this, Rocket Arena version 1.04 also added daily challenges progress Blast Pass and more
Previously, an update added new features, modes, and playlists changes. Unfortunately, many players are still experiencing several issues when trying to play the game online. Today’s Rocket Arena version 1.04 patch will resolve a few of these issues.
Read full details here.
For this update, it was important for us to address a sentiment expressed by players of feeling too “floaty” at times while playing Rocket Arena. This feedback is often tied to scenarios where players are being shot at mid-air and feel like they can’t get back to the ground quick enough. While we’ll still need to spend more time thinking of the best ways to fully address this sentiment in future updates, we saw an immediate opportunity to tackle part of this feedback with a couple tweaks to the Dodge Ability. First, we slightly decreased the duration of Dodge’s low gravity effect so that you spend less time hanging mid-air. Think of this as a general quality of life improvement. To better understand the second change made to Dodge, we can first offer a quick explanation of one of Rocket Arena’s core combat mechanics, Hit Stun.
When a player is impulsed up into the air by an opponent’s attack, they are temporarily placed in Hit Stun. While in Hit Stun, the player cannot move or jump. The duration of Hit Stun depends on the strength of the attack, and how damaged the player was when they got hit. When Hit Stun ends, the player is given full movement control back and is placed in a reduced gravity state. This post-Hit Stun reduced gravity state gives the player enough hang time to drift back towards safe ground, follow up with a shot of their own, etc. The reduced gravity state ends whenever the player lands on the ground, or when they perform what we call a “recovery action”. Up until now, recovery actions included jumping and using any movement ability (typically a Special Ability). Performing a recovery action instantly puts the player back into their normal gravity state and allows them to fall quickly to the ground. With this new update, we’ve made Dodge a recovery action. Dodging out of Hit Stun will now allow players to get to the ground faster, giving them one more tool in their combat arsenal.
Decreased Dodge low gravity duration from 0.65 to 0.6 seconds
Dodging out of Hit Stun now resets your gravity to normal, allowing you to fall quicker to the ground after Dodge ends
The balance changes for this update are focused on enhancing the gameplay viability of three of the least picked Competitors in the game (Flux, Jayto, and Mysteen). The ultimate goal is to provide our community with a roster full of options. So whenever possible, we prefer to raise less played Competitors up, rather than simply nerfing the popular ones into oblivion. While Flux’s changes are relatively small improvements this time around, the updates to Jayto and Mysteen are intended to bring them into more prominence in the current meta.
Increased Rockats rocket jump radius from 400.0 to 500.0
Black Hole Cat is no longer affected by Rocket Magnets
Black Hole Cat no longer affects a friendly Plink’s Skedaddle Ball
Increased default Skypiercer Rockets’ rocket jump strength from 1200.0 to 1500.0
Increased triple shot Skypiercer Rockets’ rocket jump strength from 1500.0 to 1875.0
Increased Jayto’s max rocket jump velocity threshold from 3000.0 to 3375.0
Increased Thruster Suit movement speed buff from 250.0 to 600.0
Increased Card Rocket projectile collision radius from 120.0 to 125.0
Increased default Card Rocket AoE damage from 15.0 to 20.0
Increased triple burst Card Rocket AoE damage from 11.0 to 15.0
Increased Phantasm’s default Card Rocket AoE damage from 6.0 to 8.0
Increased Phantasm’s triple burst Card Rocket direct hit damage from 6.0 to 8.0
Increased Phantasm’s triple burst Card Rocket AoE damage from 4.0 to 8.0
Activating Mysteen’s Special Ability (Phantasm) now resets her Levitation (Jump Ability) count along with her air jump count
Mysteen is now briefly invulnerable to damage during the initial activation of her Special Ability (Phantasm)
Fixed an issue that caused Topnotch’s Primary to fail to fire on some players’ controllers
Fixed issue where Jayto’s Guardian Phoenix wings made aiming difficult for players by adjusting animations
Fixed a bug that caused Mysteen’s Levitation (Jump Ability) to occasionally fail to activate with high ping
Some competitors have had their run animations tweaked slightly
New post-goal round transition sequence, which includes displaying the scoring player and removing the 3-2-1 countdown at the start of a new round
Rocketbot Attack may now progress Wins and other Trophy/Achievement related stats
Increased Speed Boost duration from 5.0 to 6.0 seconds
Added loading screen gameplay tips
Added daily challenges into the Home and Pre-Game Menus
Changed console FOV to 91 and added FOV Slider
Added UI prompt to turn on Crossplay
Added new Right Stick Jumper controller layout
Daily Challenges now progress Blast Pass
Servers are further constrained by region to reduce high ping games
Download free Rocket Arena update 1.04 on PS4 and Xbox One.