Risk of Rain 2 Update 1.06 Patch Notes

Risk of Rain 2 version 1.06 is now rolling out on PS4 and Xbox One players. According to the official Risk of Rain 2 update 1.06 patch notes, the latest update added quality of life improvements. Apart from this, ROR2 patch 1.06 also performance and stability improvements.

Previously, a big update was released with a new event, a new game mode, a new map, and more. Unfortunately, since this update, many players were experiencing a number of issues when trying to play the game. Today’s Risk of Rain 2 version 1.06 is expected to fix all these issues.

Check out more details below.

Risk of Rain 2 1.06 Patch Notes

  • Added System: Game Ending
    • The game now includes a proper ending, with credits and cutscene.
  • Added System: Intro Cutscene
    • The game now includes an intro cutscene!
  • Added New Survivor
    • New Survivor: Captain
  • Added New Stage
    • New Final Stage: ???
  • Added 4 New Music Tracks
    • New Track: Through a Cloud, Darkly
    • New Track: …con lentitud poderosa
    • New Track: You’re Gonna Need a Bigger Ukulele
    • New Track: Lacrimosum
  • Added New Survivor Skin
    • New Survivor Skin: Captain Skin
  • Added 2 New Monsters
    • New Monster: ???
    • New Monster: ???
  • Added New Boss
    • New Final Boss: ???
  • Added New Interactable
    • New Interactable: Scrapper
  • Added 7 Items and 3 Equipment to the game
    • New Item: Item Scrap (White, Green, Red, Yellow)
    • New Boss Item: Molten Perforator
    • New Boss Item: Shatterspleen
    • New Boss Item: Mired Urn
    • New Lunar Item: Defiant Gouge
    • New Lunar Item: Mercurial Rachis
    • New Lunar Item: Purity
    • New Equipment: Super Massive Leech
    • New Equipment: Gorag’s Opus
    • New Equipment: Forgive Me Please
  • Added 3 Character Challenges to the game
  • New Captain Challenge: Captain Mastery
  • New Captain Challenge: Wanderlust
  • New Captain Challenge: Worth Every Penny
  • Added 3 Challenges to the game
    • New Challenge: I Love Dying!
    • New Challenge: Washed Away
    • New Challenge: The Calm
  • Added 36 Lore Entries to the game
    • New Item Lore Entry: Molten Perforator
    • New Item Lore Entry: Shatterspleen
    • New Item Lore Entry: Mired Urn
    • New Item Lore Entry: Super Massive Leech
    • New Item Lore Entry: Gorag’s Opus
    • New Item Lore Entry: Forgive Me Please
    • New Item Lore Entry: Soulbound Catalyst
    • New Item Lore Entry: Bandolier
    • New Item Lore Entry: The Crowdfunder
    • New Item Lore Entry: Old Guillotine
    • New Item Lore Entry: Jade Elephant
    • New Item Lore Entry: Blast Shower
    • New Item Lore Entry: Lepton Daisy
    • New Item Lore Entry: Shattering Justice
    • New Item Lore Entry: Topaz Brooch
    • New Item Lore Entry: Ocular HUD
    • New Item Lore Entry: Unstable Tesla Coil
    • New Item Lore Entry: Milky Chrysalis
    • New Item Lore Entry: Will-o’-the-wisp
    • New Item Lore Entry: Gnarled Woodsprite
    • New Item Lore Entry: Halcyon Seed
    • New Item Lore Entry: Purity
    • New Item Lore Entry: Glowing Meteorite
    • New Item Lore Entry: Preon Accumulator
    • New Item Lore Entry: Aegis
    • New Monster Lore Entry: Clay Dunestrider
    • New Monster Lore Entry: Alloy Vulture
    • New Monster Lore Entry: Imp
    • New Monster Lore Entry: Void Reaver
    • New Monster Lore Entry: ???
    • New Monster Lore Entry: ???
    • New Monster Lore Entry: ???
    • New Stage Lore Entry: ???
    • New Character Lore Entry: Huntress
    • New Character Lore Entry: Captain
    • New Character Lore Entry: MUL-T

==== Gameplay Changes ====

General

  • Bleeds now refresh all existing bleed durations on that target. This affects both enemies and players, and is a huge change for how bleeds will work.
  • Increased difficulty rate over time for all difficulties by +10%.
  • Developer Notes: In this update, we’ve buffed a ton of items – and also given players way more agency over the way a run progresses. Our goal is for players to be more engaged with the game – what we don’t want is for the game to be suddenly much easier. This is a bit of a sanity check, and shouldn’t dramatically change the difficulty.
  • Slightly reworked OSP. The goal is to fix inconsistencies – and make it actually protect you from one-shots – while also fixing some abuse cases with curse.
    • The threshold for OSP is now displayed on the healthbar with a faint graphic.
    • Now has a lingering 0.1s duration when activated.
    • Now is subtracted via Curse (Shaped Glass, Artifact of Glass, etc), i.e a curse of 10% will remove OSP entirely.
    • Update OSP logic so it still triggers if you receive multiple sources of damage in the same frame that go past OSP values, i.e Malachite Lesser Wisps

Elites

  • Blazing, Overloading, Glacial
  • Health Bonus: 470% ⇒ 400%
  • Malachite, Celestine
  • Health Bonus: 2350% ⇒ 1800%

Survivors

  • Mobility skills are now considered ‘sprinting’, scaling with sprint speed multipliers and also sprinting after use.
  • Melee Survivors
    • Melee skills will now perform more consistently at high attack speeds.
    • Melee skills will now scale hitpause duration with attack speed – since the pause when hitting enemies were static, melee characters actually scaled poorly with attack speed.
    • Melee skills will now ‘hold’ you in the air better at high attack speeds.
  • Added a ‘Keyword’ system. Keywords are just words to describe common repeated behavior without explaining it every time. Added the following keywords:
    • Freezing
    • Stunning
    • Shocking
    • Poisonous
    • Regenerative
    • Agile
    • Percent HP
    • Sonic Boom
    • Weaken
    • Expose
    • Heavy

MUL-T

  • Base Acceleration: 25 ⇒ 30
  • Rebar Puncher
    • Now charges after firing, rather than before
  • Scrap Launcher
    • Now behaves like a rocket instead of a grenade
    • Lifetime: 3s ⇒ 4s
    • Explosion Radius: 5m ⇒ 7m
    • Velocity: 70 m/s⇒ 100 m/s
  • Nail Gun
    • No longer has an initial shotgun of 6 nails
    • Now has a final shotgun of 12 nails
    • Now fires in a consistent corkscrew pattern
    • Proc Coefficient: 0.4 ⇒ 0.6
    • Damage: 60% ⇒ 70%
    • Wind-down duration: 0s ⇒ 1.152s
  • Retool
    • Swap duration: 0.7s ⇒ 0.4s
  • Transport Mode
    • Cooldown: 8s ⇒ 6s

Mercenary

  • Base Health: 140 (+42 per level) ⇒ 110 (+33 per level)
  • Base Regeneration: 2.5 health / second ⇒ 1 health / second
  • NEW Debuff: Exposed
    • Striking an Exposed target reduces all cooldowns by 1 second and deals an additional +350% base damage
  • Laser Sword
    • Third Strike Damage: 300% ⇒ 130%
    • Third hit now applies ‘Exposed’ debuff
    • The second and third hit of the combo can no longer be started in the middle of other attacks
  • Whirlwind
    • Ground Speed Multiplier: 6 ⇒ 8
  • Blinding Assault
    • Cooldown: 7s ⇒ 8s
    • Can now be canceled mid-attack by both Whirlwind and Rising Thunder
  • Slicing Winds
    • Last hit now applies ‘Exposed’ debuff

Acrid

  • NEW Buff: Regenerate
    • Regenerate for 10% health over 0.5 seconds.
  • Vicious Wounds
    • Third hit of the combo now grants ‘Regenerate’ buff
  • Ravenous Bite
    • Now grants ‘Regenerate’ buff
  • Frenzied Leap
    • Now (properly) stuns

Artificer

  • Plasma Bolt
    • Blast Radius: 4m ⇒ 6m
  • Charged Nano-Bomb
    • Now has slight gravity
    • Blast Radius: 10m ⇒ 14m
    • Blast Damage, Max Charge: 1200% ⇒ 2000%
    • Blast Force: 1300 ⇒ 3000
    • Lifetime: 5s ⇒ 10s
    • Improved FX for clarity

Ion Surge

  • No longer has -75% damage falloff at the edge of the blast

Items

  • Monster Tooth
    • Healing: 8 (+8 per stack) ⇒ 8
    • Now also heals for 2% (+2% per stack) of maximum health
  • Medkit
    • Healing: 24 (+24 per stack) ⇒ 20
    • Now also heals for 5% (+5% per stack) of maximum health
  • Repulsion Armor Plate
    • Now properly reduces damage from environmental effects
  • Warbanner
    • Now also places a Warbanner when activating the Teleporter
    • Improve VFX to be less opaque, since it will always be near the Teleporter
  • Death Mark
    • Debuff Duration: 7s ⇒ 7s (+7s per stack)
    • Remove text stating that the damage bonus scaled with stacks
  • Old Guillotine
    • Execute Threshold: ~20% (+20% per stack) ⇒ 13% (+13% per stack)
      Developer Notes: Since we’ve re-tuned the health of elites across the board, the Guillotine should be appropriately re-tuned as well.
  • Runald’s/Kjaro’s Band
    • Proc Chance: 8% ⇒ 100%
    • Now has an internal cooldown of 10 seconds
    • Now has a minimum threshold of only triggering on attacks that deal 400% or greater damage
    • Runald’s Band
      • Ice Blast Damage: 250% (+125% per stack) ⇒ 250% (+250% per stack)
      • Ice Debuff Duration: 3s ⇒ 3s (+3s per stack)
    • Kjaro’s Band
      • Fire Tornado Damage: 500% (+250% per stack) ⇒ 300% (+300% per stack)
      • Fire Tornado Hitbox Width: 4.8m ⇒ 13m
      • No longer moves
  • H3AD-5T v2
    • Reworked logic for calculating fall speed so it scales better while falling farther. Now has the following behavior:
      • Damage Coefficient: 1000% – 10,000% at maximum speed
      • Explosion Radius: 5m – 100m at maximum speed
      • Improved FX
  • Interstellar Desk Plant
    • Healing Radius: 3m (+1.5m per stack) ⇒ 5m (+5m per stack)
    • Healing: 5% max health every 1 second ⇒ 5% max health every 0.5 second
  • Milky Chrysalis
    • Now grants true flight and antigravity instead of jump-to-hover.
    • Pressing jump now performs a short dash in the direction of movement with a 0.5s cooldown.
  • Strides of Heresy
    • No longer puts you in combat
  • Helfire Tincture
    • Helfire Radius: 10m ⇒ 15m
    • Helfire Duration: 8s ⇒ 12s
    • Improve VFX and SFX
  • Effigy of Grief
    • Now placed at where you’re aiming, rather than at your feet
    • No longer is consumed on use.
    • Now limited to 5 per map per character.
  • Little Disciple
    • Fire Rate: 0.5s ⇒ 1.6s
    • Damage Coefficient: 100% (+100% per stack) ⇒ 300% (+300% per stack)
    • Fire Rate now scales with movement speed

Stages
*3D Printers will appear more often on all stages, ~50% more

  • 3D Printers will cost less to spawn on all stages, ~50% less
  • The new interactable, the Scrapper, can now appear on all stages
  • Titanic Plains
    • Update with new visuals to make it depressing
      *** Sky Meadow**
    • Update with new visuals and functionality that leads to the final stage
  • Bazaar Between Time
    • Base Portal Chance: 25% for the first portal ⇒ 37.5% for the first portal
    • Lunar Buds: 4 ⇒ 5

Monsters & Bosses

  • Mini Mushrum
    • Base Health: 360 (+108 per level) ⇒ 290 (+87 per level)
  • Parent
    • Base Health: 1200 (+360 per level) ⇒ 900 (+270 per level)
  • Lesser Wisp
    • Now properly stops charging attack sound when interrupted
  • Imp Overlord
    • Maximum Blink Distance: 600m ⇒ 300m
    • Now throws Void Spikes in a staggered fashion, rather than all at once
  • Magma Worm
    • Maximum “Blink” Distance: 600m ⇒ 300m
    • Now considerably more aggressive and better able to hit targets
  • Void Reaver
    • Now attempts to lead its Void Bombs in a straight line against its target
    • Updated AI to fire more aggressively and backpedal when its target is too close
    • AI now has 360° vision
  • Bison
    • Add spawn effect and animation.

Download free Risk of Rain 2 update 1.06 on PlayStation 4 and Xbox One.

Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.

Latest Articles