Risk of Rain 2 version 1.06 is now rolling out on PS4 and Xbox One players. According to the official Risk of Rain 2 update 1.06 patch notes, the latest update added quality of life improvements. Apart from this, ROR2 patch 1.06 also performance and stability improvements.
Previously, a big update was released with a new event, a new game mode, a new map, and more. Unfortunately, since this update, many players were experiencing a number of issues when trying to play the game. Today’s Risk of Rain 2 version 1.06 is expected to fix all these issues.
Check out more details below.
Risk of Rain 2 1.06 Patch Notes
- Added System: Game Ending
- The game now includes a proper ending, with credits and cutscene.
- Added System: Intro Cutscene
- The game now includes an intro cutscene!
- Added New Survivor
- New Survivor: Captain
- Added New Stage
- New Final Stage: ???
- Added 4 New Music Tracks
- New Track: Through a Cloud, Darkly
- New Track: …con lentitud poderosa
- New Track: You’re Gonna Need a Bigger Ukulele
- New Track: Lacrimosum
- Added New Survivor Skin
- New Survivor Skin: Captain Skin
- Added 2 New Monsters
- New Monster: ???
- New Monster: ???
- Added New Boss
- New Final Boss: ???
- Added New Interactable
- New Interactable: Scrapper
- Added 7 Items and 3 Equipment to the game
- New Item: Item Scrap (White, Green, Red, Yellow)
- New Boss Item: Molten Perforator
- New Boss Item: Shatterspleen
- New Boss Item: Mired Urn
- New Lunar Item: Defiant Gouge
- New Lunar Item: Mercurial Rachis
- New Lunar Item: Purity
- New Equipment: Super Massive Leech
- New Equipment: Gorag’s Opus
- New Equipment: Forgive Me Please
- Added 3 Character Challenges to the game
- New Captain Challenge: Captain Mastery
- New Captain Challenge: Wanderlust
- New Captain Challenge: Worth Every Penny
- Added 3 Challenges to the game
- New Challenge: I Love Dying!
- New Challenge: Washed Away
- New Challenge: The Calm
- Added 36 Lore Entries to the game
- New Item Lore Entry: Molten Perforator
- New Item Lore Entry: Shatterspleen
- New Item Lore Entry: Mired Urn
- New Item Lore Entry: Super Massive Leech
- New Item Lore Entry: Gorag’s Opus
- New Item Lore Entry: Forgive Me Please
- New Item Lore Entry: Soulbound Catalyst
- New Item Lore Entry: Bandolier
- New Item Lore Entry: The Crowdfunder
- New Item Lore Entry: Old Guillotine
- New Item Lore Entry: Jade Elephant
- New Item Lore Entry: Blast Shower
- New Item Lore Entry: Lepton Daisy
- New Item Lore Entry: Shattering Justice
- New Item Lore Entry: Topaz Brooch
- New Item Lore Entry: Ocular HUD
- New Item Lore Entry: Unstable Tesla Coil
- New Item Lore Entry: Milky Chrysalis
- New Item Lore Entry: Will-o’-the-wisp
- New Item Lore Entry: Gnarled Woodsprite
- New Item Lore Entry: Halcyon Seed
- New Item Lore Entry: Purity
- New Item Lore Entry: Glowing Meteorite
- New Item Lore Entry: Preon Accumulator
- New Item Lore Entry: Aegis
- New Monster Lore Entry: Clay Dunestrider
- New Monster Lore Entry: Alloy Vulture
- New Monster Lore Entry: Imp
- New Monster Lore Entry: Void Reaver
- New Monster Lore Entry: ???
- New Monster Lore Entry: ???
- New Monster Lore Entry: ???
- New Stage Lore Entry: ???
- New Character Lore Entry: Huntress
- New Character Lore Entry: Captain
- New Character Lore Entry: MUL-T
==== Gameplay Changes ====
General
- Bleeds now refresh all existing bleed durations on that target. This affects both enemies and players, and is a huge change for how bleeds will work.
- Increased difficulty rate over time for all difficulties by +10%.
- Developer Notes: In this update, we’ve buffed a ton of items – and also given players way more agency over the way a run progresses. Our goal is for players to be more engaged with the game – what we don’t want is for the game to be suddenly much easier. This is a bit of a sanity check, and shouldn’t dramatically change the difficulty.
- Slightly reworked OSP. The goal is to fix inconsistencies – and make it actually protect you from one-shots – while also fixing some abuse cases with curse.
- The threshold for OSP is now displayed on the healthbar with a faint graphic.
- Now has a lingering 0.1s duration when activated.
- Now is subtracted via Curse (Shaped Glass, Artifact of Glass, etc), i.e a curse of 10% will remove OSP entirely.
- Update OSP logic so it still triggers if you receive multiple sources of damage in the same frame that go past OSP values, i.e Malachite Lesser Wisps
Elites
- Blazing, Overloading, Glacial
- Health Bonus: 470% ⇒ 400%
- Malachite, Celestine
- Health Bonus: 2350% ⇒ 1800%
Survivors
- Mobility skills are now considered ‘sprinting’, scaling with sprint speed multipliers and also sprinting after use.
- Melee Survivors
- Melee skills will now perform more consistently at high attack speeds.
- Melee skills will now scale hitpause duration with attack speed – since the pause when hitting enemies were static, melee characters actually scaled poorly with attack speed.
- Melee skills will now ‘hold’ you in the air better at high attack speeds.
- Added a ‘Keyword’ system. Keywords are just words to describe common repeated behavior without explaining it every time. Added the following keywords:
- Freezing
- Stunning
- Shocking
- Poisonous
- Regenerative
- Agile
- Percent HP
- Sonic Boom
- Weaken
- Expose
- Heavy
MUL-T
- Base Acceleration: 25 ⇒ 30
- Rebar Puncher
- Now charges after firing, rather than before
- Scrap Launcher
- Now behaves like a rocket instead of a grenade
- Lifetime: 3s ⇒ 4s
- Explosion Radius: 5m ⇒ 7m
- Velocity: 70 m/s⇒ 100 m/s
- Nail Gun
- No longer has an initial shotgun of 6 nails
- Now has a final shotgun of 12 nails
- Now fires in a consistent corkscrew pattern
- Proc Coefficient: 0.4 ⇒ 0.6
- Damage: 60% ⇒ 70%
- Wind-down duration: 0s ⇒ 1.152s
- Retool
- Swap duration: 0.7s ⇒ 0.4s
- Transport Mode
- Cooldown: 8s ⇒ 6s
Mercenary
- Base Health: 140 (+42 per level) ⇒ 110 (+33 per level)
- Base Regeneration: 2.5 health / second ⇒ 1 health / second
- NEW Debuff: Exposed
- Striking an Exposed target reduces all cooldowns by 1 second and deals an additional +350% base damage
- Laser Sword
- Third Strike Damage: 300% ⇒ 130%
- Third hit now applies ‘Exposed’ debuff
- The second and third hit of the combo can no longer be started in the middle of other attacks
- Whirlwind
- Ground Speed Multiplier: 6 ⇒ 8
- Blinding Assault
- Cooldown: 7s ⇒ 8s
- Can now be canceled mid-attack by both Whirlwind and Rising Thunder
- Slicing Winds
- Last hit now applies ‘Exposed’ debuff
Acrid
- NEW Buff: Regenerate
- Regenerate for 10% health over 0.5 seconds.
- Vicious Wounds
- Third hit of the combo now grants ‘Regenerate’ buff
- Ravenous Bite
- Now grants ‘Regenerate’ buff
- Frenzied Leap
- Now (properly) stuns
Artificer
- Plasma Bolt
- Blast Radius: 4m ⇒ 6m
- Charged Nano-Bomb
- Now has slight gravity
- Blast Radius: 10m ⇒ 14m
- Blast Damage, Max Charge: 1200% ⇒ 2000%
- Blast Force: 1300 ⇒ 3000
- Lifetime: 5s ⇒ 10s
- Improved FX for clarity
Ion Surge
- No longer has -75% damage falloff at the edge of the blast
Items
- Monster Tooth
- Healing: 8 (+8 per stack) ⇒ 8
- Now also heals for 2% (+2% per stack) of maximum health
- Medkit
- Healing: 24 (+24 per stack) ⇒ 20
- Now also heals for 5% (+5% per stack) of maximum health
- Repulsion Armor Plate
- Now properly reduces damage from environmental effects
- Warbanner
- Now also places a Warbanner when activating the Teleporter
- Improve VFX to be less opaque, since it will always be near the Teleporter
- Death Mark
- Debuff Duration: 7s ⇒ 7s (+7s per stack)
- Remove text stating that the damage bonus scaled with stacks
- Old Guillotine
- Execute Threshold: ~20% (+20% per stack) ⇒ 13% (+13% per stack)
Developer Notes: Since we’ve re-tuned the health of elites across the board, the Guillotine should be appropriately re-tuned as well.
- Execute Threshold: ~20% (+20% per stack) ⇒ 13% (+13% per stack)
- Runald’s/Kjaro’s Band
- Proc Chance: 8% ⇒ 100%
- Now has an internal cooldown of 10 seconds
- Now has a minimum threshold of only triggering on attacks that deal 400% or greater damage
- Runald’s Band
- Ice Blast Damage: 250% (+125% per stack) ⇒ 250% (+250% per stack)
- Ice Debuff Duration: 3s ⇒ 3s (+3s per stack)
- Kjaro’s Band
- Fire Tornado Damage: 500% (+250% per stack) ⇒ 300% (+300% per stack)
- Fire Tornado Hitbox Width: 4.8m ⇒ 13m
- No longer moves
- H3AD-5T v2
- Reworked logic for calculating fall speed so it scales better while falling farther. Now has the following behavior:
- Damage Coefficient: 1000% – 10,000% at maximum speed
- Explosion Radius: 5m – 100m at maximum speed
- Improved FX
- Reworked logic for calculating fall speed so it scales better while falling farther. Now has the following behavior:
- Interstellar Desk Plant
- Healing Radius: 3m (+1.5m per stack) ⇒ 5m (+5m per stack)
- Healing: 5% max health every 1 second ⇒ 5% max health every 0.5 second
- Milky Chrysalis
- Now grants true flight and antigravity instead of jump-to-hover.
- Pressing jump now performs a short dash in the direction of movement with a 0.5s cooldown.
- Strides of Heresy
- No longer puts you in combat
- Helfire Tincture
- Helfire Radius: 10m ⇒ 15m
- Helfire Duration: 8s ⇒ 12s
- Improve VFX and SFX
- Effigy of Grief
- Now placed at where you’re aiming, rather than at your feet
- No longer is consumed on use.
- Now limited to 5 per map per character.
- Little Disciple
- Fire Rate: 0.5s ⇒ 1.6s
- Damage Coefficient: 100% (+100% per stack) ⇒ 300% (+300% per stack)
- Fire Rate now scales with movement speed
Stages
*3D Printers will appear more often on all stages, ~50% more
- 3D Printers will cost less to spawn on all stages, ~50% less
- The new interactable, the Scrapper, can now appear on all stages
- Titanic Plains
- Update with new visuals to make it depressing
*** Sky Meadow** - Update with new visuals and functionality that leads to the final stage
- Update with new visuals to make it depressing
- Bazaar Between Time
- Base Portal Chance: 25% for the first portal ⇒ 37.5% for the first portal
- Lunar Buds: 4 ⇒ 5
Monsters & Bosses
- Mini Mushrum
- Base Health: 360 (+108 per level) ⇒ 290 (+87 per level)
- Parent
- Base Health: 1200 (+360 per level) ⇒ 900 (+270 per level)
- Lesser Wisp
- Now properly stops charging attack sound when interrupted
- Imp Overlord
- Maximum Blink Distance: 600m ⇒ 300m
- Now throws Void Spikes in a staggered fashion, rather than all at once
- Magma Worm
- Maximum “Blink” Distance: 600m ⇒ 300m
- Now considerably more aggressive and better able to hit targets
- Void Reaver
- Now attempts to lead its Void Bombs in a straight line against its target
- Updated AI to fire more aggressively and backpedal when its target is too close
- AI now has 360° vision
- Bison
- Add spawn effect and animation.
Download free Risk of Rain 2 update 1.06 on PlayStation 4 and Xbox One.