RimWorld Update 1.4.3580 Patch Notes – December 17, 2022

RimWorld update 1.4.3580 is rolling out on PC (Steam) players. According to the official RimWorld patch notes, the latest update added various tweaks and fixes. Apart from this, RimWorld patch 1.4 also includes stability improvements.

Previously, a major update added a new Pen system, animal sterilization, new floor type, egg box, and much more. A hotfix was also released. Unfortunately, players are still facing a number of issues with the game. Today’s RimWorld patch 1.4.3580 will fix a few of these issues.

Read more details here.

RimWorld Patch 1.4.3580 Notes – December 17, 2022

  • Reduce the frequency at which gunlinks and eltex shirts appear in quest rewards, as they’re overrepresented at low colony wealth values.
  • Update rewards for OpportunitySite_AncientComplex. Higher value rewards can now occasionally appear, along with genepacks, archite capsules, and deathrest capacity serums.
  • Hospitality refugee uses the same system to determine refugee count as for beggars.
  • Children now recalculate their life stage immediately when they become an adult instead of waiting for their next growth tick.
  • Updated player creative content.
  • Moved some SpecialThingFilterDefs to categories other than Root.
  • Minor performance improvements for xenotype editor.
  • Removed XenotypeSet config error warning if total weight exceeds 100% without “warnIfTotalAbove1” flag turned off.
  • Round growth points down on UI for clarity.
  • Fix: Infinite loop of hauling mech to charger outside the mech’s allowed area.
  • Fix: No TKey for “Patrolling.”.
  • Fix: Inconsistent psychic bond torn when one partner is in a suspendable building.
  • Fix: Lover relationships can generate for pawns who have spent their entire life in the colony.
  • Fix: Pawns with “dead calm” gene can get into fights over botched conversion attempts.
  • Fix: Genes that remove all passions don’t save previous values, causing passions to reset on removal.
  • Fix: Tox packs activate on stripping or butchering corpses wearing them.
  • Fix: Pawns being carried by other pawns strains psychic bond.
  • Fix: Hemogen wasted when refueling deathrest buildings.
  • Fix: Gene processor has no path cost.
  • Fix: Animals specialist role mentions boosting animal-related abilities of nearby allies, which is false.
  • Fix: Children generated at tribal game start don’t have natural meditation focus.
  • Fix: Food restrictions now respect eg “Allow vegetarian food” for instances of food and not just based on def.
  • Fix: ThinkNodeConditional_UnderCombatPressure not returning correctly for minCloseTargets > 1.
  • Fix: “Tend to self” emergency work giver appears below non-emergency work giver on UI.
  • Fix: Text cut off in mod mismatch window.
  • Fix: Sanguophages can take too many hemogen packs for maintaining hemogen levels in some circumstances.
  • Fix: “Slept in cold” and “Slept in heat” memories don’t take into account gene-related comfortable temperature offsets.
  • Fix: Drug synthesis speed stat drawer is now consistent with whether a pawn is actually going to be able to craft drugs or not.

Download free RimWorld update 1.4 on PC (Steam).

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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