Ride 6 update 1.012 (v1.012.000) is available to download on PS5, PC and Xbox Series X/S. According to the official Ride 6 version 1.012 patch notes, the latest update introduces DLSS support, asynchronous multiplayer, and improved online systems while also refining UI functionality, accessibility features, and multiplayer stability. Additionally, Ride 6 patch 1.012.000 also addresses collision handling, online challenge setup, and issues tied to the Notification Center and dealership systems.
Ride 6 update 1.012 Patch Notes – May 11, 2026
Update 1.010 Highlights
- Added NVIDIA DLSS support for improved visual performance.
- Introduced a new Notification Center in the main menu.
- Expanded accessibility with adjustable font scaling.
- Enhanced online multiplayer systems and replication stability.
- Resolved UI, camera, lobby, and collision-related issues.
Major Update
- Added NVIDIA DLSS support.
- Added a Notification Center to the main menu.
- Added font scaling options for better accessibility.
- Updated and refined the game UI.
- Added asynchronous multiplayer functionality.
- Improved integrated online replication systems.
- Fixed visibility issues with Epic Games friends in online lobbies.
- Fixed track limit problems on Laguna Seca.
- Fixed third-person camera rotation in Split-Screen mode.
- Further optimized online replication for smoother multiplayer sessions.
Hotfix 06.05
PS5: 01.011.000 – Xbox: 1.0.0.13 – PC: Steam and Epic Games Store
- Configured Online Challenges.
- Applied minor fixes and adjustments.
Hotfix 11.05
PS5: 01.012.000 – Xbox: 1.0.0.13 – PC: Steam and Epic Games Store
- Improved online collision behavior during low-latency gameplay.
- Fixed issues affecting the Notification Center and dealership.
Previously, a major update added quality of life changes and tweaks. Unfortunately, since the last major update, players have been experiencing issues with the game. Today’s Ride 6 patch 1.012 will fix a few of these issues.
Download free Ride 6 version 1.012.000 for PS5, PC and Xbox Series X/S.
