Patch Notes

Remnant from the Ashes Update 1.27 Patch Notes

Remnant from the Ashes update 1.27 out on PS4 and Xbox One. According to the Remnant update 1.27 patch notes, the latest update added a long list of quality of life improvements. Apart from this, Remnant from the Ashes version 1.27 also includes stability and performance improvements.

Previously, a big update was released which added the Swamps of Corsus DLC, new game mode, and a long list of quality of life improvements. Recently, a hotfix was released which added fixes for Mod power and additional changes.

Unfortunately, since the last update, many players are still experiencing several issues with the game. Today’s Remnant version 1.27 is expected to fix a few of these issues.

Read full details below.

What is new in today’s Remnant From The Ashes update 1.27?


Subject 2923 – Campaign:

Picking up a year after the events of the core campaign of Remnant: From the Ashes, this new campaign features all-new locations, quests, weapons, armour and more. The defeat of Nightmare has weakened the Root’s hold on Earth, but they are still a threat to mankind. Go on a journey to find the long-forgotten original ward, Ward Prime, in the hopes offending the Root’s grasp on Earth. This journey will be tough, but new allies, as well as foes, will emerge to test even the most seasoned survivors!

Subject 2923 – Reisum Adventure Mode:

The brutal, frost-covered world of Reisum will be available in Adventure mode to those who purchase the Subject 2923 DLC. This will function in the same way that Rhom, Earth, and Yaesha work in the base game Adventure Mode, offering you a chance to jump right into the action on Reisum without having the start the Subject 2923 campaign.

Subject 2923 – Reisum Added to Survival Mode:

Owners of the Swamps of Corsus DLC will see Reisum added to the rotation when playing Survival mode. All new changes await! Continue to test your skills in Survival Mode to earn new items added with Subject 2923 DLC!



Resting at World Stones / Shards now refills Mod Power


Items/Perks/Traits that increase “Mod Damage” now affect Summons

Health of Summon now scales with Weapon Level (of weapon it is slotted into)

Summons can now Crit (player’s Crit value)

Summons can now deal Weakspot damage (their own modifier)

Iron Sentinel will now die when the player dies.

Melee Weapons (General)

Gained 10% Weakspot damage modifier (across the board)

Proc Chance effects on special weapons (e.g. Smolder) no longer proc on basic strikes

Liz & Liz / Root Mother

Increased max health on Nightmare and Apocalypse

Buff Icons

Buff icon colors changed for clarity

Corrosive Status

Now grants “stacks” of damage reduction and is consolidated across all Corrosive gear

Survival Streak Rewards

Adventurer Goggles and Hero Sword can now be purchased from Rigs (Glowing Fragments)

Perfect Dodge Effects

Added a special effect to signify when a Perfect Dodge has been performed

Lumenite Rewards

Increased Lumenite Drop Chance on harder difficulties for Specials/Elites



Fixed an issue with unarmed charge melee attacks that prevented certain trinket proc effects.

Heart of Darkness

Reduces healing penalty duration from 60s to 30s

Soul Anchor

Increase per/summon damage buff from 5% to 6.25% (max 25%)

Daredevil’s Charm

Increases incoming damage penalty from 1% to 15%

Brutal Mark

Changed to 25% damage when enemy HP is below 50%

Added “after 60s” requirement to buff (to prevent mid-fight ring-swaps)

Talisman of Animosity

Added 10% ALL damage buff for 10s after a Weakspot kill

Storm Amulet

Added 10% damage buff to all Shock Mods (Blink Token, Stormcaller, etc)

Reduced damage buff from 20% to 15%

Rock of Anguish

Changed behavior to grant ramping buff for each 25% HP missing

Butcher’s Fetish

Added 20% Crit damage bonus to Fetish buff

Reduced Crit Chance from 15% to 10%

Galenic Charm

Reduced damage buff from 30% to 25%

Amulet of Epicaricacy

Increased baseline Mod gen from 10% to 15%

Increased w/ Status Mod gen from 25% to 30%

Nightmare Spiral

Increased Lifesteal from 2% to 3%

Leto’s Amulet

Increased stamina cost reduction from 10% to 15%

Twisted Idol

Added -15 Armor Encumbrance

Cleansing Jewel

Cleanse effect applies to all allies (no longer needs Elder Armor)

Mender’s Charm

Increased team healing effectiveness from 50% to 100%

Ring of Supremacy

Increased no-damage penalty requirement from 5s to 10s

Empowering Loop

Reduced Fire Rate penalty from 15% to 10%

Grim Coil

Reduced clip damage requirement from 60% to 40%

Increased damage buff from 4% to 7% per stack

Reduced total stacks from 5 to 3

Hunter’s Band

Removed range requirement

Reduced Weakspot damage bonus from 30% to 20%

Added 10% Ranged damage bonus

Ring of Shadows

Reduced awareness reduction from 40% to 25%

Added 15% Ranged damage to unaware enemies

Ring of the Mantis

Reduced stand-still requirement from 1.5s to 1.0s

Iskal Hunter’s Band

Increased spread reduction from 35% to 40% (smaller spread)

Hunter’s Halo

Increased ideal range bonus from 4m to 6m

Compulsion Loop

Increased buff duration from 5s to 7s

Gunslinger’s Ring

Increased Fire Rate from 5% to 10%

Celerity Stone

Added 20% Reload Speed and 25% Weapon Swap Speed for 15s after using a Consumable

Braided Thorns

Added 10% base Crit Chance

Reduced post-kill Crit Chance from 15% to 10%


Increased Crit damage from 15% to 20%

Akari War Band

Increased duration from 10s to 20s

Devouring Loop

Removed from game (… JK)

Band of Pollux

Reduced Ranged penalty from 20% to 15%

Band of Castor/Pollux Combo

Increased encumbrance reduction from -15 to -25

Added 10% Melee damage

Ring of the Unclean

Added a Flop damage modifier (what’s dirtier than Flop kills?!)

Gift of the Iskal

Reduced healing penalty from 25% to 15%

Pillar of Stone

Increased Sway Reduction from 50% to 60% (less sway)

Increased Recoil Reduction from 25% to 30% (less recoil)

Added 50% increased ADS (AIM) movement speed

Ezlan’s Band

Added 0.238 HP regen per second

Blood Font

Increased HP regen significantly

Added 15% bonus to healing effectiveness

Leech Ember

Increased lifesteal from 2% base weapon damage to 2.5%

Made lifesteal value visible

Ring of Elusion

Increased duration from 5s to 10s

Aggressor’s Bane

Adjusted/Increased aggro generation behavior

Band of Accord

Reworked scripting to ensure benefit to single-player and multiplayer (client and host)

Provisioner’s Ring

Increased stowed reload speed by 50%

Soul Ember

Excess summons will explode when another summon is used



Power Transfer Set Bonus: Changed from 5 stacks of 5% to 1 stack of 25%

Power Transfer Single Perk: Reduced ADS from 30% to 25%


Harden Set Bonus: Completely reworked Set Bonus

Harden Single Perk: Completely reworked Single Perk


Believer Set Bonus: Increased Duration from 10s to 20s

Believer Set Bonus: Reduced ALL damage buff from 35% to 30%


Challenger Set Bonus: Reduced ALL damage buff from 35% to 30%


Wanderer Set Bonus: Completely reworked Set Bonus


Opportunist Set Bonus: Increased duration from 10s to 20s

Opportunity Set Bonus: Removed movement speed buff


Assassin Set Bonus: Added a 10s timer on post-reload buff


Sharpshooter Set Bonus: Completely reworked Set Bonus

Sharpshooter Single Perk: Completely reworked Single Perk


Momentum Set Bonus: Increased the Crit Chance/Crit Damage buff from 2.5% to 3.0% (max)

Momentum Set Bonus: Increased duration from 2.5s to 3s


Regrowth Set Bonus: Completely reworked Set Bonus

Regrowth Single Perk: Completely reworked Single Perk

Regrowth Weight: Reduced from Heavy to Medium (!!!)


Power Surge Single Perk: Removed auto-loot (magnetized) effect

Power Surge Single Perk: Added Mod Power refund on cast


Blood Pact Set Bonus: Completely reworked Set Bonus

Blood Back Single Perk: Increased automatic Mod Power regen rate


Freeloader Single Perk: Adjusted scripting behavior (to work better with other Ammo-items)


Juggernaut Set Bonus: Completely reworked Set Bonus

Juggernaut Single Perk: Completely reworked Single Perk

[ MODS ]


Projectile Mods that don’t explode on impact now deal 50% additional Weakspot damage

Mender’s Aura

Increased maximum charges from 1 to 2


Hive Cannon

Primary now grants Corrosive Stacks

Hive Shot (MOD) now grants Corrosive Stacks

Curse of the Jungle God

Tentacle Shot (MOD) now applies Overload Status to enemies

Pride of the Iskal

Increased travel speed of Beetle from 1500 to 1700


Made lifesteal value visible in description

Hero’s Sword



Can be used without Swamp DLC


Reworked grant additional mod generation when damaging an enemy affected by a Status


Now affects the duration of Spore Shot and Hive Cloud


Reduced max value from 25 to 20

Survival Recovery

Reduced max value from 100 to 30

Survival: Swiftness

Reduced max value from 50% to 30%

Survival: World Walker

Reduced max value from 50% to 30%



Reduced duration from 40s to 30s

Beetle Extract

Increased value from 15 to 20

Survival: Beetle Extract

Reduced value from 25 to 15


Adjusted initial scaling curve to make the first 10 zones a bit more manageable

Adjusted post 10 curve as well as harder difficulty scaling to make runs a bit shorter

Added 8 new Traits to Survival (4 automatic, 4 purchasable via Vendor)

[ MISC ]

  • Added fixes for some crashing.
  • Fixed players reported glitches.
  • Addressed audio-related issues.
  • Addressed issues related to UI.
  • Added gameplay optimizations.

Download free Remnant update 1.27 on PS4 and Xbox One.

Pramod Singh

I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.