Remnant 2 Update 1.000.030 Patch Notes for PS5, PC & Xbox

Remnant 2 update 1.000.030 is available to download on PS5, Xbox Series X/S and PC players. According to the official Remnant 2 version 1.000.030 patch notes, the latest update archetype adjustments, weapon modifications, enemy fixes, and miscellaneous improvements. Apart from this, Remnant 2 patch 1.000.030 also addresses various performance issues.

Recently, the Remnant 2 patch added various quality of life improvements. Unfortunately, since the release, players are experiencing various bug fixes and errors. Today’s Remnant 2 patch 1.000.030 will fix a few of these issues. Read more details below.

Related: Remnant 2 Patch 1.08 Notes Released.

Remnant 2 Patch 1.000.030 Notes – May 9, 2024

Performance and Crashes

– Fixed an issue where Impact Cannon sometimes caused performance issues vs Annihilation.

– Fixed an issue where Upgrading/Downgrading repeatedly could cause hitching or slowdown.

Archetypes

 |Invoker|

– Engram: Now properly shows Lore and Description when viewed in Wallace’s Inventory.

– Way of Kauela: Haste applied by other sources will no longer be removed when Kauela ends.

– Way of Kauela: Fixed an issue where Drenched Sound loop would remain after a kill.

– Way of Kaeula: Fixed an issue causing Tidal Wave to skip cooldown and multiple times.

– Way of Kauela: Fixed an issue that caused recasts to refresh the Lighting Cooldown.

– Way of Meidra: Drenched no longer reverts to base damage upon Archeytpe swap.

– Way of Meidra: Should now consistently heal friendly Companions & Summons.

– Way of Meidra: Fixed an issue allowing Way of Meidra to heal bosses.

DEV NOTE: Vash Cowaii in shambles.

– Way of Lydusa: Increased Critical Bonus Chance from 5% to 10%.

– Way of Lydusa: Added Elemental Damage type for AOE Blasts.

– Way of Lydusa: Now scales with Amplitude.

– Way of Lydusa: Skill Cooldown bar behaves properly when using “reactivation” effect.

– Way of Lydusa: Enabled Sand Devils generation from Skill/Status Damage.

 |Ritualist|

– Prime: Fixed a bug causing Amplitude to have a double stacking effect on Vile.

– Wrath: Increased Damage Bonus from 20% to 25% at Max Level.

 |Gunslinger|

– Sidewinder: Reduced the Reload Time Decrement from 10s to 6s.

 |Archon|

– Power Creep: Increased Mod Refund & Mod Generation Bonuses from 5% to 10%

– Chaos Gate: Increased Mod Generation from 5% to 10%.

– Chaos Gate: – Fixed an issue where VFX were still visible to clients after deactivation.

– Havoc: Fixed an issue causing Havoc to be staggered in some situations.

– Havoc: Fixed an issue where abilities would cancel after going through a Labyrinth portal.

– Havoc: Fixed an issue causing inconsistent Cooldown Refund behaviors.

– Havoc: Fixed an issue causing Blink to trigger AOE Explosion Twice.

– Havoc: Fixed an issue that allowed Footwork and Swiftness to multiply Speed Bonus.

– Havoc: Reduced Lighting Hands Base Damage from 56 to 48.

– Havoc: Reduced Movement Speed while Firing Lighting Hands.

– Havoc: Slightly increased the cost of Lighting Hands time decrement per pulse.

 |Engineer|

– Vulcan Turret: Fixed an issue causing Turret to miss shorter enemies like Hollows or Parasites.

 –|Gear / Items|–

 |Ranged Weapons|

– Trinity: Increased Base Damage from 42 to 44 per bolt (126 to 132 per Shot).

– Thorn (Blowback): Added Mod Damage Scaling to Blowback Explosions.

– C.Aphelion: – Fixed an issue that caused the weapon to propel players across map.

– C.Sorrow: Fixed an issue preventing Heals from applying to Companions & Summons.

– Monolith: Added Elemental Damage Type to Primary Fire (Ranged + Elemental)

– Monolith: Fixed an issue causing Primary Fire to sometimes pass through parts of enemies.

– Monolith (Sandstorm): Fixed issue preventing Mod Use when no Ammo was present.

– Monolith (Sandstorm): Enabled Duration to scale with Mod Duration Bonuses.

– Monolith (Sandstorm): Now properly scales with Mod + Elemental Damage Bonuses.

– Monolith (Sandstorm): Fixed an issue preventing proper damage calculation.

– Plasma Cutter: Fixed an issue that caused certain VFX particles to drift.

– Polygun: Fixed an issue showing incorrect values when upgrading.

 |Melee Weapons|

– Mirage: Fixed a UI issue causing stats/description to break the bounds of the Tooltip.

– Mirage (Cyclone): Enabled Proper Damage Type scaling (Melee + Elemental)

– Crystal Staff: Fixed Incorrect Damage Scaling Values.

– Crystal Staff: Lowered Base Damage to account for proper 3x Damage Scaling (net Buff)

– Crystal Staff: Fixed an issue where Inspect information as displaying incorrectly.

– All Katanas: Increased Backstep Damage Scalar from 0.9 to 1.45 per hit.

– Steel Katana: Increased Critical Chance from 11% to 13%

– Edge of the Forrest: Increased Critical Chance from 9% to 11%

 |Weapon Mods|

– Explosive Shot: Fixed an issue preventing proper damage scaling based off Weapon Level.

– Song of Eafir: Fixed an issue allowing damage to register as Weakspot Hits vs some fliers.

– Scrap Shot: Fixed an issue preventing damage from updating in the inspect information.

– Flying Bomb Trap: Fixed an issue that allowed Flying Bomb Trap to damage allies.

 |Weapon Mutators|

– Failsafe: Fixed incorrect refund calculations for Mods that spent Multiple Charges at once.

– Ingenuity: Fixed an issue causing Level 10 Bonus to break reload on any non-heat weapon.

– Pressure Point: Fixed an issue where Level 10 Bonus triggered twice on Mod Activation.

– Weaponlord: Fixed description of Primary Effect.

– Slayer: Increased Damage Bonus from 20% to 25%.

 |Trinkets|

– Mist Step:  Fixed an issue that caused certain weapons to disappear.

– Birthright of the Lost: Applies EXPOSED to enemies in a 3m AOE on any Perfect Dodge trigger.

– Birthright of the Lost: EXPOSE no longer applies to self on self-triggered Perfect Dodge.

– Jester’s Bell: Increased Duration from 15s to 20s.

– Kinetic Shield Exchanger: Increased Mod Generation from 20% to 30%.

– Stoneshaper’s Chisel: Effect properly remains after after traveling.

– Ahanae Crystal: Increased Damage Bonus from from 4% to 5% per Stack.

– Band of the Fanatic: Increased Status Damage Bonus from 25% to 30%.

– Band of the Fanatic: Reduced Duration Penalty from -65% to -50%.

– Burden of the Audacious: Fixed interaction with Burden of the Divine.

– Burden of the Follower: Increased Mod Generation from 25% to 30%.

– Burden of the Mesmer: Reduced Health Penalty from -25% to -20%.

– Devoured Loop: Fixed an issue preventing any Skill Cooldown resets.

– Devoured Loop: Fixed an issue preventing Skill Cooldown resets of active skills.

– Effluvium Enhancer: Increased Acid Bonus from 20% to 25%.

– Matriarch’s Ring: Increased Duration from 5s to 7s.

– Ravager’s Bargain: Removed hidden Skill Damage that was stacking with Base Damage Bonus.

– Shadow of Misery: Increased Status Damage Bonus from 15% to 20%.

– Shock Device: Increased Shock Bonus from 20% to 25%.

– Talisman of the Sun: Increased Fire Bonus from 20% to 25%.

Relics

– Constrained Heart: Recasting properly refreshes BULWARK stacks.

– Broken Heart: No longer causes long black screen after death while equipped.

Enemies

– Fixed an issue where Bloodless Heir Aberration would focus on entirely on summons.

– Fixed an issue where the Kiln enemy could shoot through some walls.

– Fixed an issue where Tal Ratha’s Weapon phantom for Roll Attack was incorrect.

– Fixed an issue where some enemies would remain inactive during Shrewd fight.

– Fixed an issue where Dran Rifle and Shotgun character rarely connected with melee attacks.

– Fixed an issue where the Root Knight could get stuck hovering over Root Nexus.

Misc Fixes  

– Fixed an issue where changing a keybinding from LMB to anything else would cause melee throwing weapons to automatically get thrown even if button was not released.

– Fixed an issue where the tooltip for Sanguine Vapor was incorrect and did not match the item description text.

– Fixed a collision issue causing players to sometimes pop into place while riding elevators.

– Fixed an issue where the Trinity wall mural was not always displaying correctly.

– Fixed an issue causing some cubes to not reappear after dying during the Polygun Quest.

Download free Remnant 2 update 1.000.030 on PlayStation 5, Xbox Series X/S, and PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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