Remnant 2 update 1.000.030 is available to download on PS5, Xbox Series X/S and PC players. According to the official Remnant 2 version 1.000.030 patch notes, the latest update archetype adjustments, weapon modifications, enemy fixes, and miscellaneous improvements. Apart from this, Remnant 2 patch 1.000.030 also addresses various performance issues.
Recently, the Remnant 2 patch added various quality of life improvements. Unfortunately, since the release, players are experiencing various bug fixes and errors. Today’s Remnant 2 patch 1.000.030 will fix a few of these issues. Read more details below.
Related: Remnant 2 Patch 1.08 Notes Released.
Remnant 2 Patch 1.000.030 Notes – May 9, 2024
Performance and Crashes
– Fixed an issue where Impact Cannon sometimes caused performance issues vs Annihilation.
– Fixed an issue where Upgrading/Downgrading repeatedly could cause hitching or slowdown.
Archetypes
|Invoker|
– Engram: Now properly shows Lore and Description when viewed in Wallace’s Inventory.
– Way of Kauela: Haste applied by other sources will no longer be removed when Kauela ends.
– Way of Kauela: Fixed an issue where Drenched Sound loop would remain after a kill.
– Way of Kaeula: Fixed an issue causing Tidal Wave to skip cooldown and multiple times.
– Way of Kauela: Fixed an issue that caused recasts to refresh the Lighting Cooldown.
– Way of Meidra: Drenched no longer reverts to base damage upon Archeytpe swap.
– Way of Meidra: Should now consistently heal friendly Companions & Summons.
– Way of Meidra: Fixed an issue allowing Way of Meidra to heal bosses.
DEV NOTE: Vash Cowaii in shambles.
– Way of Lydusa: Increased Critical Bonus Chance from 5% to 10%.
– Way of Lydusa: Added Elemental Damage type for AOE Blasts.
– Way of Lydusa: Now scales with Amplitude.
– Way of Lydusa: Skill Cooldown bar behaves properly when using “reactivation” effect.
– Way of Lydusa: Enabled Sand Devils generation from Skill/Status Damage.
|Ritualist|
– Prime: Fixed a bug causing Amplitude to have a double stacking effect on Vile.
– Wrath: Increased Damage Bonus from 20% to 25% at Max Level.
|Gunslinger|
– Sidewinder: Reduced the Reload Time Decrement from 10s to 6s.
|Archon|
– Power Creep: Increased Mod Refund & Mod Generation Bonuses from 5% to 10%
– Chaos Gate: Increased Mod Generation from 5% to 10%.
– Chaos Gate: – Fixed an issue where VFX were still visible to clients after deactivation.
– Havoc: Fixed an issue causing Havoc to be staggered in some situations.
– Havoc: Fixed an issue where abilities would cancel after going through a Labyrinth portal.
– Havoc: Fixed an issue causing inconsistent Cooldown Refund behaviors.
– Havoc: Fixed an issue causing Blink to trigger AOE Explosion Twice.
– Havoc: Fixed an issue that allowed Footwork and Swiftness to multiply Speed Bonus.
– Havoc: Reduced Lighting Hands Base Damage from 56 to 48.
– Havoc: Reduced Movement Speed while Firing Lighting Hands.
– Havoc: Slightly increased the cost of Lighting Hands time decrement per pulse.
|Engineer|
– Vulcan Turret: Fixed an issue causing Turret to miss shorter enemies like Hollows or Parasites.
–|Gear / Items|–
|Ranged Weapons|
– Trinity: Increased Base Damage from 42 to 44 per bolt (126 to 132 per Shot).
– Thorn (Blowback): Added Mod Damage Scaling to Blowback Explosions.
– C.Aphelion: – Fixed an issue that caused the weapon to propel players across map.
– C.Sorrow: Fixed an issue preventing Heals from applying to Companions & Summons.
– Monolith: Added Elemental Damage Type to Primary Fire (Ranged + Elemental)
– Monolith: Fixed an issue causing Primary Fire to sometimes pass through parts of enemies.
– Monolith (Sandstorm): Fixed issue preventing Mod Use when no Ammo was present.
– Monolith (Sandstorm): Enabled Duration to scale with Mod Duration Bonuses.
– Monolith (Sandstorm): Now properly scales with Mod + Elemental Damage Bonuses.
– Monolith (Sandstorm): Fixed an issue preventing proper damage calculation.
– Plasma Cutter: Fixed an issue that caused certain VFX particles to drift.
– Polygun: Fixed an issue showing incorrect values when upgrading.
|Melee Weapons|
– Mirage: Fixed a UI issue causing stats/description to break the bounds of the Tooltip.
– Mirage (Cyclone): Enabled Proper Damage Type scaling (Melee + Elemental)
– Crystal Staff: Fixed Incorrect Damage Scaling Values.
– Crystal Staff: Lowered Base Damage to account for proper 3x Damage Scaling (net Buff)
– Crystal Staff: Fixed an issue where Inspect information as displaying incorrectly.
– All Katanas: Increased Backstep Damage Scalar from 0.9 to 1.45 per hit.
– Steel Katana: Increased Critical Chance from 11% to 13%
– Edge of the Forrest: Increased Critical Chance from 9% to 11%
|Weapon Mods|
– Explosive Shot: Fixed an issue preventing proper damage scaling based off Weapon Level.
– Song of Eafir: Fixed an issue allowing damage to register as Weakspot Hits vs some fliers.
– Scrap Shot: Fixed an issue preventing damage from updating in the inspect information.
– Flying Bomb Trap: Fixed an issue that allowed Flying Bomb Trap to damage allies.
|Weapon Mutators|
– Failsafe: Fixed incorrect refund calculations for Mods that spent Multiple Charges at once.
– Ingenuity: Fixed an issue causing Level 10 Bonus to break reload on any non-heat weapon.
– Pressure Point: Fixed an issue where Level 10 Bonus triggered twice on Mod Activation.
– Weaponlord: Fixed description of Primary Effect.
– Slayer: Increased Damage Bonus from 20% to 25%.
|Trinkets|
– Mist Step: Fixed an issue that caused certain weapons to disappear.
– Birthright of the Lost: Applies EXPOSED to enemies in a 3m AOE on any Perfect Dodge trigger.
– Birthright of the Lost: EXPOSE no longer applies to self on self-triggered Perfect Dodge.
– Jester’s Bell: Increased Duration from 15s to 20s.
– Kinetic Shield Exchanger: Increased Mod Generation from 20% to 30%.
– Stoneshaper’s Chisel: Effect properly remains after after traveling.
– Ahanae Crystal: Increased Damage Bonus from from 4% to 5% per Stack.
– Band of the Fanatic: Increased Status Damage Bonus from 25% to 30%.
– Band of the Fanatic: Reduced Duration Penalty from -65% to -50%.
– Burden of the Audacious: Fixed interaction with Burden of the Divine.
– Burden of the Follower: Increased Mod Generation from 25% to 30%.
– Burden of the Mesmer: Reduced Health Penalty from -25% to -20%.
– Devoured Loop: Fixed an issue preventing any Skill Cooldown resets.
– Devoured Loop: Fixed an issue preventing Skill Cooldown resets of active skills.
– Effluvium Enhancer: Increased Acid Bonus from 20% to 25%.
– Matriarch’s Ring: Increased Duration from 5s to 7s.
– Ravager’s Bargain: Removed hidden Skill Damage that was stacking with Base Damage Bonus.
– Shadow of Misery: Increased Status Damage Bonus from 15% to 20%.
– Shock Device: Increased Shock Bonus from 20% to 25%.
– Talisman of the Sun: Increased Fire Bonus from 20% to 25%.
Relics
– Constrained Heart: Recasting properly refreshes BULWARK stacks.
– Broken Heart: No longer causes long black screen after death while equipped.
Enemies
– Fixed an issue where Bloodless Heir Aberration would focus on entirely on summons.
– Fixed an issue where the Kiln enemy could shoot through some walls.
– Fixed an issue where Tal Ratha’s Weapon phantom for Roll Attack was incorrect.
– Fixed an issue where some enemies would remain inactive during Shrewd fight.
– Fixed an issue where Dran Rifle and Shotgun character rarely connected with melee attacks.
– Fixed an issue where the Root Knight could get stuck hovering over Root Nexus.
Misc Fixes
– Fixed an issue where changing a keybinding from LMB to anything else would cause melee throwing weapons to automatically get thrown even if button was not released.
– Fixed an issue where the tooltip for Sanguine Vapor was incorrect and did not match the item description text.
– Fixed a collision issue causing players to sometimes pop into place while riding elevators.
– Fixed an issue where the Trinity wall mural was not always displaying correctly.
– Fixed an issue causing some cubes to not reappear after dying during the Polygun Quest.
Download free Remnant 2 update 1.000.030 on PlayStation 5, Xbox Series X/S, and PC.