Remnant 2 update 1.000.028 is available to download on PS5, Xbox Series X/S and PC players. According to the official Remnant 2 version 1.000.028 patch notes, the latest update brings The Forgotten Kingdom DLC and extensive balance changes across the game to expand build options and player creativity. Apart from this, Remnant 2 patch 1.000.028 also resolves bugs like crashes, performance issues, and gameplay glitches.
Recently, the Remnant 2 patch added various quality of life improvements. Unfortunately, since the release, players are experiencing various bug fixes and errors. Today’s Remnant 2 patch 1.000.028 will fix a few of these issues. Read more details below.
Related: Remnant 2 Patch 1.08 Notes Released.
Remnant 2 Patch 1.000.028 Notes – April 23, 2024
General
- Added DLSS 3.7 and XeSS 1.3 support
- Added cross-platform friend invites and joining
- Added FOV modifier for consoles
- Various UI and quality of life fixes
Player
- Increased melee responsiveness out of evades and actions
- Increased movement speed cap from 150% to 200%
- Bleed and Slow status effect changes
- Shooting range improvements
Enemies
- Increased Roaming Aberration spawn rate on lower difficulties
- Fixed Fae Knights teleporting to their deaths
Traits
- Dark Pact: Changed from reduced Grey Health regen to Grey Health conversion
- Wayfarer combined into Swiftness
- Resonance combined into Amplitude
- Glutton max value increased from 30% to 35%
- Handling max value reduced from 40% to 30%
Archetypes
- Hunter: Melee weakspot extend skill, Mark crit chance 15% to 10%, other tweaks
- Challenger: Rampage initial fire rate 15% to 10%, crit chance 10% to 5%
- Medic: Fixed Benevolence issue
- Handler: Very Good Boy armor 50% DR, other fixes
- Gunslinger: Major Sidewinder rework – duration 12s to 60s, cooldown 80s to 50s, ammo reduces duration by 10s, swap speed 50% to 35%
- Summoner: Various buffs and fixes
- Alchemist: Fixed vial cooldown bug
- Engineer: Damage and armor buffs, Heavy Carry speed cap 200% to 150%, Metalworker crit chance 10% to 5%, other adjustments
- Archon: Major reworks to Prime and Skills
- Invader: Bug fixes and Worm Hole change
- Explorer: Shovel starting weapon (beware!)
- Ritualist: Various skill tweaks and fixes
Melee Weapons
- Assassin’s Dagger: Always weakspot from behind, damage 41 to 35
- World’s Edge: Reduced impact scalar 1.8 to 0.8, base damage
- Adjustments and fixes for Spectral Blade, Stonebreaker, Atom Splitter, Hero’s Sword
- Huntress Spear: Weakspot modifier 100% to 110%, crit chance 6% to 5%
- Smolder burning damage 150 to 200
Ranged Weapons Many buffs, adjustments, and fixes including:
- Repeater: Mag size 15 to 20, fire rate 7.5 to 8.1
- Various ammo capacity increases
- Silverback Model 500: Damage 105 to 110, ammo 21 to 24
- Sureshot: Damage 105 to 110, ammo 21 to 24
- Western Classic: Damage 32 to 36, fire rate 5 to 5.8, ammo +6
- Double Barrel: Damage 110 to 105, fire rate 2.3 to 2.25, falloff 7m to 8m
- Rupture Cannon: Range 13m to 14m, fire rate 3.1 to 2.75
- Bolt Driver, Huntmaster, Wrangler: QoL buffs
- Pulse Rifle: Accuracy buff
- Widowmaker: Reload buff
- Crossbow: Damage 115 to 120, weakspot 110% to 115%
- Royal Bow: Fire rate 4.3 to 5.3
- Sparkfire: Fire rate 1.4 to 1.3
Swappable Mods
- Hellfire damage 155 to 175, DoT 100/5s to 250/10s
- Bore duration 6s to 10s, weakspot modifier 150% to 165%, charges 2 to 1, cost 500 to 750
- Energy Wall base size +25%
- Ring of Spears cost 1800 to 1250, added melee/explosive damage, speed buffs
- Rotted Arrow impact 20 to 75, weakspot 50% to 125%, explosion 60 to 100, removed DoT, charges 3 to 2
- Scrap Shot bleed 220 to 400, slow duration 5s to 3s, removed caltrops DoT
- Song of Eafir enemy damage reduction 15% to 10%
Ranged Mutators
- Extender mag size bonus 40% to 45%
- Bulletweaver no longer affects both weapons
- Momentum crit per stack 3% to 2%
- Lithely, Timewave, Bottom Feeder reworks
- Refunder max chance 35% to 50%
- Buffs and adjustments for Failsafe, Deadly Calm, Spirit Healer, Ingenuity, more
Melee Mutators
- Vampire Blade max bonus 25% to 30%
- Overdrive base effect reworked, removed crit damage
- Steadfast damage reduction 10-20% to 5-10%
- Disengage strike requirement 5 to 3, damage per stack 10% to 15%
- Buffs for Reinvigorate, Transference, Resentment, Shielded Strike, Weaponlord, more
- Fixes for Striker, Misfortune, other tweaks
Amulets
- Abrasive Whetstone crit damage 30% to 15%
- Ankh of Power all damage 30% to 25%
- Birthright of Lost expose 10s to 15s, added 10% all damage
- Butcher’s Fetish duration 15s to 5s
- Death’s Embrace 20% damage to 15% + 10% below 50% HP
- Emergency Switch relic save chance 35% to 50%
- Nightweaver’s Grudge crit chance 20% to 15%, range 15m to 20m
- Onyx Pendulum 25% additive to 1.2x multiplier
- Many defensive amulet buffs
Rings
- Akari War Band crit chance 15% to 10%, crit damage 15% to 10%
- Atonement Fold crit bonus 10% to 5%
- Band of Accord ammo bonus 25% to 50% per ally
- Bitter Memento added 33.5% health to grey health conversion
- Braided Thorns 10% crit chance, removed on-kill effect
- Burden of the Audacious perfect dodge healing 20% to 25%
- Burden of the Divine damage penalty 10% to 15%, shared healing 50% to 30%
- Burden of the Destroyer range penalty 25% to 35%
- Burden of the Follower mod gen 50% to 25%
- Burden of the Gambler crit damage 20% to 15%
- Cataloger’s Jewel mod per sec 8 to 10
- Celerity Stone consumable speed 20% to 25%
- Deep Pocket reserves 25% to 35%
- Devoured Loop reworked to 1 charge per proc per skill
- Buffs for Dran Scavenger, Focusing Shard, Ring of the Damned, more
- Probability Cord crit damage 30% to 20%
- Many other tweaks and adjustments
Relics
- Broken Heart added -2 HP regen above 50%, disabled healing item interaction
- Lifeless Heart removed healing, added 50% use speed
- Paper Heart stack rework
- Salvaged Heart use speed bonus 50% to 25%
- Tormented Heart lifesteal 25% to 20%, damage scaling fix
Relic Fragments
- Armor Effectiveness max 15% to 10%
- Melee/Ranged Crit Damage max 20% to 15%
- Ranged Crit Chance max 10% to 7.5%
- Skill Duration max 15% to 10%
- Weapon Spread max 20% to 15%
Concoctions
- Meat Shake damage reduction 8% to 6.5%
- Mudtooth’s Tonic/Stew flat health/stamina 25 to 20
- Root Water regen 0.75 to 1 HP/s
- Sacred Lakewater grey health conversion 50% to 30%, regen 1 to 2
- Sanguine Vapor lifesteal 3.5% to 2%, removed damage penalty
- Tranquility Font all bonus 25% to 20%
Consumables
- Ammo Box cost 250 to 200
- Injectors cost 200 to 150
- Brightstone explosion 75 to 50
- Mystery Jerky duration 30s to 15s, conversion 1 to 6.66
- Pipe Bomb bleed 450 to 250
Misc Fixes ]
– Fixed an issue where Wallace was unable to purchase items from players
– Fixed an issue where players could get stuck inside a Root Nexus
– Fixed an issue where beam weapons would sometimes not play impact sounds
– Fixed an issue where handgun would sometimes look like it’s floating while running
– Fixed an issue where Spectator could become misaligned in Root Madness hallway
– Fixed numerous collision issues in various locations throughout the game
– Fixed an issue where Meridian’s Mortar projectile was using incorrect material
– Fixed an issue where Tormented Heart Visual Effects were not showing up for clients
– Fixed an issue where soft targeting sometimes would not center to player viewpoint
– Fixed an issue where the reviving player would thank the revive
– Fixed an issue where spectating in cinematics or NPC interactions could cause issues
– Fixed an issue where Primogenitor corpses would persist throughout all worlds
– Fixed an issue with “You Shall Pass” Achievement not being awarded to some players
Download free Remnant 2 update 1.000.028 on PlayStation 5, Xbox Series X/S, and PC.