Red Solstice 2 Survivors update 2.04 (Nov 11, 2021) is now available to download on PC(Steam). According to the official Red Solstice 2 Survivors patch notes, the latest update resolves various issues with the game.
Previously, a launch day update was released with various bug fixes and quality of life improvements.
Unfortunately, since the last major update, players are facing issues with the game. Today’s Red Solstice 2 Survivors patch 2.04 will address a few of these errors.
Red Solstice 2 Survivors Patch Notes – November 11, 2021
Engi Vehicles spawns on host only (this prevents mass spam of vehicles and convoy breaking if 8 players in campaign)
• Global infestation fix on load/save for HB campaign
• Snatch and grab infinitive mission retry on fail and UBAS spam fixed
• Fixed blocker that occurred of using Strong Signal beacon too early in phoenix/starship/The Big one
• Removed boss spam on final mission
• Teleports will not stop working after 1st use
• Phase reaper now does normal instead of minuscule damage on bot
• Long aim stacking infinitive negative value fixed while using HSLF and barricade
• HB trains Iron Hawks soldiers as they should (level 4 bots)
• Rebalanced HB missions and enemy marines and enemy UBAS
• Overlord and saffron will show in bestiary after being killed
• Strong Signal Beacon has charge percent now displayed
• Whale should not be marked as biomass anymore nor it’s locations for missions not relevant to it
• Hellfire cannot get stuck using flame burst anymore
• Hellfire uses phase reaper now
• Rapid response now works with reaper turrets,
• Rapid response updates Micro Drones damage
• Rapid response bugfix a spawned battle guardian drone will have the appropriate lvl of damage granted by rapid response
• Electric fence post actor can be dismantled by engineer owner
• Place turrets no longer snap onto unrelated turret actors
• Reaper turret can no longer be spawned on top of itself
• Ker/Sandworm will not instakill biomas nor whale with strong signal beacon creating a blocker if Starship mission is active
• Proper player rotations will be restored on revive
• Hellspawn will no longer 100% block on All For Nothing campaign level creating a blocker if player was in the middle bridge or somewhere near it
• Build outpost will be able to be build when you have enough resources if rapid outpost deployment has been researched
• Toggle Skills fix for double activations
• Crashfix on biomass in rare occasions
• Convoys improved on all levels and in general
UI/Strategy
• Added vehicle controls in options so that players can change (azerty keyboard issue)
• Fixed hide cursor permanently while pressing 7 after evacing
• Added more info on ranked games and match filter