Ready or Not Update 1.001.002 Patch Notes: RoN v1.4.1 Boiling Point Update

Ready or Not update 1.001.002 (v1.4.1) is available on PS5 and Xbox Series X/S. According to the official Ready or Not patch notes, Ready or Not v1.4 “Boiling Point” introduces major gameplay additions and over 200 fixes. The update adds three new weapons, the 9-Bang grenade, expanded weapon attachment systems, and multiple quality-of-life improvements. Additionally, Ready or Not patch 1.001.002 also includes new missions, cosmetics, and environmental threats.

Ready or Not update today for PS5 on March 12, 2026

Ready or Not PS5 update September 2025
Ready or Not PS5 update

Summary of Key Changes

  • Added 3 new weapons and the 9-Bang less-lethal grenade.

  • Introduced multi-rail attachment system and variable magnification optics.

  • Released Boiling Point DLC with 3 new missions and cosmetics.

  • Implemented 200+ fixes, performance improvements, and multiplayer enhancements.

  • Expanded Quickplay features and loadout customization options.


Release Overview

Boiling Point Update (v1.4)

  • Over 200 bug fixes and improvements added to the base game.

  • New weapons, attachments, equipment, cosmetics, and gameplay improvements introduced.

  • Majority of gameplay content available free in the base update.

DLC Availability

  • Boiling Point DLC released as the third DLC.

  • Supporter Edition owners receive the DLC automatically.

  • DLC content access:

    • Weapons: Free for all players.

    • DLC Maps: Playable in multiplayer if the lobby host owns the DLC.

    • Cosmetics: Require DLC purchase.


Levels

DLC Missions

  • Added “No Good Deed”

  • Added “All Gods Burn”

  • Added “A New America”


Gameplay

AI

Base Game

  • CS Gas effectiveness improved, especially on Hard difficulty.

DLC

  • Added CQB suspect type for Boiling Point missions.


Engineering

Base Game Changes

  • Improved multiplayer hit registration for clients.

  • Players can manually defuse bomb vests on civilians before detonation.

DLC Features

  • Added lethal gas environmental hazard used by suspects in certain missions.


Performance

Base Game Improvements

  • Improved performance for hosts in near-full multiplayer lobbies.

  • Improved VOIP reliability.


Visuals

Animation

  • Improved free-lean movement fluidity, especially for gamepad users.

  • Helmet chinstraps now move dynamically.

Character Art (Base Game)

Added patrol officer cosmetic items:

  • LSPD Patrol Top

  • LSPD Patrol Bottom

  • Haley Strategic Belt

  • Altos LP9 Shoes

DLC Cosmetics

Head

  • ADV Headset (multiple colors)

  • Tactical Beanie with headset variants

  • Tactical Cap (forward/backward variants with comms options)

  • Bone Conduction Tactical Headset

  • Single-Ear Radio Headset

  • Tactical Rebreather Gasmask

Torso

  • Artemis Heavy Tactical Vest cosmetic variant

  • Machinex Fingerless Gloves

  • 4 tattoos

Legs

  • LV Jeans

Footwear

  • Chameleon Boots

Mission Completion Rewards

  • 2 additional tattoos

  • 2 additional cosmetic items


Audio

  • Significant audio memory optimization.

  • Added additional contextual mission dialogue.

  • Reverb effects optimized and adjusted.


Weapons and Equipment

Weapons Added

  • RTWC-6.5 Battle Rifle

  • G18-C Pistol (full-auto capability)

  • S2011 Pistol

Equipment Added

  • 9-Bang Less-Lethal Grenade

  • Shields now block some melee damage.


Weapon Attachments

New Features

  • Variable magnification optics (e.g., switching between 1x and 4x).

  • Multiple rail attachments simultaneously (e.g., flashlight + laser).

New Attachments

  • RMO Sight with 3x Magnifier

  • M4A1 Carry Handle Variant

  • G36C Carry Handle Variant

  • Support for larger optics with carry handles

  • Canted iron sights for select weapons

  • Alternative fixed iron sights for select weapons


User Interface and Experience

Quickplay Improvements

  • Players can launch Quickplay missions directly from the main menu.

  • Option to load into the station or directly into missions.

  • Loadout editing available during Quickplay start, restart, or spectating.

Multiplayer Improvements

  • Hosts can change difficulty and spawn location from the mission end screen.

UI Updates

  • New UI elements for adjustable magnified optics.

  • Updated Supporter Credits list with additional names.

  • Replay viewer visual improvements.

  • Added new weapon sorting categories:

    • Battle Rifle

    • PDW

    • Less-Lethal (Primary and Secondary categories)

Bug fixes:  

SWAT AI:

  • Fixed SWAT AI not following commands when bumping into each other, the player, other AI, or certain level geometry, after the command was issued. If this happened, SWAT AI would also stop following subsequent commands, assuming the same command was given again.

  • Fixed SWAT AI sometimes getting stuck when trying to breach and clear a double door that is open towards them.

  • Fixed disarm trap command still being available post trap explosion.

  • Fixed trailers getting stuck on closed doors while carrying suspects or civilians.

  • Fixed SWAT AI being unable to breach and clear through partially opened doors.

  • Fixed disarm trap command not working when issued while SWAT is using an optiwand.

  • Fixed SWAT AI sometimes failing to execute open and breach commands, when too many commands are issued in quick succession.

  • Fixed blue team sometimes executing red’s queued commands, and vice versa.

  • Fixed SWAT AI on hold following other team’s queued command.

  • Fixed SWAT AI not getting upset at the player executing civilians after ordering them to move to exit.

  • Fixed pepper spray deployed by SWAT AI not affecting its target.

  • Fixed suspects knocked out by C2 sometimes preventing SWAT from properly clearing a room.

  • Fixed SWAT AI scan command sometimes failing to appear on doors that the SWAT team has previously stacked up on.

  • Fixed SWAT AI sometimes throwing grenades at closed doors, when ordered to open and clear double doors with one open door.

  • Fixed potential soft lock if a player and a SWAT AI officer attempt to secure the same piece of evidence at the same time.

  • Fixed entire SWAT team attempting to simultaneously defuse the same trap.

 

Suspect/Civilian AI:

  • Fixed SWAT disarming bomb vests of civilians resulting in the civilian wearing the bomb vest being unable to surrender.

  • Fixed restrained or surrendered suspects/civilians sometimes being unable to move through doorways when ordered to.

  • Fixed instances suspects being able to step out of a CS gas cloud before getting affected by the gas.

  • Fixed suspects/civilians being unable to surrender while getting pepper sprayed.

  • Fixed being unable to arrest suspects/civilian while not perfectly level with them.

  • Fixed suspects sometimes responding to compliance yells while too far away with no line of sight on the yeller.

  • Fixed civilians not always getting auto-arrested when reaching the players’ spawn after commanding them to move to the exit.

  • Fixed suspects at times raising their guns while stunned.

  • Fixed suspects sometimes raising their guns while below the stress threshold.

  • Fixed rare issue causing suspects to sometimes become unable to fire their guns.

  • Fixed suspects not correctly reacting to SWAT AI compliance yells

  • Fixed human shield civilians not dying when shot in the head by their hostage taker.

  • Fixed suspects sometimes running between patrol points, even while below the stress threshold.

  • Fixed surrendered suspects and civilians becoming immobile after arrest cancelling.

  • Fixed rare instances of suspect/civilian meshes popping in, particularly at longer ranges or when viewing them through certain level geometry. 

UI:

  • Fixed supporter code button generating an incorrect code.

  • Fixed loading screen text sometimes incorrectly displaying ‘Los Suenos Police Headquarters’ instead of the mission name for clients in multiplayer.

  • Fixed command menu not disappearing upon player death.

  • Fixed certain graphics settings failing to reset to default upon restoring defaults.

  • Fixed main menu New Game button skipping the difficulty/ironman mode selection.

  • Fixed ‘Failed to connect to the host’ error message sometimes incorrectly appearing, instead of the ‘Cannot join because the session is full’ message.

  • Fixed missing objective descriptions on the tablet.

  • Fixed non crossplay lobbies in the main menu friend list appearing as joinable from other platforms.

  • Fixed missing chinese translation of various subtitles.

  • Fixed keybinds sometimes not saving correctly upon changing them.

  • Fixed clients in multiplayer being unable to navigate the tablet when returning to station after a mission.

  • Fixed motion blur getting disabled when changing any graphics settings.

  • Fixed commander mode officer bio inconsistencies and typos.

  • Fixed team cam appearing on top of the mission selection UI, when opening the team cam before accessing the mission selection desk.

  • Fixed styles UI in the customization menu sometimes disappearing.

  • Fixed default open door command picking the wrong action when set to Move and Clear with Flashbang.

  • Fixed host chat commands appearing in chat for all players. (Lol)

  • Fixed Steam Deck users with a linked Epic account being unable to use the Lobby Manager to invite friends.

  • Fixed mission selection UI navigation sometimes breaking when using a gamepad.

  • Fixed long preset names overflowing the preset box in the loadout menu.

  • Fixed debug SWAT activity text appearing when SWAT disarms civilian bomb vests.

  • Fixed region selector being present when hosting friends only lobbies.

  • Fixed underbarrel attachment UI sometimes incorrectly appearing while holding long tactical equipment.

  • Fixed increased UI scale breaking the lobby manager layout.

  • Fixed missing secondary weapon laser pointer icon while holding a tactical shield.

  • Fixed Input Audio Device text field being longer and offset from other options.

  • Fixed premature UI change when partially pressing the aim trigger while using a controller.

  • Fixed being unable to access the helicopter camera in the team cam view when alone in multiplayer.

  • Fixed instances of duplicate chat messages appearing for clients in multiplayer.

  • Fixed missing localization for public matchmaking cancel button.

  • (Steam) Fixed frequent and repeated achievement progression popups.

  • (Steam) Fixed mute icon in the lobby manager not correctly updating when muting players on other platforms.

  • (EGS) Fixed ‘Profile’ button appearing in the Lobby Manager for EGS players.

  • (WinGDK & XSX) Fixed the find game button not producing appropriate error messages when losing connection to Epic services.

  • (WinGDK & XSX) Fixed crossplay incorrectly displaying as enabled when disabled through the privacy settings.

  • (WinGDK & XSX) Fixed incorrect error message appearing when trying to join a crossplay lobby while crossplay is disabled in-game.

  • Fixed being unable to cycle through SWAT AI team colors on controller after looking at a SWAT officer with the command wheel open.

  • (XSX) Fixed main menu friend list sometimes loading for a long time.

  • (XSX) Fixed Xbox losing the ability to open the EOS overlay after being in-game for prolonged periods of time.

  • (XSX & PS5) Fixed non-functioning Input Audio Device option being visible. 

Customization:

  • Fixed missing description of ‘Fan Service’ tattoo.

  • Fixed gap at character model’s waist when equipping Low Vis Jeans without a belt.

  • Fixed several shirts clipping through the stab vest.

  • Fixed L9 Combat Longsleeve clipping into various pants.

  • Fixed Santa Muerte Rosary Beads not having any physics.

  • Fixed FM53 visor disappearing on low graphics settings. 

Audio:

  • Fixed TOC sometimes responding too quickly to player reports.

  • Fixed suspect/civilian incapacitation VO not stopping when death occurs after incapacitation.

  • Fixed audio-related memory leaks.

  • Fixed missing VO for certain SWAT voices.

  • Fixed VOIP cutting out while the pause menu is open.

  • (XSX) Fixed voice chat not working when unplugging and replugging a gamepad mid session.

  • (XSX) Fixed VOIP audio looping when muting a player while that player is talking.

  • (XSX) Fixed VOIP audio looping when plugging in a headset while another player is talking.

 

Animation:

  • Fixed suspects sometimes playing full body stumble montages after getting shot while sprinting at full speed.

  • Fixed suspects sometimes skipping the weapon switching animation when switching from a primary to a secondary after running out of ammo.

  • Fixed certain long tactical tools not correctly entering low/high ready state when standing close to level geometry.

  • Fixed clipping zipcuffs during certain arrest animations.

  • Fixed free-leaning down causing the camera to vibrate.

  • Fixed TPL and MP7 clipping into the character in the loadout menu.

  • Fixed general third person SWAT movement animation sliding issues.

  • Fixed broken animation when dropping chemlights while holding a pistol or throwable.

  • Fixed VKS and VPL-25 broken third person animation when ADSing while using grips.

  • Fixed ADS animation playing twice when using a shield as client in multiplayer.

  • Fixed clients in multiplayer being able to briefly see a duplicate chemlight as it’s dropped.

  • Fixed clients’ cameras sometimes becoming misaligned when returning to station in multiplayer.

  • Fixed jumpy free-lean when moving the camera back towards the center.

  • Fixed broken first person animation when automatically switching back to a gun after throwing a grenade.

  • Fixed jumpy first person animation when releasing ADS while reloading.

  • Fixed C2 clacker stowing animation playing twice.

  • Fixed broken SWAT AI reload animations when using a pistol and shield.

  • Fixed third person animation sliding while swapping weapons for SWAT and suspects.

  • Fixed grenade throwing animations sometimes not being as smooth as expected.

  • Fixed grenade pins not correctly following the hand that pulled them.

  • Fixed missing button pressing animation while holding the M32A1.

  • Fixed thrown suspects/civilians sometimes flying off.

  • Fixed duplicate grenade appearing during grenade throwing animation.

  • Fixed shooting range button interaction looking decrepit while holding a grenade.

  • Fixed several handguns having a visible chambered round when empty with a locked back slide.

Replay Viewer

  • Fixed frequent crashes when skipping back and forth through a replay’s timeline.

Levels:

 

Training

  • Fixed typo during breach and clear segment.

  • Fixed typo during queueing segment.

  • Fixed snapping officer animation during shooting range segment.

  • Fixed item wheel sometimes incorrectly being referred to as command wheel during the Team Camera section. 

Station

  • Fixed being able to use shields to circumvent station shooting limitations.

  • Fixed being able to shoot in unintended areas by repeatedly switching weapons and firing.

  • Fixed light of specific lane in the shooting range not turning on while lane is in use.

  • Fixed missing localization of shooting range target button prompt.

  • Fixed floating trash bags.

  • Fixed misaligned cables on station floor.

  • Fixed missing collision of one of the detective bureau walls.

  • Fixed typo in Dark Waters station note outside the chief’s office.

  • Fixed various station NPC animation issues across multiple station levels.

  • Fixed cable on the floor in the killhouse having collision.

  • Fixed strange looking hair of officer in the briefing room of the Dark Waters station.

  • (XSX) Fixed LOD issues of various pieces of evidence in the evidence locker. 

Thank you, come again

  • Fixed indestructible coffee vending machines.

  • Fixed small clipping issue involving a few dollar bills on the floor.

  • Fixed missing locks on doors.

  • Fixed smoke/mist VFX noticeably popping in as the player gets close.

  • Fixed diner windows not breaking when trying to throw grenades through them. 

23 megabytes a second

  • Fixed inconsistent lockpick UI location on various doors.

  • Fixed instances of missing level geometry and foliage.

  • Fixed flickering shadows.

  • Fixed small texture clipping issues.

  • Fixed wooden mirror.

  • Fixed clipping flowers.

  • Fixed floating cables. 

Twisted Nerve

  • Fixed SWAT AI automatically clearing too much space after breaching and clearing the small garage.

  • Fixed SWAT AI being unable to breach and clear one of the tunnel entrances.

  • Fixed SWAT AI being unable to breach one of the main house rooms.

  • Fixed SWAT AI sometimes getting stuck at the second house’s side entrance. 

The Spider

  • Fixed SWAT AI sometimes getting stuck when stacking up on one of the grocery store doors.

  • Fixed SWAT AI being unable to breach and clear up the outdoors staircase.

  • Fixed wooden desks being made of concrete instead. 

A Lethal Obsession

  • Fixed corrugated sheet metal clipping through chain link fence.

  • Fixed collision issues around the players’ spawn. 

Ides of March

  • Fixed AI being unable to leave/enter one of the bathrooms.

  • Fixed several doorframe gaps.

  • Fixed instances of incorrectly set up double doors.

  • Fixed the soles of certain civilian characters’ feet being green. 

Sinuous Trail

  • Fixed typo in mission description.

  • Fixed small texture clipping issue.

  • Fixed missing doorway.

  • Fixed SWAT AI clearing one of the outside areas in a strange pattern. 

Ends of the Earth

  • Fixed tiny bearcat.

  • Fixed hole in backdrop house.

  • Fixed incorrect loading screen appearing when choosing the Beach spawn location.

 

Greased Palms

  • Fixed AI sometimes sinking through or getting stuck on one of the staircases.

  • Fixed tiny bearcat.

  • Fixed missing doorway. 

Valley of the Dolls

  • Fixed certain civilians sometimes getting automatically arrested at mission start.

  • Fixed SWAT AI being unable to breach one of the staircases.

  • Fixed blood particles getting stuck in mid-air in several spots.

  • Fixed a duplicate broken screen appearing when shooting Janey’s monitor multiple times.

  • Fixed characters sometimes falling through stairs when killed while standing on them. 

Elephant

  • Fixed suspects sometimes failing to seek out civilians to kill.

  • Fixed floating vegetation.

  • Fixed several wall gaps.

  • Fixed clipping bottles.

  • Fixed various LOD issues. 

Rust Belt

  • Fixed instances of unbreakable glass.

  • Fixed an invisible wall near spawn, which caused thrown grenades to bounce off.

  • Fixed corrugated metal sheet clipping through rocks. 

Sins of the Father

  • Fixed unintuitive doorway placement in one of the lower floor hallways.

  • Fixed instances of SWAT AI sometimes clearing too far, or not far enough.

  • Fixed doorway gaps. 

Neon Tomb

  • Fixed missing collision of glass panels around the main entrance.

  • Fixed table clipping into couch.

  • Fixed SWAT AI automatically clearing too deeply into the level when ordered to open and clear the front entrance. 

Buy Cheap, Buy Twice

  • Fixed missing weapon caches.

  • Fixed SWAT AI being unable to breach and clear through several doors.

  • Fixed SWAT AI only clearing one of the staircases half-way when ordered to breach and clear.

  • Fixed whiteboard LOD issue. 

Carriers of the Vine

  • Fixed duplicate doorway in one of the outdoor areas.

  • Fixed tiny bearcat.

  • Fixed SWAT AI officer running off when ordered to clear one of the underground hallways.

  • Fixed strange looking windows.

  • Fixed one-sided doorway. 

Relapse

  • Fixed SWAT AI being unable to breach one of the ICU rooms.

 

Hide and Seek

  • Fixed SWAT AI being unable to breach and clear one of the stairways.

  • Fixed backdrop lighting issues. 

Dorms

  • Fixed SWAT AI being unable to breach and clear through certain double doors.

  • Fixed glowing door.

Narcos

  • Fixed spoon clipping into a wall.

  • Fixed instances of unbreakable glass.

  • Fixed inconsistent soft objective names on the score screen.

  • Fixed certain doors being unable to be pushed open. 

Lawmaker

  • Fixed doors without visible locks sometimes spawning locked.

  • Fixed inconsistent door lock UI location on doors throughout the level.

  • Fixed levitating books.

  • Fixed blood particles getting stuck in mid-air in several spots.

  • Fixed missing collision on one of the palm trees.

  • Fixed floating boat model. 

Mirage at Sea

  • Fixed suspects sometimes failing to seek out civilians to kill.

  • Fixed doorframe gaps.

  • Fixed sprinklers not sprinkling.

  • Fixed inconsistent soft objective names on the score screen. 

Leviathan

  • Fixed sign clipping into wall.

  • Fixed flickering warning paint.

  • Fixed incorrect objective name for the disable main drill soft objective on the score screen.

 

3 Letter Triad

  • Fixed SWAT AI being unable to breach and clear a certain stairway.

  • Fixed blurry tablet map.

  • Fixed small texture clipping issues.

  • Fixed weapon cache clipping into wall. 

Hunger Strike

  • Removed a fence to improve navigation.

  • Fixed suspects failing to seek out civilians to kill.

  • Fixed missing doorway.

Crash Fixes:

  • Fixed audio related freeze/crash.

  • Fixed crash when pausing the game immediately after a loading screen and changing any accessibility settings.

  • Fixed crash when the player’s crosshair overlaps two separate doors that are both in use by SWAT AI.

  • Fixed rare crash when using optiwand with active NVGs.

  • (XSX) Fixed crash when unplugging a headset from an in-use controller upon entering a mission.

  • (XSX & PS5) Fixed crash when firing at certain surfaces with a shotgun using buckshot ammo. 

Miscellaneous Fixes:

  • Fixed casings getting stuck in mid-air.

  • Fixed aim assist sometimes causing bullets to exit the gun at strange angles.

  • Fixed Suenos Ball not working as expected when trying to play it with a controller.

  • Fixed rare issue causing a SWAT officer to sometimes be missing from the pre-mission SWAT van in singleplayer or multiplayer.

  • Fixed players falling through the floor when hit by a battering ram while kicking a door.

  • Fixed being unable to reload partially empty tasers.

  • Fixed the CS Gas grenade radius being too small for CS gas grenades fired from any of the launchers, especially on the Hard difficulty.

  • Fixed weapon outlines sometimes appearing around equipped guns of other players in multiplayer.

  • Fixed both IR and visible lasers sometimes becoming misaligned with the source of the laser.

  • Potentially fixed Home Invasion / Dark Waters achievements getting stuck on the final step.

  • Fixed being unable to report incapacitated suspects/civilians while holding a tactical shield.

  • Fixed being unable to report objectives while holding a tactical shield.

  • Fixed rare instances of clients in multiplayer not being able to bandage to stop bleedings.

  • Fixed the skin on characters’ arms looking too shiny.

  • Fixed customization items’ LODs being too harsh on lower view distance settings.

  • Fixed very long chat messages degrading performance.

  • Fixed incapacitated/dead AI sometimes requiring a very specific arrest angle.

  • Fixed player’s character in singleplayer sometimes not being Judge.

  • Fixed being unable to turn off IR lasers without active NVGs.

  • Fixed firing mode resetting after ammo replenishment in station.

  • Fixed not being reconnected to Epic services when losing connection, then later trying to join a multiplayer lobby from singleplayer.

  • Fixed tasers disappearing from the player’s hands after ammo replenishment in station.

  • Fixed being able to move while free-leaning, after kicking or lockpicking doors while free-leaning on controller.

  • Fixed volumetric lighting breaking when restarting missions while wearing active NVGs.

  • Fixed empty pepper spray cans still being capable of producing VFX.

  • Fixed Optiwand picture-in-picture setting resulting in blank optiwand screens for clients in multiplayer.

  • Fixed grenades that are thrown out of bounds reappearing underneath the host in multiplayer.

  • Fixed tablet getting stuck when trying to open it while bandaging.

  • Fixed grenade meshes sometimes appearing inside players’ guns, after interacting with any interactables while pulling the pin of a grenade.

  • Fixed players disappearing from tablet roster in multiplayer after death, if the host’s replay recording was enabled.

  • Fixed multiple players being able to defuse the same bomb at the same time.

  • Fixed tablet flickering when viewed through NVGs.

  • Fixed opposite direction lean toggle inputs setting the player lean back to neutral, rather than transitioning the lean to the other side.

  • Fixed toggle ADS not cancelling when swapping to utility equipment or grenades.

  • Fixed being able to get stuck in toggled free-lean when switching from KBM to controller, or vice versa, while free-leaning.

  • Fixed soft lock when opening the tablet right after spawning.

  • Fixed certain watches turning invisible in first person at higher FOVs.

  • Fixed missing cracked glass FX after firing through certain doors.

  • Fixed beanbag shotgun’s inconsistent recoil return rate.

  • Fixed .357 Magnum front sight post being hard to see.

  • Fixed inconsistent burst length of guns with burst fire modes.

  • Fixed destructible doors sometimes not falling apart correctly.

  • Fixed tablet becoming unusable after being returned to the operation zone with an open tablet.

  • Fixed clients in multiplayer being unable to replenish shotgun ammo in the station.

  • Fixed MP5A2 EXPS3 reticle being too far down.

  • Fixed XE Sight being unable to switch to the secondary sight mode on certain guns.

  • Fixed being able to progress the Walnut Warrior and Mahogany Masochist achievements by repeatedly opening and clearing the exact same room.

  • Fixed Walnut Warrior and Mahogany Masochist achievements progressing while watching the SWAT AI automatically clear a level after dying in quickplay.

  • Fixed CS gas grenades fired from launchers not affecting the player.

  • (XSX) Fixed lobby connectivity issues of users with linked Epic accounts.

  • (XSX) Fixed save files carrying over between different profiles on the same console.

  • (WinGDK) Fixed DLSS not working.

  • (WinGDK) Fixed native mutes not working as expected.

  • (WinGDK) Fixed game freezing when trying to invite friends through the Lobby Manager.

  • (WinGDK & XSX) Fixed native blocks not working as expected.

  • (WinGDK & EGS) Fixed mods not loading.

Known Issues:

  • In singleplayer, ‘Player left the game’ message is displayed upon completing a level

  • After using coffee machine weapon or equipment will disappear

  • The rubber ducks on ‘No Good Deed’ can cause major performance issues.

  • The performance on systems can be significantly worse on start-up

    • Changing graphic preset from fidelity to performance or vice versa temporarily and then switching back can fix the issue on each game launch.

  • Incorrectly low quality lightmaps across DLC4 levels

  • Artemis Vest – Clipping Seen With Numerous Trousers Cosmetic Options

  • VOIP sometimes stops working after a loading screen

  • ATAK-R 1-12X and SDR 1-4X reticle behaves abnormally on specific maps

  • LOD issue on keyboards present throughout the level

Previously, a major Los Suenos Stories Patch 2 (update 1.007) added over 200 fixes across maps, AI behavior, training modules, and UI. Key fixes include grid-patterned lightmap bugs, suspect reactions to CS gas, crash issues, and blood-soak visuals. Unfortunately, since the last patch, players are experiencing issues with the game. Today’s Ready or Not patch 1.4 will fix a few of these issues. More fixes are now coming in Ready or Not update 1.001.003.

Download free Ready or Not update 1.001.002 on PlayStation 5 and Xbox Series X/S.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.