Ready or Not PVE Update Patch Notes – July 18, 2022

Ready or Not update 21677 is now available to download on PC (Steam). According to the official Ready or Not game patch notes, the latest update brings a long list of bug fixes and gameplay changes.

Previously, a minor update was with tweaks and fixes. Unfortunately, since the last patch, players are experiencing issues with the game.

Today’s RON patch will fix a few of these issues.

Ready or Not Patch Notes – July 18, 2022

General

  • Hotel lighting fixes
  • Gas lighting fixes
  • Fix players being able to walk through vending machines on gas
  • Removed Ridgeline and Hospital (We have received enough feedback on these levels and they will return complete later)

Gameplay

  • Fix bullets not penetrating through limbs
  • Fix ammunition penetrating through suspects despite being blocked by armour
  • Fix shotgun ammunition having incorrect penetration and armour durability damage
  • Fix buckshot having too much spread
  • Fix excessive camera movement when shot with certain weapons
  • Incapacitated kill penalty buffed to -200 (was -15)
  • Damage to neck bone is now considered a headshot instead of a body shot
  • Multiple crash fixes

AI

New:

  • Armoured suspects will now react more severely to bullet impacts
  • Reduced suspect damage tracking time from 5 seconds down to 1 second
  • Fix AI getting stuck under some beds on Meth
  • Fix an issue where an arrested AI who were previously in a cover pose would snap back to the cover pose again
  • Fix a few animation snapping issues related to cover
  • Fix an issue where suspects taking damage in cover would not play a hit reaction animation
  • Fix swat AI not looking in the direction they are moving sometimes
  • Fixed bug causing AI to get stuck arresting
  • Changes to Suspects reactions when encountering a player
  • Fixes to arresting animation

UI

  • Fix supporter only items appearing unlocked for everyone
  • Localization updates
  • Weapons/Items/Gear
  • Removed suppressor socket for Python Revolver
  • Renamed PFC9 to PC19
  • Fix the M320 Grenade Launcher sometimes killing the user firing

SFX

General

New:

  • Created dedicated modding FMOD bank for the modding wizards

Updated:

  • Certain glass smashing sounds are now easier to discern which direction they’re coming from
  • Improve footstep directional audio (especially above / below)
  • Balance SWAT footstep volume
  • Breaching shotgun equip SFX changed to be more appropriate
  • Added feedback when door is unlocked using lockpick gun
  • Player dirt footstep SFX now easier to hear
  • Various improvements to reverb

Fixes:

  • Fix certain door not playing SFX when closed
  • Fix SWAT footsteps not playing on certain surfaces
  • Fix NPC footsteps not playing on certain surface
  • Fix certain explosion having waaaay too much reverb
  • Fix certain reverb activating a second reverb
  • Potential fix for certain SFX when entering certain bushes sounding delayed
  • Potential fix for SWAT shotgun breaches not having pew pew SFX

Club

New:

  • Added additional diegetic track

Updated:

  • Additional sound detailing
  • Bump volumes for certain SFX
  • Various optimizations

Fast food

Updated:

  • Certain SFX now sound like they’re coming from the world
  • General backend improvements to restaurant track
  • General improvements to ambiance

Fixes:

  • Fix exterior ambiance firing inside of main restaurant

Hotel (First Floor)

New:

  • Added additional rumble layer to exterior

Updated:

  • Place certain SFX in the world for more immersive feel
  • General improvements to ambiance
  • Various optimizations

Fixes:

  • Fix metallic walking sounds on certain surfaces
  • Fixed certain ambiance popping when looped

Meth

New:

  • Added cloth wind SFX
  • Added tunnel pipes SFX
  • Added police radio SFX
  • Added diegetic rap SFX

Updated:

  • General improvements to ambiance (volume, transitions)
  • Improve how certain sounds react behind walls
  • Various optimizations

Fix:

  • Fix plane sound being audible from the tunnels
  • Potential fix for instances where sounds can drop out

Penthouse

New:

  • Added crowd SFX

Updated:

  • General improvements to ambiance (volume, transitions)
  • Certain sounds are now placed in the world rather than 2D

Port

Updated:

  • General improvements to ambiance
  • Various optimizations

Valley

New:

  • Added cicadas around level

Updated:

  • Restore exterior SFX (birds / cars now sound like they’re coming from the world!!!)
  • General improvements to ambiance
  • Various optimizations

Fixes:

  • Potential fix for certain interior diegetic song being cut out too much by gunfire
    Music

Fast food

New:

  • Overhaul for Fast Food OST (Certain combat section won’t play for now)

Download free Ready or Not update on PC (Steam).

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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