Changelogs

Ready or Not March 31 Update Patch Notes (New Content)

Ready or Not March 31 update is now available to download on PC (Steam). According to the official Ready or Not game patch notes, the latest update new changes, AI improvements, gameplay adjustments and much more.

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Previously, a minor update was with tweaks and fixes. Unfortunately, since the last patch, players are experiencing issues with the game.

Today’s RON patch will fix a few of these issues.

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Ready or Not Patch Notes – March 31, 2022

Gameplay
  • Carry Arrested AI
  • Increased melee bash range
  • Fixed SWAT AI becoming ‘Injured’ to CS gas when wearing a gas mask
AI
  • Bomb vests for Suspects and Civilians in certain levels and scenarios
Settings
  • NVG Phosphor display option (Green or White)
HUD
  • Paper doll UI showcases when you’re carrying AI
  • Team View is no longer tied to HUD visibility. (HUD can now be turned off and team view will still visible)
  • Player nameplates independent of HUD visibility
Performance
  • HUD optimizations
  • Team View optimizations
  • Fixed a performance issue with the significance manager causing hitches on certain maps
Networking
  • No longer able to join co-op games in progress
Weapons
  • M32A1 Launcher (Flashbang Rounds)
  • M320 Launchers (Flashbang, Stinger and Gas)
  • Fix for pepperball projectiles hanging in the air when firing at sky
  • Fixed shotgun ammo inaccurate counting
Physics
  • Greatly improved player physics interaction against physics props
  • Physics props no longer affect player movement
UI
  • Fixed shotgun ammo UI display
VO
  • Shared death screams now added to all NPCs
  • Swan no longer repeats certain lines
  • Removed duplicate death sound from GenericSuspectMale voice batch
SFX/Music
  • Foley sounds for various SWAT and NPC actions
  • Knife attack audio
  • SWAT Breaching
  • Compliant and fake surrenders
  • Universal rifle draw / holster sounds
  • Gunshot stereo width is no longer as thin as Zack’s hair
  • Volume balance across tons of sounds
  • Python snubnose gunshot now slightly different than non-snub gunshot
  • Surface impacts now more pronounced in the overall mix
  • Tweaks to certain step foliage sounds
  • SWAT footstep gear foley sound now plays slightly more often
  • First-person dirt footstep sound sounds more like dirt now
  • Metal impacts now use shared metal impact sound for better audibility / consistency
  • Fixed instances of incorrect impact sound being applied to various surfaces
  • Fixed tons of instances where doors would incorrectly sound occluded on various maps and modes
  • Fixed certain step sounds not firing for all characters
  • Optimized many events so they don’t continue playing even after stopping
  • Fixed instances of SWAT steps being waaaaay too quiet
  • Fixed instances where pre-game music wouldn’t play
  • Optimized certain gunshot tail layers
  • Optimized bash sound
  • Optimized first-person footstep sounds
  • Increased sound size for all weapon foley to mitigate left / right channel switching if sound fires while player is moving mouse
Hotel
  • Hotel now uses updated ambiance backend
  • Massive amount of tweaks to existing sounds/ambiances across all game modes(sizing, adding, deleting, etc)
  • Massive amount of tweaks to existing 3D sound sources across all game modes(stereo width, positioned closer to sound sources, etc)
  • Implemented 3 unused ambiances (Bar, Kitchen, Gym)
  • Implemented unused occluded traffic effect in parking garage
  • Fixed instances where sprinklers on Bomb Threat game mode wouldn’t all play
  • Fixed instances of bomb threat puddles not producing splishy splashy sound
  • Increase stereo width of certain sounds for better realism
  • Game music now stays quiet until player is in certain areas on the first floor
  • Upper rooms music section now plays during upper rooms game modes
Meth
  • New Areas: Attic, Meth Lab, new rooms in tent house
  • Changed and removed sounds to match updated visuals
  • Re-implemented second combat theme
  • Backend improvements to Meth music
  • Optimize certain sounds
Dealer
  • Game music fades to silence when close to rockin’ stereo song
  • Fixed instance of ambient tension not playing during certain combat outro
Gas
  • Fixed instance of incorrect ambience playing in certain areas
Port
  • Game music now fades out when inside and around the Auction room
  • Optimized/balanced most ambiances
  • Apply LFO to rain sound / rain on clothes to simulate rain gusts
  • Increase stereo width for certain sounds
  • Slight adjustment to add reverb to certain areas
  • Fixed instances of certain warehouse rooms not having reverb
  • Fixed instances of rain sounds continuing indoors on Port
  • Fixed instance of incorrect ambiance playing on Barricaded Suspects spawn
  • Added invisible wall to hostage rescue to prevent players from jumping out of map
  • Added invisible wall to prevent players from getting stuck in certain external warehouse area

Download free Ready or Not update on PC (Steam).

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