Ready or Not February Update Patch Notes (Official) – February 4, 2022

Ready or Not January update is now rolling out on PC (Steam). According to the official Ready or Not game patch notes, the latest update added a long list of bug fixes and gameplay changes.

Previously, a minor update was with tweaks and fixes. Unfortunately, since the last patch, players are experiencing issues with the game.

Today’s RON patch will fix a few of these issues.

Ready or Not February 4 Update Patch 1

General

Updated

  • Hide Supporter verification code if not a Supporter
  • Lock Roll and Pitch rotation for characters (causing titled character bug)

Fixed

  • Potential crash fix on host migration
  • Multiple crash fixes
  • Fixed NVG offset on helmet (fixes floating headwear)

Removed

  • Performance profiler capture from settings menu (may have contributed to overall performance loss)

Gameplay

Updated

  • FBI HRT ballistic shield matches regular ballistic shield hitbox dimensions

Fixed

  • Fixed an issue where interaction would not work sometimes
  • Fixed an issue where evidence items would not be recoverable if an evidence bag is covering the interaction point
  • Potential fix for items not equipping if said item’s class was not loaded
  • Fixed an issue where a grenade could be released whilst in low ready
  • Fixed an issue where grenades could sometimes go geometry (walls, doors, etc)
  • Fixed an issue where trap cables would not sometimes simulate properly
  • Fixed pistol equipped with shield disappearing and reappearing on alternating frames
  • Fixed an issue where the hand could be shot while using the FBI HRT ballistic shield

Graphics

New

  • Spawn blood effects when hitting players

AI

Improved

  • Improved line of sight checks to reduce instances of AI seeing their enemies through walls

Fixed

  • Multiple crash fixes for AI
  • Fixed an issue where AI would not use their unalerted/alerted perception logic (only triggered by noise)

HUD

Fixed

  • Fixed an issue where equipped player gear would occasionally not display on paper doll.

Performance

Improved

  • Scale relevant AI tick rate based on distance

Networking

Improved

  • Replication performance (Hosts should now have a considerable performance boost, especially in full lobbies)

Fixed

  • Fixed an issue where an objective status would not sync when migrating hosts
  • Various networking fixes and improvements

Weapons

Updated

  • Increased SBR-300 damage
  • BCM MK1 fire rate now matches HK416’s fire rate

Fixed

  • Fixed MP5 mag in and mag out using wrong sounds
  • Fixed ATACR optic not having secondary tilt for SR16

Physics

  • Physics items (shells, grenades, taser doors, projectiles) now have character interaction disabled
  • Removed pawn interaction physics off incapacitated humans

SFX

  • Slight attenuation bump to C2 and beanbag shotgun
  • Prevent certain weapons from severely blowing out mix
  • Weapon fire can now be heard from a greater distance than before

Localization

  • Updated Korean translations

Lobby

  • Fixed buzzer sound playing when shooting the civilian target when timer was not running
  • Coffee Machine nasty bugs cleanout:
  • Fixed an issue where non-host players could not interact with the machine
  • Fixed an issue where the coffee machine could deadlock forever if interaction was spammed
  • Fixed an issue where interaction spam and network latency could cause multiple coffee cups to be spawned at once
  • Fixed an issue where the coffee drinker could still interact with the machine whilst drinking their beverage
  • Fixed an issue where coffee machine SFX would not play for clients
  • Fixed an issue where the coffee machine would not reset when cup is left unattended beyond its max allowed time limit (causing deadlocked coffee machine)
  • Fixed an issue where interacting with unrelated parts of the coffee machine would trigger other parts of the coffee machine (especially when interaction is spammed)

Wenderly Hills Hotel — ‘Checkin’ In’

New

  • Add static TV sound source to bar

Updated

  • Reduced suspects on Raid

Removed

  • Hotel briefing audio

Fixed

  • Fixed multiple sound sources not playing

213 Park Homes — ‘Twisted Nerve’

Updated

  • Reduced AI unalerted sight range on meth
  • Blocking volumes to backgarden of fumigated house (fixes falling into the void)

Removed

  • Outside AI spawns on Raid

4U Gas Station — ‘Thank You, Come Again’

New

  • Added main room radio tune to Gas

Download free Ready or Not update on PC (Steam).

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
Ad