Ready or Not February Update Patch Notes – February 28, 2022
Ready or Not March 31 Update Patch Notes (New Content)
Ready or Not February update released on PC (Steam). According to the official Ready or Not game patch notes, the latest update added a long list of bug fixes and gameplay changes.
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Previously, a minor update was with tweaks and fixes. Unfortunately, since the last patch, players are experiencing issues with the game.
Today’s RON patch will fix a few of these issues.
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Ready or Not February 28 Update Patch Notes
General
New
New Map: Club (Early Blockout Phase)
Support for displaying modded maps on the World Map (in Lobby)
World generation on modded maps will now have AI and Stack Up points generated automatically
Updated
RoE updates/improvements
Fixed
Fixed loading screen crash
Multiple crash fixes
Gameplay
Fixed
Fixed an issue where placed C2 explosives would spawn inside of some doors instead of on it
Fixed an issue where CS Gas would sometimes trigger off traps
Fixed crash when opening loadout
Fixed double evidence bagging with AI teammates
Fixed shotgun reloading one too many rounds when reloading from empty
Fixed an issue where reporting a suspect may sometimes cause a crash
Fixed crash when firing a projectile based weapon (pepperball gun, R7, etc)
AI
General
Fixed
Fixed an issue where hesitating AI would sometimes move (floating around)
SWAT
Fixed
Fixed possible crash when giving a stack up order when no SWAT are available
Fixed SWAT sometimes getting stuck on the ‘Restrain’ command
Suspects
New
Knife wielding suspects(Careful, these guys are sharp)
Added ability for AI to place traps
Fixed
Fixed suspects instantly reacting to the player deciding to kick a door
Fixed bug preventing AI from holstering weapons
Fixed an issue where suspects could sometimes exit arrests while being arrested by SWAT
Networking
Improved
Grenade de-sync fixes and improvements
Updated
Continue to search for game automatically when server is full
Fixed
Fixed Online Login crash
Fixed Tasers not properly replicating magazines from server to client post-reload
Weapons
New
G36C — A German 5.56 assault rifle that looks way cooler without a carry handle.
BRN-180 — A modern take on the classic AR-18 with its sleek charging handle.
Updated
Changed the Speed Grip’s name to Angled Grip
Changed the Control Grip’s name to Vertical Grip
Adjusted the BCM MK1 recoil and damage to be the same values as the SR16
UI
UI and HUD font overhaul
Localization
Added Chinese localization
VO
New
Meth Suspect and Civilian voices
Improved
Dialogue doesn’t duck FP gun fire as much(prevents dialogue from artificially quieting gunfire)
SFX
New
Farm boiler room ambiance(I am scared)
New NVG toggle sound(Tacticool)
Updated
Volume tweaks for various ambiances for better balance
Use proper physics materials to various surfaces / objects
Improved
Backend ambiance system overhaul for Dealer, Farm, Fast Food, Gas, Meth, Penthouse, Port, and Valley
Additional sounds / footstep Foley areas added to Port
Many Farm ambiances tweaked for better atmosphere
Additional sound detailing to Meth raid house
Additional sound detailing to Valley
Optimized Hotel for smaller audio CPU footprint
Optimized Lobby for smaller audio CPU footprint
Adjusted certain footstep sounds
Fixed
Metal doors now play a sound when the player attempts to open a locked metal door
Certain props no longer cause incorrect SFX to play for level duration
Certain sounds on Dealer now properly spatialized
Port auction music now only plays in the correct game mode
Certain incorrect sounds removed from incorrect modes on Hotel
Certain sounds no longer pop when looped on Meth
Fixed many instances of incorrect bullet impacts for certain surfaces
Music
New
Port track added(not final)
Club diagetic track(a bop)
Lobby
Fixed a rare crash when opening the World Map
High quality lobby lighting bake and lightmap adjustments on broken objects
Wenderly Hills Hotel — ‘Checkin’ In’
Updated
Lobby clock now simulates occlusion when player is behind it
Removed
Remove instances of sounds that shouldn’t be playing in certain modes
213 Park Homes — ‘Twisted Nerve’
Updated
Increased physics barrel mass(even though they were hilarious before)
Increase velocity threshold before any barrel sounds to play (should not play sounds as often)
Moved physics barrels out of corridor and into another room nearby