Rainbow Six Siege update 1.71 is now rolling out for PS4 and Xbox One players. According to the official Rainbow Six Siege 1.71 patch notes, the latest R6 Operation Ember Rise update two operators – Amaru and Goyo and a rework to Kanal. In addition, today’s R6 update 1.71 also includes new Champions rank, Unranked playlist, new Operators menu, changes to the Shop interface and Player VS AI.
Previously, a big Operation Phantom Sight update was released with two new operators – Nøkk and Warden as well as a long list of bug fixes. Unfortunately, many players are still experiencing a number of issues when trying to play the game online. Today’s R6 update 1.71 is expected to fix a few of these issues.
The Garra Hook is a truly unique contraption. With it, Amaru can grapple onto ledges and windows and hoist herself up in record times.
Her opponents now not only have to worry about attacks from above, but also attacks from below. With the Garra, Amaru is the only operator that can go up an open hatch, instead of down.
When timed right, hooking the Garra onto a window can result in Amaru’s infamous Garra Kick, which instantly takes out an opponent standing behind the window.
Goyo gives a new, dangerous meaning to deception. With him in the field, every deployable shield is a question. Is this a simple obstacle, or could it blow up in your face?
Like the ordinary Deployable Shield, the Volcán Shield provides cover and allows Defenders to block pathways, but Goyo turns up the heat with an attached incendiary bomb. From the front, however, there’s little indication of which it might be. Until someone shoots the bomb to make it explode, the shield continues to be an obstacle for the Attackers.
Hopefully, Goyo’s teammates will remember to save that explosion for when an Attacker is standing in front of the shield, or climbing over it.
To start, we wanted players to be able to rotate more easily. With only one path linking the eastern and western buildings, both Attackers and Defenders could find themselves cut off from the objective area. With two bridges, though, players can move more freely, and teams have to coordinate more efficiently to cover all entry points.
While this improves navigation, we pushed that further by adding two staircases to make vertical movement more accessible. Each building now has two each, color-coded to simplify call-outs.
Then, we increased the number of indoor playable areas and expanded some of them, like the Lounge Room. This should allow players to come up with new strategies, all while slowing down objective pushing.
Speaking of objectives, the third item is quite important: the bomb site changes. The bomb on Kitchen has been moved to the Security Room, with a brand new doorway connecting it to the Map Room. The site in the Radio Room is now found in the expanded Lounge Room, across the hall from the usual Coast Guard site. Radar and Server remain unchanged, though you’ll find much of that area has been reorganized. Finally, a new pair of sites has been put in. At last, Bomb can be played on Supply Room and Kayak, although the area just outside has been turned into an indoors Diving Room. Overall, these new objectives should be more viable for all thanks to the new rotations and diminished spawn peeking spots.
Battle Passes will soon be coming to Rainbow Six Siege. In Year 4, the Battle Pass will be deployed in 2 phases.
Operation Ember Rise will feature Phase 1 of the Battle Pass deployment: the Mini Battle Pass. Named “Call me Harry”, it centers around our Director of Rainbow, Dr. Harishva “Harry” Pandey. This Pass is completely free. As you play, you’ll earn Battle Points which in turn allow you to unlock Tiers and rewards. Completing this Pass will award the unique Harry Chibi charm.
The Siege experience is constantly improving, and with Ember Rise, we’re introducing another playlist to help with the learning curve.
Unranked is a multiplayer playlist which follows the Ranked ruleset but doesn’t affect a player’s Rank or MMR. So whether you’re into competitive gameplay but would rather do without the pressure of a ranking system, or you want to get familiar with Pick & Ban and other associated features before heading into Ranked, this is the playlist for you.
Keep in mind, however, that Ranked policies also apply to this playlist, and any sanctions you incur in it will also apply to the Ranked playlist.
As the Ranked playlist continues to evolve, so does the ranking system. For now, Diamond remains at its peak, but a new rank is taking it one step further.
Once a player reaches 5000 MMR, they’ll enter the Champions rank. While it mostly functions like other ranks, it has something that ups the ante: individual rank numbers. The top 9999 players with the highest MMR within the Champions rank will have their standing displayed on their rank, which means that whichever player has the highest MMR in the game will be recognized as the #1 Champion.
Operation Ember Rise also brings a few modifications to the map pools of various playlists. Casual will be reduced from 20 maps to 14, while Ranked and Unranked are down to 12, from 14. To start the season, the maps that are being cycled out of Casual are House, Presidential Plane, Yacht, Favela, Theme Park, and Tower.
The Casual playlist will also have a new rotation system, cycling 3 maps in and out every month. The reduced number of maps will allow players to familiarize themselves more with the map pool, while the rotation will allow for more diversity. The first monthly rotation will take out Skyscraper, Fortress, and Oregon, and replace them with Tower, Presidential Plane, and House.
On the side of Ranked and Unranked: Hereford, Theme Park, and Fortress are being removed, while the brand new rework of Kanal will be added.
The biggest change to the map pool, however, is that night mode will no longer be available in the Casual and Newcomer playlists. It will only be playable through the Custom Game. Also, Theme Park will be removed from all playlists in preparation for its rework with Season 4.
The work we do to improve the community never stops, and a few new things are coming out during Ember Rise to help with that.
The first thing we’re changing pertains to the sanctions a player receives for leaving a Ranked (or Unranked) match in progress. Repeat offenders will now get increased suspension durations for every time they leave a match in those two playlists. Additionally, when a player leaves a Ranked or Unranked match, other playlists will be locked while the match they quit is ongoing.
More improvements are on the way, and our revamped Operators menu is one of them. The new Operators page showcases an Attacker and a Defender either at random or chosen by you. Three buttons will lead you to three different pages.
“ATTACKERS” and “DEFENDERS” are your two access points for the separated Operator albums, which are redesigned to fit more Operators than the previous iteration. Each Operator button features their face and icon, and when hovering over them you’ll see their gadget name and icon. Click on one to go through to the usual Operator page.
We will be releasing the new Deployable Shield that has been on the Test Server for the past few months. We are looking forward to your feedback!
We are implementing Thatcher’s debuff icon when Defenders are under the effect of Thatcher’s EMP grenades.
Asphyxiating bolts are no more! In conjunction with an updated propagation and visual effects system, Capitao has replaced his Asphyxiating bolts with Fire bolts.
We will be implementing a limit to the MMR gap between party members. There cannot be a bigger gap than 1000 MMR between the players with highest and lowest MMR in the squad in order to play Ranked. Players can check their squad members’ MMR in the Side Panel Profile.
For players above 4400 MMR (Diamonds), you are able to group with any player above 3400 MMR (Platinum). Players below 1200 MMR can group with players below 2200 MMR.
Vault Distance has been reduced from 2.5m to 2m.
In an effort to ensure scalability for the future of Rainbow Six Siege, we refactored the First Person Animation Tree. This means that we are re-organizing and simplifying the structure “under the hood” of how our First Person Animations are integrated in our game engine.
These changes have no impact on gameplay, and only affect animations that your Operator does on your own screen, locally. That said, this is the final step in correcting weapon sights, as they are now “code-driven” under this new structure.
Shotguns will now destroy wooden beams more reliably.
Rhino-40 (Alibi and Maestro’s Revolver) and the LFP 586 (GIGN Revolver) will have the same destruction output as the D-50.
ADS time increased from 0.4s to 0.6s.
The 417 will now have 10 additional rounds per magazine.
Deployment time for Cluster Charge reduced from 2 seconds to 1.6 seconds.
Aug A3 Damage increased from 33 to 36.
Duration increased from 8 to 10 seconds.
We have made the movement penalty when looking through smoke less punishing, so you now reach your final opacity level more quickly, and suffer less opacity restriction when making small movements.
Rainbow Six Siege update 1.71 is now available for download on PlayStation 4 and Xbox One.