Rainbow Six Siege Update 1.96 Patch Notes


Rainbow Six Siege update 1.96 patch notes (Y5S3.3) are now available for PS4, PC, and Xbox One. According to Rainbow Six Siege 1.96 patch notes, the latest update added operator balancing, ballistic shields modifications and more. Apart from this, Rainbow Six Siege version 1.96 also includes TCSG12 and ACS12 damage changes.

Previously, a big Operation Shadow Legacy update added a new operator Zero (Sam Fisher) with a new Argus device for intel and utility. Recently, a minor hotfix 1 and hotfix 2 was also released.

Unfortunately, since the last update, players are still experiencing several issues when trying to play the game online. Today’s Rainbow Six Siege version 1.96 will fix a few of these issues.


Rainbow Six Siege 1.96 Patch Notes (Y5S3.3)


Added various balancing changes.


Ace couldn’t handle all the thirst from his fans.

  • Reduced the number of explosive ticks of the SELMA Aqua Breacher to 2 ticks (down from 3).


Shoot your shot(gun).

  • Added the ITA12S as a secondary weapon.


Lonely Russian sniper looking for some love.

  • Reduced vision recovery time to 0.4s (down from 1s).
  • Reduced movement penalization by 50% to 12s (up from 6s).


  • MP5 primary will replace the T-5. Optics available on the MP5 will be the red dot, holographic, and reflex.


  • T-5 primary will replace the MP5. Optics available on the T-5 will be the red dot, holographic, reflex, and scope 1.5x.


The guard break effect occurs when operators with a ballistic shield are hit by an explosion or take certain types of damage (from a scale of a minimum of 50 to trigger the guard break to 100 damage).

The severity of the guard break is proportional to the damage done to the shield. Electric damage and the minimum 50 damage threshold will trigger the minimum strength guard break animation.

Melee damage, concussion FX, sonic bursts, and explosions of 100 damage or higher will trigger the the maximum strength guard break animation.

Operators positioned behind a Clash, Monty, Blitz, or Fuze are now also partially protected from explosion damage (this still applies even if they are from the opposing team). This protection also applies if the shield is on the operator’s back. Damage taken from the explosion is proportionally calculated based on the operator’s exposure to the blast.

Instead of folding Montagne’s Extendable shield, he now as a guard break animation.

Shield explosion protection is reduced to 66% (down from 80%).

TCSG12 + ACS12

  • Damage drop-off is now more progressive to reach minimal damage at 50m (instead of 20m).
  • Damage at max range increased to 68% (up from 48%).
  • Suppressor damage penalization normalized to -12.5% regardless of range.


Changes to the defuser interaction that allow players to pick up the defuser, even in situations where it might have originally been inaccessible, due to falling into difficult-to-reach spaces.

Improvements to the chat filter feedback system.

The ban ticker has been deactivated for custom games. It will remain visible in all other game modes.


Fixed a bug where sometimes defenders spawn on top of each other when in 2nd Floor Master Bedroom on Chalet.

Fixed a bug where players can’t vault over the half-wall/railing in 2F Library Stairs on Chalet.

Fixed a bug where dropped defuser can be difficult to recover from behind the table of 2F Cigar Balcony on Kafe.

Fixed a bug where (PvE) Barbed wire spawns issues in Situation 10.

  • Fixed a bug where poor lighting inside the cabinet between sofas in 1F Bar of Chalet.
  • Fixed a bug where players can use a deployable shield to get to the counter next to the piano on Chalet.
  • Fixed a bug where zero’s Piercing Camera can pierce and see through the ceiling in 1F First Aid on Plane.
  • Fixed a bug where missing SFX when picking up generic items.
  • Fixed a bug where (PvE) Missing pre-barricaded doors/windows in Heavily Fortified Situation.
  • Fixed a bug where cancelling a Ranked queue can sometimes trigger an abandon penalty even when the player did not join a match.
  • Fixed a bug where secondary hard breach gadget’s blue light can sometimes be seen through a barricade when deployed on it.
  • Fixed a bug where residual black smoke is visible after some soft walls in the Basement of Chalet are destroyed.
  • Fixed a bug where minor map asset issues.
  • An issue causing Ranked rewards to not be prioritized for the currently played hero will be fixed.
  • Fixed game crashing issues
  • Gameplay optimizations added to the game
  • Added stability and performance improvements.
  • Added network improvements.
  • Fixed loading screen issue.
  • Other minor fixes.

Download free Rainbow Six Siege update 1.96 on PlayStation 4 and Xbox One.