Patch Notes

Rainbow Six Siege Update 1.89 Patch Notes

Rainbow Six Siege update 1.89 patch notes released for PS4, PC and Xbox One. According to the official Rainbow Six Siege version 1.89 changelog, the latest update added various gameplay changes and bug fixes. Apart from this, Rainbow Six Siege patch 1.89 also includes optimizations and performance improvements.

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Previously, a big Operation Steel Wave update was released with new operators (Ace and Melusi), new map changes, balancing, and much more.

Unfortunately, since the last update, players are still experiencing several issues when trying to play the game online. Today’s Rainbow Six Siege version 1.89 is expected to fix a few of these issues.

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Read more details below.

What is new in Rainbow Six Siege update 1.89?

PLAYER REPORTING PANEL

The Reporting Panel is getting an upgrade! Building upon the last addition of more reporting categories to improve the granularity of in-game reports, we’ve added a new player-reporting panel. This new panel will provide you with more information on each type of reporting category so you can make an informed decision about which report type best fits the situation. More accurate reports from you and other players, means we can make sure we’re handing out the appropriate sanctions to players that deserve it.

Access the Report options via the Player Profile Panel. Each report type has a description to help you choose the most appropriate report type. Once the report is made, you’ll receive a confirmation message that we received the report . Players can only be reported once per match per player.

BALANCING

GRIDLOCK

By making her gadget a bit more enjoyable to use, we’re looking to make Gridlock players’ lives a bit easier.

  • Lowered Gridlock’s Caltrop deployment time to 9s (down from 13s).
  • Lowered the individual Caltrops deployment time to 0.45s (down from 0.7s).
  • Lowered the range of random deploy variation to 0.05s (down from 0.1s).
  • Added a delay of 0.45s before the deployment sequence starts (previously no delay).

ORYX

The Rainbow ???? has goat to dash.

We want to let Oryx make more use of his dash, and added mobility and durability will hopefully make him a bit more fun to play.

  • Using his dash through a soft wall will not deplete all the dash charges.
  • Increased Dash refresh time to 12s (up from 8s).
  • Dash recovery time for all dashes is now 0.5s. (Previous recovery times: soft wall = 1s, enemy = 0.7s).

FUZE

Hide the hostages!

Giving Fuze a bit more presence and utility with an additional charge.

  • Increased the number of cluster charges to 4 (up from 3)

GAMEPLAY

IN-GAME NOTIFICATIONS

Some updates to the notifications system to help make future popups less spammy.

APAC 2SV

After August 11, 2020, 2-Step Verification will be mandatory for ranked on PC in APAC. If you have not activated 2SV prior to this date you will be locked out of the Ranked queue until 2SV is activated on your account.

PUSHBACK MECHANICS

To maintain consistency with softwall interactions, we’re giving enemies that are pushed through walls the same feedback as when Oryx dashes through them.

  • When pushed through a wall by Nomad’s airjabs or Oryx’s dash, players will receive the same feedback and rtake the same damage (5 hp) as when Oryx dashes through a soft wall.

BUG FIXES

GAMEPLAY

  • FIXED – Issues with launching when AntiVirus protection is on.
  • FIXED – Gadget does not always properly deploy if the button is released right before completion.
  • FIXED – Missing anchoring decals from Ace’s SELMA.
  • FIXED – Ace’s SELMA can get stuck when thrown in a certain way at some beams, becoming unrecoverable.
  • FIXED – While grappling through a window or hatch, Amaru can aim faster with her LMG if she times her sprint and ADS buttons just prior to landing.
  • FIXED – IQ’s gadget will not display the outline and distance of Melusi’s Banshees.
  • FIXED – Zofia’s concussion grenades are impacted by external explosions and can bounce away from the target location.
  • FIXED – Flattening the doorframes and windows on all maps.
  • FIXED – Floating and indestructible wooden squares after destroying some walls on Yacht.
  • FIXED – Gunshot sounds are muffled when shooting from inside 1F Technical Seating of Plane.
  • FIXED – Various menu/UI fixes.
  • FIXED – Various cosmetics fixes.
  • FIXED – Various Lighting issues on maps.
  • FIXED – Various shop visual and cosmetic fixes.
  • FIXED – (PvE) Interaction between Ace’s gadget and AI.

LEVEL DESIGN

  • FIXED – Various clipping issues on maps.
  • FIXED – Various visual texture issues on maps.
  • FIXED – Various issues with vegetation on maps.
  • FIXED – Echo’s Yokai can hide in certain spots on Bank due to missing collision with map assets.
  • FIXED – Uneven floor in Coastline.
  • FIXED – Defenders are not detected as being ‘Outside’ when in the window frame of 2F Control Room on Theme Park.
  • FIXED – Missing compass location on minimap on Tower.
  • FIXED – Some lower sections of soft walls on Kafe can act as unbreakable surfaces.
  • FIXED – Unbreakable sign in 1F Office Hallway of Bank.
  • FIXED – Gadgets can be deployed in out of reach areas in 2F Control Room on Theme Park.
  • FIXED – Defuser can’t be picked up after being dropped in the fountain in EXT Fountain on Villa.
  • FIXED – Ace’s SELMA can get stuck on the cupboard of 1F Kitchen on Oregon and become unrecoverable.
  • FIXED – Attackers can be spawn killed from EXT Warehouse on Cluhouse.
  • FIXED – Gadgets can be deployed in out of reach areas in 2F Cash Room on Clubhouse.
  • FIXED – Attackers can be spawn killed at EXT Warehouse.
  • FIXED – Drones can clip through the furniture in 3F Bathroom on Yacht.

USER EXPERIENCE

  • FIXED – Various Menu/UI issues.
  • FIXED – Various visual cosmetic issues.
  • FIXED – Various cosmetic clipping issues.

Download free Rainbow Six Siege patch 1.89 on PlayStation 4, PC and Xbox One.

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